"Oh, hell no."
Those three words were the first ones that came to mind when I wrapped up Sweet Fuse: At Your Side for the first time over the weekend.
That's because, after spending about a week and a whole lot of hours on this PSP-based visual novel, the first ending I encountered was a bad one. (As in, the guy I had the hots for didn't admit to feeling the same about me, er, my 18-year-old female avatar.)
I considered that to be completely unacceptable, so I promptly decided to go through the whole affair again--which is easier than it may sound in Sweet Fuse (and many other such games), as it offers players the ability to fast-forward through text that's already been read.
The problem is, I made a wrong choice at the very beginning of that follow-up attempt (these games are all about making the right choices--to the extent that most fans refer to a guide while working through them) and as a result I wound up not being able to re-woo the character in question.
So, after that campaign ended an hour or so later--also badly, I might add--I gave it another go. This time lasted just 45 minutes or so, and guess what? I finally ended up with the man of my dreams. Er, sort of. I think.
Was it all worth it? Surprisingly, I think it was. Although Sweet Fuse started slowly for me, its story--a murder mystery set at a video game-themed theme park, basically--eventually sank its claws into me, as did its colorful cast of characters.
I have to admit that I only found two of its woo-able men to be at all attractive--the "mature" (he's all of 32) journalist, Ayumu Shirabe, seen in the screenshot above, and the wild-haired "escort," Ryusei Mitarashi--but the rest of the bunch were interesting enough that it didn't bother me much, if at all.
As much as I enjoyed this experience, I can't help but think only a small fraction of today's gamers would find it similarly enthralling. That's largely because of the Choose Your Own Adventure-esque gameplay, by the way, and not because it's aimed at women and girls.
Still, that hasn't hurt this game's main competition in the Western world, Hakuoki, from finding a surprising amount of success, so maybe I'm selling non-Japanese gamers a bit short?
Regardless, just know that the main thing you do when you "play" Sweet Fuse is read. Once in a while you're asked to select between two or three options that will advance the plot in various ways, but other than that you'll be advancing lines of text with your PSP's X button.
If that doesn't bother you, I'd highly recommend giving the game a go should you own the requisite hardware.
A game I wouldn't give such a hearty recommendation to at this point, although I'm admittedly still at the very beginning of its adventure, is Golden Sun for the GameBoy Advance.
I've had this one for ages now, but for all sorts of reasons failed to boot it up until this past weekend.
Now, before I get too negative, let me just say that already I like a number of things about this portable RPG: I like its graphics (yes, even though they exist in that rather unattractive and awkward space also filled by games like Donkey Kong Country), I like its basic gameplay (which is like if Shining Force were turned into a traditional, turn-based RPG) and I like its soundtrack, too.
What don't I like? For starters, I hope that whomever designed the stairs found throughout the initial town was fired shortly after Golden Sun's release. On more than one occasion I've become stuck because I couldn't see the steps that supposedly had been carved out of the stony backdrop.
Actually, I hope the person in charge of this town's layout was fired, too, as it's a far too circuitous for its own good, if you ask me.
Oh, and then there's the fact that after an hour or two of gameplay I've still yet to find my way out of said town. Admittedly, it's possible I just haven't been paying close enough attention to what the game's NPCs are saying, but I doubt it.
Don't worry, I'm not planning to give up on Golden Sun anytime soon as a result of the above-mentioned shenanigans, although I wouldn't expect me to beat it anytime soon. After all, I just began Bravely Default, and anyone who has been coming here for even just the last few months should know that game is likely to take the bulk of my gaming attention for the foreseeable future. (Hell, I spent eight to 10 hours on the Bravely Default demo alone.)
Speaking of Bravely Default, I've played about three hours of it the other day and, boy, were those three hours a blast. I'm happy to report the full game eases folks into the experience a lot better than the demo did.
My favorite part of Bravely Default so far: the "party chat" feature. I can only imagine how much time this added to the game's localization effort, so I'm glad the people responsible for it decided to keep it intact.
This feature allows gamers to gain a bit of insight into the feelings and motives of each party member, by the way. As far as I can tell it can be completely ignored, so those of you who'd rather just get on with things are free to do so.
