Showing posts with label dsi. Show all posts
Showing posts with label dsi. Show all posts

Monday, September 28, 2015

Wait, a Tetris-like Katamari Damacy puzzler hit Nintendo's DSiWare service back in 2009?

In the comments section of my recent post about "book-style" DS games, two fine folks pointed me in the direction of a Giant Bomb write-up that detailed a good number of such releases.

One of the many games highlighted in that post was Korogashi Puzzle Katamari Damacy (or ころがしパズル塊魂).

Unbeknownst to me, the folks at Bandai Namco dropped Korogashi Puzzle Katamari Damacy onto the Japanese DSiWare shop (or whatever the hell it was called) all the way back in 2009.



Given my love of book-style DS games, Katamari Damacy and puzzlers, I nearly fainted when I first became aware of Korogashi Puzzle Katamari Damacy's existence.

Sadly, unless I'm horribly mistaken (someone please tell me if this is the case), Korogashi Puzzle Katamari Damacy never made the leap from the DSiWare shop to the 3DS eShop.

Oh, well, maybe this is just the universe's way of telling me I need to pick up a Japanese DSi pronto?

Friday, November 02, 2012

A somewhat gay review of Magical Whip: Wizards of the Phantasmal Forest (DSiWare)


Game: Magical Whip: Wizards of the Phantasmal Forest
Genre: Single-Screen Platformer
Developer: Agetec
Publisher: Agetec
System: DSi/3DS
Release date: 2011

It isn't often that fans of single-screen platformers are presented with a current-gen game that can be considered an honest-to-goodness "Bubble Bobble clone"--especially one that costs just $1.99. As such, one of the first things I purchased from Nintendo's eShop after I obtained a 3DS was Agetec's Magical Whip: Wizards of the Phantasmal Forest (which, it should be noted, is a DSiWare, rather than a 3DSWare, title).

So, does this, er, dual-screened platformer (the action takes place over both of the DSi's and/or 3DS' screens, after all) bring anything new to the genre made famous by Taito's classic quarter-muncher, or does it basically just trade on nostalgia? I'd say the answer's a little of both, if that makes sense.

What I mean is that, yes, Magical Whip is, initially at least, aimed at those of us who have enjoyed games like Bubble BobbleDon Doko Don, Rod Land and Snow Bros. It quickly becomes apparent, though, that the team that made this digital title wanted to do more than just copy those aforementioned trailblazers.

That's especially obvious after you first discover Magical Whip's combo system, which pushes players to master the game's juggling mechanic--use your character's wand/whip to grab an enemy and toss it at another, which will then launch into the air so it can be captured and then launched at another enemy--and then rewards them by boosting the power of their attacks. (According to the folks at Agetec, if you string together enough attacks you can wipe out one of the game's bosses with a single strike--although I've yet to do this myself.)

Magical Whip's juggling mechanic and combo system aren't the only thing that help separate it from the pack. Also noteworthy: The fact that the action takes place over both of the DSi's and 3DS' screens. Admittedly, it doesn't significantly change the gameplay, but it alters it just enough to make things interesting.

As for this title's negative aspects (you just knew they were coming, right?), the main one, in my mind, is the repetitive backdrops. I know the game's subtitle is "Wizards of the Phantasmal Forest" and, as such, most if not all of its levels should take place in wooded areas, but couldn't the designers have changed the look of the trees every five or 10 stages?

Also rather disappointing is the game's limited number of enemy designs. If Magical Whip were a retail release, I'd complain that it includes 50 measly levels, but since it's a two-dollar digital one I'll forgive that particular transgression.

The "two dollar" part of that last sentence is perhaps the most telling part of this review, by the way. Basically, if you consider yourself a fan of Bubble Bobble and its ilk, there's really no reason to pass up Magical Whip if you own a DSi or 3DS given its minuscule price tag, as its few miscues are easily overlooked when you consider just how few pennies you have to hand over to buy it.


See also: Previous 'somewhat gay' reviews

Friday, August 03, 2012

Is it me, or does this look better than the red DSi and red 3DS XL that will soon be sold stateside?

"This," of course, is the made-completely-out-of-LEGOs GameBoy Advance SP that can be seen below (and here).

It was made by Flickr user lego27bricks and, yes, I really do think his/her creation looks better than the the red DSi and red 3DS XL that will soon hit store shelves across North America.



