Full disclosure: I've yet to play--or even buy--Benjamin Rivers' first game, Home: A Unique Horror Adventure. I've wanted to play it, though, thanks to its appealing graphics and intriguing gameplay.
The same could be said for why I'm planning to purchase another of Benjamin Rivers' titles, the upcoming Alone With You, around the time of its release on Aug. 23.
I'm interested in Alone With You beyond its graphics and gameplay, though. Specifically, I'm interested in the fact that it's being described as a "sci-fi-romance adventure." Who wouldn't want to experience such a thing?
If this is the first you're hearing of Alone With You, check out the launch trailer above. It should answer many of the questions you have about how this PS4 and Vita title looks, how it plays, and more.
I don't know about you, but between this game, 2064: Read Only Memories (out on Aug. 16 for both PS4 and Vita) and VA-11 Hall-A (supposedly coming to Vita in late 2016), my Vita's going to get a lot of love this fall and winter.
Are any of you also psyched about these in-the-works Vita (and PS4) releases? If so, let me know why by leaving a comment below.
Showing posts with label dating sims. Show all posts
Showing posts with label dating sims. Show all posts
Saturday, July 16, 2016
Saturday, May 30, 2015
It's hard to imagine a game called Fantastic Boyfriends being anything less than brilliant
I haven't played too many mobile games since I bought my first real smartphone a few months ago, but I'm planning to buy this one.
Of course, how could I not when it's called Fantastic Boyfriends: Legends of Midearth?
Also, it features all kinds of hot, burly men (of the manga variety, admittedly, but I'll take what I can get) and its translation is being worked on by a very good friend of mine, Chic Pixel's Anne Lee.
As for what Fantastic Boyfriends is beyond being a mobile game stuffed with hunks, well, the gist is that it combines elements of the RPG and dating-sim genres.
Sadly, the latter aspect appears to be more PG-rated than X-rated, but that's how it goes when you want your game to make it onto the Apple and Android app stores.
If that's acceptable to you, and you'd like to know more about Fantastic Boyfriends and maybe even throw a bit of monetary support behind it, head over to its Indiegogo page.
The game's developers, Lifewonders, are looking to garner $20,000 by the time the above-mentioned fundraising campaign ends in 30 days.
A note for those of you who may be riding the fence (as to whether or not to hand over a few bucks Fantastic Boyfriends' makers): this particular Indiegogo effort is of the "fixed funding" sort, which means that if it fails to reach its goal, all money will be returned to contributors.
What do you say? Are any of you planning to back this sucker? Or maybe you've already done so?
Of course, how could I not when it's called Fantastic Boyfriends: Legends of Midearth?
Also, it features all kinds of hot, burly men (of the manga variety, admittedly, but I'll take what I can get) and its translation is being worked on by a very good friend of mine, Chic Pixel's Anne Lee.
As for what Fantastic Boyfriends is beyond being a mobile game stuffed with hunks, well, the gist is that it combines elements of the RPG and dating-sim genres.
Sadly, the latter aspect appears to be more PG-rated than X-rated, but that's how it goes when you want your game to make it onto the Apple and Android app stores.
If that's acceptable to you, and you'd like to know more about Fantastic Boyfriends and maybe even throw a bit of monetary support behind it, head over to its Indiegogo page.
The game's developers, Lifewonders, are looking to garner $20,000 by the time the above-mentioned fundraising campaign ends in 30 days.
A note for those of you who may be riding the fence (as to whether or not to hand over a few bucks Fantastic Boyfriends' makers): this particular Indiegogo effort is of the "fixed funding" sort, which means that if it fails to reach its goal, all money will be returned to contributors.
What do you say? Are any of you planning to back this sucker? Or maybe you've already done so?
Labels:
Anne Lee,
bara,
Chic Pixel,
dating sims,
Fantastic Boyfriends,
gay,
gay games,
hunks,
Lifewonders,
mobile games,
muscles,
RPGs
Friday, January 09, 2015
Shall We Do It? (Coming Out on Top, Fantasy Life, Harvest Moon: The Lost Valley and Slime MoriMori Dragon Quest 3)
The first eight days of 2015 have been a bit tumultuous for me, I've got to say, but thankfully that hasn't kept me from putting a good amount of time into the handful of games that are named in the header above.
(I've also been working on my weeklong not-quite-playthrough of Okamiden, of course, but you'll have to wait until Monday to read my thoughts on it.)
Anyway, as is par for the course for these "Shall We Do It?" posts, here are a few impressions of the titles that have hogged my attention since the holiday season came to an end.
