Maintaining an acknowledgeable level of interest in Rodea the Sky Soldier has been a tough ask the last couple of years.
After all, back when it was first unveiled (in 2010) as a Wii game, it had Sonic the Hedgehog creator Yuji Naka's name attached to it and NiGHTS-esque hype surrounding it. Today, it seems to be more of a Kadokawa Shoten product that was inspired by Naka's earlier, shelved work--which, to be honest, sounds far less appealing to me than the originally announced game.
Still, I'm curious to find out whether or not Rodea the Sky Soldier found a way to survive this painfully drawn out hand-off and wind up a halfway-decent title.
One thing that's already clear to me: Rodea's box art didn't survive that same transition. Don't believe me? Feast your eyes on the following cover mock-up, which apparently was created for the Wii version of the game.
And then check out the two pieces of box art below, which are for Rodea's 3DS and Wii U releases, respectively.
Actually, the 3DS cover illustration above isn't the worst thing ever, but that big, blocky and crude logo does all it can to ruin the experience, in my opinion.
Also, both the 3DS and Wii U box arts serve to reinforce my dislike of Rodea's protagonist. There's just a bit too much going on with his design, don't you think?
The Wii U cover also reiterates for me that the branding that's used on all of the system's cases pales in comparison to the simpler, more elegant branding that appeared on Wii cases. I find that teal-and-yellow "swoop" that appears at the top of every piece of Wii U box art to be visually jarring, and even when it doesn't clash with the art beneath it, it still threatens to pull your eyes away from it.
What do all of you think? Do you find any of these covers appealing? And are you at all interested in the games that are going to be packed inside of their cases?
Showing posts with label Yuji Naka. Show all posts
Showing posts with label Yuji Naka. Show all posts
Monday, December 29, 2014
Wednesday, November 12, 2014
I'll be pre-ordering the 3DS version of Rodea: The Sky Soldier, too--as soon as somebody allows it
How's this for a blast from the past? A game that first made noise all the way back in 2011, but has barely been heard from since, is roaring back onto the scene courtesy of the latest issue of Japan's Famitsu magazine.
The game in question is Rodea: The Sky Soldier, a unique-looking action game that, a couple of years ago, was being prepped by former Sonic Team-er Yuji Naka and his team at Prope for an eventual release--courtesy of Kadokawa Games--on both 3DS and Wii.
Unsurprisingly, the Wii iteration has been moved to the Wii U. Aside from that, though, it appears that little else has changed in regard to the "NiGHTS into Dreams meets Shadow of the Colossus meets Sonic the Hedgehog" action that was showcased in this old trailer:
The only thing that doesn't thrill me about all of this: I'm still not the biggest fan of the design of Rodea's protagonist.
Still, I'm all set to put some money down on the 3DS title--as soon as somebody allows me to do so. Considering Rodea doesn't yet have a specific release date (it's supposed to be released "next spring"), I have a feeling my pre-ordering is going to have to wait at least a few months.
In the meantime, I'll save up a few bucks, as the 3DS version is set to be released with a 5,800-yen (about $50) price tag attached to it. (The Wii U game will cost 7,200 yen.)
(Via neogaf.com)
The game in question is Rodea: The Sky Soldier, a unique-looking action game that, a couple of years ago, was being prepped by former Sonic Team-er Yuji Naka and his team at Prope for an eventual release--courtesy of Kadokawa Games--on both 3DS and Wii.
Unsurprisingly, the Wii iteration has been moved to the Wii U. Aside from that, though, it appears that little else has changed in regard to the "NiGHTS into Dreams meets Shadow of the Colossus meets Sonic the Hedgehog" action that was showcased in this old trailer:
The only thing that doesn't thrill me about all of this: I'm still not the biggest fan of the design of Rodea's protagonist.
Still, I'm all set to put some money down on the 3DS title--as soon as somebody allows me to do so. Considering Rodea doesn't yet have a specific release date (it's supposed to be released "next spring"), I have a feeling my pre-ordering is going to have to wait at least a few months.
In the meantime, I'll save up a few bucks, as the 3DS version is set to be released with a 5,800-yen (about $50) price tag attached to it. (The Wii U game will cost 7,200 yen.)
(Via neogaf.com)
Wednesday, August 10, 2011
Animal Crossing + Endless Ocean = Yuji Naka's Fishing Resort
Up 'til now, my experience with fishing games has been limited to the enjoyably relaxing mini-games that were included in the Animal Crossing titles and in The Legend of Zelda: Ocarina of Time.
That shouldn't surprise me as much as it does, as I've fished just a handful of times (if that) in the 34 years since I was born. Also, the only fishing game that has even slightly piqued my interest since I began gaming as a youngster was the Dreamcast version of Sega Bass Fishing--and that was due, mainly, to me suffering from "Dreamcast fever" at the time.
Interestingly, the fishing game that may finally get me to bite into this genre has a connection to the company responsible for that wonderful little system. The title in question: Yuji Naka's Fishing Resort (Family Fishing in Japan), which will be released stateside for the Wii this fall courtesy of the folks at XSEED Games. (Naka, currently the head honcho at Prope, used to work for Sega's Sonic Team.)
