Pretty soon, my "collection" of Japanese 3DS games will consist solely of import-only puzzlers.
OK, so that's a bit of an overstatement, but only a bit. After all, I already have Osawari Tantei Nameko Daihanshoku (aka Touch Detective: Funghi's Big Breed), and pretty soon I'll have Zoo Keeper 3D, too.
Should I add Rocket Company's Kumamon ★ Bomber Puzzle de Kumamon Taisou to that list in a few months--and I likely will, as I've already pre-ordered it via AmiAmi.com--import-only puzzlers will make up just under 50 percent of my Japanese 3DS games collection.
This fruit-matching game's box art can be seen here, by the way, while additional screenshots of it can be seen over at japanese3ds.com.
Kumamon ★ Bomber Puzzle de Kumamon Taisou will hit Japanese store shelves--as well as the 3DS eShop, I'm guessing--on March 13 carrying a price tag of ¥5,040 (about $50).
Showing posts with label fruit. Show all posts
Showing posts with label fruit. Show all posts
Thursday, January 16, 2014
Monday, July 09, 2012
Any game with pixelated cobs of corn in it sounds pretty good to me
I've never before played Ponpoko, an ancient arcade platformer produced by a company called Sigma Entertainment, but after reading about it over at redparsley.blogspot.com a few days ago, I plan on rectifying the situation as soon as possible.
That's not only because this 1982 release features, as suggested in the headline above, pixelated cobs of corn, mind you. No, it's also because it stars an adorably big-bellied (at least I think that's its belly...) tanuki. I also like that it has mice that look kind of like scorpions and can fly through the air as easily as they can skitter across the ground.
Now that I've piqued your interest in this maniacal quarter-muncher, I'm guessing you'd like to see how it looks in action? If so, here you go:
Awesome, eh? OK, so "awesome" may be too strong a word, but it's certainly pretty cute, don't you think? Granted, I'm a complete sucker for games that are filled with fruits and veggies, so maybe I'm the wrong person to ask such a question.
Anyway, I plan on giving this one a go fairly soon--despite my oft-reported disdain for playing games on a PC.
That's not only because this 1982 release features, as suggested in the headline above, pixelated cobs of corn, mind you. No, it's also because it stars an adorably big-bellied (at least I think that's its belly...) tanuki. I also like that it has mice that look kind of like scorpions and can fly through the air as easily as they can skitter across the ground.
Now that I've piqued your interest in this maniacal quarter-muncher, I'm guessing you'd like to see how it looks in action? If so, here you go:
Awesome, eh? OK, so "awesome" may be too strong a word, but it's certainly pretty cute, don't you think? Granted, I'm a complete sucker for games that are filled with fruits and veggies, so maybe I'm the wrong person to ask such a question.
Anyway, I plan on giving this one a go fairly soon--despite my oft-reported disdain for playing games on a PC.
Labels:
1982,
Ancient,
arcade,
archaic,
corn,
fruit,
old,
platformers,
Ponpoko,
quarter-muncher,
Red Parsley,
Sigma Entertainment,
Tanooki,
tanuki,
vegetables
Tuesday, December 28, 2010
A pixelated present
My sister-in-law, Jan Schowengerdt, made me and my husband (her brother, duh) the following painting--which she calls "Digital Cherries," appropriately enough--for Christmas:
At first I thought she had pulled a sprite from Mickey Mousecapade, à la Ashley Anderson, but it seems that's not the case. Rather, she found an image of two cherries on line, altered it, pixelated it and then used it as a reference while she recreated it (using acrylic paint) on a pencil-drawn grid.
Anyway, isn't it cool? We're going to hang it in our kitchen as soon as my husband can get around to it. (He's handy like that.)
Go here (and here) for a clearer and closer look at these "Digital Cherries."
At first I thought she had pulled a sprite from Mickey Mousecapade, à la Ashley Anderson, but it seems that's not the case. Rather, she found an image of two cherries on line, altered it, pixelated it and then used it as a reference while she recreated it (using acrylic paint) on a pencil-drawn grid.
Anyway, isn't it cool? We're going to hang it in our kitchen as soon as my husband can get around to it. (He's handy like that.)
Go here (and here) for a clearer and closer look at these "Digital Cherries."
Wednesday, November 10, 2010
The 10 fruitiest games (of which I'm aware)
Here’s an admission you won’t come across on just any gaming blog: I love fruity games.
Now, when I say “fruity games,” I’m not talking about Captain Rainbow or Cho Aniki; I’m talking about games that are packed with so much actual fruit they should accompany every Edible Arrangements® order.
Anyway, I've played a good number of “fruity” games over the years, with the following being my favorites:
Animal Crossing--I wouldn't say shaking fruit out of trees is the highlight of this "life simulation" game--for me, that would be catching bugs, butterflies and fish--but it's certainly a hell of a lot of fun. (My favorite fruit in the game? The peach!)
Bubble Bobble--My favorite moment in this Fukio Mitsuji-designed quarter-muncher occurs when I defeat the last enemy and a giant piece of fruit (or some other food item) drops from the top of the screen. Why can't every level end this way?
Coryoon--This crazy PC Engine cute ‘em up would be well worth the price of admission even if fruit didn’t pop out of defeated enemies like they were the world’s healthiest piñatas (see screenshot above) thanks to its crisp, colorful graphics, cheerful music and tight controls. Plus, it stars a baby dragon!