Coming Out on Top (Mac)--For the longest time, this gay dating sim completely avoided pinging my radar. Eventually, though, I noticed that its official NeoGAF thread was getting a lot of action (pun intended) and so decided to see what was causing all the hubbub.
Two playthroughs later, and I can report, without hesitation, that Coming Out on Top is a blast if you're into visual novels that drop you into the trousers of a cute college boy and then let you, well, get into the trousers (eventually, at least--assuming you do and say the right things) of other cute guys.
As is typical of the genre, you're probably going to have to turn to some sort of walkthrough if you want to nab some of these studs, but if you can get over that hump you'll likely get a kick out of it.
A couple of highlights for me so far: the ability to modify, on the fly, the facial and body hair of each of your potential paramours; the amusing and clever writing; and the surprisingly effective sex scenes.
Fantasy Life (3DS)--Last time I published one of these posts, I mentioned that I'd finished this RPG's main story. In the ensuing two or so weeks, I've chiseled away at its post-game adventure, the bulk of which takes place in a unique locale called "Origin Island."
That journey got off to a rather bumpy start, I'm sad to report, thanks to the fact that Fantasy Life's overt chattiness continues well into its bonus content. Once I finished skipping through all of that blather, though, it wasn't long before I was back to giddily bashing baddies with the best greatsword I could get my hands on (or make myself, as a blacksmith).
The DLC pack adds a bunch of new areas, enemies, materials and even pets to the proceedings, by the way, so it's well worth buying if you enjoyed the main campaign.
I've now spent just over 90 hours with the game, in case you're wondering, which means I've put more than 15 hours into the add-on content alone. Not bad for $9, if you ask me.
Harvest Moon: The Lost Valley (3DS)--Although I got this controversial cart for Christmas, I failed to get past its title screen until yesterday. I've only devoted about two hours to it since then, but even that brief foray was enough to make me wonder if maybe this game isn't as bad as it's been made out to be (by my Nichiest Podcast Ever cohort, shidoshi, among many others).
The Lost Valley certainly looks better than I was expecting it to based on screenshots, though that doesn't mean I consider it to be a visual standout among 3DS titles. I'm also finding its gameplay to be acceptably entertaining this far, so it'll be interesting if that holds true after I've devoted a bit more time to it (which I'm planning to do tonight and this weekend) or if my attention and affection will deteriorate to some degree.
Slime MoriMori Dragon Quest 3 (3DS)--Sadly, I've barely given this Rocket Slime sequel any love in the last week or so, although I made some good progress on it early on in the new year. I'm now out on the open seas, tracking down new lands to explore and taking on any and all enemy ships that attempt to trip me up along the way.
That's one of the few ways in which Slime MoriMori 3 differs from its predecessor (the game known outside of Japan as Dragon Quest Heroes: Rocket Slime), by the way; rather than offering players more of the fairly infrequent tank-on-tank battles that were present in the series' second game, this third title ups the ante and not only increases their number (and switches them from tanks to ships, obviously) but also makes them more random, which I have found to be a welcome addition to the Slime MoriMori formula.
Another nice change of pace: it's possible to alter and upgrade your ship this time around, although I've yet to acquire the materials needed to accomplish that feat (or if I have, I've failed to figure out how to make use of them).
Although I've got plenty of other games on my plate at the moment, I'm going to do what I can to make sure Slime MoriMori 3 retains a spot on it for some time to come, as it's nearly as enticing as the DS title that came before it and that ended up being one of my all-time favorite games for the system.
See also: previous 'Shall We Do It?' posts
(I've also been working on my weeklong not-quite-playthrough of Okamiden, of course, but you'll have to wait until Monday to read my thoughts on it.)
Anyway, as is par for the course for these "Shall We Do It?" posts, here are a few impressions of the titles that have hogged my attention since the holiday season came to an end.
Coming Out on Top (Mac)--For the longest time, this gay dating sim completely avoided pinging my radar. Eventually, though, I noticed that its official NeoGAF thread was getting a lot of action (pun intended) and so decided to see what was causing all the hubbub.
Two playthroughs later, and I can report, without hesitation, that Coming Out on Top is a blast if you're into visual novels that drop you into the trousers of a cute college boy and then let you, well, get into the trousers (eventually, at least--assuming you do and say the right things) of other cute guys.
As is typical of the genre, you're probably going to have to turn to some sort of walkthrough if you want to nab some of these studs, but if you can get over that hump you'll likely get a kick out of it.
A couple of highlights for me so far: the ability to modify, on the fly, the facial and body hair of each of your potential paramours; the amusing and clever writing; and the surprisingly effective sex scenes.
