Unlike the last two of these "six games I'm looking forward to playing at some point in 2016," all of the titles included here have been out for quite some time.
Also, I already own all of them. Well, all but one. Can you guess which game I've yet to buy?
If you guessed Alien: Isolation, pat yourself on the back. Or do something else that makes you feel good.
While you do that, I'll share a few thoughts on why I want to play these DS, PSP, Wii and Xbox 360 titles a little bit more than I want to play other DS, PSP, Wii and Xbox 360 titles between now and the end of the year.
Alien: Isolation (Xbox 360)--Considering I'm a huge fan of the first two Alien films, it's almost criminal that I've yet to pick up a copy of Isolation. Of course, it's been ages since I turned on my poor 360, so I guess my lack of action here can't be considered too shocking. Still, I've heard very good things about this Alien game, which is a shock itself, as nearly every other Alien-inpired game in existence is a complete turd. (Note I said "nearly"--I know a select few of them are worth playing.) I know that doesn't ensure I'll actually enjoy Alien: Isolation, but I'm willing to give it a try anyway.
Captain Rainbow (Wii)--In my defense, I bought this bizarre, skip-made game just a few months ago. In other words, I've barely ignored it compared to the other titles mentioned here. I don't epect it to be neglected for much longer, though, as it looks delightfully weird. (Yes, even for a skip game.) The question is: will the language barrier limit my ability to bask in Rainbow's brilliant glow? I guess we'll find out sometime in the next 12 months.
Hatsune Miku: Project DIVA (PSP)--Although I've kept a curious eye on Sega's Hatsune Miku series of games (even the chibi-fied Project Mirai titles released for the 3DS) for some time, I've yet to actually play one of them. I hope to change all of that this year by picking up one of the PSP games. Why DIVA and not Mirai? As much as I love all things cute, I prefer the aesthetics of the former series to the latter. The thing is, I have no idea which Hatsune Miku: Project DIVA release to get. Any suggestions?
Okaeri! Chibi-Robo! Happy Richie Osoji (DS)--Here's another game that's been on my short list of "games to buy as soon as possible" for a good while now. I haven't gone through with it yet for a few reasons, with one of them being that copies of this Japan-only release can be a bit pricey. Another reason: I have very little experience with Chibi-Robo, and I feel kind of weird jumping into it with the third game. It probably would make for an interesting entry in my #ADecadeofDS series, though, don't you think?
Opoona (Wii)--Full disclosure: I actually played about an hour--or maybe it was just 30 minutes or so--of this unique RPG a couple of years ago before moving on to something else for some reason or other. (It wasn't because I disliked what I'd experienced to that point, I can tell you that much.) Anyway, it popped back into my conscienceness when I bought Captain Rainbow and two other Jpanaese Wii titles last autumn (one was Tabemon, released elsewhere as The Munchables), and now I'm chomping at the bit to give it a second chance.
Z.H.P. Unlosing Ranger vs. Darkdeath Evilman (PSP)--I like pretty much everything about this 2010 Nippon Ichi release--with its overall art style and its gameplay (which is focused on exploring randomly generated dungeons) being the highlights. So why have I dragged my feet on playing it? The only answer I can come up with at the moment is that I don't pull out my pair of PSP systems as much as I did a few years ago, and so a number of enticing games have kind of fallen by the wayside. One of my goals of 2016 is to rectify that situation, though, so hopefully I'll have something to say about Z.H.P. and at least a couple of other choice PSP titles before the year comes to a close.
I don't suppose any of you are looking forward to playing any particular "last gen" games (and, yes, that includes the PS3) at some point in 2016? If so, let me know which ones in the comments section that follows.
Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts
Thursday, January 14, 2016
Wednesday, August 06, 2014
Praise the f$%kin' goblins, a sequel to Ancient's Protect Me Knight is set to hit the Japanese 3DS eShop this September
Although I was really excited when it was revealed that Yuzo Koshiro's company, Ancient, was going to release a retro-tinged tower-defense title--called Mamotte Knight in Japan and Protect Me Knight elsewhere--for the Xbox 360's indie-games service, I have to admit that I barely played the resulting effort after I downloaded it in 2010.
That's not a comment on this pixel-packed game's quality, mind you. Actually, I rather enjoyed what little I played of it. The fact is, though, that I just didn't use my Xbox 360 very much, and as such titles like this one suffered (by being ignored).
