OK, so I'm a bit obsessed with the Nintendo Switch right now. The same happens to everybody after they get a new system, right?
Regardless, my Switch obsession currently has me looking left and right for both existing and upcoming games to play on the console.
Two examples of in-the-works titles I'm planning to buy for my Switch: The Longest Five Minutes and Penny-Punching Princess.
I'm also hoping to play the game discussed here--Order Land!--sometime next year. That'll only be possible if this just-launched Kickstarter ends in success, however.
Basically, developer and publisher Poisoft wants to release an English version of Order Land! for Steam, Switch and Xbox One in early 2018, but knows that doing so wouldn't be an easy endeavor. So, it launched a Kickstarter to help cover the costs of the localization.
The Order Land! campaign seems pretty modest as far as Kickstarters are concerned. Poisoft's goal is to raise just under $45,000 for the project, and a pledge of about $9 or more nets supporters a digital download code for the English version of the game. (Larger pledges offer rewards like posters, mugs, t-shirts and even 3DS and New 3DS systems.)
If you need to hear a little more about Order Land! before handing over hard-earned cash to aid its localization, the gist is it's a simulation RPG that offers players three intriguing modes.
One puts you on a throne and has you rule the game's world as its king. Another allows you to create and train heroes who protect the land.
The third option seems to be as close to a traditional role-playing experience as you're going to get in Order Land!, as it plops you into the boots and armor of a hero and sets you loose to explore your surroundings.
A few of the stretch goals associated with the Order Land! campaign would add even more modes to the game, which began life as a Japan-only 3DS eShop release.
One would let you play as a devil, while another would shine a light on the "back side of this world"--whatever that's supposed to mean. Sadly, I don't understand what a third, called "Ikusa no Kuni," would offer.
Should all of the above sound interesting enough to you that you want to take part, keep in mind the Order Land! Kickstarter ends on Nov. 11.
(Via japanesenintendo.com)
Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts
Monday, October 16, 2017
Monday, November 30, 2015
Two more reasons to back Indivisible on Indiegogo this week: it's being made by a gay guy and it's going to include LGBT content
First, the "gay guy" in question is Peter Bartholow, CEO of Los Angeles-based Lab Zero Games.
Second, Indivisible, in case this is the first you've heard of it, is a two-dimensional action RPG--inspired by both Valkyrie Profile and Super Metroid--that Bartholow and his team hope to release for PS4, Xbox One, PC, Mac and Linux in 2017.
For that to happen, though, Lab Zero Games has to raise $1.5 million. As of now, its related Indiegogo campaign has garnered just over $1.2 million, with less than five days left until its Nov. 24 deadline. (Go to indiegogo.com to learn more about Indivisible and to make a contribution.)
If you're still on the fence as to whether or not to hand over some of your own hard-earned cash for this intriguing effort, the following tête-à-tête--about Indivisible's origins as well as the gay content mentioned in the header above--with Bartholow may help nudge you toward the "yes" side of the equation.
The Gay Gamer: Indivisible's Indiegogo page describes the game as being inspired by Valkyrie Profile and Super Metroid. Why those two games? Were they simply games you enjoyed playing back in the day, or is there more to it than that?
Bartholow: Indivisible actually began as a pitch for another publisher--they requested something along the lines of Child of Light. So we all played it, and our main takeaway was that it was a hybrid platformer-RPG. We thought about other platformer RPGs, and Valkyrie Profile immediately came to mind, since it’s one of our favorite games.
As we thought more about Valkyrie Profile, we thought about what we’d like to change. The first thing we decided to do was remove the time limit so that players had more opportunity to explore and enjoy the game as they saw fit. And that got us thinking--RPGs typically have a strong exploration component, so what are platformers with a strong exploration component? Naturally, Super Metroid came to mind. The addition of new progression abilities and weapons fit nicely into Indivisible’s nascent story, and so we started heading down that route.
The Gay Gamer: You've also brought up Chrono Trigger in past interviews about Indivisible. How does that Squaresoft classic fit into all of this? Or to put it another way, which aspects of Chrono Trigger will be seen or heard or felt in the final version of Indivisible?
