Showing posts with label Yoshi's New Island. Show all posts
Showing posts with label Yoshi's New Island. Show all posts

Sunday, July 23, 2017

I tried the Hey! Pikmin demo and I think I liked it

When Nintendo first revealed this handheld Pikmin spinoff last September, I immediately added it to my ever-growing (or maybe I should say never-shrinking) "buy these 3DS games as soon as is humanly possible" list.

Later, when it slipped out that Hey! Pikmin's developer wasn't an internal Nintendo team but the forever-maligned Arzest--makers of Yoshi's New Island, among other titles of debatable quality--my interest flagged a bit. It diminished even more after early hands-on impressions of the game made their way onto the Internet.

None of the above caused me to give up on Hey! Pikmin entirely, mind you. Even when my (uninformed) opinion of it was at its lowest, I still expected I'd pick up a copy once my bank account allowed.

Fast forward to this weekend, when I played through the Hey! Pikmin demo Nintendo recently--finally!--dropped onto the 3DS eShop. The gist of my reaction to that bite-sized version of the game: I'm definitely buying it, and sooner rather than later.

As for what tossed me back onto the Hey! Pikmin hype train, here are the first four reasons that came to mind:


The game looks great when splashed across a pair of 3DS screens--OK, so "splashed across" probably is the wrong phrase to use here, especially if your 3DS is of the LL or XL variety. If you use one of the original 3DS models, or one of the smaller New 3DS systems, though, Hey! Pikmin looks superb on its screens. Which shouldn't be a surprise, really. 3DS screenshots often disappoint visually when viewed on a computer or phone, but the games they represent almost always appear many times more impressive when experienced in motion and on the "real deal." At any rate, the hand-painted art style Arzest employed while producing this platformer is beyond pleasant. It reminds of the aforementioned Yoshi's New Island, but improves upon that title's aesthetic in pretty much every regard.


I already love its rather deliberate, exploration-focused gameplay--Early on, Hey! Pikmin's gameplay stumped me. It looked like a side-scrolling platformer, but that didn't really gel with strategic nature of the series' other entries. Thankfully, everything becomes abundantly clear once you start plodding your way through this portable Pikmin offshoot. Basically, it is a side-scroller, but it doesn't require players to hop from platform to platform, à la Super Mario Bros. Instead, you move Captain Olimar to the left or right with the 3DS' circle pad--or its directional pad or even A and Y buttons--while a tap of the systems' touch pad launches the Pikmin that follow in his wake to and fro. (You do the latter to collect or break objects, or to damage enemies.) I know it sounds clumsy, but I found it to be both competent and comfortable while completing the demo.


No 3D? Doesn't bother me a bit--I know some folks gets riled up when a 3DS game doesn't support the system's stereoscopic 3D feature, but I'm not one of them. Although I understand where they're coming from, and I wish every release made for Nintendo's second dual-screened handheld allowed people to customize their experience in such a way, I never turn on 3D while playing 3DS titles. Plus, adding stereoscopic 3D effects to Hey! Pikmin wouldn't have made much sense, as most of its action takes place on the portable console's lower screen.


I also can't say I mind being forced to use the 3DS' circle pad and touch screen--A lot of people prefer to use traditional input methods--directional pads and buttons--while playing games. I get that. In the case of Hey! Pikmin, though, ignoring the 3DS' touch screen would only make corralling the titular creatures more awkward than it needs to be. I guess the developers at Arzest could've included a mode that aped the control scheme of Yoshi's Island (where pressing a button brings up a target reticule, and another press launches a Pikmin). Even if they'd gone that route, though, I'd personally stick to the one highlighted in this demo, as I found it plenty precise.

Don't take all of the above to mean I had no issues whatsoever with the Hey! Pikmin demo. One negative that popped up during my 30-minute playthrough: the frame rate chugged or skipped now and then. It didn't bother me much, but I could see it being a problem if it happens frequently or if the action ever slows down substantially in the retail release.

Also, the soundtrack in the Hey! Pikmin demo is a bit too subtle for my liking. That doesn't mean the same will be true of the full game, of course, but I won't be shocked--or dismayed--if that's how things play out.

Have any of you tried the Hey! Pikmin demo? If so, what did you think about it? Share your thoughts and opinions in the comments section of this post.

Monday, January 05, 2015

Here's how I spent my 2014 (3DS edition)

In case any of you are wondering: no, I won't be publishing other editions of this "series," as none of the other systems I used in 2014 were capable of recording how many hours I spent playing games on them.