I doubt that's going to be a problem with the expanded 3DS sequel that the folks at Ancient recently announced--complete with a September release date--via their Twitter account.
Sadly, this game--to be called Minna de Mamotte Knight, I believe--is going to be a Japan-only affair at first, although the person in charge of Ancient's Twitter output already has informed followers that the company hopes it'll eventually be able to bring it to Western 3DS eShops, too.
As for what will differentiate the digital-only Minna de Mamotte Knight from its predecessor, according to a couple of NeoGAF threads (here's one and here's the other) the 3DS game will feature "about 10 times" as much content as the Xbox 360 one, a handful of new characters (the buff dude on the right isn't one of them, by the way, as he appeared in the first Protect Me Knight) and four-player local co-op.
Should you want to see a localized version of this sure-to-be-quirky title on non-Japanese 3DS eShops, I'd suggest aiming a Tweet at @AncientGames_JP at your earliest convenience.
Note: the "f$%kin' goblins" mentioned in this post's headline is an homage to one of Protect Me Knight's funniest lines--in which the game's damsel in distress demands that the titular warrior to "DEFEAT F$%KIN' GOBLINS!"
That's not a comment on this pixel-packed game's quality, mind you. Actually, I rather enjoyed what little I played of it. The fact is, though, that I just didn't use my Xbox 360 very much, and as such titles like this one suffered (by being ignored).
I doubt that's going to be a problem with the expanded 3DS sequel that the folks at Ancient recently announced--complete with a September release date--via their Twitter account.
Sadly, this game--to be called Minna de Mamotte Knight, I believe--is going to be a Japan-only affair at first, although the person in charge of Ancient's Twitter output already has informed followers that the company hopes it'll eventually be able to bring it to Western 3DS eShops, too.
As for what will differentiate the digital-only Minna de Mamotte Knight from its predecessor, according to a couple of NeoGAF threads (here's one and here's the other) the 3DS game will feature "about 10 times" as much content as the Xbox 360 one, a handful of new characters (the buff dude on the right isn't one of them, by the way, as he appeared in the first Protect Me Knight) and four-player local co-op.
Should you want to see a localized version of this sure-to-be-quirky title on non-Japanese 3DS eShops, I'd suggest aiming a Tweet at @AncientGames_JP at your earliest convenience.
Note: the "f$%kin' goblins" mentioned in this post's headline is an homage to one of Protect Me Knight's funniest lines--in which the game's damsel in distress demands that the titular warrior to "DEFEAT F$%KIN' GOBLINS!"
Tuesday, May 13, 2014
To buy or not to buy Super TIME Force (XBLA) tomorrow, that is the question
So, in case you didn't already know, Capybara Games' curious-looking "time-travelling, side-scrolling, run-and-gun shooter," Super TIME Force releases for Xbox 360 (XBLA) and Xbox One tomorrow.
This game has been a long time in coming, and I've been interested in it pretty much since day one. Of course, how could I not be when it features such delicious sprite work?
The problem for me is that I haven't turned on my Xbox 360 since ... I can't remember when. As such, do I really want to spend $15 on a game that I may hesitate to play because it's going to reside on a console (strike one) that gets very little, if any, of my attention these days (strike two)?
How about all of you? Are any of you planning to pick up Super TIME Force tomorrow or at some point thereafter--either for your Xbox 360 or Xbox One?
If you're still on the fence, by the way, or if this is the first you've even heard of Super TIME Force, you may want to watch the video above, which showcases a whopping 50 minutes of gameplay.
This game has been a long time in coming, and I've been interested in it pretty much since day one. Of course, how could I not be when it features such delicious sprite work?
The problem for me is that I haven't turned on my Xbox 360 since ... I can't remember when. As such, do I really want to spend $15 on a game that I may hesitate to play because it's going to reside on a console (strike one) that gets very little, if any, of my attention these days (strike two)?
How about all of you? Are any of you planning to pick up Super TIME Force tomorrow or at some point thereafter--either for your Xbox 360 or Xbox One?
If you're still on the fence, by the way, or if this is the first you've even heard of Super TIME Force, you may want to watch the video above, which showcases a whopping 50 minutes of gameplay.
Monday, March 10, 2014
I really like these recently-ish released examples of Japanese box art
So, here we are again. What is it with me and box art? Honestly, I have no idea--other than I really like it (box art), I mean.