Other than that, I'm also loving the game's battle system, of course, as well as its graphics (or maybe I should say "art style") and soundtrack--although none of that should come as a surprise, as I loved all of those things in the Bravely Default demo, too.
Are any of you also working your way through this beautiful RPG at the moment? If so, what do you think of it so far?
One last thing: should you want to read a few impressions of another game I've spent some quality time in recent days, click here to check out my initial thoughts on the Japan-only puzzler, Zoo Keeper 3D.
Also, click here to scroll through previous "Shall We Do It?" posts.
Showing posts with label Zoo Keeper 3D. Show all posts
Showing posts with label Zoo Keeper 3D. Show all posts
Wednesday, February 19, 2014
Monday, February 17, 2014
SHOCKING NEWS: Zoo Keeper 3D doesn't suck
I have to be honest here: I bought Zoo Keeper 3D expecting to be disappointed by it.
I know that doesn't make much sense--why would I go ahead and spend my hard-earned money on a game that I was pretty sure I'd dislike? Well, the thing is, I didn't think I'd completely hate it. I just thought it would pale in comparison to the series' first handheld release, 2003's Zooo, much like that game's DS-based follow-up did.
So, imagine my surprise when I started playing Zoo Keeper 3D a few days ago and couldn't stop. And not only couldn't I stop playing it, but I couldn't stop grinning while I was playing it.
What's so fun about this iteration of everyone's favorite zoo-themed, match-three puzzler? I've got two words for you: Encho Battle.
That's the name of my favorite Zoo Keeper 3D mode, for those of you who aren't in the know (and I'm guessing that's a good portion of you). In it, you battle to the death (or something like that) against the game's balding curator.
The general rules here are the same as they always are in these Bejeweled-esque titles: rid the game field of as many tiles as possible by placing three or more of the same design--in this case, different animals' faces--in a row.
What sets this mode apart from the others included in Zoo Keeper 3D is that here, getting rid of alligator, giraffe, monkey and panda tiles earns the player "offense" points, while doing the same to the elephant and hippo tiles earns you "defense" points.
As for why you need either of those things: at the end of every round (they only take a few seconds), you and the curator--I'm assuming his name is Encho--square off a la Punch-Out!! If he has more offense and defense points than you do, your health meter decreases. Allow it to dry up completely and it's game over.
Something I love about this particular mode: it means business. As in, I've played it about 25 times now (at least), and so far I've racked up just seven or so wins.
Speaking of challenges, the "Score Attack" mode included here is pretty tough, too. That may be because each game is limited to a single minute, though--as opposed to the six-minute games found in the other Zoo Keeper titles.
You can extend that a bit, but I have to confess that I'm not entirely sure how you do it. I've been able to eke out games that lasted a minute and a half and two minutes, but that's it--and I have no idea what I did to earn those extra, precious seconds.
Zoo Keeper 3D features a few other modes as well, of course, but I've yet to play any of them. If you want to know their names, there's "Normal Game" (traditional rules apply), "Tokoton" (rid the field of 100 of each animal), "Quest," "Puzzle" (which seems similar to games like Nazo Puyo) and "Friend Battle" (versus mode, basically).
Two last comments before I hit "publish": although Zoo Keeper 3D's soundtrack isn't as stellar as the one featured in the first Zoo Keeper, it far from sucks. (In fact, the tune that plays throughout each "Score Attack" battle is largely responsible for my continued attempts at this mode.) Also, the little animations that play out on the top screen (while the action takes place on the lower one--if you choose) are a lot cuter and a lot more interesting than they have any right to be.
See also: 'One of the many reasons I'm glad I finally picked up Zoo Keeper 3D: it comes with an actual manual'
I know that doesn't make much sense--why would I go ahead and spend my hard-earned money on a game that I was pretty sure I'd dislike? Well, the thing is, I didn't think I'd completely hate it. I just thought it would pale in comparison to the series' first handheld release, 2003's Zooo, much like that game's DS-based follow-up did.
So, imagine my surprise when I started playing Zoo Keeper 3D a few days ago and couldn't stop. And not only couldn't I stop playing it, but I couldn't stop grinning while I was playing it.
