I've put a lot of time into Poochy & Yoshi's Woolly World this past week. Nearly 15 hours, to be exact.
In fact, I'm not too far from the finish line--if you consider the finish line to be completing every level. Although I've nabbed all the flowers, stamp patches and yarn bundles hidden within the game's first three worlds, I'm not sure I'll even attempt to do the same in its last three. If I do, expect it to add another 10 or 15 hours to my play time.
That wouldn't be the worst thing in the world, of course. After all, it would allow me to fully take in the game's wonderful soundtrack.
Speaking of which, here are my five favorite Poochy & Yoshi's Woolly World tunes:
"Duplicitous Delve" is the first Poochy & Yoshi's Woolly World song that really jumped out at me. I especially like its chill vibe.
"Yoshi and Cookies," above, takes me back to the original Yoshi's Island. I mean, it's no "Athletic," but it's still pretty snazzy, wouldn't you agree?
The bouncy, jazzy feel of "Ms. Cluck the Insincere" made the corresponding boss battle (at the end of the game's third world) one to remember.
Showing posts with label Yoshi. Show all posts
Showing posts with label Yoshi. Show all posts
Tuesday, February 28, 2017
Thursday, January 26, 2017
Shall We Do It? (Boxlife and The Starship Damrey plus Kirby: Planet Robobot and Poochy & Yoshi's Woolly World demos)
Although I've spent more time with Dragon Quest VII in the last couple of weeks than I've spent with the games discussed here, I'm going to save my comments about the former for my inevitable review of it. (Yes, this means I'm that close to finishing Dragon Quest VII's main campaign--thanks to putting more than 25 hours into it since 2017 started.)
Plus, I think I've said more than enough about my Dragon Quest VII playthrough up to this point. And then there's the fact that I've had so much fun with all of the games named in this post's headline that I'd rather write about them instead.
Boxlife--Who could've thought that a game about putting together boxes would wind up being fun? Besides the folks at skip Ltd., the makers of Boxlife (Hacolife in Japan), I mean.
Actually, let me step back a bit and revise my comment about this DSiWare (don't worry, you can still buy it from every region's 3DS eShop) title being fun. A more accurate way to describe it would be "enjoyably frantic," or maybe, "challenging--sometimes in a way that makes you chuckle, and sometimes in a way that makes you want to crush your DSi or 3DS system beneath the heel of a heavy boot."
OK, so, yes, Boxlife occasionally will cause you to lose your cool, but the good news here is you'll usually walk away from those occasions feeling like whatever mistakes you made during your last round were your fault, not the fault of "cheap" artificial intelligence.
At any rate, my advice to anyone who buys Boxlife after reading this write-up: stick with it. The game's "factory mode," especially, may drive you batty at first, but spend some time with its "R&D mode" and things eventually will click. That's when Boxlife's brilliance really hits you and makes you happy you dropped $4.99 (or whatever it costs in your neck of the woods) on it.
Kirby: Planet Robobot demo--It's been a while since I played a Kirby game. In fact, I think the last one I properly put through its paces was Kirby's Return to Dream Land for the Wii. I intended to follow up that experience by buying the pink puff's first 3DS offering (Triple Deluxe), but for whatever reason I never got around to it. When a demo was made available for that title's sequel, though, I decided I had to try it.
Now that I have, I'm itching to give the full game a go. Why? For starters, Planet Robobot focuses on what every Kirby game since the first (that would be 1992's Dream Land for GameBoy) has focused on: having fun. And by that, of course, I mean having a blast inhaling enemies and then taking on and using their special abilities against other foes. Planet Robobot also is a real looker, with candy-coated visuals that are as likely as the title's gameplay to bring a smile to your face.
Most importantly, though, this effort positively differentiates itself from past entries in the series by tossing something decidedly new at players: colorful mech suits that Kirby can pilot. Without fail, they're overpowered, but that's surely the point. Regardless, it's a blast climbing into one and then basically having your way with the rest of that part of the stage, and I look forward to finding out how they impact the overall adventure this time around.
The Starship Damrey--Although I've thoroughly enjoyed all of the Guild series games I've played so far (and that includes Aero Porter, Attack of the Friday Monsters!, Crimson Shroud and Weapon Shop de Omasse), I spent a long time dragging my feet in regard to The Starship Damrey.
I ignored it for a few reasons, of course, with one being that I've never been a big fan of games that have to be played from a first-person perspective and another being that a few folks told me The Starship Damrey was short and not worth my while. I'm glad I pushed aside both roadblocks late last year and bought this digital title while it was on sale, because the two hours I've devoted to it in the last week or so have been beyond intriguing.
If you don't know much about The Starship Damrey, the gist is that basically plops you into a seemingly abandoned spaceship and then tasks you with figuring out why you're there and what's happened to your crewmates. Oh, and you do this using a handful of robots that are placed around said ship, as you're unable to get out of the bed you wake up in at the start of the game.
Anyway, I have no idea how close I am to figuring out the mystery at the heart of The Starship Damrey (I just passed the two-hour mark last night), but even if I accomplish that feat in the next hour, I know I'll walk away from the game feeling I got more than my money's worth with it.
