Showing posts with label Xenoblade Chronicles. Show all posts
Showing posts with label Xenoblade Chronicles. Show all posts

Friday, August 16, 2013

Five games I'm going to start playing (or get back to playing) as soon as my obsession with Animal Crossing: New Leaf fades a bit

It's no secret (or it shouldn't be, at least) that I've been a bit obsessed with Animal Crossing: New Leaf since it hit North American store shelves just over two months ago. In fact, I've played little else these last few weeks.

Although I have no idea when that obsession will fade, I'm fully prepared for when it does thanks to the following list, which details the five games I'm going start playing or, in some cases, get back to playing as soon as my heart yearns for something other than a little New Leaf action.

1. Attack of the Friday Monsters! A Tokyo Tale--I've been hot to play this 3DS eShop title (see screenshot below) ever since the Japanese version was announced many moons ago. Those feelings only intensified when it was miraculously brought to North America. I hear it's a pretty brief experience, but that's OK with me--as long as it's as enjoyable as everyone (the guys over at tinycartridge.com, especially) says it is.



2. Black Rock Shooter--This curious-looking PSP game (below) landed in my lap shortly after its release, but I've yet to even boot it up. That's kind of the story of my gaming life these days, isn't it? Anyway, my neighbor (of sorts--we both live in the same Seattle 'hood), Brad Gallaway of the Drinking CoffeeCola blog, swears it's a worthwhile endeavor, so I'm determined to give it a go before this year is out.



3. EarthBound--Sometimes I think it's just not meant to be with me and this SNES classic. I mean, I've started it on at least three separate occasions, but I've yet to see its credit roll. That has nothing to do with me disliking the game, by the way; on the contrary, I love every aspect of it. For whatever reason, though, I've always been pulled away from it partway through the adventure. Don't worry, I'm going to do whatever I can to buck that trend when I return to last playthrough in the next couple of weeks.



4. Shin Megami Tensei IV--This poor 3DS game has been staring at me since it arrived on my doorstep a few weeks ago. That's because I have it sitting on my desk--in part to serve as a reminder that I have to get off my ass and play it. Sadly, all it's done so far is make me feel guilty that I've ignored it for so long. If what I've read about it so far (about its difficulty) is any indication, though, I have a feeling it'll savor the sweet taste of revenge in the end.



5. Xenoblade Chronicles--I was a little apprehensive about adding this much-ballyhooed Wii RPG (above) to this list, I have to admit. Although I enjoyed what I played of it late last year, there was something about the gameplay that just didn't sit well with me. Will those feelings fade away and allow me to make some real headway when and if I return to it sometime soon? I certainly hope so.

I have to note that I'm also planning to get back to playing THE "DENPA" MEN 2 once I've put Animal Crossing: New Leaf to bed (or at least convinced it to take a bit of a nap). I've put a good 17 hours into it so far, but I have a feeling I've got many hours to go if I want to see its ending.

With all that said, are any of you in the same boat as I am, spending all your gaming time with New Leaf and basically leaving everything else to rot on the vine? Even if you aren't feel free to share which games you are playing at the moment in the comments section below.

Wednesday, January 23, 2013

A few thoughts on this morning's Nintendo Direct

As any long-suffering Nintendo fan knows, the company's "Nintendo Direct" broadcasts tend to be hit-or-miss affairs. Although some of them have produced bonafide megatons (like when Bayonetta 2 was announced), just as many others have been utter snoozefests.

Given that, I wasn't at all sure what to expect from this morning's trio of Wii U-focused Nintendo Directs (one for Europe, one for Japan and one for North America). I had a feeling at least a few bombs would be dropped thanks to the rather ho-hum launch of company's latest console, but would they be "we're working on a sequel to Wii Party" bombs or would they be "Bayonetta 2 will hit store shelves in May" bombs?

Interestingly enough, Nintendo is working on a sequel (of sorts) to Wii Party. That was about the least interesting of all of the announcements that were part of this Nintendo Direct, though, so I think it's safe to say that this particular broadcast was far more "hit" than "miss."

Specifically, here are what I considered to be the high points of this morning's address:

* The look inside Platinum Games' office, where the company's staffers seem to be hard at work on Bayonetta 2, was all sorts of awesome. Sure, we didn't get to see any actual gameplay footage, but we were given enough glimpses of in-the-works enemies and environments to know the final product probably is going to rock our respective worlds.