What's so fun about this iteration of everyone's favorite zoo-themed, match-three puzzler? I've got two words for you: Encho Battle.
That's the name of my favorite Zoo Keeper 3D mode, for those of you who aren't in the know (and I'm guessing that's a good portion of you). In it, you battle to the death (or something like that) against the game's balding curator.
The general rules here are the same as they always are in these Bejeweled-esque titles: rid the game field of as many tiles as possible by placing three or more of the same design--in this case, different animals' faces--in a row.
What sets this mode apart from the others included in Zoo Keeper 3D is that here, getting rid of alligator, giraffe, monkey and panda tiles earns the player "offense" points, while doing the same to the elephant and hippo tiles earns you "defense" points.
As for why you need either of those things: at the end of every round (they only take a few seconds), you and the curator--I'm assuming his name is Encho--square off a la Punch-Out!! If he has more offense and defense points than you do, your health meter decreases. Allow it to dry up completely and it's game over.
Something I love about this particular mode: it means business. As in, I've played it about 25 times now (at least), and so far I've racked up just seven or so wins.
Speaking of challenges, the "Score Attack" mode included here is pretty tough, too. That may be because each game is limited to a single minute, though--as opposed to the six-minute games found in the other Zoo Keeper titles.
You can extend that a bit, but I have to confess that I'm not entirely sure how you do it. I've been able to eke out games that lasted a minute and a half and two minutes, but that's it--and I have no idea what I did to earn those extra, precious seconds.
Zoo Keeper 3D features a few other modes as well, of course, but I've yet to play any of them. If you want to know their names, there's "Normal Game" (traditional rules apply), "Tokoton" (rid the field of 100 of each animal), "Quest," "Puzzle" (which seems similar to games like Nazo Puyo) and "Friend Battle" (versus mode, basically).
Two last comments before I hit "publish": although Zoo Keeper 3D's soundtrack isn't as stellar as the one featured in the first Zoo Keeper, it far from sucks. (In fact, the tune that plays throughout each "Score Attack" battle is largely responsible for my continued attempts at this mode.) Also, the little animations that play out on the top screen (while the action takes place on the lower one--if you choose) are a lot cuter and a lot more interesting than they have any right to be.
See also: 'One of the many reasons I'm glad I finally picked up Zoo Keeper 3D: it comes with an actual manual'
Labels:
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imports,
impressions,
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Zooo
Wednesday, February 12, 2014
Shall We Do It? (finishing EarthBound and sleepwalking through Sweet Fuse)
Let's get the big news out of the way this week: I FINALLY FINISHED EARTHBOUND.
Sorry for the shouting but, really, if beating EarthBound (for the first time in my life) doesn't warrant a bit of excitement, what does?
Perhaps unsurprisingly (especially to those of you who've also completed this SNES classic), I'm having a hard time coming up with words to describe how I feel about the game's final salvo.
Other than "it blew my mind," I mean.
Seriously, the last few areas of EarthBound--the Lost Underworld, Magikant, whatever the final location is supposed to be called--were pretty awesome. And the final boss? Uh, wow.
Speaking of Giygas, I have to admit that I had to take two runs at him. I wasn't entirely sure what I was supposed to do during the first attempt and as a result I wound up getting my butt handed to me. My second try was much more successful, thankfully, and ended with me turning the tables on ol' Gassy (as I like to call him) and his long-winded sidekick, Pokey.
As happy as I am to finally finish this sucker, I'm also kind of sad about it. The last few weeks I spent with EarthBound were equal parts enchanting, invigorating and emotionally draining, so having all of that end in one fell swoop has been a shock to the system.
That said, I so loved the experience that my first thought was to trudge through it again immediately. I've since talked myself down from that ledge--mostly because I've got other games I want to wrap up before my copy of Bravely Default arrives on my doorstep sometime next week.
Specifically, I want to reach the end credits of--or at least get as close as possible to the end credits of--Sweet Fuse: At Your Side.
If you'd asked me last week if I thought I was going to succeed with that goal, I would've answered in the positive. No question. Today, though, I'm not so sure.