I'm guessing most of you have heard about and have seen photos of the red and black 3DS XL that will be released in a few weeks, but are you similarly aware of the "matte red" DSi that will beat it to the punch?

If not, you may want to check out this recent Tiny Cartridge post. Just be warned that, in the opinion of yours truly, it's one ugly mofo.

Monday, July 23, 2012

Is a Bubble Bobble clone really a Bubble Bobble clone if fruit and other food items aren't involved?

I asked myself the question in the header above shortly after I played the awkwardly titled (in my humble opinion) DSiWare title, Magical Whip: Wizards of the Phantasmal Forest, for the first time a few weeks ago.

In case you've never played--or even heard of--Magical Whip, it's a nice little dual-screened "Bubble Bobble clone" that puts players in the shoes--not to mention flowing robe and pointy hat--of a young warlock (or witch, if that's the way you swing) and tasks them with clearing 50 forest-themed stages of bats, ghosts, slimes and other baddies. That's accomplished, for the most part, by picking up--with the titular whip--one or more of the aforementioned spooks and tossing them at each other. (Larger enemies and bosses, which appear on every fifth stage, also can be beaten by bopping them with your weapon.)

Disappointingly, Magical Whip's foes don't produce an eruption of fruit and other food items, a la Bubble Bobble and most/all of its wannabes, once dispatched, which I have to admit caused me to wrinkle my nose in disgust at first. "What's the use in being a Bubble Bobble clone if you can't collect food?" I asked myself after clearing the game's first stage.

I've since gotten over Magical Whip's lack of munchables (for the most part) thanks to the unique spin it puts on this well-worn genre. Like I said earlier, rather than encasing enemies in bubbles or bopping them with hammers, the witchy protagonists in this digital title use their whips to grab and then hoist baddies above their behatted heads. After that, they can toss them at other baddies, causing them to flip into the air. Catch the spinning enemy (with a flick of your whip, of course) and you create a combo that slowly but surely increases your character's attack strength.

That's not all Magical Whip has to offer single-screen platformer fans, of course. It also offers up some surprisingly well-crafted sprites and an appealingly triumphant--if slightly repetitive--soundtrack.

Speaking of repetitive, the only real negatives associated with this game, in my mind, are its backdrops, which barely change from stage to stage. Considering buying the game will only set you back $1.99, though, I wouldn't let it keep you from giving it a try.

Friday, July 06, 2012

Let's Play: 'Which Portable Looks Best?'

All of this recent chatter about the 3DS XL/LL prompted me to consider something only a loon like myself would bother considering: That being which of Nintendo's many dual-screened portables looks best?

Yes, a good number of them are similar superficially, but most sport subtle design differences that keep them from looking like mirror images of one another.

Given all of that, let's take a gander at the six dual-screened handhelds Nintendo has supported since 2004 and then grade them in terms of best to worst (or most to least appealing).

For starters, here's the original Nintendo DS:


Two years after the system above was released, Nintendo followed it up with the oh-so-svelt DS Lite:


The similarly sexy DSi (striking a pose below in hot pink) hit the streets just two years after that:


And, then, of course, there's Nintendo's first jumbo-screened portable, the DSi XL, launched in 2009:


Everyone has seen the company's latest dual-screened product, right?


Finally, there's the 3DS XL (3DS LL if you live in Japan), which will land on store shelves later this month or next month, depending on where you live:


As for which design I like best: I'm going to go for the DS Lite and DSi this time around--due to the fact that they're sleek as can be but also completely portable (something that can't quite be said for their successor, the DSi XL/LL).

That said, I'm also pretty fond the original DS' design. I know it's by far the most toy-like of all of Nintendo's clamshell handhelds, but I've long had a soft spot in my heart for it. (Now if I could just find a "candy pink" one in like-new condition...)

Anyway, those are my thoughts on this completely unimportant matter. What are yours?

Friday, April 27, 2012

Let's Play: 'Which Box Art is Better?' (Mr. Driller Drill Spirits edition)

Hey, don't look at me that way. I told you (last week, in this post) that I was a bit obsessed with Mr. Driller at the moment, remember?

Anyway, thanks to said obsession, I'm thinking of picking up another Mr. Driller title. (I currently only own the PS1 port of the arcade original.)

Specifically, I'm thinking of picking up the series' DS-based sequel, Mr. Driller Drill Spirits, which was released in Japan and North America in 2004 and throughout Europe in 2005.