* OK, so it wasn't all that surprising to hear that new 3D Mario and Mario Kart games are being prepped for Wii U. To hear that both games will be shown in playable form at E3 2013, though, was pretty shocking--as was Satoru Iwata's utterance that we'll finally get to see some screens of the next Smash Bros. title at the same event.


* Considering it's been rumored for a while now, I doubt many people fainted or felt heart palpitations after Iwata revealed that the Wii U will receive a Yoshi-focused platformer in the near future. My own heart certainly starting racing, though, when I heard that it's being developed by the geniuses at Good-Feel and saw that it's going to look more than a bit like that group's Kirby's Epic Yarn.


* So, let me make sure I'm understanding this correctly: Atlus is working with Nintendo to produce a Wii U game that brings together the characters and settings of the Shin Megami Tensei and Fire Emblem series? If so, uh, I'm not sure what to think, to tell you the truth. I mean, it certainly sounds interesting, and I'm sure the resulting game will be stellar, but I can't quite picture it yet, you know?


* What I can picture: making my way through Monolith Soft's next game--which looks a lot like their last one (that being Xenoblade Chronicles), actually, but about a million times better--with a humungous grin on my face. You know, because of the gorgeous visuals. And the huge environments. Oh, and the transforming mechas.

Thursday, January 10, 2013

Bye-bye, backlog

My blogging friend and podcasting cohort, Anne (aka apricotsushi), recently mentioned on Twitter that her husband challenged her to pick one game from her backlog each month this year and play it through to completion.

Considering the depressing size of my own gaming backlog, I thought it might be wise of me to do something similar over the next 12 months.

So, between now and the end of 2013 I'm going to choose one of my many woefully overlooked games and play it for an entire month. If I'm able to "beat" any or all of these games, great, but if not, that's OK, too.

As of now, here are the games I'm considering tackling as I work my way through this so-called challenge: Chulip (PS2), Corpse Party (PSP), Deadly Premonition (Xbox 360), Dewy's Adventure (Wii), Dragon Quest Heroes: Rocket Slime (DS), Half-Minute Hero (PSP), Inazuma Eleven (DS), Mr. Driller: Drill Spirits (DS), Professor Layton and the Miracle Mask (3DS), Romancing SaGa (PS2), Super Mario Sunshine (GameCube) and, finally, Xenoblade Chronicles (Wii).

Full disclosure: as some of you are likely aware, I've already started a few of these games (namely, Corpse PartyDeadly Premonition, Dewy's Adventure and Xenoblade Chronicles). None of them were played for more than a few hours, though, so I think it's OK to include them here.

Also, know that the list above is not in any way set in stone. Well, other than Chulip, which I've already decided will be the game I'll tackle this month. OK, so Corpse PartyDeadly Premonition and Xenoblade Chronicles should be considered "sure bets," too, but the rest are just possibilities at the moment. (For instance, already I'm thinking of replacing, say, Mr. Driller: Drill Spirits with another PS2 title I've been meaning to play for ages, La Pucelle: Tactics.)

I'm not yet sure how I'll update all of you in regards to my progress, by the way. Maybe I should try to publish weekly blog posts (titled something like, "Bye-Bye Backlog Diary Entry #1: Chulip") to keep myself in check?

Tuesday, December 18, 2012

My five favorite non-3DS games of 2012

I may have singled out THE "DENPA" MEN as my favorite 3DS game of 2012 yesterday (with Theatrhythm Final Fantasy coming in a close second), but that doesn't mean it was the only game I had a blast playing this past year.

In fact, I had a blast playing a number of games that were released for the other current-ish systems I own. Here are the ones I considered the cream of the crop, as they say:

* Hakuoki: Demon of the Fleeting Blossom (PSP)--If you read my "somewhat gay" review of this game, you're likely a bit shocked that I decided to include this release, which was published in North America by Aksys Games, here. So am I, to tell you the truth. While thinking back on all the titles I played this year, though, I kept coming back to this one. Although I still think it's more of a novel than a video game, it did a surprisingly great job of keeping me interested in its goings-on from start to finish--which is something that can't be said of every game these days.