Bartholow: There are subtle touches here and there influenced by Chrono Trigger, such as how the enemies are in the environment and you fight them right there. But probably the main influence is our approach to the story. In Chrono Trigger, each era was sort of an episode focused on a particular character or characters who, in addition to being involved in that era’s story, also served as a guide for Crono and Marle to help them settle into the events they’ve stumbled into. So our goal is to give each region of Indivisible’s world and its story a similar feel, with interconnected episodes anchored by strong characters.
Second, Indivisible, in case this is the first you've heard of it, is a two-dimensional action RPG--inspired by both Valkyrie Profile and Super Metroid--that Bartholow and his team hope to release for PS4, Xbox One, PC, Mac and Linux in 2017.
For that to happen, though, Lab Zero Games has to raise $1.5 million. As of now, its related Indiegogo campaign has garnered just over $1.2 million, with less than five days left until its Nov. 24 deadline. (Go to indiegogo.com to learn more about Indivisible and to make a contribution.)
If you're still on the fence as to whether or not to hand over some of your own hard-earned cash for this intriguing effort, the following tête-à-tête--about Indivisible's origins as well as the gay content mentioned in the header above--with Bartholow may help nudge you toward the "yes" side of the equation.
The Gay Gamer: Indivisible's Indiegogo page describes the game as being inspired by Valkyrie Profile and Super Metroid. Why those two games? Were they simply games you enjoyed playing back in the day, or is there more to it than that?
Bartholow: Indivisible actually began as a pitch for another publisher--they requested something along the lines of Child of Light. So we all played it, and our main takeaway was that it was a hybrid platformer-RPG. We thought about other platformer RPGs, and Valkyrie Profile immediately came to mind, since it’s one of our favorite games.
As we thought more about Valkyrie Profile, we thought about what we’d like to change. The first thing we decided to do was remove the time limit so that players had more opportunity to explore and enjoy the game as they saw fit. And that got us thinking--RPGs typically have a strong exploration component, so what are platformers with a strong exploration component? Naturally, Super Metroid came to mind. The addition of new progression abilities and weapons fit nicely into Indivisible’s nascent story, and so we started heading down that route.
The Gay Gamer: You've also brought up Chrono Trigger in past interviews about Indivisible. How does that Squaresoft classic fit into all of this? Or to put it another way, which aspects of Chrono Trigger will be seen or heard or felt in the final version of Indivisible?
Bartholow: There are subtle touches here and there influenced by Chrono Trigger, such as how the enemies are in the environment and you fight them right there. But probably the main influence is our approach to the story. In Chrono Trigger, each era was sort of an episode focused on a particular character or characters who, in addition to being involved in that era’s story, also served as a guide for Crono and Marle to help them settle into the events they’ve stumbled into. So our goal is to give each region of Indivisible’s world and its story a similar feel, with interconnected episodes anchored by strong characters.
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Monday, June 09, 2014
Three trailers for Xbox One indie titles that caught my attention earlier today
I know Nintendo has gotten a lot of play on this blog over the last few weeks and months--mostly due to my obsession with the company's first handheld, the GameBoy--but I'm no Nintendo fanboy.
Or, at least I'm not such a Nintendo fanboy that I can't find games made and released for the systems of other companies (like Microsoft and Sony) appealing, too.
Cases in point: the following trio of Xbox One indie titles that were showcased during Microsoft's E3 2014 press conference earlier today.
This first one (above) is for Cuphead, a uniquely styled platformer that's being crafted by Studio MDHR, a game developer I'd never heard of before this morning.
Anyway, the main point of interest for me when it comes to this title--which isn't expected to see the light of day until sometime next year--is its Steamboat Willie-esque art style.
Android Base's neon-tinged Lovers in a Dangerous Spacetime, above, is quite a looker, too, if you ask me.
Like Cuphead, Lovers in a Dangerous Spacetime also will be released for PC (and Mac, via Steam), although when those releases will occur is still up in the air.