Poochy & Yoshi's Woolly World demo--I've been of two minds about this 3DS port of Good-Feel's undeniably adorable Wii U platformer since it was first revealed last fall.
At first, I was thrilled I'd finally be able to give it a go (as I don't own a Wii U and I loved the developer's similarly crafty Kirby's Epic Yarn) while on the go. Later, my enthusiasm faltered when I decided Poochy & Yoshi's Woolly World's visuals were far less impressive than I initially imagined them to be.
Well, things took a turn back toward "OK, I'm buying this sucker ASAP" after I played the game's demo--a few times over, at that--over the weekend. When seen on an actual 3DS screen, Poochy & Yoshi's Woolly World looks almost shockingly good. More importantly, it feels shockingly good, too, and that's true whether you experience it on an original 3DS or a New 3DS. (I played through the demo twice using both systems. )
If you're a frame-rate snob, you'll want to make sure you own a New 3DS, but rest assured you'll still have a blast with it if you only have access to an OG system.
See also: 'Are we f$%kin' there yet? (or, more thoughts on Dragon Quest VII after spending 40-plus hours with the 3DS remake)'
Plus, I think I've said more than enough about my Dragon Quest VII playthrough up to this point. And then there's the fact that I've had so much fun with all of the games named in this post's headline that I'd rather write about them instead.
Boxlife--Who could've thought that a game about putting together boxes would wind up being fun? Besides the folks at skip Ltd., the makers of Boxlife (Hacolife in Japan), I mean.
Actually, let me step back a bit and revise my comment about this DSiWare (don't worry, you can still buy it from every region's 3DS eShop) title being fun. A more accurate way to describe it would be "enjoyably frantic," or maybe, "challenging--sometimes in a way that makes you chuckle, and sometimes in a way that makes you want to crush your DSi or 3DS system beneath the heel of a heavy boot."
OK, so, yes, Boxlife occasionally will cause you to lose your cool, but the good news here is you'll usually walk away from those occasions feeling like whatever mistakes you made during your last round were your fault, not the fault of "cheap" artificial intelligence.
At any rate, my advice to anyone who buys Boxlife after reading this write-up: stick with it. The game's "factory mode," especially, may drive you batty at first, but spend some time with its "R&D mode" and things eventually will click. That's when Boxlife's brilliance really hits you and makes you happy you dropped $4.99 (or whatever it costs in your neck of the woods) on it.
Kirby: Planet Robobot demo--It's been a while since I played a Kirby game. In fact, I think the last one I properly put through its paces was Kirby's Return to Dream Land for the Wii. I intended to follow up that experience by buying the pink puff's first 3DS offering (Triple Deluxe), but for whatever reason I never got around to it. When a demo was made available for that title's sequel, though, I decided I had to try it.
Now that I have, I'm itching to give the full game a go. Why? For starters, Planet Robobot focuses on what every Kirby game since the first (that would be 1992's Dream Land for GameBoy) has focused on: having fun. And by that, of course, I mean having a blast inhaling enemies and then taking on and using their special abilities against other foes. Planet Robobot also is a real looker, with candy-coated visuals that are as likely as the title's gameplay to bring a smile to your face.
Most importantly, though, this effort positively differentiates itself from past entries in the series by tossing something decidedly new at players: colorful mech suits that Kirby can pilot. Without fail, they're overpowered, but that's surely the point. Regardless, it's a blast climbing into one and then basically having your way with the rest of that part of the stage, and I look forward to finding out how they impact the overall adventure this time around.
The Starship Damrey--Although I've thoroughly enjoyed all of the Guild series games I've played so far (and that includes Aero Porter, Attack of the Friday Monsters!, Crimson Shroud and Weapon Shop de Omasse), I spent a long time dragging my feet in regard to The Starship Damrey.
I ignored it for a few reasons, of course, with one being that I've never been a big fan of games that have to be played from a first-person perspective and another being that a few folks told me The Starship Damrey was short and not worth my while. I'm glad I pushed aside both roadblocks late last year and bought this digital title while it was on sale, because the two hours I've devoted to it in the last week or so have been beyond intriguing.
If you don't know much about The Starship Damrey, the gist is that basically plops you into a seemingly abandoned spaceship and then tasks you with figuring out why you're there and what's happened to your crewmates. Oh, and you do this using a handful of robots that are placed around said ship, as you're unable to get out of the bed you wake up in at the start of the game.
Anyway, I have no idea how close I am to figuring out the mystery at the heart of The Starship Damrey (I just passed the two-hour mark last night), but even if I accomplish that feat in the next hour, I know I'll walk away from the game feeling I got more than my money's worth with it.
Poochy & Yoshi's Woolly World demo--I've been of two minds about this 3DS port of Good-Feel's undeniably adorable Wii U platformer since it was first revealed last fall.
At first, I was thrilled I'd finally be able to give it a go (as I don't own a Wii U and I loved the developer's similarly crafty Kirby's Epic Yarn) while on the go. Later, my enthusiasm faltered when I decided Poochy & Yoshi's Woolly World's visuals were far less impressive than I initially imagined them to be.