* Kirby Mass Attack (DS)--Of all the titles included in this post, this is the one I've spent the least time with thus far. Still, I've experienced enough of it to know it's an enjoyably unique game--and one that I'll surely return to next year when I inevitably find myself without anything new to play.


* Rhythm Heaven Fever (Wii)--It's amazing how many hours you can spend playing a single game when you set your mind to it. I say that because I'm pretty sure I clocked well over 20 hours with Rhythm Heaven Fever during its first week in my possession. Was it because of the adorably wacky graphics? The toe-tapping soundtrack? The "just one more time, I swear" gameplay? I have a feeling it was all three--and then some.


* Spelunky (XBLA)--You know how sometimes you look forward to something (like a game) for so long that when you get your hands on it at long last you experience a letdown? Well, I was more than a bit worried that would happen to me once I finally acquired Spelunky, as I'd been waiting for the XBLA version for what seemed like ages. Thankfully, it didn't. On the contrary, I've enjoyed this tough-as-nails (and surprisingly precious) platformer more than I even imagined I would--although it would be nice to actually "beat" it at some point.


* Xenoblade Chronicles (Wii)--That I haven't yet completed this open-world RPG is criminal, if you ask me. I can't even tell you why I left it at an unfinished state early this summer (although I have a feeling a quick trip "home" may have had something to do with it). What I can tell you is that I pretty much loved every minute I played of it until that point. (I say "pretty much loved" because I found a few aspects--like the camera in general and one boss battle in particular--to be irksome.) Here's hoping I'm able to work my way back into--and through--this sentimental journey in 2013.

See also: Past 'favorite games of the year' posts

Monday, December 10, 2012

Five games I have to get back to (and hopefully finish) in 2013

Well, it's that time of year again. No, not the time of year when I bore you with posts dedicated to my favorite games that were released in the last 12 months (that doesn't happen until next week). Rather, it's the time of year when I grouse about all the games I failed to complete during that same time frame.

The five games (some of which were released in 2012 and some of which were released earlier) that are causing the most grousing at the moment:

1. Corpse Party (PSP)--Why did I stop playing this digital-only title after thoroughly enjoying its introduction? To be completely honest: I got stuck. Normally, that wouldn't be a problem for me, but for some dumb reason I was stubborn this time around and refused to turn to a walkthrough to get myself out of the situation. As you probably can imagine, I only put up with that for so long before moving on to something more enticing. I swear, though, that I'll return to Corpse Party sometime soon--especially since the sequel is set to hit PSN anytime now.


2. Deadly Premonition (Xbox 360)--You might think I gave up on this quirky adventure for the same reason as the one stated above, but that actually wasn't the case. Instead, I walked away from Deadly Premonition early in the year because I just couldn't take any more of the combat scenes it was throwing at me. That said, I didn't intend to stop playing the game for good; I just wanted to take a bit of a breather. So, expect me to tackle this Hidetaka "SWERY" Suehiro-designed title with renewed vigor sometime in 2013.


3. Kirby Mass Attack (DS)--I honestly have no idea why I stopped playing this one just a few hours into it. I'm guessing another game caught my attention and wooed me away from it--although for the life of my I can't come up with which game accomplished that feat. Anyway, much like Deadly Premonition, I quite liked what I'd experienced of Kirby Mass Attack's unique gameplay and charming (as always) graphics before the game inexplicably fell by the wayside, so I think it's a fair bet that I'll pick it up again sooner rather than later.


4. Super Mario 3D Land (3DS)--Some of you are sure to be shocked to hear that I moved on from this game before seeing its end credits. Well, prepare to be shocked even more: Not only haven't I finished it, but I only conquered a few of its worlds before turning my attention to Mario Kart 7. What was it about this particular Mario adventure that left me feeling a bit cold? I'm not entirely sure, although I think the tiny levels that I recall encountering had something to do with it. I've since been told to stick with the game, though, so that's what I plan on doing as soon as my 3DS backlog dwindles at least a bit.


5. Xenoblade Chronicles (Wii)--Here's another headscratcher--or at least it is to me. The reason: I loved the hell out of this open-world RPG before it dropped off my radar. This time, though, I have a valid reason for walking away from a game I was thoroughly enjoying beforehand. Basically, I went on vacation--and when I returned, I was swamped with work and ... well, I'm sure you can imagine what happened next. Considering my jaw was regularly planted on my chest while I worked through the first 10 or so hours of Xenoblade Chronicles, I don't think it'll take much arm twisting to convince me to go back to it at some point in the next 12 months.