Last, but not least, there's Ori and the Blind Forest, by Moon Studios. Actually, I'm a bit less enamored with this one than I am with the others, but that's not saying much as I'm still pretty keen on it.
Were any of you similarly blown away by any of these digital Xbox One titles? If so, which ones--and why?
Or, at least I'm not such a Nintendo fanboy that I can't find games made and released for the systems of other companies (like Microsoft and Sony) appealing, too.
Cases in point: the following trio of Xbox One indie titles that were showcased during Microsoft's E3 2014 press conference earlier today.
This first one (above) is for Cuphead, a uniquely styled platformer that's being crafted by Studio MDHR, a game developer I'd never heard of before this morning.
Anyway, the main point of interest for me when it comes to this title--which isn't expected to see the light of day until sometime next year--is its Steamboat Willie-esque art style.
Android Base's neon-tinged Lovers in a Dangerous Spacetime, above, is quite a looker, too, if you ask me.
Like Cuphead, Lovers in a Dangerous Spacetime also will be released for PC (and Mac, via Steam), although when those releases will occur is still up in the air.
Last, but not least, there's Ori and the Blind Forest, by Moon Studios. Actually, I'm a bit less enamored with this one than I am with the others, but that's not saying much as I'm still pretty keen on it.
Were any of you similarly blown away by any of these digital Xbox One titles? If so, which ones--and why?
Tuesday, May 13, 2014
To buy or not to buy Super TIME Force (XBLA) tomorrow, that is the question
So, in case you didn't already know, Capybara Games' curious-looking "time-travelling, side-scrolling, run-and-gun shooter," Super TIME Force releases for Xbox 360 (XBLA) and Xbox One tomorrow.
This game has been a long time in coming, and I've been interested in it pretty much since day one. Of course, how could I not be when it features such delicious sprite work?
The problem for me is that I haven't turned on my Xbox 360 since ... I can't remember when. As such, do I really want to spend $15 on a game that I may hesitate to play because it's going to reside on a console (strike one) that gets very little, if any, of my attention these days (strike two)?
How about all of you? Are any of you planning to pick up Super TIME Force tomorrow or at some point thereafter--either for your Xbox 360 or Xbox One?
If you're still on the fence, by the way, or if this is the first you've even heard of Super TIME Force, you may want to watch the video above, which showcases a whopping 50 minutes of gameplay.
This game has been a long time in coming, and I've been interested in it pretty much since day one. Of course, how could I not be when it features such delicious sprite work?
The problem for me is that I haven't turned on my Xbox 360 since ... I can't remember when. As such, do I really want to spend $15 on a game that I may hesitate to play because it's going to reside on a console (strike one) that gets very little, if any, of my attention these days (strike two)?
How about all of you? Are any of you planning to pick up Super TIME Force tomorrow or at some point thereafter--either for your Xbox 360 or Xbox One?
If you're still on the fence, by the way, or if this is the first you've even heard of Super TIME Force, you may want to watch the video above, which showcases a whopping 50 minutes of gameplay.
Wednesday, December 11, 2013
I think I'm going to pass on the PS4, the Xbox One and even the Wii U for the time being
With "the time being" potentially extending through the end of next year (2014). Oh, and it's extremely possible I'll also pass on the Vita during the same period.
The funny thing is, I actually want two of those systems--the Wii U and the Vita--quite a bit at the moment. What I don't want so much is to support them with games in the coming 12 or so months.
There are a number of reasons for that, of course. One of them: I'm just not interested in shelling out $60 per game when it comes to the Wii U or $40 per game for the Vita.
I know that's not always the case and that some of the games released for these systems carry more agreeable price tags, but in general those are the prices I'm going to be forced to pay if I want to own and play the marquee titles that come out for them.
Another reason I'm not so interested in picking up a Wii U or Vita or any other system anytime soon is that my gaming backlog is pretty insane right now. Not only do I have 3DS games that have yet to be played (or that have been played just a smidge), but the same is true when it comes to my DS, PSP and Wii, too.