Well, things took a turn back toward "OK, I'm buying this sucker ASAP" after I played the game's demo--a few times over, at that--over the weekend. When seen on an actual 3DS screen, Poochy & Yoshi's Woolly World looks almost shockingly good. More importantly, it feels shockingly good, too, and that's true whether you experience it on an original 3DS or a New 3DS. (I played through the demo twice using both systems. )
If you're a frame-rate snob, you'll want to make sure you own a New 3DS, but rest assured you'll still have a blast with it if you only have access to an OG system.
See also: 'Are we f$%kin' there yet? (or, more thoughts on Dragon Quest VII after spending 40-plus hours with the 3DS remake)'
Monday, January 16, 2017
If you could only buy three of these 3DS games, which ones would you get?
Now that we've all (mostly) got the excitement surrounding "Nintendo Switch Presentation 2017" out of our systems, let's chat about something else.
Today, the "something else" consists of helping me figure out which of the following six North American 3DS games I should buy this week.
What can I say? I have a few "free" bucks to blow, and I want to blow them on a few more titles for my favorite handheld.
I really only have enough to pick up three of the 3DS games mentioned below, though, so keep that in mind while coming up with your suggestions.
Corpse Party--I actually pre-ordered the North American 3DS port of Corpse Party well in advance of its just-in-time-for-Halloween release date. I canceled it before the game hit the streets, though, as I knew I wouldn't be able to play it by the end of the year. I also wasn't a huge fan of its $49.99 asking price. I'm still not a fan of it, to be honest. Still, I'd really like to play this iteration of Team GrisGris' iconic survival-horror title, so I'm including it here as a possibility.
Kid Icarus: Uprising--I know it's bizarre that I've yet to play this long-time-coming sequel to one of my all-time favorite NES games. At first, my disinterest was due to all of the online whining about Uprising's quirky controls. Later, it was due to there being too many new 3DS titles coming out that I wanted more than this "old" one. Now that the system's time as a "relevant" system is nearing its end, though, I'm itching to pick up a few of the gems that were released early on in its existence.
Kirby: Planet Robobot--Although I used to turn up my nose at the Kirby series, that all changed after I finally played my first real entry. (That would be Epic Yarn for the Wii, by the way. Previously, I'd played--and loved--Canvas Curse for the DS, but that's hardly a traditional Kirby game.) I've read only positive reactions to Planet Robobot, so I figure I should consider giving it a go, too.
Poochy & Yoshi's Woolly World--I've got to be honest here: I'm pretty sure I'll buy this 3DS port of Woolly World whether or not any of you suggest I do so. Yoshi games have long had a hold on me, even when they've ended up being stinkers. That said, if some of you really hated the Wii U version of this title, let me know. After all, the portable iteration surely is going to look worse than the original, and I doubt it's going to play better, so I probably should pass on it if the consensus is it's a turd.
River City: Tokyo Rumble--I've been on the fence about Tokyo Rumble since it was first announced for North American release. As for why I've failed to buy it until now, that would be because I'm just not sure I'll enjoy its gameplay over the long haul. In the past, brawlers have bored me to tears, and even though this new River City title is priced well enough, that won't mean much to me if I tuck it away after putting just a few hours into it.
Shin Megami Tensei: Devil Summoner: Soul Hackers--The last thing I need right now is another JRPG in my backlog. None of the ones currently residing there are set in modern times, though, and only a few are dungeon-crawlers. So, Soul Hackers is as deserving of consideration as any other 3DS game discussed in this post. The question is: does it deserve to be bought?
So, what do you think? Which of these 3DS games should I get?
UPDATE: I've made my decision, and the games I'll be ordering are Kid Icarus: Uprising, Kirby: Planet Robobot and Shin Megami Tensei: Devil Summoner: Soul Hackers.
Although I initially thought I would choose Poochy & Yoshi's Woolly World over Kirby, I went with the latter in the end because it's currently cheaper than the former ($33 compared to $40), and I have a feeling Yoshi will see a similar price cut (even if unofficial) in the coming months. Also, based on what many of you said here, on Facebook and on Twitter, it sounds like Planet Robobot is a better, more enjoyable platformer than Woolly World.
Anyway, thank you helping me with this dilemma. Hopefully I'll be able to share impressions of all of these titles soon!
Today, the "something else" consists of helping me figure out which of the following six North American 3DS games I should buy this week.
What can I say? I have a few "free" bucks to blow, and I want to blow them on a few more titles for my favorite handheld.
I really only have enough to pick up three of the 3DS games mentioned below, though, so keep that in mind while coming up with your suggestions.
Corpse Party--I actually pre-ordered the North American 3DS port of Corpse Party well in advance of its just-in-time-for-Halloween release date. I canceled it before the game hit the streets, though, as I knew I wouldn't be able to play it by the end of the year. I also wasn't a huge fan of its $49.99 asking price. I'm still not a fan of it, to be honest. Still, I'd really like to play this iteration of Team GrisGris' iconic survival-horror title, so I'm including it here as a possibility.
Kid Icarus: Uprising--I know it's bizarre that I've yet to play this long-time-coming sequel to one of my all-time favorite NES games. At first, my disinterest was due to all of the online whining about Uprising's quirky controls. Later, it was due to there being too many new 3DS titles coming out that I wanted more than this "old" one. Now that the system's time as a "relevant" system is nearing its end, though, I'm itching to pick up a few of the gems that were released early on in its existence.