How about you gals and guys? Are there any games that you failed to finish in the last year or so that you'd like to wrap up in 2013?

Friday, May 11, 2012

Five things I don't love about Xenoblade Chronicles (thus far)

So, yesterday I yammered on about the five things that make me clap like a seal (that's a good thing, for those of you who aren't schooled in the ways of these fin-footed mammals) whenever I play Xenoblade Chronicles. Today, as promised, I'm going to yammer on about five aspects of this game that make me a sad panda. (Don't worry, that's the last of my zoologically-themed bon mots--in this post, at least.)

1. Too much information--And by "too much information," I don't mean that I'm finding myself turned off by Shulk's constant comments about that time he mistook Sharla's soup pot for a bedpan (or was it the other way around?). No, what I mean is that, at the moment anyway, this game is throwing way too details in my general direction. There are "arts," gems, quests, maps, floating blue orbs ... ack!  Granted, some of this is sure to be less stress-inducing after I've spent a bit more time with the game, but right now I'm feeling overwhelmed.



2. Just say no to wonky cameras--Xenoblade Chronicles' camera is fine--more than fine, really--while you're sneaking through Tephra Cave or skipping (if only!) amongst the tall grass that covers Gaur Plain. Engage in battle with a number of monsters--or even a single one, if it's large enough--though, and you'll see why I'm calling it "wonky." Thankfully, it's only mildly irritated--and inconvenienced--me thus far. And who knows? Maybe I'll eventually become so adept at the game's controls that readjusting the camera during especially heated moments won't be such a challenge.



3. Why does it look like everyone's melting?--Anyone who has heard anything about this game likely has heard that, at times, it is a sight to behold. Sadly, those times do not extend to Xenoblade Chronicles' cut scenes. That's because the folks at Monolith Soft often choose to zoom in on their in-game models during said cut scenes--and, well, let's just say that the models in question, which look fine from afar, shouldn't plan on winning any beauty pageants.

Thursday, May 10, 2012

Five things I love about Xenoblade Chronicles (thus far)

Now that I've spent some time--not as much as I'd have liked, mind you, but surely more than enough--with Xenoblade Chronicles, I thought I'd share a few thoughts about my experiences with this long-in-coming Wii release thus far.

Sp, in this post, as I'm sure you've already gathered from the headline above, I'll talk about the five things I'm currently loving about this Monolith Soft-developed RPG. Tomorrow's post, on the other hand, will detail five things I'm not loving about the game at the moment.

With that said, here are the things that have me grinning ear to ear like the Cheshire Cat whenever I play Xenoblade Chronicles:

1. Its vast, open world--Of all the things that Xenoblade Chronicles' makers promised to gamers, this is the one that excited me the most before I got my hands on a copy. And now that I've not only accomplished that task but taken the game for a spin, so to speak, as well? I'm even more excited--mainly because there's so much to explore.



2. Being able to jump, instantly, to any place you've visited before--Sure, such a feature isn't the most realistic--especially in a game that doesn't try to explain it away with some made-up, sci-fi mumbo jumbo--but, boy, is it ever appreciated by yours truly. I mean, I love running through Xenoblade Chronicles' fields and ruins as much as the next guy or gal, but sometimes I just want to twitch my nose like Samantha on Bewitched and magically appear at my intended destination, you know? Thank you, folks at Monolith Soft, for making that happen in this game.



3. The seemingly-never-ending number of side quests--You can't take a step in Xenoblade Chronicles without someone asking you to find or fetch something for them. Such "fetch quests" usually involve killing a specific beast, or a specific set of beasts, but not always. (Some simply require you to nab a few of those floating blue orbs that are seemingly everywhere.) I'm guessing that annoys some gamers, but I adore it. It helps, of course, that each completed quest earns you some sort of swag, but I'd probably do a lot of them even if that weren't the case.

Saturday, April 28, 2012

Hello, Xenoblade Chronicles; goodbye, free time

Please note: I wrote the header above shortly after my copy of Xenoblade Chronicles arrived on our doorstep a couple of weeks ago.

