Normally, the games that serve as the centerpieces of these posts are ones in which I'm genuinely interested. Not this time.
That's not a rip on the game, mind you. I've heard good things about the original Crush, developed by Zoe Mode and published by Sega (for the PSP) in 2007, so this one's probably going to be worth owning, too. (Here's an official trailer for Crush 3D, by the way.)
The question is: Am I more interested in Crush 3D's box art than I am in the rest of it? Well, when it comes to the game's North American box art, below, the answer is a solid, "Hell no!"
My main problem with said cover image: Those eyes! Honestly, I'm worried I'll have nightmares tonight after seeing them.
The box art for the Japanese version of the game (called Nightmare Puzzle Crush 3D, according to tinycartridge.com), on the other hand, is on a different plane of weirdness. I mean, how else would you describe this:
If I were forced to choose a favorite, though, I'd go with the latter, and mainly because it looks like one of those instruction-manual illustrations that are supposed to show people how not to treat their systems or games.
See also: Previous 'Which Box Art is Better?' posts
Showing posts with label Zoe Mode. Show all posts
Showing posts with label Zoe Mode. Show all posts
Friday, November 18, 2011
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