At any rate, here's how much time I spent playing various 3DS games in 2014 (as per the "Activity Log" files on my Japanese and North American systems):

  • Tomodachi Life ... 127:43
  • Bravely Default ... 99:45
  • Fantasy Life ... 88:08
  • Etrian Odyssey IV ... 59:20
  • Solitiba ... 57:30
  • THE "DENPA" MEN 3 ... 42:19
  • The Legend of Zelda: A Link Between Worlds ... 20:30
  • Yoshi's New Island ... 12:31
  • Super Mario 3D Land ... 12:10
  • Rusty's Real Deal Baseball ... 6:30

The only "results" that surprised me were Etrian Odyssey IV and Rusty's Real Deal Baseball, as I had no idea I spent so much time with either title. Also, I'm kind of shocked I've yet to put more than six hours and 30 minutes into Slime MoriMori Dragon Quest 3. I guess that means I have to devote a bit more time to it in the coming days and weeks.


One last tidbit some of you may find interesting: apparently I spent just over 580 hours playing 62 "titles" (which includes the eShop, Activity Log and other apps, by the way) on my pair of 3DS systems in 2014.


Now that I've shared how I spent my 2014 (in regard to 3DS gaming, at least), please feel free to share how you spent yours in the comments section of this post.

Wednesday, December 31, 2014

My favorite games of 2014 (that actually were released in 2014)

If we're going to be honest here (and why wouldn't we be?), I'm far from the ideal person to write a post such as this.

Unlike a lot of folks, I'm not all that interested in the "next gen" consoles (as opposed to handhelds) that tend to dominate online gaming discussions these days, plus I spend at least half of my annual games budget on retro titles and systems.

Still, I've played through good number of games this year, so I'm publishing a pair of posts that focus on the handful I've enjoyed the most. Today's post covers titles that actually were released in 2014, while tomorrow's will cover those that were released earlier.

One thing to keep in mind as you review this particular write-up: I played zero Vita games this year--because I still don't own a Vita system, although I can guarantee that will change shortly--and I failed to play a number of highly acclaimed 3DS games that hit the streets in in the last 12 months, including Kirby: Triple Deluxe, Persona Q, Professor Layton vs. Phoenix Wright: Ace Attorney and Shovel Knight (although all of these take up space on my lengthy "wish list").

With that out of the way, let's get to some blurbs about my favorite games of 2014 (that actually were released in 2014):


Bravely Default--This Square Enix-made stunner, released early in the year in my neck of the woods, ably straddles the line between being an old-school RPG and a next-gen one. On the old-school side of things, there are the random, turn-based battles and the chibi character designs that harken back to the 8-bit and 16-bit Final Fantasy titles (as well as The 4 Heroes of Light spin-off, of course), while on the next-gen side there are the bevy of combat options (one of which allows players to avoid enemy encounters or otherwise alter how often they pop up), the online and multiplayer components and the surprisingly well implemented use of augmented reality. If you've read anything about Bravely Default, you're likely already aware of the fact that the second half of the game's story is a bit controversial (to put it mildly), and while it unquestionably deserves the criticism, I have to say that, for me, most of the related annoyance was forgotten following the final battle, the credit roll and what came after that--to the point that I'm pretty sure I'll willingly put myself through it all again (maybe more than once) in the not-so-distant future.


Fantasy Life--I don't know about you, but I've long been one of those gamers who want to wander off the beaten path in an RPG while in the shoes of something other than a sword-wielding warrior. Specifically, I've wanted to boot up a role-playing game that let me spend time as a shop owner or a weapon maker or even an inn keeper. Fantasy Life promises some of that and more--to an extent. On offer in this 3DS title are 12 different "lives" (jobs, basically) that allow players to act as miners, woodcutters, blacksmiths and cooks. As I'm sure you can imagine, some of these professions are more engaging than others. For me, angler, miner and woodcutter have proven to be the most fun so far, although I've also enjoyed the time I've spent as a blacksmith and carpenter--despite the fact that the latter pair's focus on repetitive and too-similar mini-games is sure to get on the nerves of some gamers. That's one area I hope is improved upon should a sequel ever see the light of day. Other than that, there isn't much wrong with the current iteration, as its art style is the stuff of childhood dreams, its gameplay is more entertaining than it has any right to be and its soundtrack ties all of the above together before topping it with a pretty bow.


Tomodachi Life--Following its Japanese release in 2013, the word on the Internet was that Tomodachi Life was a shockingly alluring mixture of Animal Crossing and The Sims. Although those folks were right on the money in attaching Electronic Arts' life-sim series to this similarly themed 3DS release, they were pretty far off the mark in adding Nintendo's animal-packed fave. That's because Tomodachi Life is all about populating an island-locked apartment building with family members, friends, celebrities and more and then watching them get into all sorts of wacky situations. The experience is more interactive than that description makes it sound, thankfully, but it has to be said that interactivity isn't the name of the game (pun intended) here. No, the point of Tomodachi Life is to revel in the hilarity of it all--and mark my words, it's often pretty darn hilarious (or at least that was my impression during the 100-plus hours I spent with it this past year).