If you're also a fan of box art, hopefully you'll dig the recently-ish released examples below, each of which should show up on Japanese store shelves sooner rather than later.
Finally, there's Natural Doctrine, another upcoming title I know next to nothing about--other than it's a PS4 game that's being published by Kadokawa Games, I mean. I do believe I've read that it's been announced for North American release, though, so I'm guessing we'll all learn more about it shortly.
Do any of the pieces of cover art above make your heart race, too? If so, which ones--and why?
If you're also a fan of box art, hopefully you'll dig the recently-ish released examples below, each of which should show up on Japanese store shelves sooner rather than later.
This first one is for the PS Vita "Premium Box" version of Atelier Ayesha Plus, as you've probably already surmised. I'm also pretty fond of the cover art that's going to be used for this game's regular release (check it out here), I have to say, but I like this one even more due to the presence of that goat-lamb creature.
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I really, really liked the illustration that was created for the first Theatrhythm title's case cover, so I expected to like this one, too. And you know what? I do! Hopefully if the powers that be at Square Enix decide to release it elsewhere they'll leave the box art alone.
The box art above is for what looks to be a Wizardry clone called Tsurugi no Machi no Ihoujin (or, Stranger of the Village of the Sword). Apparently the game's also going to be released for the Vita, so hopefully some brave company will localize that version for other regions (and of course use the same cover illustration).
Finally, there's Natural Doctrine, another upcoming title I know next to nothing about--other than it's a PS4 game that's being published by Kadokawa Games, I mean. I do believe I've read that it's been announced for North American release, though, so I'm guessing we'll all learn more about it shortly.
Do any of the pieces of cover art above make your heart race, too? If so, which ones--and why?
Monday, December 30, 2013
Five games I have to get back to (and hopefully finish) in 2014
I started a lot of games in the last year or two (or three) that I've yet to finish, but the five below are the ones I most want to get back to and "beat" in 2014.
Deadly Premonition (Xbox 360)--It's going to be very interesting to see if I actually go back to playing this one. Although I loved the bizarro story when I started playing it many moons ago, I wasn't so enamored with some of the gameplay (anything resembling a battle scene, basically). Still, I'd really like to finish it someday--if only so I can say I did it.
EarthBound (SNES)--I know, I know--it's wronger than wrong that I've yet to "beat" this legendary RPG. (I've tried three times now, if memory serves.) The thing is, I've loved every second I've played of it during each of my attempts--but something's always distracted me before I could complete it. Hopefully I can avoid that when I go back to my most recently created save file in early 2014.
Final Fantasy: The 4 Heroes of Light (DS)--This situation surrounding this game is a bit strange, as the only thing I have to do is beat its final boss. I've actually battled it a number of times already, and even made it as far as its third (and final, I think) form, but I faltered each and every time. So, I'm going to make another run at it next year--probably after bolstering my party a bit (or a lot).
Fire Emblem: Awakening (3DS)--Another crying shame, right? I can't remember how many hours I put into this title before being pulled away by Animal Crossing: New Leaf, but I know it wasn't close to enough. Hopefully I can give it the attention it obviously deserves at some point during 2014.
Opoona (Wii)--I bought this unique, Dragon Quest-esque RPG with the best of intentions earlier this year, but only made it an hour or so in before walking away for some reason or another. I found the first 60 minutes to be pretty enjoyable, though, so I'll definitely do my best to further explore it in the next 12 months.
Are there any games you guys and gals started in 2013 (or before) and would like to finish next year? Let me know which ones in the comments section below.
Deadly Premonition (Xbox 360)--It's going to be very interesting to see if I actually go back to playing this one. Although I loved the bizarro story when I started playing it many moons ago, I wasn't so enamored with some of the gameplay (anything resembling a battle scene, basically). Still, I'd really like to finish it someday--if only so I can say I did it.
EarthBound (SNES)--I know, I know--it's wronger than wrong that I've yet to "beat" this legendary RPG. (I've tried three times now, if memory serves.) The thing is, I've loved every second I've played of it during each of my attempts--but something's always distracted me before I could complete it. Hopefully I can avoid that when I go back to my most recently created save file in early 2014.