At the time, I planned on spending a good portion of the following weekend playing this open-world, Wii-based RPG. The hubs threw a bit of a wrench into the works, though, when he suggested we leave town for an impromptu vacation (to Las Vegas and Tucson).

As I'm sure you can imagine, that last-minute getaway kept me from diving into this Monolith Soft-developed game. This weekend, though? No plans whatsoever. Well, other than playing Xenoblade Chronicles as much as possible, of course.


                       I have no idea where this location exists within Xenoblade Chronicle's 
                                            world, but I can't wait to experience it.

I played it for a few hours last night, by the way, and already I can tell I'm going to like it. The one aspect of Xenoblade Chronicles that I'm not yet sure about is its real-time battle system. It's a bit irksome, for instance, that your character automatically attacks enemies once you've engaged them in combat. Thankfully, the manually-activated special attacks (called "Arts") inject these events with just enough involvement and strategy to keep them from feeling like the game is playing itself.

I'll do my best to post more impressions of this title sometime next week. In the meantime, are any of you currently playing Xenoblade Chronicles? If so, what do you think of it?

See also: Previous Xenoblade Chronicles posts

Tuesday, April 17, 2012

Acquisition #127: Xenoblade Chronicles

It could be said that I've been looking forward to getting my grubby little hands on Xenoblade/Xenoblade Chronicles for some time. In fact, I've been looking forward to it since at least June 9 of 2010, when I published this post about how it's possible to strip characters down to their skivvies.

As some of you may remember, I should have added the European version of this open-world RPG, made by the more-than-able folks at Monolith Soft, to my collection as far back as September of last year. Sadly, the copy that I pre-ordered from sendit.com either was never shipped or was lost while crossing the ocean. Thankfully, Nintendo of America announced its intention of releasing Xenoblade Chronicles in the US shortly after I gave up on ever receiving said copy.

I know this is becoming commonplace in these "Acquisition #123" posts, but I have yet to play my just-acquired (late last week, to be more specific) copy of this game. Oh, I've unwrapped it and spent more time than I should have gazing at its disc (which, I must say, is quite pretty) and manual, but I haven't popped the darn thing into my Wii yet.

I plan on doing just that this weekend, though, so expect a slew of (hopefully positive) Xenoblade Chronicles-centric pots in the coming days and weeks. In the meantime, why don't those of you who also added this game to your collections tell me what you think about it?

See alsoPrevious 'Acquisition #123' posts

Friday, January 13, 2012

Five Wii games you should have played, but probably didn't

Unlike the DS, there's still a smidge of life left in the ol' Wii--thanks to 2012 releases like Mario Party 9, Rhythm Heaven Fever and Xenoblade Chronicles. That trio of titles is about all that's worth picking up for Nintendo's little white wonder next year, though, which means it'll be all but dead by the time the Wii U hits store shelves later this year.

As such, this is a good time for new and old Wii owners alike to pick up a few of the system's should-have-been-classics (in my opinion, of course)--like the ones included on the following list--before they become impossible to find or impossible to afford:

1. Art Style: Cubello--This often-frenetic puzzler (called Cubeleo in Japan, for some strange reason) was one of the first WiiWare titles, yet it's still among the very best the service has to offer. All you really need to know about this pleasingly and colorfully 3D release: It was made by the folks at skip Ltd.--aka the same folks responsible for the Chibi-Robo! series as well as wackadoodle titles like Captain Rainbow and GiFTPiA.


2. Endless Ocean--Here's another game, like Final Fantasy: The 4 Heroes of Light, that I've mentioned so many times that half of you (if not more) probably let out a huge sigh when you saw I was going to talk about it again. Sorry about that. It's just that this "scuba simulator" was all but ignored in every region, as far as I'm aware. Curiously, this game's sequel, Endless Ocean: Blue World, is cheaper at the moment, so you may want to pick up that version instead. Just be warned that I've yet to play it, so I can't say if it's better or worse than developer Arika's original effort.


3. Final Fantasy Fables: Chocobo's Dungeon--This recommendation comes with a disclaimer: If you're not at all interested in or at least curious about roguelikes and/or dungeon-crawling RPGs, you're probably not going to get much enjoyment out of this game. To everyone else: Go into this one (order it here) with an open mind and expect to grind, old-school style. Oh, and don't be afraid to say "awww" whenever the titular Chocobo does something cute (which will be often).