Woah Dave!--It's pretty telling that this 3DS eShop game (iOS, Mac and PC versions also are available, and PS4 and Vita versions are on the way) has been available for just a couple of months and yet it still managed to make this list. Given my nearly lifelong love of simple, pick-up-and-play titles like Bubble Bobble, Donkey Kong and Ms. Pac-Man, though, I guess its inclusion here shouldn't be too shocking. Speaking of the afore-menitoned games, the developers responsible for Woah Dave! looked past them and toward Nintendo's original Mario Bros. for inspiration instead, which was a pretty genius move, in my humble opinion. After all, that sewer-centric platformer has been begging for some sort of modernist update for ages now. My only issue with this otherwise-enthralling affair: the titular Dave and his abstract adversaries are nowhere near as appealing as Mario, Luigi and their quarter-munching co-stars. Thankfully, you probably won't even notice, as if you're anything like me you'll be too busy scurrying about in an attempt to stay alive and nab as many coins as you can while you're at it to notice the humdrum character designs.

Honorable mentions: Coming Out on Top (PC/Mac), THE "DENPA" MEN 3 (3DS), Tappingo 2 (3DS) and Yoshi's New Island (3DS)

Tuesday, June 17, 2014

The reports of The Nichiest Podcast Ever's death have been greatly exaggerated, take two

The last time I published a post about The Nichiest Podcast Ever, it was late January. So, if you thought I might never write about it again, I can't really blame you.


Anyway, what do shidoshi, Anne and I cover in this particular episode of the podcast, our ninth? Well, we chat about what we’ve been doing in the months since we last recorded, we reminisce about tennis RPGs (yes, you read that correctly), we look into the big Harvest Moon shake-up, we discuss some of the niche games that were on tap for E3, we talk about the titles we’d most like to see announced at the show (one of which came true!), we go rogue in our re-titled segment "Harassment Squad & The Lone Cheerleader" (Hyperdimension Neptunia Producing PerfectionTomodachi Life and Yoshi’s New Island) and we square off once again in "The Nichiest of Them All." Oh, and we read a letter sent in by a listener!

Should you want to check it out, you can do so by directing your favorite Internet browser to radio.morningproject.com.


And if you'd like to check out previous posts I've published about The Nichiest Podcast Ever, click here.

Wednesday, May 07, 2014

The Great Gaymathon Review #68: Yoshi's New Island (3DS)


Game: Yoshi's New Island
Genre: Platformer
Developer: Arzest
Publisher: Nintendo
System: 3DS
Release date: 2014

Now that everyone else on the planet has declared this Yoshi's Island follow-up to be a stinker of the first degree, I'm going to spend a few hundred words doing the same here, right? Wrong.

In fact, although I agree with those critics who gnash their teeth and wring their hands while muttering that New Island never quite reaches the heights its predecessor hit in terms of gameplay, graphics, soundtrack or even engagement, I also believe it eventually shows itself to be a "worthy enough" successor to that classic 16-bit platformer in most, if not all, of those same areas.

As for why that is, let's start by talking about the most important of the aforementioned elements: gameplay. For the most part, there's little difference between controls and options found in the original Yoshi's Island and those found in New Island. Jumping, inhaling enemies and tossing eggs serve as the anchors of both titles, and each of those actions feels pretty much the same regardless of which game you're playing. (It's possible jumping is a smidge slower in the 3DS title, but I can't say that with any confidence.)

New Island does attempt to add some spice to the Yoshi-platformer formula by throwing huge eggs of a couple of sorts and a handful of gyro-controlled bonus games that turn the titular dinosaur into various vehicles into the mix, but in my opinion neither winds up making the kind of impact or impression Nintendo seems to think they should make on players. So, it's probably best to think of New Island as "more of the same" in terms of gameplay--which is fine by me.

When it comes to New Island's graphics, on the other hand, there's no question that early impressions aren't good. At all. At first, everything looks, at best, to be a bastardization of the original. (Compare the aesthetics of the opening stage in Yoshi's Island to the first one in Yoshi's New Island for a particularly glaring and depressing example.) A few worlds in, though, and the situation improves mightily. In fact, my only complaint with this game's visuals in the end is that they sometimes seem a bit too mishmash-y due to the variety of art styles (chalk, crayon and watercolor paint among them) stuffed into each and every stage.