Why am I so interested in this game? Watch the following (Japanese) trailer and see for yourself:
Don't worry if you couldn't make it through all three minutes and thirty-one seconds of the trailer. The following description should do a similarly bang-up job of helping you understand why a non-fisherman like myself would be intrigued by this title.
"Players are put in control of their own island vacation and free to do as they please--get up early in the morning and try to grab massive fish in the deep sea, or rent a bicycle and travel to a remote lagoon. Players are free to fish wherever there is water, and a variety of locales are available, from tropical ocean fishing on the high sea to ice fishing atop the island’s mountains. With over 20 fish-related mini games and over 200 varieties of fish available--not to mention four-player competitive modes and online leaderboards, which show players how they stack up against other anglers around the world--there’s plenty of content for both casual players and completionists alike."
Sadly, the "special controller" the folks at Namco Bandai created for the Japanese version of the game (check it out here) won't be accompanying Fishing Resort to our shores. It's hard to complain about, though, since it likely would have made the title more expensive--and thus less appealing--to a lot of potential buyers.
That shouldn't surprise me as much as it does, as I've fished just a handful of times (if that) in the 34 years since I was born. Also, the only fishing game that has even slightly piqued my interest since I began gaming as a youngster was the Dreamcast version of Sega Bass Fishing--and that was due, mainly, to me suffering from "Dreamcast fever" at the time.
Interestingly, the fishing game that may finally get me to bite into this genre has a connection to the company responsible for that wonderful little system. The title in question: Yuji Naka's Fishing Resort (Family Fishing in Japan), which will be released stateside for the Wii this fall courtesy of the folks at XSEED Games. (Naka, currently the head honcho at Prope, used to work for Sega's Sonic Team.)
Why am I so interested in this game? Watch the following (Japanese) trailer and see for yourself:
Don't worry if you couldn't make it through all three minutes and thirty-one seconds of the trailer. The following description should do a similarly bang-up job of helping you understand why a non-fisherman like myself would be intrigued by this title.
"Players are put in control of their own island vacation and free to do as they please--get up early in the morning and try to grab massive fish in the deep sea, or rent a bicycle and travel to a remote lagoon. Players are free to fish wherever there is water, and a variety of locales are available, from tropical ocean fishing on the high sea to ice fishing atop the island’s mountains. With over 20 fish-related mini games and over 200 varieties of fish available--not to mention four-player competitive modes and online leaderboards, which show players how they stack up against other anglers around the world--there’s plenty of content for both casual players and completionists alike."
Sadly, the "special controller" the folks at Namco Bandai created for the Japanese version of the game (check it out here) won't be accompanying Fishing Resort to our shores. It's hard to complain about, though, since it likely would have made the title more expensive--and thus less appealing--to a lot of potential buyers.
Labels:
Family Fishing,
fishing,
Fishing Resort,
Namco Bandai,
Prope,
wii,
Xseed Games,
Yuji Naka
Tuesday, May 04, 2010
Do kiwis dream in color?
When Yuji Naka's latest platformer Ivy the Kiwi? hit the streets in Japan a few weeks ago, it was a little slice of sepia-toned heaven. When the storybook-ish DS/Wii title hits the streets in the States (courtesy of XSeed) this summer, though, it'll have a shiny, Technicolor sheen to it.
What does that mean? Well, here's a screenshot from the Japanese version of the game:
And here's a screenshot from the North American version of the game:
Although I understand why Naka and his cohorts at Prope Ltd. added a bit of color to the title before bringing it to our shores, I personally prefer the subdued tones of the original--in part because the backgrounds of the new-and-supposedly-improved North American version seem to swallow up the titular Ivy.
See also: 'Screw Sonic, I'll take Ivy the Kiwi instead' and 'I still don't understand why there's a question mark in this game's title'
What does that mean? Well, here's a screenshot from the Japanese version of the game:
And here's a screenshot from the North American version of the game:
Although I understand why Naka and his cohorts at Prope Ltd. added a bit of color to the title before bringing it to our shores, I personally prefer the subdued tones of the original--in part because the backgrounds of the new-and-supposedly-improved North American version seem to swallow up the titular Ivy.
See also: 'Screw Sonic, I'll take Ivy the Kiwi instead' and 'I still don't understand why there's a question mark in this game's title'
Tuesday, April 06, 2010
I still don't understand why there's a question mark in this game's title
Is it possible the protagonist in Yuji Naka's upcoming DS/Wii platformer, Ivy the Kiwi?, isn't, in fact, a member of the genus Apteryx and family Apterygidae?
Hopefully the Prope founder will answer that burning question before the titles are released on April 22. In the meantime, enjoy this "fresh out of the oven" trailer for the DS version of the game:
See also: 'Screw Sonic, I'll take Ivy the Kiwi instead'
Hopefully the Prope founder will answer that burning question before the titles are released on April 22. In the meantime, enjoy this "fresh out of the oven" trailer for the DS version of the game:
See also: 'Screw Sonic, I'll take Ivy the Kiwi instead'
Labels:
cute,
ds,
dsi,
Ivy the Kiwi,
platformer,
Prope,
wii,
wiiware,
Yuji Naka
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