Don Doko Don--Sure, this Taito-developed title has nothing on the fruity games that seemingly inspired it (namely Bubble Bobble and Rainbow Islands), but that hardly means it's bad. In fact, it's pretty darn good--especially if you like hammer-wielding dwarves.
Monster Lair--Is there anything more satisfying than coming across certain pieces of fruit in this game (above) and then shooting them until they erupt into even more pieces of fruit? OK, so I’m sure there are many more satisfying experiences in all of video game-dom, but I’m not sure there are in this particular title.
The New Zealand Story--I have to admit, the fruit in Taito’s cute-but-challenging platformer (see screenshot below) pales in comparison to its cool bosses, inflatable ducks and laser guns. Still, the apples, grapes and melons (no, not those kinds of melons) eradicated enemies leave behind serve to make this already sweet game even sweeter.
Pac-Man--The arcade classic that prompted my semi-obsession (is there such a thing?) with fruity games. Why does the titular Pac-Man collect fruit? I have no idea, although I imagine the answer to that question makes about as much sense as the answer to this one: "Why does he chase ghosts?"
Parasol Stars--Like its predecessors, Bubble Bobble and Rainbow Islands, Parasol Stars (below) throws more than just fruit at players; it throws jewelry, pastries and vegetables at them, too. Is that more enticing and exciting than the title’s frantic gameplay? Actually, sometimes it is.
Rainbow Islands--What does Rainbow Islands offer gamers that Parasol Stars doesn’t? Rainbows, for starters. Oh, and stars! That’s not to say it’s a prissy pushover--in fact, it packs quite a punch in terms of bosses, enemies and levels. Just think of the fruit--and treats and veggies--you collect along the way as sweet rewards for your troubles.
Yoshi's Story--I know this fruit-filled platformer gets a lot of hate (probably because it pales in comparison to its predecessor, the amazing Yoshi's Island), but I've always had a bit of a weakness for it--and its (admittedly saccharine) theme song.
Note: This post was adapted from one that originally appeared on my other gaming blog, iwasateenagepcenginefan.wordpress.com.
Now, when I say “fruity games,” I’m not talking about Captain Rainbow or Cho Aniki; I’m talking about games that are packed with so much actual fruit they should accompany every Edible Arrangements® order.
Anyway, I've played a good number of “fruity” games over the years, with the following being my favorites:
Animal Crossing--I wouldn't say shaking fruit out of trees is the highlight of this "life simulation" game--for me, that would be catching bugs, butterflies and fish--but it's certainly a hell of a lot of fun. (My favorite fruit in the game? The peach!)
Bubble Bobble--My favorite moment in this Fukio Mitsuji-designed quarter-muncher occurs when I defeat the last enemy and a giant piece of fruit (or some other food item) drops from the top of the screen. Why can't every level end this way?
Coryoon--This crazy PC Engine cute ‘em up would be well worth the price of admission even if fruit didn’t pop out of defeated enemies like they were the world’s healthiest piñatas (see screenshot above) thanks to its crisp, colorful graphics, cheerful music and tight controls. Plus, it stars a baby dragon!
Don Doko Don--Sure, this Taito-developed title has nothing on the fruity games that seemingly inspired it (namely Bubble Bobble and Rainbow Islands), but that hardly means it's bad. In fact, it's pretty darn good--especially if you like hammer-wielding dwarves.
The New Zealand Story--I have to admit, the fruit in Taito’s cute-but-challenging platformer (see screenshot below) pales in comparison to its cool bosses, inflatable ducks and laser guns. Still, the apples, grapes and melons (no, not those kinds of melons) eradicated enemies leave behind serve to make this already sweet game even sweeter.
Pac-Man--The arcade classic that prompted my semi-obsession (is there such a thing?) with fruity games. Why does the titular Pac-Man collect fruit? I have no idea, although I imagine the answer to that question makes about as much sense as the answer to this one: "Why does he chase ghosts?"
Parasol Stars--Like its predecessors, Bubble Bobble and Rainbow Islands, Parasol Stars (below) throws more than just fruit at players; it throws jewelry, pastries and vegetables at them, too. Is that more enticing and exciting than the title’s frantic gameplay? Actually, sometimes it is.
Rainbow Islands--What does Rainbow Islands offer gamers that Parasol Stars doesn’t? Rainbows, for starters. Oh, and stars! That’s not to say it’s a prissy pushover--in fact, it packs quite a punch in terms of bosses, enemies and levels. Just think of the fruit--and treats and veggies--you collect along the way as sweet rewards for your troubles.
Yoshi's Story--I know this fruit-filled platformer gets a lot of hate (probably because it pales in comparison to its predecessor, the amazing Yoshi's Island), but I've always had a bit of a weakness for it--and its (admittedly saccharine) theme song.
Note: This post was adapted from one that originally appeared on my other gaming blog, iwasateenagepcenginefan.wordpress.com.
Labels:
Animal Crossing,
arcade,
Bubble Bobble,
fruit,
gamecube,
N64,
Nintendo 64,
Pac-Man,
Parasol Stars,
PC Engine,
turbografx-16,
wii
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