And then there are all of the retro systems--the PC Engine, Famicom, GameBoy, Game Gear, and WonderSwan, especially--I own and continue to support.
Actually, I'm as likely to want to buy a game for one of the above-mentioned consoles and handhelds as I am for my 3DS, DS or PSP these days, which only adds weight to this most "first world" of problems.
So, there you have it: I think I've come to the conclusion that unless something monumental happens within the next 12 months (such as the Wii U version of Dragon Quest X earning a North American release or Mario Kart 8 blowing me away to an enormous degree), I'm likely going to forgo the Wii U and Vita next year and focus my attention--and spending cash--on the DS, 3DS, PSP and retro systems I already own instead.
Are any of you considering doing the same--sticking with consoles and handhelds you own rather than buying a "next-gen" one--in 2014?
The funny thing is, I actually want two of those systems--the Wii U and the Vita--quite a bit at the moment. What I don't want so much is to support them with games in the coming 12 or so months.
There are a number of reasons for that, of course. One of them: I'm just not interested in shelling out $60 per game when it comes to the Wii U or $40 per game for the Vita.
I know that's not always the case and that some of the games released for these systems carry more agreeable price tags, but in general those are the prices I'm going to be forced to pay if I want to own and play the marquee titles that come out for them.
Another reason I'm not so interested in picking up a Wii U or Vita or any other system anytime soon is that my gaming backlog is pretty insane right now. Not only do I have 3DS games that have yet to be played (or that have been played just a smidge), but the same is true when it comes to my DS, PSP and Wii, too.
Via sparklyvodka.com
And then there are all of the retro systems--the PC Engine, Famicom, GameBoy, Game Gear, and WonderSwan, especially--I own and continue to support.
Actually, I'm as likely to want to buy a game for one of the above-mentioned consoles and handhelds as I am for my 3DS, DS or PSP these days, which only adds weight to this most "first world" of problems.
So, there you have it: I think I've come to the conclusion that unless something monumental happens within the next 12 months (such as the Wii U version of Dragon Quest X earning a North American release or Mario Kart 8 blowing me away to an enormous degree), I'm likely going to forgo the Wii U and Vita next year and focus my attention--and spending cash--on the DS, 3DS, PSP and retro systems I already own instead.
Are any of you considering doing the same--sticking with consoles and handhelds you own rather than buying a "next-gen" one--in 2014?
Wednesday, June 12, 2013
A few thoughts on the rest of E3 2013
Just in case any of you care what I think about what's been announced and shown (so far) for Sony's and Microsoft's systems at E3 2013, here's another stream-of-consiousness post.
Xbox One price--$499. Yikes. It's going to be very interesting to see how the masses react to this price after the holidays, especially with the PS4 being available for $100 less.
PS4 price--$399. Pretty surprising, actually. Maybe even stellar. Of course, it seems online multiplayer's no longer free. And the Kinect-like camera won't be included with the system. (It'll be sold separately for $59.99.) Still, that price should do a lot to sell the system in North America.
"PS4 Supports Used Games"--Speaks for itself, really.
PS4 system design--Yuck. But does it look better or worse than the Xbox One (above)? I'm not sure. Strangely, I'm leaning toward the Xbox One having the more appealing design at the moment--although that isn't saying much, if you ask me. (The PS4 can be seen below, by the way--just in case some of you haven't seen it yet.)
Puppeteer--This may only be a PS3 game, but I'm completely gaga over it. Of course, it reminds me of Treasure's Dynamite Headdy, so I guess I shouldn't find that too surprising.
Beyond: Two Souls--Can you say "uncanny valley"? I mean, I appreciate what developer Quantic Dream is going for with this PS3 title, but I can't say it appeals to me. Oh, well, hopefully it'll appeal to plenty of others.
Gran Turismo 6--Looks very good. Of course, haven't all the Gran Turismo games looked good? Regardless, it's not my cup of tea. (Seriously, F-Zero and Mario Kart are the only "racers" I play.)
