Showing posts with label digital downloads. Show all posts
Showing posts with label digital downloads. Show all posts

Thursday, June 13, 2013

Who's up for more Pac-Man? (Hint: I am! I AM!!!)

Those of you who followed my lead and answered in the affirmative should be happy to hear that the fine folks at Namco Bandai just announced--well, a few days ago--that they're prepping a digital compilation that'll be called Pac-Man Museum.

Which titles will this collection include? According to this press release, it'll feature "classic Pac-Man titles as well as newer arcade releases, allowing gamers to play through the evolution of Pac-Man from his humble beginnings from 1980 through 2008’s Pac-Man Championship Edition and 2010’s Pac-Man Battle Royale."



Unfortunately, all of us 3DS, PC, PS3, Wii U and/or Xbox 360 owners are going to have to wait until sometime this winter to get our four-player Pac-Man Battle Royale on.

In the meantime, PC, PS3 and Xbox 360 owners with copies of Pac-Man: Championship Edition DX can look forward to downloading a free update this summer that'll add a slew of new content--including "additional DLC mazes, music and graphics including classic Dig Dug and Rally-X sprites"--to this day-go digital title.

(Via joystiq.com and tinycartridge.com)

Wednesday, June 27, 2012

Warm up your Xbox 360s, boys and girls: Spelunky's finally on its way

And when I say "on its way," I mean it: This highly anticipated part-platformer-part-roguelike title, made by Derek Yu and Andy Hull, will hit XBLA a week from tomorrow (that would be Wednesday, July 4) with a price tag of 1,200 Microsoft Points.

Although I've never played the original freeware version of Spelunky, I've looked forward to the release of this XBLA-based remake ever since I first heard about it this time last year.



Here's the trailer that announced the XBLA re-imagining of this platformer-cum-roguelike, by the way. It includes footage of both versions--in case you've never heard of, let alone seen, Spelunky before now.

Curious about the history behind this well-regarded game? Check out Russ Frushtick's recently published (over at theverge.com) article, "Spelunky: The Everlasting Platformer."

Thursday, March 29, 2012

Goodbye, UnchainBlades ReXX; hello, Unchained Blades

How's this for a pleasantly surprising piece of news: The folks at XSEED Games announced yesterday that they will be bringing both the PSP and 3DS versions of FuRyu's dungeon-crawling RPG, UnchainBlades ReXX, to the US later this year as Unchained Blades. (Here is an article about the differences between the two versions, in case any of you are interested.)

In case you've never heard of UnchainBlades ReXX, which hit store shelves in Japan last summer, here's all you really need to know: It's a Wizardry-esque dungeon-crawler that was directed by Lunar's Toshio Akashi and penned by Grandia's Takashi Hino.

Should that not mean much to you, you may want to check out the following, action-packed trailer (of the PSP version, I believe), which preceded the game's Japanese release:



Personally, I've been interested in this game ever since I first laid eyes on the video above. I'm especially intrigued by how colorful the battle scenes seem to be. I'm also rather fond of the pyrotechnic special attacks that quite literally litter this particular trailer.

Another compelling aspect of Unchained Blades: Although parties are limited to just four human-ish characters (from a cast of 13), players can attempt to convince the monsters they encounter in the field to follow them. In fact, each character can be aligned with up to four “unchained” (as they are called in the game) creatures at any one time, with each monster assisting said party members by blocking attacks or supplying them with special offensive abilities.

One final, curious fact about this delicious-looking (to yours truly, at least) dungeon-crawler: Both the 3DS and PSP versions will be released as digital downloads.