Normally, of course, I'd just pick up the North American version, as it's sure to be the cheapest. When it comes to Mr. Driller Drill Spirits, though, that isn't the case, as all versions of the game (European, Japanese and North American) can be purchased for between $15 and $25 right now.

Also, I'm a bit wary of buying the North American release because it lacks a few of the features that are found in the Japanese and European releases.

As a result of all of the above, I've decided to devote an installment of "Which Box Art is Better?" to Mr. Driller Drill Spirits--in the hopes that your comments and opinions will help me decide which iteration I should add to my collection.

Here is the art that graced the cover of the European version of the game:


And here is the Japanese version's box art:


Finally, here is the art that was produced for Mr. Driller Drill Spirit's North American packaging:


Truthfully, I like all of the cover illustrations that were created for this game. If I had to choose a favorite, though, I'd probably go with the Japanese one--mainly because I like its use of pinks and browns.

I'm sure most folks consider the North American box art to be the "best," thanks to the fact that it's the only one that attempts to depict this portable puzzler's gameplay, but for whatever reason it doesn't appeal to me as much as the others.

So, those are my thoughts on this (completely silly) issue. What are yours? Which version would you pick up if you were me?

See also: Previous 'Which Box Art is Better?' posts

Thursday, December 01, 2011

I'm dreaming of a DSi-enhanced Christmas

Before anyone asks: No, I'm not dreaming of getting a DSi for Christmas. That would be a bit strange, don't you think? Especially since I've been pining for a 3DS for so long.

No, the headline above has to do with the trio of holiday-themed drawings artist and musician Billy Polard created using his DSi (and a copy of Nintendo's Art Academy).

My favorite of the bunch is Polard's depiction of Yukon Cornelius (from my all-time favorite Christmas movie, "Rudolph the Red-Nosed Reindeer"):



That said, his spot-on renditions of The Grinch (see it here) and Frosty the Snowman (here) are nothing to sneeze at.

Sadly, I've yet to "play" my own copy of Art Academy for even a few minutes. Maybe I'll finally do so over the holidays.

Monday, October 03, 2011

The Great Gaymathon Review #37: Jam with the Band (DS)


Game: Jam with the Band
Genre: Music/Rhythm
Developer: Nintendo
Publisher: Nintendo
System: Nintendo DS
Release date: 2010

Before I get to the heart of this little write-up, I have to say that it's a crying shame that the brass at Nintendo decided against releasing this title in North America. Granted, they probably would have sent it to die (i.e., released it without an ounce of promotion) like they did in Europe, but at least I would have been able to pick it up for a decent price. As it is, I spent about $60 on the Japanese version, Daigasso! Band Brothers DX, shortly after it was released in 2008, and another $40 on the UK version. Is the game worth such a sum? In a word: Yes. That's mainly, if not totally, due to the fact that it's a ton of fun--or at least I think it is. Playing it is kind of like playing Dance Dance Revolution with your fingers, as you have to press the DS' buttons and directional pad in time with a particular song's score. (Confused? Watch this video.) Speaking of songs: 50 of them--in a variety of genres and styles (a few examples: Beethoven's "Für Elise," "Material Girl" and a Super Mario medley)--are included on the cart. That's not the end of this title's content, though, as Jam with the Band allows players to create their own compositions that can then be uploaded for others to download and enjoy. It also allows people to play together locally (as opposed to online) or sing songs (à la karaoke) using the system's built-in microphone. All of those options are welcome additions to the overall Jam with the Band package, of course, but the main reason to pick up the game is the basic, play-along-with-a-particular-tune mode--which, in my mind, could/should have served as a blueprint for Nintendo's much-maligned Wii Music title--detailed at the beginning of this review.


Thursday, September 22, 2011

Professor Layton's London Life is going to look great, at the very least

I don't know about you, but the main reason I'm looking forward to Professor Layton and the Last Specter's North American release on Oct. 17 is that it will include a "100-hour RPG" called London Life.

Actually, the word on the street is that London Life isn't really an RPG. A much more accurate way to describe this unlocked-right-from-the-start bonus content, it seems, would be to call it a two-dimensional Animal Crossing clone that looks like Mother 3 and stars characters from the Professor Layton series.



Thankfully, those assertions seem to be at least partially supported by the trailer above, which hit YouTube yesterday thanks to the folks at GameXplain.com.

