You may remember how I mentioned in this recent post that I've already "beaten" Kirby's Return to Dream Land. I've hardly experienced all it has to offer, though, as I haven't found each and every "Energy Sphere" (this game's take on the star coins that populate the New Super Mario Bros. series) and I've barely spent any time in its "extra mode."
Still, I've played enough of this rather precious Wii platformer to know that I completely love the stuffing out of it--with the five following aspects being chiefly responsible for said love:
1. The graphics--I know some people have complained about the graphics in this game. Specifcally, they've called them "GameCube graphics." Those people are stupid. Even if these were GameCube-level graphics, they'd be wonderful ones, in my opinion, and as such gamers certainly shouldn't complain about them. Well, unless they're stupid.
2. The locales--Honestly, the settings in this game are the best I've experienced in a Wii platformer thus far. They're all bright and colorful, as I suppose should be expected of a Kirby game, but what I didn't expect was all of the little (and sometimes big) details. The background on one late-in-the-game level--which finds Kirby strolling through a cloud-based stage while a neighboring planet spins in the distance--especially blew me away.
3. The abilities--In particular, I'm completely obsessed with the stone one. It is unfathomably fun to jump into the air and turn Kirby into a statue, or a stone fist, or a boulder that then squashes an unsuspecting enemy. (Sliding down a hill and bowling over baddies is a blast, too.) Yeah, I'm evil like that. Also mighty impressive: All of the super abilities that are made available to Kirby throughout the game--each of which are more enjoyable than they have any right to be.
Showing posts with label five things. Show all posts
Showing posts with label five things. Show all posts
Wednesday, January 04, 2012
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