Saturday, December 31, 2011

Five additional games I'm looking forward to playing in 2012

If you failed to see yesterday's post--which covered the first five (of 10) games that I'm looking forward to playing in 2012--check it out here.

For those of you who read (if not thoroughly enjoyed) that post, here are the final five games I'm hoping to get my grubby little hands on at some point in the next 12 months:


Mario Tennis (3DS)--I've mentioned before that I'm a tennis nut, right? If not, now you know. I'm also a huge fan of Nintendo's Mario Tennis games--especially its portable ones. The 3DS iteration looks to be the best of both worlds: It's got the great graphics of the console versions and the take-it-anywhere fun of the handheld versions. Will it have an RPG mode, too? My fingers and toes are crossed in the hopes that it will.


Ni no Kuni (PS3)--The Japanese version of this Level-5 RPG--made in partnership with the folks at Studio Ghibli--bombed and reviews of it weren't much better, but you know what? I'll probably buy the North American version regardless shortly after I finally obtain a PS3 (hopefully sometime in 2012). It simply looks too good to pass up, even if it ends up being a bit of a bore.


Rhythm Heaven Fever (Wii)--In all honesty, this may be the game I'm most looking forward to playing in 2012. Why? I enjoyed the hell out of its predecessors--the import-only original, made for the GameBoy Advance, and its DS-based sequel, released in 2009--and I'm fully expecting to love the hell out of this one, too, especially since it takes the series back to its roots and uses buttons only (as opposed to waggle).


Sugar Shooter 2 (Mac/PC)--I've never had as much fun shooting the clothes off of a muscle-bound baddies as I did while playing the original Sugar Shooter last year. As such, I'm chomping at the bit to do more of the same as soon as this sequel--which will be made available to Mac as well as PC owners this time around--hits the streets (or at least the Internet) sometime next year.


Xenoblade Chronicles (Wii)--Can you believe this open-world RPG will be coming to North America in 2012? I can't. I'm glad it is, though, as I desperately want to play it. Don't tell anyone, but this will be my first Monolith Soft-developed game. Yep, that means I've never played any of the Baten Kaitos (GameCube) or Xenosaga (PS2) titles. Just proves there's a first time for everything, eh?

Now that I've rambled on (and on and on) about the games I'm itching to play in 2012, which ones are all of you looking forward to experiencing in the coming year?

Thursday, December 22, 2011

So, did you pre-order a copy of Xenoblade Chronicles?

I don't know if you realize, but Monday was Dec. 19--the date Nintendo of America started taking Xenoblade Chronicles pre-orders through its online store.

Did you nab yourself a copy? I did, and I'm very much looking forward to arriving on my doorstep sometime next April.



In the meantime, I think I'll watch and then re-watch this Wii game's official trailer (which can be viewed here) and/or waste my time daydreaming about running through the location shown in the screenshot above.

See also: 'Coming to America after all: Xenoblade Chronicles'

Tuesday, December 13, 2011

Let's Play: 'Which Box Art is Better?' (Xenoblade Chronicles edition)

The folks at Nintendo of America revealed Xenoblade Chronicles' box art yesterday afternoon (via the company's Facebook page). Unsurprisingly, said box art doesn't differ much from the box art created for this Wii game's Australian, European and Japanese counterparts.

Don't believe me? Well, here's the art that graced the cover of the Japanese version of the game, released as Xenoblade in June 2010:


Nintendo's crack team of designers zoomed in--just a bit--on the illustration and added the word "Chronicles" to the cover before releasing the game in Australia and throughout Europe a few months ago, as the image below makes abundantly clear:


So, how have they changed up Xenoblade Chronicles' box art in anticipation of this open-world RPG's North American release next April? (Read about it here.) They went back to the original, zoomed-out version of the illustration that appeared on the Japanese version's cover, for starters. After that, they added in a subtitle that's so subtle it's almost nonexistent.


Personally, I like the European and Japanese covers more than the North American one. Honestly, I'm surprised Nintendo of America's designers didn't just go with the more-than-fine Euro art, since all they had to do to it was replace the PEGI rating with an ESRB one. I guess they wanted to earn their paycheck.

Anyway, that's my opinion this time around. Which one do all of you prefer?