Don't get me wrong, I'm enjoying Sweet Fuse's story and characters well enough--especially the game's main baddie, Count Hogstein. I guess I'm just not in the mood for this kind of game right now. I don't know if that's because I'm experiencing a bit of a let down in the wake of A Link Between Worlds and EarthBound, or if it's because I just just finished a rather riveting novel (Wool, by Hugh Howey), but I'm having a hard time convincing myself to boot up this visual novel whenever I find myself with some free time--something that never seemed to be a problem with the aforementioned duo.
Oh, well, I'll do my best to continue to plug away at it--as well as Zoo Keeper 3D, which I'll chat about further in a few days--even after Bravely Default is in my hands and begging to be played.
See also: previous 'Shall We Do It?' posts
Sorry for the shouting but, really, if beating EarthBound (for the first time in my life) doesn't warrant a bit of excitement, what does?
Perhaps unsurprisingly (especially to those of you who've also completed this SNES classic), I'm having a hard time coming up with words to describe how I feel about the game's final salvo.
Other than "it blew my mind," I mean.
Seriously, the last few areas of EarthBound--the Lost Underworld, Magikant, whatever the final location is supposed to be called--were pretty awesome. And the final boss? Uh, wow.
Speaking of Giygas, I have to admit that I had to take two runs at him. I wasn't entirely sure what I was supposed to do during the first attempt and as a result I wound up getting my butt handed to me. My second try was much more successful, thankfully, and ended with me turning the tables on ol' Gassy (as I like to call him) and his long-winded sidekick, Pokey.
As happy as I am to finally finish this sucker, I'm also kind of sad about it. The last few weeks I spent with EarthBound were equal parts enchanting, invigorating and emotionally draining, so having all of that end in one fell swoop has been a shock to the system.
That said, I so loved the experience that my first thought was to trudge through it again immediately. I've since talked myself down from that ledge--mostly because I've got other games I want to wrap up before my copy of Bravely Default arrives on my doorstep sometime next week.
Specifically, I want to reach the end credits of--or at least get as close as possible to the end credits of--Sweet Fuse: At Your Side.
If you'd asked me last week if I thought I was going to succeed with that goal, I would've answered in the positive. No question. Today, though, I'm not so sure.
Don't get me wrong, I'm enjoying Sweet Fuse's story and characters well enough--especially the game's main baddie, Count Hogstein. I guess I'm just not in the mood for this kind of game right now. I don't know if that's because I'm experiencing a bit of a let down in the wake of A Link Between Worlds and EarthBound, or if it's because I just just finished a rather riveting novel (Wool, by Hugh Howey), but I'm having a hard time convincing myself to boot up this visual novel whenever I find myself with some free time--something that never seemed to be a problem with the aforementioned duo.
Oh, well, I'll do my best to continue to plug away at it--as well as Zoo Keeper 3D, which I'll chat about further in a few days--even after Bravely Default is in my hands and begging to be played.
See also: previous 'Shall We Do It?' posts
Tuesday, February 11, 2014
One of the many reasons I'm glad I finally picked up Zoo Keeper 3D: it comes with an actual manual
After months of threatening to do so, I finally bought a copy of Zoo Keeper 3D--aka one of the most overlooked Japanese 3DS games around.
You may not realize or remember this, but I've long been a big fan of the first Zoo Keeper game, released for the GameBoy Advance as Zooo.
I like the DS version well enough, too, although not nearly as much as I like the GBA "original"--mostly because I consider the dual-screened iteration to be a smidge too easy.
My slight disappointment with the DS-based Zoo Keeper is what kept me from going ahead and picking up the Japan-only 3DS sequel until now, actually. I just couldn't shake the feeling that it would leave me feeling similarly let down.
I'm going to save my first impressions of Zoo Keeper 3D for a separate post that'll be published later this week (or early next), but I can share now that my initial fears were unwarranted.
Also, after playing it for a fair bit over the last few days I have to say I'm both shocked and saddened that Zoo Keeper 3D has yet to see the light of day outside Japan.
Gaining access to it via the eShop would be especially nice, in my opinion, as this is exactly the kind of game I'd like to have on my 3DS at all times.
Rather than obsess about this title's lack of a Western release, let's focus on its packaging and instruction manual and insert, which can be seen in the photos above and below.