How many of you are planning to pick up a copy of this, the fourth installment in Level-5's Professor Layton series? Also, to those of you who answered in the positive: Are you doing so because of London Life, or is that just the icing on this pixelated, puzzling cake?

See also: 'Let's Play: Which Box Art is Better? (Professor Layton and the Last Specter edition)'

Tuesday, September 20, 2011

Speaking of Kirby Mass Attack ...

Did you know that the European box art for Kirby Mass Attack combines elements of the game's Japanese and North American covers? If not, well, you do now.

Specifically, the game's Euro art, which can be seen below, combines the "circle of Kirbys" illustration that fills most of the Japanese cover and the stylized logo that's front and center on the North American cover.


Did the designers at Nintendo of Europe produce the ultimate piece of Kirby Mass Attack box art, or do you prefer the covers that were made for the Japanese and/or North American versions (both of which can be seen and commented on here) of the game?

Although I'm still quite fond of the game's North American box art, I'd be lying if I said I couldn't see the appeal of its European and Japanese counterparts.

Monday, September 12, 2011

Let's Play: 'Which Box Art is Better?' (Professor Layton and the Last Specter edition)

On Oct. 17, the fourth installment in the Professor Layton series will be released in North America. Thirty-nine days later, on Nov. 25, it will be released throughout Europe.

A lot of changes have been made to this Level-5-developed title since it hit the streets in Japan two years ago. For starters, there's its name. In Japan, it was called Reiton Kyōju to Majin no Fue, or Professor Layton and the Specter's Flute, when it hit the streets in 2009. When it arrives in North America next month, however, its box art will bear a new title: Professor Layton and the Last Specter. Finally, European fans will have to search for an altogether different name--Professor Layton and the Spectre's Call--while scanning store shelves for the game.

The fourth Professor Layton title's name isn't the only thing that has been tweaked in the last two years. Its cover art has been changed, too.

For the sake of comparison, here is the Japanese version's box art:


This, on the other hand, is the art that will grace the cover of the North American release:


Finally, there's the European version's box art:


Which piece of box art to you like best? Also, which title--Professor Layton and the Last SpecterProfessor Layton and the Specter's Flute or Professor Layton and the Spectre's Call--do you prefer?

My response to the second question: Professor Layton and the Specter's Flute. My response to the first question: The North American box art. I like that the logo is more prominent than it is on the Japanese cover, and I also like that the orange band along the bottom is much smaller on the North American cover than it is on its Japanese counterpart.

See also: Previous 'Which Box Art is Better?' posts

Monday, August 29, 2011

Set aside two copies of Professor Layton and the Last Specter for me, will you?

Actually, make that one copy of Professor Layton and the Last Specter and one copy of Professor Layton and the Spectre's Call, if you don't mind.

The first game is the North American version of the fourth entry in Level-5's vaunted Professor Layton series, by the way, while the second game is the European version.

Professor Layton and the Last Specter's Japanese cover art. 
Why am I buying both? Well, I'm buying Professor Layton and the Spectre's Call, which will be released on Nov. 25, because I (strangely) prefer the alternate art that graces the covers of the Euro versions of the Professor Layton games to the art that graces the covers of the North American and Japanese versions and I'm buying Professor Layton and the Last Specter, which will be released on Oct. 17, because apparently it's going to be the only English version of the game that will contain Professor Layton’s London Life, a 100-hour RPG (developed by Mother 3-makers Brownie Brown) that I believe unlocks after you finish the main adventure.

I'd prefer to buy just one copy of the game (that being Spectre's Call), to tell you the truth, but, alas, I absolutely must experience the much-talked-about London Life. So, two copies it is.

Friday, August 19, 2011

More like Angry Kirby Mass Attack, amirite?

I don't know how many of you are aware of this, but for some strange reason Nintendo of America's designers are seemingly unable to produce a piece of Kirby box art without making the little pink blob look angry.

In fact, I'm pretty sure "angry Kirby" has shown up on all North American Kirby game boxes with the exception of Kirby's Epic Yarn.

Well, it seems that trend will continue with the upcoming DS title, Kirby Mass Attack (Atsumete! Kirby in Japan). Here's the cover of the Japanese version of the game, which hit the streets a few weeks ago:


And here's the cover of the North American version, which will be released on Sept. 19 (pre-order it here):


Although I generally roll my eyes at Nintendo of America's obsession with turning Kirby's smile into a frown, I'll refrain from doing that in regards to the cover art above--which I find quite captivating despite the main character's furrowed brow.

