Showing posts with label birthdays. Show all posts
Showing posts with label birthdays. Show all posts

Thursday, August 25, 2016

Is it wrong that Yasuhiro Wada's upcoming game, Birthdays, makes me wish I owned a PS4?

OK, so I'm sure I could think of at least a few other PS4 games that make me wish I owned Sony's latest console. At the moment, though, Birthdays is the only one that's coming to mind. (And, yes, this is despite the fact that Yasuhiro Wada's last game, Hometown Story, was quite a turd.)

What is Birthdays, you ask? Based on the handful of screenshots that've been released so far and the trailer found below, I'd describe it as being a thoroughly Japanese mix of Minecraft and an old SNES game called E.V.O.: Search for Eden.



According to one of the first English reports about this PS4 title, which will be published in its home country by Arc System Works, it "lets players create, steadily evolve and develop environments on new lands where living things are born."

The current plan is for it to hit the streets of Japan in early 2017. Apparently European and North American PS4 owners will get their hands on it shortly after that, as NIS America's already decided to localize Birthdays for those regions. (Here's hoping they keep the original name and logo.)

How about all of you wonderful folks? Are any of you also chomping at the bit to sink your teeth into Birthdays?

Wednesday, October 30, 2013

Happy 26th anniversary, PC Engine, and ever-so-slightly belated 25th anniversary, Mega Drive!

I was all set to publish a post about something else this morning--such as early impressions of Sayonara Umihara Kawase, which is set to hit the North American 3DS eShop early next year as Yumi's Odd Odyssey--but all that went out the window as soon as I realized that today is the 26th anniversary of the release of one of my all-time favorite consoles, the NEC PC Engine.

For those of you who aren't math wizards (don't worry, I'm not one myself): that means it hit Japanese store shelves all the way back on Oct. 30, 1987. (Its North American counterpart, the TurboGrafx-16, didn't see the light of day until nearly two years later, on Aug. 19, 1989.)



Amazingly, the PC Engine isn't the only 16-bit console partying it up this week. Sega's Mega Drive celebrated its 25th anniversary yesterday. (Which means, of course, it was first released--in Japan--on Oct. 29, 1988, with its North American debut following on August 14, 1989, and its European one on Nov. 30, 1990.)

Sadly, I've never owned an actual Mega Drive system (or any Mega Drive games, I believe). Oh, I've had a Genesis for some time now, but it's really not the same thing, is it? Anyway, a Japanese Mega Drive 2 (or maybe a Mega Jet?) is on my "to buy" list--along with a few other systems and about a thousand games--so hopefully I'll acquire one before my time is up.



I have owned a PC Engine, though--as well as a Core Grafx II, a Super CD-ROM2, a TurboGrafx-16 (also with CD attachment) and a TurboDuo. You'd think that would be enough to scratch anyone's PC Engine itch, but nope--I want more. Specifically, I want a PC Engine LT. Thankfully, I'm not (yet) willing to blow $1,000 or so on a single console.

Anyway, enough about me and my insane desires. This post is supposed to celebrate the existence of both the PC Engine and Mega Drive. So, here's a virtual tip of the hat to NEC and Sega for producing a pair of consoles that continue to tickle the fancy of tasteful gamers the world over.

Also: 'Happy belated birthday, Dreamcast!'

Wednesday, September 11, 2013

Happy belated birthday, Dreamcast!

I know I'm a few days late with this, but it's been quite a week in my household--work stuff (blarg)--and as a result neither my heart nor my brain have quite been in the blogging game, if you get my drift.

Regardless, I'll be damned if I'm going to let the 14th anniversary of the Dreamcast's North American release go by without a (belated) mention.

(No worries if math isn't your forte--the info above means the Dreamcast hit store shelves in this region on Sept. 9, 1999.)


Although I'm sure I seem like a Nintendo fanboy from time to time, the reality is that I'm an equal opportunity gamer. As much as I've loved my Nintendo-made consoles and handhelds over the years, I've loved my NEC- and Sony- and, yes, Sega-made systems just as much.

In fact, I count the Dreamcast and its predecessor (the Sega Saturn) among my all-time favorite consoles--no small feat when you consider the Famicom, PC Engine, PlayStation, PS2 and Super Famicom are their main sources of competition.

I was completely obsessed with the Dreamcast before it was released, by the way. I think that was due, in part, to the fact that its design reminded me a bit of the original PC Engine (still the best console design of all time, in my humble opinion).



It also was due to the console's promise of perfect arcade ports (see: Crazy Taxi, The House of the Dead 2, Power Stone and Virtua Tennis) and arcade-like originals (Jet Set RadioSonic Adventure and Space Channel 5, among many, many others).

Anyway, I bought one at launch--using the money I'd made from selling my Japanese Sega Saturn and games (doh!)--and loved the hell out of it until I briefly stopped gaming a few years later.

Thankfully, I didn't get rid of any of my Dreamcast titles during that college-induced gaming drought. (I did lose or sell my Dreamcast system, though--or maybe my older brother claimed it? I wish I could remember.)


I still regularly pull out those games--ChuChu Rocket!, Crazy TaxiPower StoneSpace Channel 5 and Virtua Tennis, especially--and play them on the (second) Dreamcast I acquired a couple of years ago, actually--and I even add a new title or two to my collection every once in a while.

Do any of you have similarly fond memories of Sega's final console? Also, so you still play any of its games? If so, which ones? Let me and other Dreamcast fans know all about them in the comments section below.

See also: 'Happy belated 30th birthday, Nintendo Famicom and Sega SG-1000!'

Monday, July 22, 2013

Happy belated 30th birthday, Nintendo Famicom and Sega SG-1000!

Did you know that both Nintendo's Famicom and Sega's SG-1000 (the precursor to the Sega Mark III, aka the system North Americans know as the Master System) were released in Japan on the very same day all the way back in July 15, 1983?

I didn't--until I came across the following, charmingly minimalistic illustrations over the weekend.



Both were made by German graphic designer and artist, Barto, by the way.

To see more examples of his work, much of which is related to gaming, check out his website, www.BARTOTAINMENT.com, as well as his Flickr photostream and his YouTube channel.