Sadly, the manual I gushed over in this post's header isn't as fabulous as it could've been. Where are all of the adorable illustrations of the zoo's mustachioed curator that I expected to see, for instance?
Oh, well, at least the game's plastic wrapping came with a rather cute "10th Anniversary" sticker attached to it.
See also: 'For the ninth game of Christmas, the UPS man brought to me ...'
I like the DS version well enough, too, although not nearly as much as I like the GBA "original"--mostly because I consider the dual-screened iteration to be a smidge too easy.
I'm going to save my first impressions of Zoo Keeper 3D for a separate post that'll be published later this week (or early next), but I can share now that my initial fears were unwarranted.
Gaining access to it via the eShop would be especially nice, in my opinion, as this is exactly the kind of game I'd like to have on my 3DS at all times.
Sadly, the manual I gushed over in this post's header isn't as fabulous as it could've been. Where are all of the adorable illustrations of the zoo's mustachioed curator that I expected to see, for instance?
See also: 'For the ninth game of Christmas, the UPS man brought to me ...'
Labels:
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imports,
instruction manuals,
Japanese,
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Zoo Keeper 3D
Friday, December 13, 2013
All I want after Christmas is ...
One of my blogging buds, Minee, recently published her holiday wish list on her site, Vast Sea of Games, and then asked her readers to share theirs in its comments section. I liked the idea and thought it might be nice to do something similar here--and then I realized I'm not really asking for anything gaming-related for Christmas.
I'm sure that sounds kind of strange given my usual proclivities, but there's a good reason for it: the only people in my life who give me Christmas presents at this point are my parents, and they tend to give me (along with my brother and our spouses) small gifts and a nice amount of cash rather than larger gifts such as game systems and the like.
Will I be buying any systems or games with this impending holiday haul? Of course! In fact, I've already got my eyes on a few potential purchases, including the following:
Zoo Keeper 3D--I have a feeling I'm a member of a very small (and, let's face it, very odd) club of gamers thanks to my interest in this Japan-only 3DS title. What can I say? I love the GameBoy Advance version of the game (called Zooo, strangely enough) and also quite like the DS iteration, so I'd like to try this one, too.
Possibly one or more import-only DS games--Which ones, you ask? 7th Dragon (above) is one. Nora to Koku no Koubou: Kiri no Mori no Majo (aka Noora and the Time Studio: The Witch of the Misty Forest) is another. Oh, and Maestro! Jump in Music, too--which is a Europe-only DS release, strangely enough.
Definitely an obscure GameBoy title or two--In fact, it's extremely possible I'll forego all of the above and blow my entire wad on obscure (and mostly Japanese) GameBoy titles, like the one pictured above. That is how obsessed I am with this 24-year-old handheld at the moment.
Although there's a chance I'll spend my Christmas cash on something else--don't be too shocked if a Game Gear, Neo Geo Pocket Color or PSP game enter the fray, for example--the best bet is that you'll see a few posts focused on one or more of the above once the holidays are over.
Now that I've had my say, what gaming-related presents are all of you hoping to receive from your loved ones (or, like me, buy for yourself) this gift-giving season?
I'm sure that sounds kind of strange given my usual proclivities, but there's a good reason for it: the only people in my life who give me Christmas presents at this point are my parents, and they tend to give me (along with my brother and our spouses) small gifts and a nice amount of cash rather than larger gifts such as game systems and the like.
Will I be buying any systems or games with this impending holiday haul? Of course! In fact, I've already got my eyes on a few potential purchases, including the following:
Zoo Keeper 3D--I have a feeling I'm a member of a very small (and, let's face it, very odd) club of gamers thanks to my interest in this Japan-only 3DS title. What can I say? I love the GameBoy Advance version of the game (called Zooo, strangely enough) and also quite like the DS iteration, so I'd like to try this one, too.
Possibly one or more import-only DS games--Which ones, you ask? 7th Dragon (above) is one. Nora to Koku no Koubou: Kiri no Mori no Majo (aka Noora and the Time Studio: The Witch of the Misty Forest) is another. Oh, and Maestro! Jump in Music, too--which is a Europe-only DS release, strangely enough.