Another area in which Yoshi's New Island initially disappoints is its soundtrack. Gone are the assertively peppy songs that filled the first Yoshi's Island title, and in their place are a selection of far more laid-back tunes. Like New Island's graphics, though, I eventually came to appreciate, if not love, its background music and respect that its composer, Masayoshi Ishi, decided to take an altogether different path, aurally speaking, than his predecessor (Koji Kondo).

Given the positive-ish-leaning-toward-ho-hum reactions I've shared so far, it shouldn't be too hard to understand how some people who've played New Island have walked away feeling sour while others (like myself) have left it with a more appealing taste in our mouths. I can't help but imagine, though, that the former group of folks (the ones who aren't fans of Yoshi's New Island) may have had a less negative reaction to the game had the overall experience been a tad more engaging. After all, try as it might, this 3DS title never quite matches the original in that regard--although I'd be hard-pressed to point out exactly why that is. I have a feeling, though, it's due to the folks at developer Arzest being too concerned with aping the first game's key components instead of trying to improve upon them.

Regardless, I still consider Yoshi's New Island to be a worthwhile pick-up for 3DS owners--yes, even those who've placed the 16-bit original on a pedestal--looking for a platformer that'll keep them busy for 15 or so hours. Just make sure you don't go into it expecting it to resemble Super Mario World 3 or anything crazy like that.


See also: previous 'Great Gaymathon' reviews

Monday, April 14, 2014

If you like Yoshi's Island, you're going to love the Videri String Quartet's take on a handful of that game's classic tunes

In honor of the recent release of Yoshi's New Island, the members of Boston's Videri String Quartet decided to arrange, perform, record and share a medley of tunes pulled from the soundtrack of that game's Super Famicom (or SNES, if that's your thing) predecessor.



The entire composition is so wonderful I can't even point to a particular section as my favorite--although I guess if I were pressed I'd have to go with the quartet's sublime rendition of the game's "castle and fortress" theme. How about you?

See also: 'Raise your hand if you, too, are conflicted as hell about Yoshi's New Island'

Friday, April 11, 2014

Shall We Do It? (saying sayonara to Bravely Default and Yoshi's New Island and konnichiwa to Rusty’s Real Deal Baseball and Etrian Odyssey IV)

After spending just over 100 hours playing it, I finally put a fork in (i.e., finished) Bravely Default on Wednesday.

In a way, I'm relieved, as a good handful--at least 10 or so, I'd say--of the final hours I spent with this 3DS RPG were not altogether enjoyable. I'm also kind of sad, though, as not only did I thoroughly enjoy the rest of the time I spent with the game, but I also got a real kick out of its final salvo.

So, where does that leave me in terms of how I feel about this title? Well, I no longer wish I'd never picked up a copy of it, I can tell you that much. In fact, after watching the captivating "special video" that's unlocked following the credit roll, I'm once again genuinely curious about the upcoming sequel.

I still believe the majority of the last third, if not the entire last half, of Bravely Default is flawed to the point that I have to imagine a lot of players will give up on it before ever encountering the end credits, mind you, but I also appreciate what its developers and writers were going for with that much-maligned section of the game--even if their execution of that vision left a lot to be desired.

Also, like I implied a few paragraphs ago, the last two battles really helped wash from my mouth the bad taste that had developed while I played through the bulk of the optional boss fights that preceded them.


Speaking of which, here's a little piece of late-game advice for anyone who may need it: if you find your interest in the game waning during any of its last three chapters (six, seven and eight), I'd highly recommend skipping the aforementioned boss battles--the optional ones, I mean--and instead focusing simply on what's required of you to complete them.

(To read some of my earlier impressions of Bravely Default, by the way, check out a few of my most recent "Shall We Do It?" posts. Also, keep an eye out for a "Great Gaymathon" review of the game that will be published in the next week or so.)

In other news, I also beat Yoshi's New Island last week after putting about 13 hours into it.

I'd like to save most of my comments about this just-released 3DS platformer for the review I'll be publishing early next week, but one basic thing I'd like to get off my chest here is that, in the end, I personally found Yoshi's New Island to be a worthy-enough successor to the original Yoshi's Island.

The key for me was that Yoshi's New Island was, for the most part, a lot of fun to play. Plus, I found its graphical stylings to be more than pleasant (and really, really well done in certain areas) and I even liked its laid-back soundtrack.

So, my recommendation to folks who are on the fence when it comes to this game: if you liked the SNES original, I'd at least consider picking up New Island if you're in the market for a 3DS platformer. And if you've never played Yoshi's Island? Again, I'd say that if you're in the mood for a platformer and you own a 3DS, you should at least consider giving it a try.