Wednesday, July 27, 2011

Praise Beckham! Inazuma Eleven will be released on August 26

Unfortunately, the date above refers to when this soccer-themed RPG will be released in the UK, not the US. The brass at Nintendo of America have yet to announce when or even if this DS title, which was developed by the able folks at Level-5, will make its way to the States.

Hey, at least the game--which first hit store shelves in Japan all the way back in 2008 and hit the streets elsewhere in Europe earlier this year--will, at long last, be playable in English, right?



Does Inazuma Eleven's horribly delayed UK launch mean there's still a chance the game will reach our shores eventually, too? I think so--especially since the crew at Level-5 International America (the company's North American branch) recently posted a poll on their Facebook page that asked people to vote for the currently-only-available-in-Japan titles that excite them most.

Inazuma Eleven is one of 10 games named in the poll, with the others being Fantasy Life (3DS), Girl's RPG Cinderelife (3DS), Inazuma Eleven Strikers (Wii), The Little Battlers (PSP), Ninokuni (DS and PS3), Professor Layton and the Mask of Miracle (3DS), Professor Layton vs Ace Attorney (3DS) and Time Travelers (3DS).

It appears you can vote (here) just once and for just one game so choose carefully and wisely.

Saturday, July 23, 2011

LEGO Vanillite

My (LEGO Pokémon) prayers have been answered!

In the comments section of my last LEGO Pokémon post, I mentioned that I'd love it if Filip Johannes Felberg added Vanillish to his ever-growing collection LEGO Pokémon creations.

Although the crafty Pokéfan didn't give me exactly what I wanted, he gave me the next best thing: A Vanillite made out of LEGO blocks!


True story: Vanillite/Vanillish/Vanilluxe are among my most favorite Pokémon Black/White creatures.

Speaking of Pokémon Black/White, I still have to finish the game. I got to the point--a few months ago, sadly--of taking on the Elite Four, only to lose interest. Maybe I'll give it--and Final Fantasy: The 4 Heroes of Light--one final push during my upcoming family vacation...

See also: All previous LEGO Pokémon posts

Friday, July 22, 2011

Aliens + Sega + WayForward = What's likely to be my last must-buy DS game

Actually, Aliens: Infestation will be my second-to-last must-buy DS game should Professor Layton and the Last Specter hit the streets after Sept. 30 (the former game's release date).

Regardless, I'll be picking up this WayForward-developed, Sega-published piece of software at some point this year. Why? Well, for starters, it's based on the Alien franchise. (Both Alien and its sequel are on my short list of all-time favorite films.) Second, it looks like a 16-bit game--which, in my mind, is pretty much always a good thing. Third, it plays like a Metroidvania title according to 1up.com's recent preview. (All of the above and more are on full display in this 13-minute video, by the way.)


The only aspect of Aliens: Infestation that I'm not completely sold on at this point is its cover art (above). I wouldn't say it's bad, but I wouldn't say it's menacing, either--and menacing is exactly what I expect from anything and everything related to this classic franchise.

See also: 'Curiosity of the day: Square's Aliens game' and '8-bit Ellen Ripley'

Tuesday, July 12, 2011

The Great Gaymathon Review #31: Game & Watch Collection (DS)


Game: Game & Watch Collection
Genre: Action
Developer: Nintendo
Publisher: Nintendo
System: Nintendo DS
Release date: 2008

It's a good thing Game & Watch Collection is "free" (to those who have earned enough Club Nintendo points). I don't say that because I think it's a crappy game; I say it because I don't think it includes enough content to be worth whatever the folks at Nintendo surely would have charged for it had it been sold in stores. As it stands, though, 800 Nintendo Points (or whatever they're called these days) is an acceptable enough price to pay for this package of three rejiggered Game & Watch titles: Donkey Kong, Green House and Oil Panic. The first one's probably the best of the bunch, but each of them are worth a few minutes of your time if you're a child of the 1980s (or earlier) and if you have a fond recollection of Nintendo's pre-NES--or pre-Famciom, if that's how you roll--era. Everyone else should stay far away, as the games included on this diminutive DS cartridge require a healthy dose of nostalgia to be fully enjoyed.


