Showing posts with label free games. Show all posts
Showing posts with label free games. Show all posts

Saturday, March 17, 2018

A few thoughts on Doki Doki Literature Club

If you want to get me excited about a game, tell me it's short.

It has to be "good," too, of course. But short is right up there in terms of importance when I'm considering which games to play these days.

That's not to say I decided to download and play Doki Doki Literature Club solely because someone told me it's short. I also liked that it's a visual novel--a gaming genre I've enjoyed quite a bit over the last few years. (See my write-ups on 999, Hakuoki, Hotel Dusk, Sweet Fuse, and VA-11 HALL-A for proof.)



What intrigued me most about this free PC game, though, was that it's known for being weird--even a bit (or a lot) freaky.

Imagine my surprise, then, when I played through the first hour or so of Doki Doki Literature Club and found it to be fairly typical, if a bit cheap in terms of production values, as far as visual novels are concerned.

OK, so maybe "typical" isn't the right word to use here. After all, a couple of the protagonist's handful of apparent love interests definitely made me a bit uncomfortable--and not in the comparably wholesome way most potential paramours do in these kinds of games.

Following a rather by-the-numbers opening salvo, during which one of the above-mentioned ladies (a neighbor and friend) twists your arm into joining the eponymous literature club, the atmosphere of this game slowly veers toward the sinister.



Even then, though, it never goes far beyond feeling "off," which makes the shocking twist that pops up almost out of nowhere all the more dramatic.

And after that? Woof. Buckle up, kids; the remainder of Doki Doki Literature Club is a bumpy ride of eye-opening situations and conversations.

To be honest, I didn't find the overall experience as enthralling as many others have, but it certainly didn't bore me. Actually, I take that back; it did bore me for a while. The first half drags on a little too long, if you ask me. Still, I couldn't help but appreciate how that imbued the game with a sort of mounting tension that otherwise might not exist.

Specifically, although Doki Doki Literature Club makes it clear right from the start that you're going to encounter some crazy shit at one point or another (hence the regular warnings that the game is "not suitable for children or those who are easily disturbed"), it keeps the "when" a mystery right until the end.



Does this "twist" and all that comes after it make up for the game's less than thrilling first few hours? Not entirely, in my opinion. Thankfully, that doesn't really matter. Doki Doki Literature Club is free, after all, which makes it hard to complain about such things. Plus, the overall experience is enjoyable enough that it's easy to overlook the title's handful of missteps and shortcomings.

Have any of you completed Doki Doki Literature Club? If so, what are your thoughts on it?

Download: Doki Doki Literature Club

Tuesday, July 07, 2015

FYI: two awesome Internet pals recently sent me free copies of three Japanese DS games

Especially astute folks who read the entirety of my most recent #ADecadeofDS write-up likely noticed that in the "next up" portion of it I revealed that I'd play two (rather than just one) games before I publish the series' next entry.

The reason for that change in routine: as mentioned in this post's headline, two rather awesome people (who I've gotten to know via Twitter and elsewhere) recently sent me a trio of Japanese DS games that I'd previously never experienced.

One of those awesome folks (the lovely MintyPocky), sent me a complete-in-box copy of Bokujou Monogatari: Youkoso! Kaze no Bazaar e, which most people in the Western world know as Harvest Moon DS: Grand Bazaar. Here is the Japanese version's vibrant box art:


Meanwhile, another person entirely--Brian, proprietor of the Japanese 3DS tumblog--sent me cartridges for two Japan-only DS games, one of which is Konami's Shounen Sunday x Shounen Magazine: Nettou! Dream Nine.

To be completely honest, I initially turned up my nose at this offering, as I assumed it was "just another boring baseball game." A quick Google search of its title, though, has me believing Nettou! Dream Nine's actually some sort of interactive comic, which sounds far more appealing (if possibly less accessible).

The other "loose" DS cart that was sent my way is Penguin no Mondai: Saikyou Penguin Densetsu! (The first part of the title apparently translates to A Penguin's Troubles.)


Apparently it's based on a rather famous Japanese manga series about a penguin named Beckham Kinoshita, who attends Kirikabu Elementary School and likes to eat hamburgers and "hot chips."

You may be wondering why I'm sharing pieces of cover art that were grabbed from GameFAQs rather than photos of the cases and carts in question. That would be because Blogger is being a dick (yes, that's the technical term) and screwing them up whenever I attempt to upload them.

So, I decided to cut my losses and use the images seen above instead. If you'd like to see the few snapshots I've collected of Bokujou Monogatari's case and manual, as well as Penguin no Mondai's and Nettou! Dream Nine's cartridges, check out my Flickr photostream.


As for what I think of the actual content of this these Japanese DS games, well, I've only played two of them so far--with the pair in question being Bokujou Monogatari and Penguin no Mondai--and even then I've only spent about an hour with the latter and a half-hour with the former.

Still, that's been enough for me to think I'll like both of them in the end--although I've got to admit that attempting to work your way through a Bokujou Monogatari title with only a minimal understanding of the Japanese language is a bit ... trying. It could do wonders for my vocabulary, though, so I'll stick with it for a while for that reason alone.

Penguin no Mondai also features a bunch of mostly unintelligible text to wade through, too, but that's far less of an issue for me because, at its heart, this game is a pretty basic--but still fun--platform. (The aforementioned text tends to be limited to between-stage cutscenes.)

I'll share more impressions about both of these games in my next "Shall We Do It?" post, which will be published shortly. In the meantime, if any of you have played one or more of the games mentioned here, let me know what you think of them in the comments section below.