Just don't go into Yoshi's New Island thinking it's a cakewalk, because it isn't. Yes, it's easy to breeze through a good number of stages, but if you're playing the game as it's meant to be played--which means you're aiming to find and collect all of the flowers, red coins and stars hidden away in each level--you'll likely find it sufficiently challenging.

Now that I'm done with Bravely Default and Yoshi's New Island, which games am I calling on to fill whatever free time I have at the moment? One of them is Rusty's Real Deal Baseball, that Nintendo-made eShop-only title that was announced a few months back.

In case this is the first you've heard of it, Rusty's Real Deal Baseball is a free-to-play (initially, at least) compilation of baseball-themed mini-games. Basically. That's selling the title short, though, as along with all of the (very fun, in that "just one more try" kind of way that's surprisingly similar to Nintendo's Rhythm Heaven/Tengoku titles) mini-games that are packed into Real Deal Baseball there's an oddly and sometimes uncomfortably dark story that holds everything together as well as a similarly strange haggling aspect that comes into play whenever you decide to buy any of the 10 in-game "4DS" cartridges (each of which contain an assortment of unique mini-games).

Don't worry if some or all of the above doesn't make sense. The point I'm trying to make is that there's more to Rusty's than a couple of baseball-themed mini-games.

Anyway, I've handed over about $4 of real money in order to buy two of Rusty's in-game 4DS carts, "Bat & Switch--Hitting" and "Cage Match--Hitting," and I've devoted quite a bit of time to both of them thus far. Each in-game cartridge features a bevy of "challenges," by the way--as in, about 50. All of the challenges included in a particular cart (such as "Bat & Switch--Hitting") are similar to each other, but they also differ enough that it never feels like you're just doing the same thing over and over again.


One thing I think I should mention here: I'm not a baseball fan. At all. In fact, although I'm an athletic person, the only sport I care about in real life is tennis. Given that, I think it's kind of cool that I'm enjoying Rusty's as much as I currently am. In fact, I'm enjoying it so much that I'll very likely buy all of its in-game carts in the coming weeks. (Which should wind up costing me about $16, if what I've read on the Internet is true.)

Does that mean I think you, too, should spend $4, $8 or even $16 on this title? I'm not sure, to be completely honest. Thankfully, anyone can go and download the base game for free, so I'd highly recommend doing just that, if you're curious, and then playing through the six or so challenges that are unlocked from the outset. If you enjoy them, haggle with Rusty and buy the full version of "Bat & Switch--Hitting" from him after you've gotten him down to $2. From there, you should be able to decide for yourself if the rest of the content is worth your hard-earned money or not.

Even if you end up feeling like the game just isn't for you, though, the most you'll be out is a couple of bucks. So, what have you got to lose?

Last, but not least, I also started playing Etrian Odyssey IV on Wednesday--in large part so I could support my friend Anne's "Atlus Community Game-Along" event. So far, though, all I've done is create a "guild" and name a handful of party members (all after classic Final Fantasy characters, of course), so I can't say much about the experience right now. I promise to spend some more time with it this coming weekend, though, and report on any and all progress I've made next week.

In the meantime, which games are all of you playing right now, and are you enjoying them?

See also: previous 'Shall We Do it?' posts

Monday, March 31, 2014

Shall We Do It? (leaving Bravely Default behind for a bit and playing Yoshi's New Island, Pokémon Battle Trozei and 3D Fantasy Zone instead)

I think I've reached my breaking point when it comes to playing Bravely Default.

It pains me to admit that, but it's true.

Of course, I've been hurtling toward this realization for some time now (since the middle of chapter six, if memory serves), so I'm not sure why I'm finding it so disappointing.

Maybe it's because I've come to really like the vast majority of this turn-based RPG--its characters, its setting, its soundtrack, its battle system--in the 75 or so hours I've spent with it thus far, and so it saddens me that one or two other aspects of the game are keeping me from wanting to finish it.


As for which aspects are bugging me: surprisingly, the wordiness I've complained about in past "Shall We Do It?" posts isn't one of them. Instead, one is related to where Bravely Default's story takes players during its second half (I'll stop there so as to avoid spoilers), while the other is related to some of the (overly cheap, in my opinion) optional boss fights that pop up near the end of the game.

So, I've decided to take a bit of a break from it. I fully plan to pick it up again soon, if only to finish the damn thing as quickly as possible (on easy, if need be), but I can't currently say when that's going to happen.

In the meantime, I'm going to spend my free time with a few other 3DS games--Yoshi's New IslandPokémon Battle Trozei and 3D Fantasy Zone: Opa-Opa Bros., in particular.