Final Fantasy: The 4 Heroes of Light (DS)--This situation surrounding this game is a bit strange, as the only thing I have to do is beat its final boss. I've actually battled it a number of times already, and even made it as far as its third (and final, I think) form, but I faltered each and every time. So, I'm going to make another run at it next year--probably after bolstering my party a bit (or a lot).
Fire Emblem: Awakening (3DS)--Another crying shame, right? I can't remember how many hours I put into this title before being pulled away by Animal Crossing: New Leaf, but I know it wasn't close to enough. Hopefully I can give it the attention it obviously deserves at some point during 2014.
Opoona (Wii)--I bought this unique, Dragon Quest-esque RPG with the best of intentions earlier this year, but only made it an hour or so in before walking away for some reason or another. I found the first 60 minutes to be pretty enjoyable, though, so I'll definitely do my best to further explore it in the next 12 months.
Are there any games you guys and gals started in 2013 (or before) and would like to finish next year? Let me know which ones in the comments section below.
Labels:
2014,
3DS,
Deadly Premonition,
ds,
Earthbound,
final fantasy,
Fire Emblem Awakening,
Opoona,
SNES,
The 4 Heroes of Light,
wii,
Xbox 360
Sunday, November 03, 2013
Yep, Super Time Force still exists (and here's a new trailer for it)
Is it me, or have we been waiting for Cabybara Games' Super Time Force for an eternity?
OK, so that's a bit of an overstatement. Still, we've been waiting for it for a long time--or at least I have.
Anyway, here (er, above) the latest trailer for this curious-looking--due to the time-bending element--XBLA title:
Sadly, the game still is without a release date--well, other than "before the year is out."
OK, so that's a bit of an overstatement. Still, we've been waiting for it for a long time--or at least I have.
Anyway, here (er, above) the latest trailer for this curious-looking--due to the time-bending element--XBLA title:
Sadly, the game still is without a release date--well, other than "before the year is out."
Monday, October 21, 2013
Three games I'm attempting to play in the run-up to Halloween
Every year (or nearly every year) I say I'm going to play through a handful of seasonally appropriate games in the run-up to Halloween, and every year I fail to make much of a dent in said wish list.
This year, I decided to make things easier on myself by scaling things back a tad. In fact, all I've committed to playing this month--other than Animal Crossing: New Leaf, Hometown Story (which releases tomorrow, by the way) and Pokémon X, of course--are the following trio of spook-tacular titles:
1. Akumajō Special: Boku Dracula-kun (Famicom)--I've been meaning to give this cute Castlevania spin-off for ages, but for all sorts of dumb reasons I've never gotten around to it. So, I'm going to do my best to do so in the coming weeks. And who knows, maybe if I can get through it quickly enough I'll be able to try its GameBoy-based remake-slash-sequel, which was called Kid Dracula outside Japan, as well.
2. Costume Quest (Xbox 360)--I actually played through a bit of this charming, Double Fine-developed RPG this time last year--and thoroughly enjoyed every minute of it. Sadly, I don't believe I got anywhere near its end credits. So, this year I've decided to try again. Although I doubt I'll stick with it long enough to tackle the extra "Grubbins on Ice" chapter, maybe I'll come back around to it after winter hits the real world, too.
3. Luigi's Mansion: Dark Moon (3DS)--Despite the fact that I pre-ordered Dark Moon far in advance of its release, I didn't even unwrap it until a week or so ago. I've since played it for a few hours, and already I'm satisfied with my purchase. My only issue with this 3DS game so far: it seems to be less of an open-ended affair than its GameCube-based predecessor. Of course, that's also likely to make it a better portable experience in the end, so maybe I shouldn't complain just yet.
Are any of you also playing any Halloween-ish games this month? If so, which ones?
This year, I decided to make things easier on myself by scaling things back a tad. In fact, all I've committed to playing this month--other than Animal Crossing: New Leaf, Hometown Story (which releases tomorrow, by the way) and Pokémon X, of course--are the following trio of spook-tacular titles:
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1. Akumajō Special: Boku Dracula-kun (Famicom)--I've been meaning to give this cute Castlevania spin-off for ages, but for all sorts of dumb reasons I've never gotten around to it. So, I'm going to do my best to do so in the coming weeks. And who knows, maybe if I can get through it quickly enough I'll be able to try its GameBoy-based remake-slash-sequel, which was called Kid Dracula outside Japan, as well.