Kirby: Planet Robobot--Although I used to turn up my nose at the Kirby series, that all changed after I finally played my first real entry. (That would be Epic Yarn for the Wii, by the way. Previously, I'd played--and loved--Canvas Curse for the DS, but that's hardly a traditional Kirby game.) I've read only positive reactions to Planet Robobot, so I figure I should consider giving it a go, too.
Poochy & Yoshi's Woolly World--I've got to be honest here: I'm pretty sure I'll buy this 3DS port of Woolly World whether or not any of you suggest I do so. Yoshi games have long had a hold on me, even when they've ended up being stinkers. That said, if some of you really hated the Wii U version of this title, let me know. After all, the portable iteration surely is going to look worse than the original, and I doubt it's going to play better, so I probably should pass on it if the consensus is it's a turd.
River City: Tokyo Rumble--I've been on the fence about Tokyo Rumble since it was first announced for North American release. As for why I've failed to buy it until now, that would be because I'm just not sure I'll enjoy its gameplay over the long haul. In the past, brawlers have bored me to tears, and even though this new River City title is priced well enough, that won't mean much to me if I tuck it away after putting just a few hours into it.
Shin Megami Tensei: Devil Summoner: Soul Hackers--The last thing I need right now is another JRPG in my backlog. None of the ones currently residing there are set in modern times, though, and only a few are dungeon-crawlers. So, Soul Hackers is as deserving of consideration as any other 3DS game discussed in this post. The question is: does it deserve to be bought?
So, what do you think? Which of these 3DS games should I get?
UPDATE: I've made my decision, and the games I'll be ordering are Kid Icarus: Uprising, Kirby: Planet Robobot and Shin Megami Tensei: Devil Summoner: Soul Hackers.
Although I initially thought I would choose Poochy & Yoshi's Woolly World over Kirby, I went with the latter in the end because it's currently cheaper than the former ($33 compared to $40), and I have a feeling Yoshi will see a similar price cut (even if unofficial) in the coming months. Also, based on what many of you said here, on Facebook and on Twitter, it sounds like Planet Robobot is a better, more enjoyable platformer than Woolly World.
Anyway, thank you helping me with this dilemma. Hopefully I'll be able to share impressions of all of these titles soon!
Wednesday, January 21, 2015
A little more Catch! Touch! Yoshi! (DS) love
Did you think I was done talking about Catch! Touch! Yoshi! (aka Yoshi Touch & Go) with yesterday's post? I hope not, because I'm going to chat about it again today.
Well, kind of. Instead of discussing this early DS game's gameplay, I thought I'd talk about its packaging.
The centerpiece of this game's packaging, of course, is its cover art, which can be seen in the photos above and below.
This game's cover imagery is among my favorites for the system, and the illustrations produced for its manual and cart label--both of which are shown in the snapshot above--are pretty sweet (and I mean that literally and figuratively), too, if you ask me.
By the way, getting back to the box art for a second, I really like how it features a DS stylus that's apparently responsible for the squiggly pink lines that careen around its ample acreage.
Anyway, the back of the manual features a really nice image, too. Sadly, the interior of this pamphlet isn't quite as fabulous as its exterior, although I wouldn't go so far as to call it a stinker, either.
Still, it's always nice to see a bunch of colorful Yoshis stumbling around as they are in the manual page above.
Well, kind of. Instead of discussing this early DS game's gameplay, I thought I'd talk about its packaging.
The centerpiece of this game's packaging, of course, is its cover art, which can be seen in the photos above and below.
By the way, getting back to the box art for a second, I really like how it features a DS stylus that's apparently responsible for the squiggly pink lines that careen around its ample acreage.
Have any of you played Catch! Touch! Yoshi!--or Yoshi Touch & Go, or whatever it may be called in your neck of the woods? If so, what do you think about it?
Or, what do you think of the art showcased in the photos shared throughout this post? Share your thoughts in the comments section below.
Tuesday, January 20, 2015
#ADecadeofDS: Catch! Touch! Yoshi!
Most recent boss toppled, location reached or milestone achieved--Erm, I spent a good bit of time with each of its four main modes--will that suffice? (I've yet to experience the game's "Battle" mode for what I'm sure are obvious reasons.)
Overall comments on the experience--For starters, don't read too much into the time listed above. Catch! Touch! Yoshi! (Yoshi Touch & Go outside of Japan) isn't a game you play for hours and hours on end--or at least that's not how I played it. Instead, it's one of those games you put five or 10 minutes into while you're lazing away on the couch on a Sunday afternoon.
I stuck with it, though, in part because I felt I needed to give it a fair shake and in part because I found it to be pretty darn easy on the eyes, and I'm glad I did, as its unique, touch-screen-centric gameplay--which alternates between using a stylus to form cloud-puff paths for an airborne baby Mario and using it to guide an always-on-the-move Yoshi through a seemingly endless ground-based stage--eventually grew on me to a surprising degree.
The game's "Score Attack" and "Time Attack" modes have proven to be my favorites, by the way, with the "Marathon" ("Endless" in the Japanese version) and "Challenge" modes being just a bit too tricky for me on most occasions.
Unfortunately, each of these modes are so similar in terms of aesthetics and gameplay that they're nearly interchangeable--a fact that makes Catch! Touch! Yoshi! seem dangerously thin, content-wise.
