My last blog post celebrated the 15th anniversary of the first Animal Crossing game's North American release.
Of course, as any Animal Crossing fan worth their salt will tell you, although that 2002 release was the first of the series' many entries to see the light of day in the Western world, it was the second to hit store shelves in Japan.
This game's predecessor in that region was 2001's Dōbutsu no Mori (Animal Forest, basically) for the Nintendo 64. The game showcased here, Dōbutsu no Mori+, followed just eight months later.
Surprisingly, Dōbutsu no Mori+ is more than just a simple, straightforward port of the Nintendo 64 original. For starters, it bumps up the earlier title's resolution from 320-by-240 pixels to 640-by-480 pixels. It also introduces a number of new characters--including the Able Sisters, Kapp'n and Tortimer--as well as adds new locations (like the island and the museum), Famicom games, fish and bugs. And it lets players to expand their homes beyond the limits of what was allowed in the Nintendo 64 cartridge.
Further changes and enhancements were made to the game when it was localized for Western markets, and even more were made for the 2003 Japanese release known as Dōbutsu no Mori e+. (Look for a "Nice Package!" post about that GameCube import shortly.)
Anyway, as nice as the North American Animal Crossing's packaging was and is, I far prefer the Japanese counterparts--outer sleeve, disc, memory card and instruction manual--shown here to it.
I'm especially fond of the Dōbutsu no Mori+ instruction manual, I've got to say--especially its cover. The interior pages are pretty nice, too, although I wouldn't have minded if Nintendo's artists and designers had made them a tad more whimsical.
I also really like the art that's splashed across the adorably tiny Dōbutsu no Mori+ disc. The haniwa (gyroid elsewhere) that graces the label of the packed-in memory card is a nice touch, too.
Another nice touch of the Dōbutsu no Mori+ packaging: the image of Booker that sits along the bottom edge of the game's outer sleeve.
For those of you who've never seen a Japanese GameCube game in person, this cardboard sleeve slips over a small plastic case that houses the game in question's disc and manual. Also, the case is clear, so if you situate the manual properly, it almost gives the game an alternate cover.
With all of that out of the way, which part of this Japanese game's packaging appeals the most to you?
See also: photos of the Dōbutsu no Mori Nintendo 64 packaging
Showing posts with label game discs. Show all posts
Showing posts with label game discs. Show all posts
Tuesday, September 19, 2017
Saturday, November 05, 2016
Nice Package! (Dōbutsu Banchō, GameCube)
Before we get to the meat of this post, I'd like to ask you a question: Why do you think I bought the copy of Dōbutsu Banchō (or Doubutsu Banchou) showcased in the photos below? Here are your options:
A) I was a huge fan of the Atlus-published North American version of the game, Cubivore, back in the day
B) I got its title confused with the Japanese title for Nintendo's Animal Crossing series (Dōbutsu no Mori)
C) I liked its cover art
If you went with option "C," go ahead and give yourself a well-deserved pat on the back.
Actually, go ahead and give your back a little pat, too, if went with option "A." Although I wasn't a huge fan of Cubivore back in the day--how could I have been? I never played it--I definitely knew of the game and the positive word of mouth associated with it.
Add those two components together and you've got a good explanation as to why I purchased the copy of Dōbutsu Banchō seen above and below when I came across it on eBay just over a month ago.
As those snapshots should make clear, this GameCube title's packaging is on point in all respects. OK, so the backside of its outer sleeve (see above) is a bit boring, but the rest of it is so intriguing I'm not too bothered by it.
My favorite part of Dōbutsu Banchō's packaging (or whatever you want to call the game's outer sleeve, case, disc and instruction manual) is its blood-covered disc, by the way.
As for the game's manual, I'm not entirely sure why I failed to take any photos of it. I guess this means I have to whip up another "Manual Stimulation" post as soon as possible--as long as it isn't a complete dud.
With all of that said, have any of you played either Dōbutsu Banchō or Cubivore? If so, what did you think of the experience? Let me and others know in the comments section of this post.
See also: previous 'Nice Package!' posts
A) I was a huge fan of the Atlus-published North American version of the game, Cubivore, back in the day
B) I got its title confused with the Japanese title for Nintendo's Animal Crossing series (Dōbutsu no Mori)
C) I liked its cover art
If you went with option "C," go ahead and give yourself a well-deserved pat on the back.
Actually, go ahead and give your back a little pat, too, if went with option "A." Although I wasn't a huge fan of Cubivore back in the day--how could I have been? I never played it--I definitely knew of the game and the positive word of mouth associated with it.
Add those two components together and you've got a good explanation as to why I purchased the copy of Dōbutsu Banchō seen above and below when I came across it on eBay just over a month ago.