Here are a few early-ish impressions of each of those recently released 3DS titles, in case any of you are interested:

3D Fantasy Zone: Opa-Opa Bros.--After years of turning my nose up at it, Sega's peculiar, pastel-filled shmup, Fantasy Zone, has really wormed its way into my heart in recent months. Because of that, I snatched up this 3D-enhanced version, which just hit the Japanese eShop last week, as soon as I was able.


So far, I've only spent about 30 minutes with it, but already I can tell I'm going to like it. A lot. In particular, I'm in love with the bevy of options that are available to players in this release. For instance, you can display the game using the original aspect ratio, you can make it fill the entirety of the 3DS' top screen or you can morph things a bit so it looks like you're playing it on an old, curved CRT monitor.

That said, pretty much all of the changes that are present here are superficial. The backbone is still a 28-year-old arcade game, so if that sounds at all unappealing to you, it may not be your thing. For me, though, I'm completely stoked that I can now play a slightly enhanced version of this wonderfully quirky little game on my 3DS whenever I feel like it.

Pokémon Battle Trozei--Although I've never been the biggest Pokémon fan, I've always been a fan of the series' colorful cast of creatures. I've also long been a fan of portable puzzle games, as anyone who has visited this blog for any amount of time can attest. So, I decided the second it was announced to pick up Pokémon Battle Trozei the day it hit the North American 3DS eShop--an event that took place just about a week ago.

Anyway, if you haven't yet educated yourself about this game (and there's certainly nothing wrong with that), here's the gist: it's a match-three puzzler than seemingly takes some cues from the über-popular Puzzle & Dragons.

There's a bit more to it than that, of course. For example: while matching panels on the bottom screen, you're also battling a handful (I've encountered between three and five per stage so far) "wild Pokémon" on the top screen. Reduce a creature's hit points to zero and you add it to your collection.


All of that's well and good, but so far the stages have gone by so quickly I've barely had time to acknowledge the presence of the Pokémon I'm facing at the moment let alone devise a proper strategy to use against it.

Thankfully, that hasn't mattered much up to this point. Should it become an issue on later stages, I could see it negatively impacting my enjoyment of the game, but for now I'm glad I decided to pick it up.

Yoshi's New Island--I've experienced a roller coaster of emotions since this game was revealed last April. Initially, I was beside myself with excitement, as the original Yoshi's Island is one of my all-time favorite games. After glimpsing a few rough-looking screenshots and videos of New Island at last year's E3, though, my excitement quickly turned to befuddlement.

I've since waffled back and forth between those extremes depending on the time of day (or so it has sometimes seemed) and the quality of the media I've most recently come across.

Now that I've played a good chunk of it (I've just started the sixth world), which of the previously expressed emotions--excitement or befuddlement--am I currently feeling in regard to Yoshi's New Island? Neither, to tell you the truth. I'm still enjoying the game quite a bit, though, despite the fact that it pales in comparison to its predecessor in nearly every single aspect.


The thing is, this New Island may not look as good as the old one, or sound as good, or feature controls that are as finely tuned, but even then I think it's a lot of fun to look at and listen to and play. It does seem to be slightly less engaging than the original so far, and it also feels a bit "cheaper" (as in, more difficult--in an unfair sort of way), but neither of those things are impeding my enjoyment of the game at the moment.

Are any of you also playing Yoshi's New Island--or Pokemon Battle Trozei or Bravely Default or even 3D Fantasy Zone? If so, what do you think of them so far?

See also: previous 'Shall We Do It?' posts

Thursday, March 20, 2014

Shall We Do It? (I'm back in Seattle, and back to sashaying my way through Bravely Default)

Some of you may have noticed that I've published fewer posts than usual over the last two weeks. Don't worry, this recent dip in output has had nothing to do with a corresponding dip in my blogging interest or anything like that. Rather, it had to do with my husband and I traveling to Palm Springs, California, to take in a little sun and a lot of professional tennis. (A few photos of both experiences can be seen here, if you're interested.)

Sadly, we're back in Seattle now, which means I'm not only back to publishing blog posts five or six times a week but I'm also back to playing as many video games as I'm able. (Although I took my North American 3DS XL with me, I barely touched it during our week-plus vacation.)

It also means, of course, that I'm back to playing Bravely Default--a game that had nabbed more than 40 hours of my life before Palm Springs et al stole my attention.

Anyway, last time I checked in, I was just about to complete this 3DS RPG's fourth chapter, right? Well, I finally did just that in the days before my recent travels began. Currently, I'm meandering my way through the game's controversial fifth chapter.

I don't want to spoil for any latecomers what happens at this juncture in the game, so all I'll say here is that initially it had me rolling my eyes. I've since moved past my annoyance, thankfully, and I'm now back to mostly enjoying the experience.

