Showing posts with label compilations. Show all posts
Showing posts with label compilations. Show all posts

Thursday, April 28, 2016

So, what do you think: is this just-announced Azure Striker Gunvolt physical release worth getting or a waste of money?

A couple of days ago, Japanese game-maker Inti Creates announced it would release--in its homeland only, at least for the time being--a physical compilation of its two Azure Striker Gunvolt 3DS titles on Aug. 25.

I've yet to play the first Azure Striker Gunvolt--barely even thought about doing so, to be perfectly honest--but of course I'm seriously considering pre-ordering this sucker via amiami.com because of my sick and desperate need to own as many boxed Japanese 3DS games as possible.



The thing is, because I haven't shown much interest in Azure Striker Gunvolt until now, I have no idea if it's any good, or if this upcoming Azure Striker Gunvolt Pack is worth picking up.

Have any of you played this Mega Man-esque title? If so, what do you think about it? Is it worth owning, or is it a waste of time and money? Also, would you even consider buying a physical compilation of it and its soon-to-be-released sequel for about $40?

Tuesday, November 11, 2014

I just pre-ordered a copy of The Legend of Legacy (3DS), which means a North American localization should be announced any day now

Actually, I pre-ordered a number of 3DS games--Japanese and otherwise--in the last week or so, with two of the "otherwise" games being Code Name: S.T.E.A.M. and The Legend of Zelda: Majora's Mask.

Getting back to The Legend of Legacy, though--as I've said before, this Japan-only (for the moment, at least) 3DS RPG is being developed for FuRyu by a bunch of the same people who worked on Square Enix's now-defunct SaGa series back in the day.


That, along with the game's interesting art style and unique pop-up-book world, was enough to push me to pre-order a copy (it's supposed to hit Japanese store shelves on Jan. 22) via amiami.com recently, despite the fact that I'm sure to flounder horribly while attempting to play through it.

While I was pre-ordering The Legend of Legacy, I also pre-ordered a copy of Sega 3D Fukkoku Archives, which combines six of the Sega 3D Classics eShop titles that have been released in that region so far (Fantasy Zone, Ecco the Dolphin, Out Run, Shinobi III, Space Harrier and Streets of Rage) as well as two bonus games--updated versions of Sega Master System's (or Sega Mark III's) Out Run 3D and Space Harrier 3D titles.


This budget-priced compilation is set to hit the streets (again, in Japan only--at least for now) on Dec. 18.

Considering Nintendo announced its intentions to publish Level-5's Fantasy Life in the West shortly after I picked up a Japanese copy of that game, I'm hoping these recent pre-orders of mine will prompt similar announcements regarding The Legend of Legacy's and Sega 3D Fukkoku Archives' overseas prospects.

Tuesday, November 26, 2013

Getting to know: Namco Gallery (GameBoy)

Remember how I posited in this recent post that the GameBoy version of Dig Dug never saw the light of day in the Land of the Rising Sun?

Well, it seems I was wrong.

Thanks to a helpful bit of cyber-sleuthing conducted by my Twitter pal Brian (aka iamnotagoomba, aka the guy behind the Japanese 3DS tumblog), I now know that the GameBoy version of Dig Dug was released in Japan--just not as a stand-alone title like it was elsewhere.


Instead, it was included on the second of the three Namco Gallery games that hit Japanese store shelves back in 1996 and 1997.

Each of these portable compilations contained four titles. The first Namco Gallery featured ports of Battle City, Galaga, Mappy and Namco Classic (a golf sim). The second included Dig Dug, Famista 4 (baseball), Galaxian and The Tower of Druaga. The third, Family Tennis, Jantaku Boy (mahjong), Sky Kid and Tower of Babel.


The fascinating thing about these ports is that although they're pint-sized--not to mention black-and-white, or rather green-and-white--versions of their arcade and console counterparts, they look and sound and play as much like the "real deals" as is possible given the hardware.

That's even more true when you stick one of the Namco Gallery carts into a Super GameBoy peripheral, as doing so injects each game with various amounts of color while also surrounding them with some pretty fabulous borders (see the screenshots placed throughout this post for evidence).


After dabbling with each of them over the last few days, my favorite so far is the second release--thanks mostly to the "New Dig Dug" mode that's included in Dig Dug.

The others are nice, too, though; especially the colorized versions of Galaga, Mappy (above) and Sky Kid.

See also: 'Four GameBoy titles I'm surprised never saw the light of day in the Land of the Rising Sun'

Thursday, April 12, 2012

I'm going to be really bummed if Guild01 isn't brought to the States

Don't worry, I'm fully prepared to be bummed--especially after seeing the game's completely WTF-ish Japanese box art.

Even if it sported a better cover image, though, I'm not sure I could see too many North Americans buying Level-5's four-game compilation should it actually see the light of day here.

That's too bad, because the quartet of commercials below make Guild01's contents seem pretty compelling:



(Here's another commercial, featuring the same snippets of gameplay, in case any of you are especially curious.)

Personally, the Guild01 title that I'm drooling over the most is Yoshiyuki Hirai's Rental Bukiya de Omasse, which tasks players with crafting weapons and then renting them to various heroes.

Of course, the other three games that are included in this omnibus release--Yasumi Matsuno's Crimson Shroud, Yoot Saito's Air Porter and Goichi Suda's Liberation Maiden--sound awfully cool, too.

Anyway, here's hoping someone (Level-5? Atlus? Aksys? XSEED?) decides to bring Guild01 to North America--and to other regions, too--in some form or fashion.

(Via andriasang.com)

Thursday, April 21, 2011

The Great Gaymathon Review #23: Taito Legends 2 (PlayStation 2)


Game: Taito Legends 2
Genre: Arcade Compilation
Developer: Taito
Publisher: Destineer
System: PlayStation 2
Release date: 2007

Although it's not as immediately appealing as its predecessor--which features such arcade classics as Bubble Bobble, Elevator Action, Rainbow Islands and Space Invaders--Taito Legends 2 offers its fair share of old-school entertainment once you scratch the disc's surface (figuratively, not literally). Even without the benefit of nostalgia, for instance, games like Cameltry, Kiki Kaikai, The Legend of Kage and Qix are a blast. And then there are the slew of Bubble Bobble-esque games in this collection--Chak'n Pop, Don Doko Don, The Fairyland Story and Liquid Kids--each of which are enjoyable and unique enough to stand on their own. Sure, there are a few duds--I'm lookin' at you, Crazy Balloon and Wild Western--but even those tend to have a redeeming value or two. I'd highly recommend giving each of the 39 games included on Taito Legends 2 a try at one point or another regardless, as you never know which previously unknown (or ignored) title will surprise your heart into skipping a beat. For me, that game was the Parodius-esque--or maybe I should say Pop'n TwinBee-esque--Space Invaders '95, which introduces bosses, cute protagonists and (most importantly) pastels to Tomohiro Nishikado's magnum opus.


See also: Previous 'Great Gaymathon' posts