See also: Previous 'Which Box Art is Better?' posts

Friday, December 02, 2011

Coming to America after all: Xenoblade Chronicles

Oh, Nintendo of America. You are a conundrum, aren't you?

After suggesting again and again over the last few months that you had no plans to bring the much-ballyhooed Xenoblade Chronicles to the States, you rather non-chalantly send out a press release this morning revealing that the Monolith Soft-developed RPG will hit store shelves across the good ol' US of A this coming April.



Strangely, said press release also revealed that this open-world RPG will be sold, for $49.99, exclusively through GameStop stores and Nintendo's website. (Although GameStop's already taking pre-orders for the title, Nintendo won't be taking them until Dec. 19.)

So, how many of you are planning, as I am, to jump on the Xenoblade Chronicles bandwagon as soon as it hits the streets?

See also: Previous Xenoblade Chronicles posts

Friday, October 21, 2011

Uh, I bought a copy of Ice Climber, too

You know how I said (in this post) that I used a portion of my Xenoblade Chronicles refund to pick up a cheap, complete-in-box copy of Hello Kitty World? Well, last night I used another chunk of that refund to buy a complete-in-box copy of Ice Climber.

As was the case with the above-mentioned Balloon Kid clone, I wasn't planning to pick up a copy of Ice Climber anytime soon. While keeping an eye on the Hello Kitty World auction, though, I came across an auction for the Famicom version of Nintendo's early, Eskimo-themed platformer and couldn't help but throw my hat into the proverbial ring for it.

Who could pass up such an awesome cover? Not I.

In the end, I won the auction and walked away with a complete-in-box copy of Ice Climber for a fraction of the price I was expecting to pay for it. (Most such copies of the Famicom version of the game go for $60 or more on eBay. I got it for less than half of that.)

Why did I waste my money on a game that I've bad-mouthed in the past? I'm embarrassed to admit it, but my main reason for buying it is that I really like its cover art (above).

Thursday, October 20, 2011

I'll bet you can't guess which game I bought in the place of Xenoblade Chronicles

Did you guess Hello Kitty World for the Famicom? I'll bet you didn't!

I see those side-eyes some of you are shooting in my general direction, by the way. I understand. Hello Kitty World probably seems like a strange choice for an off-the-cuff pick-up if you've never heard of the game.

Actually, I shouldn't call this purchase "off the cuff," as I've had my eye on Hello Kitty World for some time now. Still, I wasn't planning to add it to my Famicom collection anytime soon.

That changed pretty quickly, though, when I saw a complete-in-box copy of the game on eBay a few days ago. Long story short (I know, too late), I ended up getting it for a song.

Anyway, back to Hello Kitty World and why I was so keen to acquire it: Have you ever played Balloon Kid, Nintendo's Balloon Fight follow-up for the GameBoy? If not, it's a forced-scrolling platformer that hit store shelves in North America in 1990.


                                           A zoomed-in view of Hello Kitty World

The game feels a lot like a much-expanded version of Balloon Fight's "Balloon Trip" mode, to tell you the truth, as it tasks players with collecting the balloons left behind by the protagonist's kid brother (who was accidentally sent airborne while attempting to create a "balloon rainbow" that would cross the sky) while avoiding birds, fish and other obstacles that will cause her to plummet to the ground. (She grabs a couple of balloons and uses them to chase after her little bro, you see.)

Now, if you took the game described above, replaced Nintendo's characters with Sanrio's main claim to fame and then re-released it as a Famciom cart, you'd have Hello Kitty World.

My interest in said game makes sense now, doesn't it? If not, please take a minute to watch this video (which shows both Balloon Kid and Hello Kitty World in action).

As for Xenoblade Chronicles: Don't worry, I still plan to pick up a copy of this highly regarded Wii title--although I likely won't do so until after my birthday. In the meantime, I guess I'll just have to acquaint myself with the above-mentioned Character Soft creation.

Monday, October 10, 2011

Le sigh: It seems my copy of Xenoblade Chronicles got lost while crossing the ocean

Shortly after I wrote and published this post, I contacted the folks at sendit.com and asked if they thought my copy of Xenoblade Chronicles (which I ordered on July 6 and which was shipped, or "despatched," on Aug. 16) was still making its way across the ocean to my doorstep or if they thought it had gotten lost somewhere along the way.