I say mostly, of course, because I'm still a bit irked by this game's obsession with conversation. Every time someone starts speaking, my eyes glaze over. I feel kind of bad admitting that, as clearly a number of people spent a lot of time localizing Bravely Default's text, but I can't help but wish they'd simply removed, rather than translated, a good portion of it.

Other than that, though, I'm liking it well enough and I'm curious as to where this journey is going to take me in subsequent chapters.

Oh, one thing I should have mentioned earlier: in the days leading up to my vacation, I gained access to the game's "vampire" job--which, of course, caused me to obsessively scour the globe in search of "genome abilities." (The vampire job in Bravely Default is a lot like the "blue mage" one in Final Fantasy V, for those of you who've played the latter. And for those of you who haven't played it, the vampire occupation enables party members in Bravely Default to learn certain moves and spells from enemies.)

With that done, I completed the chapter and ... continued obsessively scouring the globe in search of genome abilities. (This will make a lot more sense once you've gotten to this part of the game, believe me.)

I've also been completing the other tasks that are required of players in chapter five, mind you, so it isn't like my last five to 10 hours with the game have been a total waste of time.

Aside from that, I'm not sure what else to say about Bravely Default at the moment--other than I'm kind of looking forward to finishing it so I can start playing Yoshi's New Island and a bunch of other games that have fallen into my lap in the last couple of weeks. (More on those in an upcoming post or two, of course).

In the meantime, are any of you still plugging away at Bravely Default? If so, what is your current opinion of it? And if not, what games are you playing instead?

See also: previous 'Shall We Do It?' posts

Friday, February 14, 2014

Eight things I liked about yesterday's trio of Nintendo Directs

Real talk: it would be easy peasy for me to write a post that points out all of the things I found disappointing about yesterday's Nintendo Direct broadcasts.

For instance, there was the lack of news regarding a Western release of the 3DS Dragon Quest VII remake. Also, aside from Steel Diver: Sub Wars (more about this one below), no completely new 3DS or Wii U games were revealed in any of the three Nintendo Directs, as far as I'm aware--which is a real shame, especially since the 3DS is my go-to system this year.

Anyway, let's push those negatives to the background for the moment and focus instead on the positives--like the eight bullet-pointed items below--that I personally took from yesterday's Iwata-led extravaganzas:

A Free-to-Play 3DS Game? From Nintendo?--Wasn't the word on the street that Steel Diver: Sub Wars was being made for the Wii U? Whatever, I'm actually glad it was developed for the 3DS instead--you know, because I don't currently own a Wii U. Anyway, the game's out now and is completely free--or at least a portion of it is. (The full thing, which gives you access to additional missions and subs, costs $9.99.) Consider me intrigued, and consider it downloaded, too.



Hey, Sega, You're Bringing Hero Bank to the States, Right?--Seriously, this upcoming 3DS game, highlighted during the Japanese Nintendo Direct, looks great. And I mean that literally--as in, I love its art style. Unfortunately, I've never had a clue as to what's going on in any of the gameplay trailers that have been used to promote it, and that leads me to believe I should avoid playing it in a language I don't understand. So, uh, throw me a bone, will you, Sega? Pretty please?

Hurray! Kirby Triple Deluxe Finally Has a Release Date--Unfortunately, the date is May 2--the same day Mario Golf: World Tour will hit store shelves, incidentally. Oh, well, that just means I'll be able to take my time with Bravely Default, Yoshi's New Island and a small handful of other 3DS games that are set to be released between now then.



I'm Still Not Sure What I Think About Yoshi's New Island--On the one hand, this game's graphics have started to grow on me in recent weeks, at least in a general sense. On the other, its gameplay doesn't look anywhere near as interesting as what was found in the original Yoshi's Island. And then there are those feet. You know the ones I'm talking about. Still, I'm buying this one despite my reservations, as I just couldn't live with myself if I passed on it simply because it looked kind of boring in trailers. 

I Need Another Portable Puzzler Like I Need A Hole in the Head, But I'm Still Buying Pokemon Battle Trozei--Could a game be more up my alley than this one? I doubt it. I mean, it's adorable, it's a puzzler and it's coming to the 3DS (eShop). Oh, sure, Nintendo could give it a better logo, some cute (and colorful) cover art and offer up a physical release, too, but I can't blame them for going the digital-only route. Regardless, it's mine on March 20.



I Never Thought I'd Say This, But I'm Buying a Baseball Game--Specifically, I'm buying Rusty's Real Deal Baseball once it hits the North American 3DS eShop in April. This one's a localization of Darumeshi Sports Store, by the way, which has been available in Japan for a while now and by most accounts is a completely awesome and worthwhile experience. 