Definitely an obscure GameBoy title or two--In fact, it's extremely possible I'll forego all of the above and blow my entire wad on obscure (and mostly Japanese) GameBoy titles, like the one pictured above. That is how obsessed I am with this 24-year-old handheld at the moment.
Although there's a chance I'll spend my Christmas cash on something else--don't be too shocked if a Game Gear, Neo Geo Pocket Color or PSP game enter the fray, for example--the best bet is that you'll see a few posts focused on one or more of the above once the holidays are over.
Now that I've had my say, what gaming-related presents are all of you hoping to receive from your loved ones (or, like me, buy for yourself) this gift-giving season?
Labels:
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Zoo Keeper 3D,
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Tuesday, January 01, 2013
One import system I bought in 2012 but didn't tell you about until now
OK, so I did tell you a bit about it--in this post. But I didn't tell you much about it, did I?
What more do I have to say about it, you ask? Well, how about this: I wasn't planning on picking up a "misty pink" Japanese 3DS until sometime later this year. Until I came across an auction for the one you see in the photos below.
As for what prompted me to place a bid on said auction: I can't remember what the starting bid was, but it was quite a bit less than what Japanese 3DSes tend to sell for in the States.
What I do remember is what I ended up paying for it--a smidge less than $150. Even after shipping was factored in I paid less than I would have for a North American version of the same system.
I know, I don't know what prompted the folks at PlayAsia to offer up such a deal either, but I gladly took advantage of it.
Sadly, all I've done with it so far is downloaded a bunch of Japanese demos. I'm planning to buy a few Japan-only eShop games in the coming weeks, though, so once I do that I'll write about them here.
I'm also hoping to purchase my first Japanese 3DS retail game sooner rather that later. I haven't yet done so because I'm still unsure as to which one I want.
Taiko no Tatsujin: Chibi Dragon to Fushigina Orb is the frontrunner right now, although Osawari Tantei Nameko Daihanshoku (a puzzler based on the characters of the Touch Detective series) and even Zoo Keeper 3D are distinct possibilities, too.
See also: '12 import games I bought in 2012 but didn't tell you about until now'
What more do I have to say about it, you ask? Well, how about this: I wasn't planning on picking up a "misty pink" Japanese 3DS until sometime later this year. Until I came across an auction for the one you see in the photos below.
As for what prompted me to place a bid on said auction: I can't remember what the starting bid was, but it was quite a bit less than what Japanese 3DSes tend to sell for in the States.
What I do remember is what I ended up paying for it--a smidge less than $150. Even after shipping was factored in I paid less than I would have for a North American version of the same system.
I know, I don't know what prompted the folks at PlayAsia to offer up such a deal either, but I gladly took advantage of it.
Sadly, all I've done with it so far is downloaded a bunch of Japanese demos. I'm planning to buy a few Japan-only eShop games in the coming weeks, though, so once I do that I'll write about them here.
I'm also hoping to purchase my first Japanese 3DS retail game sooner rather that later. I haven't yet done so because I'm still unsure as to which one I want.
Taiko no Tatsujin: Chibi Dragon to Fushigina Orb is the frontrunner right now, although Osawari Tantei Nameko Daihanshoku (a puzzler based on the characters of the Touch Detective series) and even Zoo Keeper 3D are distinct possibilities, too.
See also: '12 import games I bought in 2012 but didn't tell you about until now'
Wednesday, December 12, 2012
Five Japanese 3DS games I'm hoping to pick up (and play, too, of course) in 2013
Would you believe it if I told you I recently bought a Japanese 3DS system? I hope you replied in the positive, because that's just what I did shortly after my recent birthday.
I'll share the curious story behind its purchase and also share a few photos of it in all its gloriousness shortly, but today I'm going to focus on something else entirely--with that something being the following five Japan-only (for now, he says with fingers crossed) 3DS games that I'm both keeping an eye on and hoping to buy sometime in 2013.
1. Daigasso! Band Brothers 3DS--How can I say it's likely I'll buy this game when it hasn't yet been given an official name or release date? Because I completely loved playing both of its DS-based predecessors, that's why. Unless the folks who are busily piecing together this iteration muck up the formula that worked so well for past Daigasso! Band Brothers titles, you can count on the 3DS version being added to my collection shortly after it's released in its country of origin.