Final Fantasy XIV: A Realm Reborn--I'm far more interested in this Final Fantasy release than I am in Final Fantasy XV (aka the re-branded Final Fantasy Versus XIII). As such, I'll be paying close attention to both the PS3 and PS4 iterations of this MMORPG--especially if the North American versions retain the beautiful cover art of their Japanese counterparts.
Kingdom Hearts III--Although I'm happy fans of this series finally have a mainline sequel to look forward to after years and years of portable spin-offs, I can't say it interests me at all.
The Order: 1886--Love the setting. I'd like to have seen some actual gameplay, though. So many of these previews look the same--or at least leave viewers like me asking the same kinds of questions--when all that's shown are some cinemas.
The Dark Sorcerer--See above.
Don't Starve--See below. (Also see Ray's the Dead, another indie release being prepped for PS4.)
Transistor--No joke, this is more "my thing," in terms of both graphics and gameplay, than any of the other in-the-works games that have been shown for PS4 so far.
Where art thou, Vita?--Seriously, Sony knows it still has a portable to sell, right? Where are the games (other than Tearaway, I mean)? Where's the price drop? I guess they're wherever the brass at Sony packed away their interest in this system.
So, that's what I think of what Sony and Microsoft and associated third-parties have announced and shown at E3 2013 thus far. What do all of you think?
Xbox One price--$499. Yikes. It's going to be very interesting to see how the masses react to this price after the holidays, especially with the PS4 being available for $100 less.
PS4 price--$399. Pretty surprising, actually. Maybe even stellar. Of course, it seems online multiplayer's no longer free. And the Kinect-like camera won't be included with the system. (It'll be sold separately for $59.99.) Still, that price should do a lot to sell the system in North America.
"PS4 Supports Used Games"--Speaks for itself, really.
PS4 system design--Yuck. But does it look better or worse than the Xbox One (above)? I'm not sure. Strangely, I'm leaning toward the Xbox One having the more appealing design at the moment--although that isn't saying much, if you ask me. (The PS4 can be seen below, by the way--just in case some of you haven't seen it yet.)
Puppeteer--This may only be a PS3 game, but I'm completely gaga over it. Of course, it reminds me of Treasure's Dynamite Headdy, so I guess I shouldn't find that too surprising.
Beyond: Two Souls--Can you say "uncanny valley"? I mean, I appreciate what developer Quantic Dream is going for with this PS3 title, but I can't say it appeals to me. Oh, well, hopefully it'll appeal to plenty of others.
Gran Turismo 6--Looks very good. Of course, haven't all the Gran Turismo games looked good? Regardless, it's not my cup of tea. (Seriously, F-Zero and Mario Kart are the only "racers" I play.)
Final Fantasy XIV: A Realm Reborn--I'm far more interested in this Final Fantasy release than I am in Final Fantasy XV (aka the re-branded Final Fantasy Versus XIII). As such, I'll be paying close attention to both the PS3 and PS4 iterations of this MMORPG--especially if the North American versions retain the beautiful cover art of their Japanese counterparts.
Kingdom Hearts III--Although I'm happy fans of this series finally have a mainline sequel to look forward to after years and years of portable spin-offs, I can't say it interests me at all.
The Order: 1886--Love the setting. I'd like to have seen some actual gameplay, though. So many of these previews look the same--or at least leave viewers like me asking the same kinds of questions--when all that's shown are some cinemas.
The Dark Sorcerer--See above.
Don't Starve--See below. (Also see Ray's the Dead, another indie release being prepped for PS4.)
Transistor--No joke, this is more "my thing," in terms of both graphics and gameplay, than any of the other in-the-works games that have been shown for PS4 so far.
Where art thou, Vita?--Seriously, Sony knows it still has a portable to sell, right? Where are the games (other than Tearaway, I mean)? Where's the price drop? I guess they're wherever the brass at Sony packed away their interest in this system.
So, that's what I think of what Sony and Microsoft and associated third-parties have announced and shown at E3 2013 thus far. What do all of you think?
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