Sadly, their response suggested that the latter option is more likely than the former. They even had me fill out a form that asked how I'd like them to proceed--i.e., should they send another copy of the game or give me a refund? I chose "give me a refund," so hopefully they'll do just that in the next few days.

Will I ever see this title screen on my TV?

As soon as I receive said refund, I'll order another copy of Xenoblade Chronicles from a different retailer. I've heard good things about game.co.uk, which is selling the game (here) for just £29.99--£34.99, or about $55, if you include shipping to the States--right now, so I'll likely go with them when all is said and done. Here's hoping things go a little more smoothly the second time around...

See also: 'My copy of Xenoblade Chronicles has been despatched' and 'I just pre-ordered Xenoblade'

Friday, September 23, 2011

For those of you wondering: Yes, I'm still waiting for my copy of Xenoblade Chronicles to arrive

I just noticed that this post--"My copy of Xenoblade Chronicles has been 'despatched'"--is getting a lot of hits this week. I'm guessing that's because some of you are eagerly awaiting my impressions of this import-only Wii title?

Unfortunately, it has yet to show up on my doorstep--despite the fact that it was "despatched" over a month ago. (On Aug. 15, to be exact.) I can't really complain, though, as I knew before placing my order that The Hut Group has a history of painfully slow shipments.



That said, here's hoping my copy of Xenoblade Chronicles is still meandering its way across the ocean and hasn't been lost or otherwise "mishandled"...

See also: Previous Xenoblade/Xenoblade Chronicles posts

Tuesday, August 16, 2011

My copy of Xenoblade Chronicles has been 'despatched'

Oh, suuuuuuuurrrrrrre. I was all ready to make fun of the folks at The Hut/SendIt/Zavvi for telling me my copy of Xenoblade Chronicles had been "despatched"--and then I discovered (via dictionary.com) that "despatch" is an acceptable alternative to "dispatch." Harrumph.

Whatever. All that really matters is that this open-world RPG, which will be released throughout Europe on Friday, is on its way across the ocean to our doorstep. How long it takes to arrive on said doorstep, of course, is anyone's guess. I'm expecting it to take a few weeks, but I won't be at all surprised if it takes longer.



Regardless of when my copy of this Monolith Soft-developed game shows up, you can rest assured I'll take and post a few Glamour Shots-esque photos of its packaging shortly after I rip it open.

See also: 'I just pre-ordered Xenoblade (or, who needs Nintendo of America when you've got The Hut?)'

Wednesday, July 06, 2011

I just pre-ordered Xenoblade (or, who needs Nintendo of America when you've got The Hut?)

Of the three Japanese RPGs game-starved Wii owners have been begging Nintendo of America to bring stateside, the one I'd most like to add to my collection is Xenoblade. Thankfully, that Monolith Soft-developed game will be released in Europe in just a few months--on Sept. 2, to be more specific.

When the game hits the streets of London--or Paris or ... wherever else it'll be sold in Europe--it won't be called Xenoblade, though; no, the powers that be at Nintendo of Europe had to spruce it up a bit, make it sound more "epic." As a result of their shenanigans, it'll be called Xenoblade Chronicles when it arrives on European shores.

Although I think it's a completely silly, not to mention completely unneeded, change, it didn't keep me from pre-ordering a copy of it this morning after hearing that thehut.com is selling the standard version of the game (not the special edition pictured to the right) for the bargain-basement price of £29.85 (about $48).

Before any of you follow in my footsteps, I should warn you that I've never before ordered a game (or anything else) from The Hut and as such I can't vouch for their reliability as sellers or shippers. (Side note: I've heard that shipments, especially overseas ones, can take some time--up to a month--to arrive, but I'm willing to deal with that because I really want this game.)

I should also add that, had it been an option, I would have pre-ordered Xenoblade Chronicles from sendit.com instead, as I've ordered Euro-only games from them in the past and have never experienced any issues. Unfortunately, they aren't allowing people to pre-order it at the moment.

Anyway, I'll let you know what comes of all of this. I'll also let you know when and if the other two Japanese RPGs North American Wii owners have been clamoring for--The Last Story and Pandora's Tower--are given European release dates.

See also: 'Nintendo of America gives the finger to Xenoblade, Pandora's Tower and The Last Story fans'