Still, there's obviously some good, almost "old fashioned" fun to be had here, and that shouldn't be overlooked--nor should the surprisingly attractive visuals that are on offer. (I especially love how the look of each "stage" slowly, but surely, morphs as the seconds tick away--from blue skies, to sunset, to nighttime and back again.) Add in what's sure to be an enticing price point--even for "complete" copies--and it's easy enough to overlook this cumbersome cart's handful of negatives.
Will I continue to play this game in the coming days, weeks and maybe even months?--Yes, on and off. Mind, you, I'd be far more likely to play it on the regular if a digital version of it were on my 3DS at all times, but as it stands, this colorful cartridge will have to settle for only occasionally making the journey from its case to one of my treasured DS or 3DS systems.
Do I recommend it to others?--It's kind of hard to say, actually. If 3DS owners could download Catch! Touch! Yoshi! (or Yoshi Touch & Go) from the eShop for a couple of bucks, I'd throw my full weight behind it, as it's definitely the kind of game a lot of people would enjoy dumping a few minutes into when they have some free time. It's harder to recommend it, though, when playing it requires tracking down an actual cart that's unlikely to stay in someone's DS or 3DS for very long.
Next up--Taiko no Tatsujin DS
Labels:
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Catch Touch Yoshi,
ds,
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Wednesday, July 09, 2014
Chocobo + Yoshi x Oskunk
I don't know which of the following pair of game-inspired "graffiti" illustrations I like better: the Yoshi one or the Chocobo one.
If I were forced to choose, I'd probably go with the latter, mainly because I've always had a soft spot for the banana-hued Final Fantasy mainstay, but also because I've had Square Enix's classic RPG series (and its spinoffs) on the mind lately due to the impending release of Theathrhythm Final Fantasy: Curtain Call.
Regardless, both of these Oskunk creations are pretty cool, if you ask me. Speaking of Oskunk, if you'd like to see more examples of this French artist's work, I'd highly recommend checking out his blog, Custom Art, at your earliest convenience.
See also: 'An artistic mash-up I'd never considered before now: Kirby x Zelda'
If I were forced to choose, I'd probably go with the latter, mainly because I've always had a soft spot for the banana-hued Final Fantasy mainstay, but also because I've had Square Enix's classic RPG series (and its spinoffs) on the mind lately due to the impending release of Theathrhythm Final Fantasy: Curtain Call.
Regardless, both of these Oskunk creations are pretty cool, if you ask me. Speaking of Oskunk, if you'd like to see more examples of this French artist's work, I'd highly recommend checking out his blog, Custom Art, at your earliest convenience.
See also: 'An artistic mash-up I'd never considered before now: Kirby x Zelda'
Labels:
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Custom Art,
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Yoshi
Monday, April 14, 2014
If you like Yoshi's Island, you're going to love the Videri String Quartet's take on a handful of that game's classic tunes
In honor of the recent release of Yoshi's New Island, the members of Boston's Videri String Quartet decided to arrange, perform, record and share a medley of tunes pulled from the soundtrack of that game's Super Famicom (or SNES, if that's your thing) predecessor.
The entire composition is so wonderful I can't even point to a particular section as my favorite--although I guess if I were pressed I'd have to go with the quartet's sublime rendition of the game's "castle and fortress" theme. How about you?
See also: 'Raise your hand if you, too, are conflicted as hell about Yoshi's New Island'
The entire composition is so wonderful I can't even point to a particular section as my favorite--although I guess if I were pressed I'd have to go with the quartet's sublime rendition of the game's "castle and fortress" theme. How about you?
See also: 'Raise your hand if you, too, are conflicted as hell about Yoshi's New Island'
Sunday, January 26, 2014
I think we may be looking at another 'Link Between Worlds situation' RE: Yoshi's New Island
And by that I mean that although I think Yoshi's New Island always has looked a bit rough in screenshots (and even in early video footage), I have a feeling it's going to look pretty darn nice once it's chugging along on my 3DS XL's upper screen.
Which is pretty much the same situation The Legend of Zelda: A Link Between Worlds was in before it was released late last year. Most folks declared it uglier than sin in the lead-up to its release, but once they saw it in motion on actual 3DS hardware many of them--including yours truly--changed their tune.
Anyway, it doesn't much matter to me at this point if Yoshi's New Island ends up being more impressive--in terms of its looks as well as its music and gameplay--than it currently appears to be, as I pre-ordered a copy of it long ago and nothing's going to prompt me to cancel it.
All that said, why do all of you think of the game's latest trailer, above? Does it look appealing enough that you're going to give it a chance, or are you planning to give it a pass?
Which is pretty much the same situation The Legend of Zelda: A Link Between Worlds was in before it was released late last year. Most folks declared it uglier than sin in the lead-up to its release, but once they saw it in motion on actual 3DS hardware many of them--including yours truly--changed their tune.
Anyway, it doesn't much matter to me at this point if Yoshi's New Island ends up being more impressive--in terms of its looks as well as its music and gameplay--than it currently appears to be, as I pre-ordered a copy of it long ago and nothing's going to prompt me to cancel it.