As those snapshots should make clear, this GameCube title's packaging is on point in all respects. OK, so the backside of its outer sleeve (see above) is a bit boring, but the rest of it is so intriguing I'm not too bothered by it.
My favorite part of Dōbutsu Banchō's packaging (or whatever you want to call the game's outer sleeve, case, disc and instruction manual) is its blood-covered disc, by the way.
As for the game's manual, I'm not entirely sure why I failed to take any photos of it. I guess this means I have to whip up another "Manual Stimulation" post as soon as possible--as long as it isn't a complete dud.
With all of that said, have any of you played either Dōbutsu Banchō or Cubivore? If so, what did you think of the experience? Let me and others know in the comments section of this post.
See also: previous 'Nice Package!' posts
Tuesday, July 05, 2016
Nice Package! (Pikmin, GameCube)
I'm sorry if I've mentioned this before, but I think it's pretty relevant to this post, my last post and a handful of posts that will follow in the coming weeks.
How so? Well, the thing is, I have a rather spotty history with Nintendo's GameCube. I only bought one after it had basically failed in the US, for starters. (I waited until the system could be picked up for a measly $99.) Also, between then and now, I've acquired just a handful of GameCube titles--nearly all of which are of the North American variety.
All of that changed a few months ago when I purchased Mr. Driller: Drill Land, which serves as the focus of this recent write-up. The floodgates opened shortly afterward.
In the weeks that followed, I added the copy of Pikmin that can be seen below. I also added a good number of other Japanese GameCube discs I'll shine a light on shortly.
Today, though, let's focus on the absolutely lovely packaging of Pikmin's Japanese release. It all starts with the cover of the game's outer sleeve, of course.
Don't get me wrong, I also like its North American counterpart a great deal. Still, I'd be lying if I said I preferred it to the comparatively simple--not to mention colorful--piece of art that's stretched across the piece of cardboard seen above.
The instruction manual and game disc that are packed inside Pikmin's colorful Japanese wrapper are similarly eye-popping.
I especially like the disc label, and not just for the image of Olimar offering encouraging words to the faithful Pikmin who follow in his footsteps.
OK, so the back of the game's outer sleeve isn't as brilliant as the rest of its packaging. It certainly does the trick, though. Also the line of rainbow-hued Pikmin that traipse across its top edge are cute as buttons, so it's hard to say it's without merit at all.
All apologies to my pal Zach for failing to include a snapshot of the tiny plastic case that houses the Japanese Pikmin's disc and booklet. I'll be sure to do so in one of my upcoming GameCube-centric posts.
In the meantime, I'm sure some of you are big Pikmin fans. Why is that the case? What do you like about this game--or either of its sequels--so much? Please share your thoughts and opinions in the comments section below.
Or just share your thoughts and opinions on the Japanese release's outer sleeve, instruction manual and game disc. I'm open to any and all such banter, as always.
How so? Well, the thing is, I have a rather spotty history with Nintendo's GameCube. I only bought one after it had basically failed in the US, for starters. (I waited until the system could be picked up for a measly $99.) Also, between then and now, I've acquired just a handful of GameCube titles--nearly all of which are of the North American variety.
All of that changed a few months ago when I purchased Mr. Driller: Drill Land, which serves as the focus of this recent write-up. The floodgates opened shortly afterward.
In the weeks that followed, I added the copy of Pikmin that can be seen below. I also added a good number of other Japanese GameCube discs I'll shine a light on shortly.
Today, though, let's focus on the absolutely lovely packaging of Pikmin's Japanese release. It all starts with the cover of the game's outer sleeve, of course.
Don't get me wrong, I also like its North American counterpart a great deal. Still, I'd be lying if I said I preferred it to the comparatively simple--not to mention colorful--piece of art that's stretched across the piece of cardboard seen above.
The instruction manual and game disc that are packed inside Pikmin's colorful Japanese wrapper are similarly eye-popping.
I especially like the disc label, and not just for the image of Olimar offering encouraging words to the faithful Pikmin who follow in his footsteps.
OK, so the back of the game's outer sleeve isn't as brilliant as the rest of its packaging. It certainly does the trick, though. Also the line of rainbow-hued Pikmin that traipse across its top edge are cute as buttons, so it's hard to say it's without merit at all.
All apologies to my pal Zach for failing to include a snapshot of the tiny plastic case that houses the Japanese Pikmin's disc and booklet. I'll be sure to do so in one of my upcoming GameCube-centric posts.
In the meantime, I'm sure some of you are big Pikmin fans. Why is that the case? What do you like about this game--or either of its sequels--so much? Please share your thoughts and opinions in the comments section below.
Or just share your thoughts and opinions on the Japanese release's outer sleeve, instruction manual and game disc. I'm open to any and all such banter, as always.
Subscribe to:
Posts (Atom)