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2. Costume Quest (Xbox 360)--I actually played through a bit of this charming, Double Fine-developed RPG this time last year--and thoroughly enjoyed every minute of it. Sadly, I don't believe I got anywhere near its end credits. So, this year I've decided to try again. Although I doubt I'll stick with it long enough to tackle the extra "Grubbins on Ice" chapter, maybe I'll come back around to it after winter hits the real world, too.
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3. Luigi's Mansion: Dark Moon (3DS)--Despite the fact that I pre-ordered Dark Moon far in advance of its release, I didn't even unwrap it until a week or so ago. I've since played it for a few hours, and already I'm satisfied with my purchase. My only issue with this 3DS game so far: it seems to be less of an open-ended affair than its GameCube-based predecessor. Of course, that's also likely to make it a better portable experience in the end, so maybe I shouldn't complain just yet.
Are any of you also playing any Halloween-ish games this month? If so, which ones?
Labels:
3DS,
Akumajo Special,
Castlevania,
Costume Quest,
Double Fine,
famicom,
Halloween,
Kid Dracula,
Konami,
Luigi's Mansion Dark Moon,
nintendo,
platformers,
RPGs,
spooky,
xbla,
Xbox 360
Thursday, June 13, 2013
Who's up for more Pac-Man? (Hint: I am! I AM!!!)
Those of you who followed my lead and answered in the affirmative should be happy to hear that the fine folks at Namco Bandai just announced--well, a few days ago--that they're prepping a digital compilation that'll be called Pac-Man Museum.
Which titles will this collection include? According to this press release, it'll feature "classic Pac-Man titles as well as newer arcade releases, allowing gamers to play through the evolution of Pac-Man from his humble beginnings from 1980 through 2008’s Pac-Man Championship Edition and 2010’s Pac-Man Battle Royale."
Unfortunately, all of us 3DS, PC, PS3, Wii U and/or Xbox 360 owners are going to have to wait until sometime this winter to get our four-player Pac-Man Battle Royale on.
In the meantime, PC, PS3 and Xbox 360 owners with copies of Pac-Man: Championship Edition DX can look forward to downloading a free update this summer that'll add a slew of new content--including "additional DLC mazes, music and graphics including classic Dig Dug and Rally-X sprites"--to this day-go digital title.
(Via joystiq.com and tinycartridge.com)
Which titles will this collection include? According to this press release, it'll feature "classic Pac-Man titles as well as newer arcade releases, allowing gamers to play through the evolution of Pac-Man from his humble beginnings from 1980 through 2008’s Pac-Man Championship Edition and 2010’s Pac-Man Battle Royale."
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Unfortunately, all of us 3DS, PC, PS3, Wii U and/or Xbox 360 owners are going to have to wait until sometime this winter to get our four-player Pac-Man Battle Royale on.
In the meantime, PC, PS3 and Xbox 360 owners with copies of Pac-Man: Championship Edition DX can look forward to downloading a free update this summer that'll add a slew of new content--including "additional DLC mazes, music and graphics including classic Dig Dug and Rally-X sprites"--to this day-go digital title.
(Via joystiq.com and tinycartridge.com)
Labels:
3DS,
Dig Dug,
digital downloads,
Namco,
Namco Bandai,
Pac-Man,
Pac-Man Battle Royale,
Pac-Man CE,
Pac-Man CE DX,
Pac-Man Museum,
PC,
PS3,
Rally-X,
Wii U,
Xbox 360
Monday, March 25, 2013
Oh, hey, Capybara Games' Super T.I.M.E. Force is still a thing?
I hate to admit it, but I lost track of Capybara Games' Super T.I.M.E. Force long ago. As such, I was surprised to see a thread about this upcoming XBLA release pop up on NeoGAF this morning.
That NeoGAF thread promised nine minutes of Super T.I.M.E. Force gameplay, by the way, and, boy, did it deliver. Here it is, in case any of you are interested:
The game kind of recalls the great Gunstar Heroes--or even that Konami classic, Contra--with a curious time-altering element thrown in for good measure, don't you think?
Sadly, I can't seem to find a release date (or even a release window) for Super T.I.M.E. Force at the moment, so I'm guessing the folks at Capybara Games have yet to share one.
Here's hoping it hits XBLA sooner rather than later--and with a not-too-steep price tag attached to it.
