Showing posts with label Zero Time Dilemma. Show all posts
Showing posts with label Zero Time Dilemma. Show all posts

Friday, December 30, 2016

My most popular posts of 2016

I know this is a pretty self-serving write-up, but I'm publishing it anyway in the hopes it'll make folks aware of some interesting posts they missed earlier in the year.

Which posts, you ask? The ones on this blog that earned the most views in 2016, that's which ones.

Oh, and I've decided to put them in alphabetical order rather than in order of most views to least--in case anyone's curious.

CIB Sunday: World’s Longest 5 Minutes Limited Edition (Vita)

Five overlooked Japanese GameBoy games you need to play as soon as possible

Five overlooked Japanese PlayStation games you need to play as soon as possible

Four reasons I'm planning to nab one of those adorable Nintendo Classic Mini: NES consoles once November rolls around

How to succeed in Pocket Card Jockey without really trying (or, here's what you need to do if you suck at this quirky 3DS eShop title)

Let's chat about Zero Time Dilemma's cover art

Manual Stimulation (KiKi KaiKai, PC Engine)

Nu-Bo, Nuubou, Noobow, New--oh, whatever...

Six 3DS games I'm looking forward to playing at some point in 2016

Some of my favorite SNES games in honor of the system's 25th anniversary

I'm planning to publish follow-ups to a few of the above in 2017, by the way. Can you guess which ones?

Other than that, thank you for viewing these and all of my other blog posts so many times this past year. I greatly appreciate it, as always.

Saturday, December 10, 2016

The best box art of 2016

This past year was a great one for games. It also was great for game cover art--as the following examples hopefully prove.


Culdcept Revolt (3DS)--To be totally honest, I originally chose to include this piece of box art in this post because it's awash in red. I've since come around to appreciating that the game's cast of characters aren't huddled around the middle point of the illustration, which seems to the case for most Japanese cover images these days. Add in Culdcept Revolt's slick logo, and you've got yourself an obvious winner.


Dragon Quest Builders (PS4/Vita)--What's not to love about Dragon Quest Builders' Japanese cover art? After all, it sports a top-notch logo, a charmingly stylized main image and is so sweetly colorful it could give you a toothache. Sadly, Square Enix's designers gave it an extreme makeover when prepping the game for release outside its home country.


Final Fantasy XV Deluxe Edition (PS4)--I've drooled over Yoshitaka Amano's work since I learned he was responsible for the key art for one of my all-time favorite games, Final Fantasy VI. What he conjured up for Final Fantasy XV's Deluxe Edition may not be quite as mind-blowing as those aforementioned creations, but it's still completely gorgeous and very much worthy of being mentioned in a write-up such as this.


Ikenie to Yuki no Setsuna (PS4/Vita)--This may be my favorite of all the box arts mentioned in this post. I love that it's subtle. I love that its designers weren't afraid of white space. I love the pop of color provided by the lone tree in the upper-right corner. I love the logo, which straddles the line of looking handwritten and looking like a computer-enabled font. And, oddly enough, I love the feeling of loneliness it evokes.



The Last Guardian (PS4)--Please note that I'm talking about the Japanese "First-Press Limited Edition" here. As in, the chartreuse-tinged label affixed to the cardboard outer box shown in the photo above. That's the only cover image associated with this long-awaited release I find at all appealing, by the way.

Thursday, April 21, 2016

Shots fired: Zero Time Dilemma's Japanese box art massacres its North American counterpart

While talking about Zero Time Dilemma's North American box art last week, I mentioned that I wouldn’t have minded if its designers had used another of artist Rui Tomono’s fascinatingly dark illustrations rather than the clichéd group shot seen here.

I also said "I would’ve even preferred if the folks at Aksys had gone with the gun-to-the-head art that helped introduce [the game] to the masses instead."

Fast forward to this morning, and what do I see while perusing one of my favorite Nintendo-focused sites (that would be japanesenintendo.com)? The following:



That imagery is going to greet folks who buy retail copies of the Japanese 3DS version of Zero Time Dilemma this summer, of course. (You can check out the very similar Vita iteration here, if you're curious.)

I don't know about you, but I much prefer the above to the North American cover. Do you feel the same way, or do you like the Western art better?

By the way, those of you who can't wait to start playing this third (and final) entry in the Zero Escape series of games may want to watch its second Japanese trailer.

See also: all of my posts about 9 Hours, 9 Persons, 9 Doors

Wednesday, April 13, 2016

Let's chat about Zero Time Dilemma's cover art

Once I finally got around to playing it, I fell head over heels in love with 999: 9 Hours, 9 Persons, 9 Doors.