All that said, why do all of you think of the game's latest trailer, above? Does it look appealing enough that you're going to give it a chance, or are you planning to give it a pass?
Labels:
3DS,
nintendo,
platformers,
trailers,
videos,
Yoshi,
Yoshi's New Island
Tuesday, January 14, 2014
I'm not entirely sure what I think of the box art produced for the North American version of Yoshi's New Island
One thing I am sure of: I think the name of this upcoming 3DS platformer is all kinds of lame.
I'm sure the folks at Nintendo have a reason for naming it as they have--such as, they want consumers to think of this as some sort of series reboot à la New Super Mario Bros.--but to me the result is awkward, boring and completely lacking in creativity.
That aside, who really cares what the game's called as long as it's fun, right? Of course, the jury's still out in that regard, too, but I'm holding out hope that, in the end, Yoshi's New Island will overcome its lazy title and its seemingly iffy aesthetics and prove to be a worthy--and wonderfully enjoyable--entry in this hit-or-miss series.
All of the aforementioned negativity aside, the North American version's box art is a step in the right direction, don't you think? I sure do. Or at least I think I do. Yoshi himself kind of creeps me out, as he often does (unless we're talking about the ones that appear in Yoshi's Story, in which case we're all good), but the rest of it's pretty ace.
What do all of you think? Do you consider the cover art above to be delicious, or a disaster? Also, are any of you planning to pick up this portable platformer? (I am; in fact, I pre-ordered it last week.)
I'm sure the folks at Nintendo have a reason for naming it as they have--such as, they want consumers to think of this as some sort of series reboot à la New Super Mario Bros.--but to me the result is awkward, boring and completely lacking in creativity.
That aside, who really cares what the game's called as long as it's fun, right? Of course, the jury's still out in that regard, too, but I'm holding out hope that, in the end, Yoshi's New Island will overcome its lazy title and its seemingly iffy aesthetics and prove to be a worthy--and wonderfully enjoyable--entry in this hit-or-miss series.
All of the aforementioned negativity aside, the North American version's box art is a step in the right direction, don't you think? I sure do. Or at least I think I do. Yoshi himself kind of creeps me out, as he often does (unless we're talking about the ones that appear in Yoshi's Story, in which case we're all good), but the rest of it's pretty ace.
What do all of you think? Do you consider the cover art above to be delicious, or a disaster? Also, are any of you planning to pick up this portable platformer? (I am; in fact, I pre-ordered it last week.)
Labels:
3DS,
box art,
cover art,
handhelds,
nintendo,
platformers,
portables,
Yoshi,
Yoshi's New Island
Thursday, November 28, 2013
I'd totally rescind my no-scarf policy if I owned one that looked like a Piranha Plant
Please note: I'm not anti-scarf because I think they're too girly or hipster or twee or anything like that. I'm just an overly warm-blooded guy, so wearing scarves tends to be out of the question unless I'm really, really cold.
Anyway, like I suggested in the header above, I'd gladly throw those sentiments out the proverbial window if I owned a scarf that looked like one of the Piranha Plants from the Super Mario Bros. series.
The scarf, which is five-and-a-half feet in length, was made by Flickr user Mindy Y (aka anenemyairship), by the way.
See more of her creations--including an equally adorable Noby Noby Boy scarf and a crocheted baby Metroid--by checking out flickr.com/photos/enemyairship/.
Anyway, like I suggested in the header above, I'd gladly throw those sentiments out the proverbial window if I owned a scarf that looked like one of the Piranha Plants from the Super Mario Bros. series.
The scarf, which is five-and-a-half feet in length, was made by Flickr user Mindy Y (aka anenemyairship), by the way.
See more of her creations--including an equally adorable Noby Noby Boy scarf and a crocheted baby Metroid--by checking out flickr.com/photos/enemyairship/.
Labels:
anenemyairship,
crafts,
crochet,
Flickr,
mario,
Metroid,
Mindy Y,
Noby Noby Boy,
Piranha Plant,
scarf,
Super Mario Bros,
Yoshi
Monday, July 15, 2013
Another day, another Oskunk-centric post (with this one being about a custom Yoshi GameBoy)
Didn't I just publish a post about an Oskunk creation? Oh, yeah, I did. Oops. What can I say? I like the guy's work. And, really, how can you not like a GameBoy that's been custom painted in order to honor Yoshi?
To see the backside of this particular GameBoy (and to see both sides from a few different angles), be sure to check out this post on Oskunk's Custom Art blog at your earliest convenience.
To see the backside of this particular GameBoy (and to see both sides from a few different angles), be sure to check out this post on Oskunk's Custom Art blog at your earliest convenience.
Labels:
Custom Art,
customized,
gameboy,
green,
handhelds,
Oskunk,
paint jobs,
portables,
Yoshi
Wednesday, May 01, 2013
My Month with Super Mario Sunshine, Part 4
Considering my initially negative reaction to Super Mario Sunshine, I think it's pretty amazing that I lived up to my promise and played it throughout the month of April.