That NeoGAF thread promised nine minutes of Super T.I.M.E. Force gameplay, by the way, and, boy, did it deliver. Here it is, in case any of you are interested:
The game kind of recalls the great Gunstar Heroes--or even that Konami classic, Contra--with a curious time-altering element thrown in for good measure, don't you think?
Sadly, I can't seem to find a release date (or even a release window) for Super T.I.M.E. Force at the moment, so I'm guessing the folks at Capybara Games have yet to share one.
Here's hoping it hits XBLA sooner rather than later--and with a not-too-steep price tag attached to it.
Labels:
Capybara Games,
Contra,
Gunstar Heroes,
NeoGAF,
niche,
pixels,
platformers,
Super T.I.M.E. Force,
trailers,
videos,
xbla,
Xbox 360,
YouTube
Saturday, March 23, 2013
And then there was DuckTales: Remastered
Well, that's a game I don't think anyone saw coming--other than those who know folks who are working on it, of course.
Regardless, it's a game I will welcome with open arms when it's released sometime this summer.
The question is: which version of Capcom-and-WayForward-developed DuckTales: Remastered (a trailer of which can be seen below) will I buy?
My initial reaction to this morning's announcement was to wait until I own a Wii U to pick it up, but now I'm wondering if I should bite the bullet and purchase it on day one via XBLA instead. (Don't fret PS3 owners, it's also coming to PSN.)
Are any of you similarly excited about the prospect of playing a re-jiggered--with HD graphics, extra levels and more--update of Capcom's classic NES title, DuckTales?
Editor's note: as stoked as I am about this game's existence, a part of me wishes it were a sprite-based sequel à la Mega Man 9 and 10. Also, I really wish Capcom would bring it to the 3DS eShop as well.
Regardless, it's a game I will welcome with open arms when it's released sometime this summer.
The question is: which version of Capcom-and-WayForward-developed DuckTales: Remastered (a trailer of which can be seen below) will I buy?
My initial reaction to this morning's announcement was to wait until I own a Wii U to pick it up, but now I'm wondering if I should bite the bullet and purchase it on day one via XBLA instead. (Don't fret PS3 owners, it's also coming to PSN.)
Are any of you similarly excited about the prospect of playing a re-jiggered--with HD graphics, extra levels and more--update of Capcom's classic NES title, DuckTales?
Editor's note: as stoked as I am about this game's existence, a part of me wishes it were a sprite-based sequel à la Mega Man 9 and 10. Also, I really wish Capcom would bring it to the 3DS eShop as well.
Labels:
Capcom,
classics,
digital games,
Duck Tales,
DuckTales,
DuckTales Remastered,
eShop,
HD,
platformers,
PS3,
psn,
remasters,
trailers,
WayForward,
Wii U,
xbla,
Xbox 360
Friday, February 22, 2013
RIP Arkedo Studio
It's always a sad day when a game-development studio closes its doors, but it's an especially sad one when the studio in question was known for putting out quality games.
Given that, it's likely that bucket-loads of tears are being wept in response to the news that no more games will be produced by Arkedo Studio, the company responsible for Big Bang Mini (DS), the Arkedo Series of XBLIG titles and Hell Yeah! Wrath of the Dead Rabbit (XBLA, PSN and PC).
According to a blog post written by co-founder Aurelien Regard, the company "is still here. But no one’s employed anymore.
"Arkedo hasn’t closed down and is not bankrupt," he adds, but "no more games are [being] produced, either."
Fans of Arkedo Studio's past efforts may take a bit of solace in the fact that two "small" and as-yet-unknown games will still be released by the company, although Regard didn't say when that will happen or which systems will be the recipient of them.
See also: 'Five XBLIG games you should have played, but probably didn't' and 'Shucks, this could have been a cool game ...'
Given that, it's likely that bucket-loads of tears are being wept in response to the news that no more games will be produced by Arkedo Studio, the company responsible for Big Bang Mini (DS), the Arkedo Series of XBLIG titles and Hell Yeah! Wrath of the Dead Rabbit (XBLA, PSN and PC).
According to a blog post written by co-founder Aurelien Regard, the company "is still here. But no one’s employed anymore.
"Arkedo hasn’t closed down and is not bankrupt," he adds, but "no more games are [being] produced, either."
Fans of Arkedo Studio's past efforts may take a bit of solace in the fact that two "small" and as-yet-unknown games will still be released by the company, although Regard didn't say when that will happen or which systems will be the recipient of them.