See also: Previous 'Great Gaymathon' posts

Thursday, June 30, 2011

Let's Play: 'Which Box Art is Better?' (Solatorobo: Red the Hunter edition)

I've never played CyberConnect2's Tail Concerto, but I've read enough about this "3D anime-style, action-adventure platformer" (per Wikipedia), released in 1998 for the original PlayStation, to know that I should add it to my collection sooner rather than later.

Another game I should add to my collection sooner rather than later, according to positive early impressions of it: The spiritual sequel to Tail Concerto, Solatorobo.

That game--which, like its predecessor, seems to focus on the exploits of an anthropomorphic pooch and his semi-humanoid mecha--hit the streets in Japan late last year and is set to do the same in Europe (courtesy of Nintendo; it was published in Japan by Namco Bandai) on July 1 and in North America (courtesy of Xseed Games; pre-order it here) on Sept. 27.

Speaking of this DS title's much-anticipated international release, here is the box art that will appear on the North American iteration:


The art that will grace the cover of the European pressing of the game, on the other hand, should look something like this:


Finally, here is the box art that was used in Japan:


As for my thoughts on this trio of box arts: Well, I kind of hate to say it, since I'm sure it's going to make me sound like a biased broken record, but once again I prefer the Japanese art. I especially like its sense of adventure and whimsy, neither of which are depicted in the European or North American designs.

That's not to say I hate the other options. Actually, let me clarify that: I don't hate the North American art. In fact, I really like its use of warm colors. I'm not so fond of the placement of the subtitle, but it's not enough to make me turn up my nose at the game.

I wouldn't say the European art is so bad it would prompt me to bypass the game, but it might push me to pick up the Japanese or North American version instead--if, you know, I lived in Europe and not in the US. Admittedly, I doubt many European DS owners will react as strongly to the art as I have, but I definitely think it's possible some of them--especially those who have never heard of the game and aren't looking forward to its release--may simply overlook it thanks to its bland, boring box art.

Anyway, that's what I think of the art that has appeared or will appear on the covers of the European, Japanese and North American versions of Solatorobo. What do you think?

See also: Previous 'Which Box Art is Better?' posts

Tuesday, May 24, 2011

10 reasons to love (or at least look forward to) Nintendo's next Kirby title

Thanks to the headline above, you probably expected to see a post full of bullet points, didn't you? Sorry to disappoint.

So, where are the 10 reasons to love (or at least look forward to) Nintendo's next Kirby title that are promised in said header? Why, they're on the just-revealed cover art that will appear on each copy of Atsumete! Kirby, a DS game that will be released in Japan this August.


"Atsumete" apparently is Japanese for "gather," by the way. That certainly makes sense when you consider that the game "has players guide up to 10 Kirbys through a stage using the stylus," according to andriasang.com.

Every Kirby game except one (Kirby's Twinkling Kids, aka Kirby's Super Star Stacker) has made its way from Japan to the US thus far, so I have to imagine Atsumete! Kirby will follow in its predecessors' footsteps.

Here's to hoping the art that graces the cover of the North American version of the game is as cute as its Japanese counterpart.

Thursday, April 28, 2011

The Great Gaymathon Review #24: Electroplankton (DS)


Game: Electroplankton
Genre: Music
Developer: indieszero
Publisher: Nintendo
System: Nintendo DS
Release date: 2006

Shortly after Electroplankton arrived on my doorstep a few weeks ago, an astute Twitter friend of mine suggested I "approach it as a musical playground. Don't look for faults, just have fun experimenting." That seems to be advice everyone should follow after booting up this Toshio Iwai-designed title. Another worthy piece of advice for Electroplankton newbies: Skip the rather yawn-inducing "audience" mode and go straight for the "performance" mode, where you're able to interact--using the DS' microphone and/or touchscreen--with any of the game's 10 music-making plankton. My favorite is Rec-Rec, by the way, since it allows you to create, using the DS' microphone, simple--four-track, four-second--songs. Beatnes, which lets you embellish--by tapping on the diamond-shaped heads, spines and tails of some particularly peculiar-looking plankton--a quartet of well-known Famicom/NES tunes, is a close second. Sadly, you can't use more than one type of plankton at a time, nor can you save any of your creations. Don't let that keep you from giving Electroplankton a try, though; this digital instrument is well worth the price of admission if you're a music junkie--or even if you just like DS releases that utilize the dual-screened system and its distinctive features in enjoyably unique ways.


See also: Previous 'Great Gaymathon' posts