Even more amazing: I'm still playing it, and I'm not planning on stopping anytime soon. I doubt I'll write about it after today, though--outside of an eventual "Great Gaymathon" review, I mean--so I thought I'd wrap things up with a post about the five aspects of this GameCube title that I've come to love the most. Here they are:
1. The secret stages--Everyone seems to say these FLUDD-less levels are by far the best in the game. I don't entirely agree with that (because I think a number of the "regular" ones are stellar, too), but I definitely agree they're pretty great. Sure, they make my palms sweat as much as any other game I've ever played, but that just adds to the ecstasy I feel when I finally conquer one.
2. "The Sand Bird is Born"--Speaking of sweaty palms, when I first encountered this Gelato Beach stage, I was pretty sure I'd never beat it. That was OK with me, though, as the idea of playing it over and over and over again brought me more joy than you can imagine. What can I say? There's something magical about a level that takes place on the back (and side) of a soaring bird made of blocks of sand.
3. "The Wilted Sunflowers"--I wasn't sure if I should include this stage or the "Wiggler Ahoy" one from Gelato Beach when I started writing this post a few days ago. Because I already covered Gelato Beach in the bullet point above, I decided to go with this one, which is part of Pinna Park. Plus, it involves toppling egg-shelled turtles in order to revive wilted sunflowers. That said, I consider both of them to be surprisingly (and pleasantly) unique takes on the "boss battle" formula.
4. Noki Bay--As much as I love Gelato Beach and Pinna Park, I'm pretty sure Noki Bay is the first world in Super Mario Sunshine that quite literally caused my jaw to drop. To say it's gorgeous is like saying Peach's voice (particularly in this game) is grating. By the way, if the designers and programmers at Nintendo could pull this kind of thing off all the way back in the early 2000s, I'm pretty sure they'll be able pull off some similarly amazing things with the Wii U in the coming years.
5. Yoshi--Yes, Yoshi's inclusion in Super Mario Sunshine is, for the most part, pointless. (Or so I've been told--I'm not sure I'm far enough into the game to say that myself with any assurance.) Still, I'm glad someone pushed for him to be included, as I find riding the little fella around Delfino Plaza to be a joy unto itself.
I know some of you are big fans of Super Mario Sunshine. If that aptly describes you, what are some of your favorite aspects of this summery three-dimensional platformer?
See also: previous 'Bye-Bye, Backlog' posts
Wednesday, January 23, 2013
A few thoughts on this morning's Nintendo Direct
As any long-suffering Nintendo fan knows, the company's "Nintendo Direct" broadcasts tend to be hit-or-miss affairs. Although some of them have produced bonafide megatons (like when Bayonetta 2 was announced), just as many others have been utter snoozefests.
Given that, I wasn't at all sure what to expect from this morning's trio of Wii U-focused Nintendo Directs (one for Europe, one for Japan and one for North America). I had a feeling at least a few bombs would be dropped thanks to the rather ho-hum launch of company's latest console, but would they be "we're working on a sequel to Wii Party" bombs or would they be "Bayonetta 2 will hit store shelves in May" bombs?
Interestingly enough, Nintendo is working on a sequel (of sorts) to Wii Party. That was about the least interesting of all of the announcements that were part of this Nintendo Direct, though, so I think it's safe to say that this particular broadcast was far more "hit" than "miss."
Specifically, here are what I considered to be the high points of this morning's address:
* The look inside Platinum Games' office, where the company's staffers seem to be hard at work on Bayonetta 2, was all sorts of awesome. Sure, we didn't get to see any actual gameplay footage, but we were given enough glimpses of in-the-works enemies and environments to know the final product probably is going to rock our respective worlds.
* OK, so it wasn't all that surprising to hear that new 3D Mario and Mario Kart games are being prepped for Wii U. To hear that both games will be shown in playable form at E3 2013, though, was pretty shocking--as was Satoru Iwata's utterance that we'll finally get to see some screens of the next Smash Bros. title at the same event.
* Considering it's been rumored for a while now, I doubt many people fainted or felt heart palpitations after Iwata revealed that the Wii U will receive a Yoshi-focused platformer in the near future. My own heart certainly starting racing, though, when I heard that it's being developed by the geniuses at Good-Feel and saw that it's going to look more than a bit like that group's Kirby's Epic Yarn.
* So, let me make sure I'm understanding this correctly: Atlus is working with Nintendo to produce a Wii U game that brings together the characters and settings of the Shin Megami Tensei and Fire Emblem series? If so, uh, I'm not sure what to think, to tell you the truth. I mean, it certainly sounds interesting, and I'm sure the resulting game will be stellar, but I can't quite picture it yet, you know?
* What I can picture: making my way through Monolith Soft's next game--which looks a lot like their last one (that being Xenoblade Chronicles), actually, but about a million times better--with a humungous grin on my face. You know, because of the gorgeous visuals. And the huge environments. Oh, and the transforming mechas.
Given that, I wasn't at all sure what to expect from this morning's trio of Wii U-focused Nintendo Directs (one for Europe, one for Japan and one for North America). I had a feeling at least a few bombs would be dropped thanks to the rather ho-hum launch of company's latest console, but would they be "we're working on a sequel to Wii Party" bombs or would they be "Bayonetta 2 will hit store shelves in May" bombs?
Interestingly enough, Nintendo is working on a sequel (of sorts) to Wii Party. That was about the least interesting of all of the announcements that were part of this Nintendo Direct, though, so I think it's safe to say that this particular broadcast was far more "hit" than "miss."