See also: 'Five XBLIG games you should have played, but probably didn't' and 'Shucks, this could have been a cool game ...'
Labels:
Arkedo Series,
Arkedo Studio,
ds,
farewell old friend,
indie,
PC,
PS3,
psn,
RIP,
xbla,
XBLIG,
Xbox 360
Tuesday, December 18, 2012
My five favorite non-3DS games of 2012
I may have singled out THE "DENPA" MEN as my favorite 3DS game of 2012 yesterday (with Theatrhythm Final Fantasy coming in a close second), but that doesn't mean it was the only game I had a blast playing this past year.
In fact, I had a blast playing a number of games that were released for the other current-ish systems I own. Here are the ones I considered the cream of the crop, as they say:
* Hakuoki: Demon of the Fleeting Blossom (PSP)--If you read my "somewhat gay" review of this game, you're likely a bit shocked that I decided to include this release, which was published in North America by Aksys Games, here. So am I, to tell you the truth. While thinking back on all the titles I played this year, though, I kept coming back to this one. Although I still think it's more of a novel than a video game, it did a surprisingly great job of keeping me interested in its goings-on from start to finish--which is something that can't be said of every game these days.
* Kirby Mass Attack (DS)--Of all the titles included in this post, this is the one I've spent the least time with thus far. Still, I've experienced enough of it to know it's an enjoyably unique game--and one that I'll surely return to next year when I inevitably find myself without anything new to play.
* Rhythm Heaven Fever (Wii)--It's amazing how many hours you can spend playing a single game when you set your mind to it. I say that because I'm pretty sure I clocked well over 20 hours with Rhythm Heaven Fever during its first week in my possession. Was it because of the adorably wacky graphics? The toe-tapping soundtrack? The "just one more time, I swear" gameplay? I have a feeling it was all three--and then some.
* Spelunky (XBLA)--You know how sometimes you look forward to something (like a game) for so long that when you get your hands on it at long last you experience a letdown? Well, I was more than a bit worried that would happen to me once I finally acquired Spelunky, as I'd been waiting for the XBLA version for what seemed like ages. Thankfully, it didn't. On the contrary, I've enjoyed this tough-as-nails (and surprisingly precious) platformer more than I even imagined I would--although it would be nice to actually "beat" it at some point.
* Xenoblade Chronicles (Wii)--That I haven't yet completed this open-world RPG is criminal, if you ask me. I can't even tell you why I left it at an unfinished state early this summer (although I have a feeling a quick trip "home" may have had something to do with it). What I can tell you is that I pretty much loved every minute I played of it until that point. (I say "pretty much loved" because I found a few aspects--like the camera in general and one boss battle in particular--to be irksome.) Here's hoping I'm able to work my way back into--and through--this sentimental journey in 2013.
See also: Past 'favorite games of the year' posts
In fact, I had a blast playing a number of games that were released for the other current-ish systems I own. Here are the ones I considered the cream of the crop, as they say:
* Hakuoki: Demon of the Fleeting Blossom (PSP)--If you read my "somewhat gay" review of this game, you're likely a bit shocked that I decided to include this release, which was published in North America by Aksys Games, here. So am I, to tell you the truth. While thinking back on all the titles I played this year, though, I kept coming back to this one. Although I still think it's more of a novel than a video game, it did a surprisingly great job of keeping me interested in its goings-on from start to finish--which is something that can't be said of every game these days.
* Kirby Mass Attack (DS)--Of all the titles included in this post, this is the one I've spent the least time with thus far. Still, I've experienced enough of it to know it's an enjoyably unique game--and one that I'll surely return to next year when I inevitably find myself without anything new to play.
* Rhythm Heaven Fever (Wii)--It's amazing how many hours you can spend playing a single game when you set your mind to it. I say that because I'm pretty sure I clocked well over 20 hours with Rhythm Heaven Fever during its first week in my possession. Was it because of the adorably wacky graphics? The toe-tapping soundtrack? The "just one more time, I swear" gameplay? I have a feeling it was all three--and then some.
* Spelunky (XBLA)--You know how sometimes you look forward to something (like a game) for so long that when you get your hands on it at long last you experience a letdown? Well, I was more than a bit worried that would happen to me once I finally acquired Spelunky, as I'd been waiting for the XBLA version for what seemed like ages. Thankfully, it didn't. On the contrary, I've enjoyed this tough-as-nails (and surprisingly precious) platformer more than I even imagined I would--although it would be nice to actually "beat" it at some point.