2. Dragon Quest VII--To be honest, I only plan to pick up this much-anticipated remake if it fails to come to North America like Dragon Quest Monsters: Terry's Wonderland 3D and Slime MoriMori Dragon Quest 3 did. Considering there's about an 80 percent chance of that happening, though, I probably shouldn't be too cavalier. Anyone know a quick and easy way to learn the Japanese language?
3. Labyrinth no Kanata--This is another import-only game, known to most westerners as Beyond the Labyrinth, that I desperately want to play, but I'm just not sure it would be a good idea to buy considering I don't know a lick of Japanese. Should I ever come across a reasonably priced copy of it, though, I'm pretty sure I won't be able to resist its beautiful cover art (or its dungeon-exploring gameplay).
4. Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb--Despite the fact that I love rhythm games and that I find this series' mascot to be one of the cutest I've ever seen, I've yet to experience a single Taiko no Tatsujin title. Granted, only one has been released in my neck of the woods. Anyway, this one looks pretty darn good to my eyes--thanks in no small part to the "chibi dragon" mentioned in its subtitle--so why not start with it?
5. Zoo Keeper 3D--Go ahead. Look down your nose at me for including this game. I'm not ashamed of the way I feel about Zoo Keeper, no sir. That said, I'll admit to straddling the fence when it comes to this particular version of Success' animal-themed puzzler, as I haven't seen enough of it to know whether it would be a good or bad title to buy. For now, though, I'll just pretend that it would be worth every precious penny I'd spend on it.
Should you realistically expect me to pick up all five of these games? Probably not. I think there's a better-than-good chance, though, that the first and fourth ones will be purchased at some point in 2013.
I'll share the curious story behind its purchase and also share a few photos of it in all its gloriousness shortly, but today I'm going to focus on something else entirely--with that something being the following five Japan-only (for now, he says with fingers crossed) 3DS games that I'm both keeping an eye on and hoping to buy sometime in 2013.
1. Daigasso! Band Brothers 3DS--How can I say it's likely I'll buy this game when it hasn't yet been given an official name or release date? Because I completely loved playing both of its DS-based predecessors, that's why. Unless the folks who are busily piecing together this iteration muck up the formula that worked so well for past Daigasso! Band Brothers titles, you can count on the 3DS version being added to my collection shortly after it's released in its country of origin.
2. Dragon Quest VII--To be honest, I only plan to pick up this much-anticipated remake if it fails to come to North America like Dragon Quest Monsters: Terry's Wonderland 3D and Slime MoriMori Dragon Quest 3 did. Considering there's about an 80 percent chance of that happening, though, I probably shouldn't be too cavalier. Anyone know a quick and easy way to learn the Japanese language?
3. Labyrinth no Kanata--This is another import-only game, known to most westerners as Beyond the Labyrinth, that I desperately want to play, but I'm just not sure it would be a good idea to buy considering I don't know a lick of Japanese. Should I ever come across a reasonably priced copy of it, though, I'm pretty sure I won't be able to resist its beautiful cover art (or its dungeon-exploring gameplay).
4. Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb--Despite the fact that I love rhythm games and that I find this series' mascot to be one of the cutest I've ever seen, I've yet to experience a single Taiko no Tatsujin title. Granted, only one has been released in my neck of the woods. Anyway, this one looks pretty darn good to my eyes--thanks in no small part to the "chibi dragon" mentioned in its subtitle--so why not start with it?
5. Zoo Keeper 3D--Go ahead. Look down your nose at me for including this game. I'm not ashamed of the way I feel about Zoo Keeper, no sir. That said, I'll admit to straddling the fence when it comes to this particular version of Success' animal-themed puzzler, as I haven't seen enough of it to know whether it would be a good or bad title to buy. For now, though, I'll just pretend that it would be worth every precious penny I'd spend on it.
Should you realistically expect me to pick up all five of these games? Probably not. I think there's a better-than-good chance, though, that the first and fourth ones will be purchased at some point in 2013.
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