I can't say the same for its sequel, Virtue's Last Reward, because, well, I haven't played it yet. I do own a copy of it (the Vita version), though, and my current plan is to find a way to play it before the series’ third and final entry, Zero Time Dilemma, hits store shelves in late June.

For now, fans of the Zero Escape series can do little more than chat about Zero Time Dilemma’s first screenshots and trailer or ogle its just-released box art.

Speaking of which, here’s the cover imagery that was created for North American copies of this highly anticipated visual novel.

As I’m sure you can guess, the 3DS version’s packaging will look very similar to its Vita counterpart. (Check it out here, if you’re curious.)

Will Zero Time Dilemma’s Japanese covers sport completely different art? I obviously don’t know, but I kind of hope they will.

Although I can’t say I dislike what Aksys Games’ designers conjured up for North American copies of this game, I wouldn’t have minded if they’d used another of artist Rui Tomono’s fascinatingly dark illustrations rather than the clichéd group shot seen above.

(I’m probably in the minority here, but I would’ve even preferred if the folks at Aksys had gone with the gun-to-the-head art that helped introduce Zero Time Dilemma to the masses instead.)

What do all of you think? Do you like Zero Time Dilemma’s North American 3DS and Vita box art?

Also, how does it compare in your minds to what was concocted for 999 (for a refresher, here are that DS game’s Japanese and North American covers) and Virtue’s Last Reward (3DS version here, Vita version here)?

See also: my #ADecadeofDS post about 999

Saturday, January 09, 2016

6 Vita games I'm looking forward to playing in 2016

Along with the handful of Vita games mentioned in my recent pair of "5 games I bought in 2015 that I've regrettably (and embarrassingly) failed to play" posts, I'm also looking forward to spending time with the following titles between now and the end of this year:


Airship Q--A Terraria clone made by a Japanese indie developer and filled with feline characters? Put me down for at least one copy, and maybe two. Seriously, though, what's not to like about such a scenario? OK, so the language barrier could prove to be a problem if I go with the physical Japanese release (which is the current plan). I'm willing to risk it, though, for the fabulous box art and actual, I-can-sell-it-down-the-road-if-I-want-to-do-so cartridge.


Alone With You--This upcoming digital offering captured my attention for two reasons when its release was announced a few months back. One is that it brings to mind some of the great PC games I enjoyed whenI was younger. Another is that it includes a romance element--which I pretty much always consider to be a welcome addition to any title that's caught my eye.


Crypt of the NecroDancer--I've wanted to play this wonderfully weird digital title, which dares to combine elements of the rhythm and rogulike genres, since the PC version was unveiled a couple of years ago. Because I hate playing games on my Mac (or any computer, for that matter), though, I dragged my feet on buying it. Which is great, as developer Brace Yourself Games revealed this past fall that a Vita version is in the works. Here's hoping it comes out sooner rather than later, as I really want to see if this is the video game equivalent of a Reese's peanut butter cup--an example of a wonderful combo, in my opinion--or if it's more like a Necco Wafer wrapped in a Tootsie Roll.


Ikenie to Yuki no Setsuna--The timing of this Square Enix-made game's release (next month--in Japan, at least) is just about perfect, if you ask me. I'm currently working my way through the DS version of the title (Chrono Trigger) that inspired it, and I should wrap up its adventure just before my boxed copy of Ikenie to Yuki no Setsuna makes its way across the pond to my welcome mat. Will it live up to its pedigree? I have no idea, but I certainly hope that'll be the case--and then some.


SaGa Scarlet Grace--I've made no secret over the years of the fact that I'm a huge fan of Square's SaGa series. The second GameBoy title is one of my favorite games for that handheld, while SaGa Frontier is among my all-time favorite games for any system. As a result, I'm chomping at the bit to get my hands on this latest entry in the series. Fingers crossed Scarlet Grace stays far away from the hideous art style of the PS2 Romancing SaGa remake or the hair-pullingly obtuse gameplay of Unlimited SaGa for the same console.


Zero Time Dilemma--Why am I buying the Vita version of this third entry in the thrilling Zero Escape series instesd of the 3DS iteration? Because I'm going to start playing the second game, Virtue's Last Reward, on Sony's handheld shortly, and I figure I'll want to follow it up by playing its sequel on the same mschine. Also, I have so many 3DS titles at this point that I figure I should show my Vita a bit more love.

Are there any in-the-works Vita games that are causing you to salivate in anticipation of their impending (in 2016) release? If so, let me know about them in the comments section that follows.