Inazuma Eleven Earns a Stealth eShop Release--Most folks assumed us North Americans would be getting this soccer RPG sometime soon after it showed up on Nintendo.com early last month. I doubt, though, that many of them thought Nintendo of America would toss it onto the eShop immediately following today's Nintendo Direct. No joke: I'd pick it up right now if I didn't already own the European DS version of the game.

Weapon Shop de Omasse Will Be Mine--I'm not so sure it was wise to give this 3DS eShop title (an English localization of the last of Level-5's Guild 01 games) such a weird name, but what do I know? Also, what do I care? All I care about at the moment is that I'll finally be able to get my hands on it--as will you, if you own a North American 3DS and you have $7.99 to blow--on Feb. 20.

So, those are my main thoughts on yesterday's trio of Nintendo Directs. What are yours?

Sunday, January 26, 2014

I think we may be looking at another 'Link Between Worlds situation' RE: Yoshi's New Island

And by that I mean that although I think Yoshi's New Island always has looked a bit rough in screenshots (and even in early video footage), I have a feeling it's going to look pretty darn nice once it's chugging along on my 3DS XL's upper screen.

Which is pretty much the same situation The Legend of Zelda: A Link Between Worlds was in before it was released late last year. Most folks declared it uglier than sin in the lead-up to its release, but once they saw it in motion on actual 3DS hardware many of them--including yours truly--changed their tune.



Anyway, it doesn't much matter to me at this point if Yoshi's New Island ends up being more impressive--in terms of its looks as well as its music and gameplay--than it currently appears to be, as I pre-ordered a copy of it long ago and nothing's going to prompt me to cancel it.

All that said, why do all of you think of the game's latest trailer, above? Does it look appealing enough that you're going to give it a chance, or are you planning to give it a pass?

Tuesday, January 14, 2014

I'm not entirely sure what I think of the box art produced for the North American version of Yoshi's New Island

One thing I am sure of: I think the name of this upcoming 3DS platformer is all kinds of lame.

I'm sure the folks at Nintendo have a reason for naming it as they have--such as, they want consumers to think of this as some sort of series reboot à la New Super Mario Bros.--but to me the result is awkward, boring and completely lacking in creativity.

That aside, who really cares what the game's called as long as it's fun, right? Of course, the jury's still out in that regard, too, but I'm holding out hope that, in the end, Yoshi's New Island will overcome its lazy title and its seemingly iffy aesthetics and prove to be a worthy--and wonderfully enjoyable--entry in this hit-or-miss series.



All of the aforementioned negativity aside, the North American version's box art is a step in the right direction, don't you think? I sure do. Or at least I think I do. Yoshi himself kind of creeps me out, as he often does (unless we're talking about the ones that appear in Yoshi's Story, in which case we're all good), but the rest of it's pretty ace.

What do all of you think? Do you consider the cover art above to be delicious, or a disaster? Also, are any of you planning to pick up this portable platformer? (I am; in fact, I pre-ordered it last week.)

Friday, December 20, 2013

Raise your hand if you, too, are conflicted as hell about Yoshi's New Island

It's unlikely you'll ever find someone who loves the original Yoshi's Island more than I do. I loved it to bits back when it was still fresh in everyone's mind and today I consider it to be among my all-time favorite games.

As such, I was a tad excited when I heard that the folks at Nintendo were working on another Yoshi's Island game for the 3DS.

Until I saw it in action, I mean. (Check out the game's latest trailer, below, if you've yet to lay eyes on it yourself.)

Now, I won't go as far as some people and declare Yoshi's New Island to be ugly or hideous, but I will say that its odd mishmash of an art style is a far cry from the one so brilliantly utilized in the original and in Yoshi's Island DS. (Hell, I even prefer the looks of Yoshi's Story at this point.)



My skepticism isn't based solely on Yoshi's New Island's aesthetics, by the way. I'm also a bit wary of its gameplay, which so far doesn't seem all that different or "new" from past efforts. (Yes, there are those humongous eggs, but I'd hardly call them game changers.)

If I've learned anything from my recent experience with The Legend of Zelda: A Link Between Worlds, though, it's that just because a game doesn't look so hot in screenshots or even video, it doesn't mean it won't look a whole lot better while playing it on an actual 3DS system.

So, despite the conflicted feelings I currently have for Yoshi's New Island, I'm going to do my best to remain open-minded about it until a copy of it is sitting in my hands.

What do the rest you think about this upcoming release based on what you've seen of it so far? Share your opinions in the comments section below, if you're willing.