Specifically, here are what I considered to be the high points of this morning's address:
* The look inside Platinum Games' office, where the company's staffers seem to be hard at work on Bayonetta 2, was all sorts of awesome. Sure, we didn't get to see any actual gameplay footage, but we were given enough glimpses of in-the-works enemies and environments to know the final product probably is going to rock our respective worlds.
* OK, so it wasn't all that surprising to hear that new 3D Mario and Mario Kart games are being prepped for Wii U. To hear that both games will be shown in playable form at E3 2013, though, was pretty shocking--as was Satoru Iwata's utterance that we'll finally get to see some screens of the next Smash Bros. title at the same event.
* Considering it's been rumored for a while now, I doubt many people fainted or felt heart palpitations after Iwata revealed that the Wii U will receive a Yoshi-focused platformer in the near future. My own heart certainly starting racing, though, when I heard that it's being developed by the geniuses at Good-Feel and saw that it's going to look more than a bit like that group's Kirby's Epic Yarn.
* So, let me make sure I'm understanding this correctly: Atlus is working with Nintendo to produce a Wii U game that brings together the characters and settings of the Shin Megami Tensei and Fire Emblem series? If so, uh, I'm not sure what to think, to tell you the truth. I mean, it certainly sounds interesting, and I'm sure the resulting game will be stellar, but I can't quite picture it yet, you know?
* What I can picture: making my way through Monolith Soft's next game--which looks a lot like their last one (that being Xenoblade Chronicles), actually, but about a million times better--with a humungous grin on my face. You know, because of the gorgeous visuals. And the huge environments. Oh, and the transforming mechas.
Reed Bond's 'Pink Yoshi'
Remember the "Sexy Shy Guy" I wrote about a few days ago? (Check it out here if you don't.) Well, it appears it was part of some sort of concerted effort by the folks behind the Drawed Goods site to illustrate characters from the Super Mario Bros. universe.
Another of the pieces created as part of the aforementioned effort is the one seen below (and here):
Another of the pieces created as part of the aforementioned effort is the one seen below (and here):
It was made by Atlanta-based artist Reed Bond and is, in my humble opinion, the definition of "adorbs." (I'm especially fond of Yoshi's side-eye.)
To see more of Bond's work, hop on over to his tumblr--reedicule.tumblr.com--when you have a second. Also, I'd highly recommend checking out drawedgoods.com while you're at it.
Labels:
adorable,
cute,
Drawed Goods,
drawings,
illustrations,
nintendo,
pink,
Reed Black,
Reed Bond,
Super Mario Bros.,
Tumblr,
Yoshi
Saturday, October 22, 2011
What's cuter than a couple of kissing gaymers?
A couple of kissing gaymers who are wearing Mario and Yoshi t-shirts (like the ones in the photo below), that's what.
Other than that, I don't suppose anyone knows where a gay, I mean a guy, like me can buy the Yoshi shirt worn in the photo above?
(Via videogamesmademegay.tumblr.com)
Other than that, I don't suppose anyone knows where a gay, I mean a guy, like me can buy the Yoshi shirt worn in the photo above?
(Via videogamesmademegay.tumblr.com)
Tuesday, April 05, 2011
Mexican Mario Bros.
How would Mario and Luigi differ in appearance if they hailed from Mexico rather than Italy?
Spanish artist Pakoto attempts to answer that question in his most recent illustration:
Although I consider all five of Pakoto's characterizations to be rather amazing (if a smidge creepy), his Hispanic Yoshi takes the cake.
See this image in its original context here, and see other examples of Pakoto's work here.
See also: 'Zeke and his water gun'
Spanish artist Pakoto attempts to answer that question in his most recent illustration:
Although I consider all five of Pakoto's characterizations to be rather amazing (if a smidge creepy), his Hispanic Yoshi takes the cake.
See this image in its original context here, and see other examples of Pakoto's work here.
See also: 'Zeke and his water gun'
Saturday, December 18, 2010
Have a Merry Mario Christmas!
Well, it's almost that time--and what better way to celebrate the "big day" than with this Santa-fied Mario (and a Rudolph-ized Yoshi) created by beyx/demiurgic?
(Via rampagedreality.com by way of gonintendo.com)
(Via rampagedreality.com by way of gonintendo.com)
Tuesday, November 09, 2010
Yoshi tastes like chicken, too?
Have you ever looked at a Cheep-Cheep, Chocobo or Yoshi and thought, I wonder how many meals I could get out of that thing?
I can't say I have either, but blogger, designer and illustrator Jude "The Jude" Buffum has, and this is the result of that thought:
To see more of Buffum's imaginative prints, produced for the Pixel Pushers show that's being curated by Giant Robot magazine, check out this blog post.
(Via doyoulovepuppiesido.blogspot.com)
I can't say I have either, but blogger, designer and illustrator Jude "The Jude" Buffum has, and this is the result of that thought:
To see more of Buffum's imaginative prints, produced for the Pixel Pushers show that's being curated by Giant Robot magazine, check out this blog post.
(Via doyoulovepuppiesido.blogspot.com)
Labels:
art,
blogs,
Cheep-Cheep,
Chocobo,
Jude Buffum,
Pixel Pushers,
Yoshi
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