Fantasy Life (3DS)--Last time I published one of these posts, I mentioned that I'd finished this RPG's main story. In the ensuing two or so weeks, I've chiseled away at its post-game adventure, the bulk of which takes place in a unique locale called "Origin Island."
That journey got off to a rather bumpy start, I'm sad to report, thanks to the fact that Fantasy Life's overt chattiness continues well into its bonus content. Once I finished skipping through all of that blather, though, it wasn't long before I was back to giddily bashing baddies with the best greatsword I could get my hands on (or make myself, as a blacksmith).
The DLC pack adds a bunch of new areas, enemies, materials and even pets to the proceedings, by the way, so it's well worth buying if you enjoyed the main campaign.
I've now spent just over 90 hours with the game, in case you're wondering, which means I've put more than 15 hours into the add-on content alone. Not bad for $9, if you ask me.
Harvest Moon: The Lost Valley (3DS)--Although I got this controversial cart for Christmas, I failed to get past its title screen until yesterday. I've only devoted about two hours to it since then, but even that brief foray was enough to make me wonder if maybe this game isn't as bad as it's been made out to be (by my Nichiest Podcast Ever cohort, shidoshi, among many others).
The Lost Valley certainly looks better than I was expecting it to based on screenshots, though that doesn't mean I consider it to be a visual standout among 3DS titles. I'm also finding its gameplay to be acceptably entertaining this far, so it'll be interesting if that holds true after I've devoted a bit more time to it (which I'm planning to do tonight and this weekend) or if my attention and affection will deteriorate to some degree.
Slime MoriMori Dragon Quest 3 (3DS)--Sadly, I've barely given this Rocket Slime sequel any love in the last week or so, although I made some good progress on it early on in the new year. I'm now out on the open seas, tracking down new lands to explore and taking on any and all enemy ships that attempt to trip me up along the way.
That's one of the few ways in which Slime MoriMori 3 differs from its predecessor (the game known outside of Japan as Dragon Quest Heroes: Rocket Slime), by the way; rather than offering players more of the fairly infrequent tank-on-tank battles that were present in the series' second game, this third title ups the ante and not only increases their number (and switches them from tanks to ships, obviously) but also makes them more random, which I have found to be a welcome addition to the Slime MoriMori formula.
Another nice change of pace: it's possible to alter and upgrade your ship this time around, although I've yet to acquire the materials needed to accomplish that feat (or if I have, I've failed to figure out how to make use of them).
Although I've got plenty of other games on my plate at the moment, I'm going to do what I can to make sure Slime MoriMori 3 retains a spot on it for some time to come, as it's nearly as enticing as the DS title that came before it and that ended up being one of my all-time favorite games for the system.
See also: previous 'Shall We Do It?' posts
Wednesday, April 24, 2013
I'm always up for some more Hakuoki
As if sensing that I don't have enough 3DS games on my lengthy "play sometime during 2013" list, the folks at Aksys Games announced yesterday that they're busy prepping Hakuoki: Memories of the Shinsengumi for a North American release.
Unfortunately, they've yet to say when this 3DS otome game (aka visual novel primarily aimed at a femal audience) will hit our shores. They've also yet to say if it'll receive a retail release, a digital one or both.
Should it wind up earning a boxed release, I'll likely buy a copy on or around its street date, as I really enjoyed Hakuoki: Demon of the Fleeting Blossom on my PSP.
Speaking of which, it seems Memories of the Shinsengumi will be an enhanced port of that 2012 title--with the 3DS iteration including 3D functionality, an image and movie gallery, some sort of "photo booth" and six additional stories.
For more information on this pending 3DS release, check out this piece of PR and the game's official website.
See also: 'A somewhat gay review of Hakuoki: Demon of the Fleeting Blossom (PSP)' and 'My five favorite non-3DS games of 2012'
Unfortunately, they've yet to say when this 3DS otome game (aka visual novel primarily aimed at a femal audience) will hit our shores. They've also yet to say if it'll receive a retail release, a digital one or both.
Should it wind up earning a boxed release, I'll likely buy a copy on or around its street date, as I really enjoyed Hakuoki: Demon of the Fleeting Blossom on my PSP.
Speaking of which, it seems Memories of the Shinsengumi will be an enhanced port of that 2012 title--with the 3DS iteration including 3D functionality, an image and movie gallery, some sort of "photo booth" and six additional stories.
For more information on this pending 3DS release, check out this piece of PR and the game's official website.
See also: 'A somewhat gay review of Hakuoki: Demon of the Fleeting Blossom (PSP)' and 'My five favorite non-3DS games of 2012'
Labels:
3DS,
Aksys Games,
dating sims,
Hakuoki,
Idea Factory,
Memories of the Shinsengumi,
otome,
otome games
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