* Xenoblade Chronicles (Wii)--That I haven't yet completed this open-world RPG is criminal, if you ask me. I can't even tell you why I left it at an unfinished state early this summer (although I have a feeling a quick trip "home" may have had something to do with it). What I can tell you is that I pretty much loved every minute I played of it until that point. (I say "pretty much loved" because I found a few aspects--like the camera in general and one boss battle in particular--to be irksome.) Here's hoping I'm able to work my way back into--and through--this sentimental journey in 2013.
See also: Past 'favorite games of the year' posts
Labels:
2012,
ds,
favorite games,
games of the year,
Hakuoki,
Kirby Mass Attack,
psp,
Rhythm Heaven Fever,
Spelunky,
wii,
xbla,
Xbox 360,
Xenoblade Chronicles
Monday, December 10, 2012
Five games I have to get back to (and hopefully finish) in 2013
Well, it's that time of year again. No, not the time of year when I bore you with posts dedicated to my favorite games that were released in the last 12 months (that doesn't happen until next week). Rather, it's the time of year when I grouse about all the games I failed to complete during that same time frame.
The five games (some of which were released in 2012 and some of which were released earlier) that are causing the most grousing at the moment:
1. Corpse Party (PSP)--Why did I stop playing this digital-only title after thoroughly enjoying its introduction? To be completely honest: I got stuck. Normally, that wouldn't be a problem for me, but for some dumb reason I was stubborn this time around and refused to turn to a walkthrough to get myself out of the situation. As you probably can imagine, I only put up with that for so long before moving on to something more enticing. I swear, though, that I'll return to Corpse Party sometime soon--especially since the sequel is set to hit PSN anytime now.
2. Deadly Premonition (Xbox 360)--You might think I gave up on this quirky adventure for the same reason as the one stated above, but that actually wasn't the case. Instead, I walked away from Deadly Premonition early in the year because I just couldn't take any more of the combat scenes it was throwing at me. That said, I didn't intend to stop playing the game for good; I just wanted to take a bit of a breather. So, expect me to tackle this Hidetaka "SWERY" Suehiro-designed title with renewed vigor sometime in 2013.
3. Kirby Mass Attack (DS)--I honestly have no idea why I stopped playing this one just a few hours into it. I'm guessing another game caught my attention and wooed me away from it--although for the life of my I can't come up with which game accomplished that feat. Anyway, much like Deadly Premonition, I quite liked what I'd experienced of Kirby Mass Attack's unique gameplay and charming (as always) graphics before the game inexplicably fell by the wayside, so I think it's a fair bet that I'll pick it up again sooner rather than later.
4. Super Mario 3D Land (3DS)--Some of you are sure to be shocked to hear that I moved on from this game before seeing its end credits. Well, prepare to be shocked even more: Not only haven't I finished it, but I only conquered a few of its worlds before turning my attention to Mario Kart 7. What was it about this particular Mario adventure that left me feeling a bit cold? I'm not entirely sure, although I think the tiny levels that I recall encountering had something to do with it. I've since been told to stick with the game, though, so that's what I plan on doing as soon as my 3DS backlog dwindles at least a bit.
5. Xenoblade Chronicles (Wii)--Here's another headscratcher--or at least it is to me. The reason: I loved the hell out of this open-world RPG before it dropped off my radar. This time, though, I have a valid reason for walking away from a game I was thoroughly enjoying beforehand. Basically, I went on vacation--and when I returned, I was swamped with work and ... well, I'm sure you can imagine what happened next. Considering my jaw was regularly planted on my chest while I worked through the first 10 or so hours of Xenoblade Chronicles, I don't think it'll take much arm twisting to convince me to go back to it at some point in the next 12 months.
How about you gals and guys? Are there any games that you failed to finish in the last year or so that you'd like to wrap up in 2013?
The five games (some of which were released in 2012 and some of which were released earlier) that are causing the most grousing at the moment:
1. Corpse Party (PSP)--Why did I stop playing this digital-only title after thoroughly enjoying its introduction? To be completely honest: I got stuck. Normally, that wouldn't be a problem for me, but for some dumb reason I was stubborn this time around and refused to turn to a walkthrough to get myself out of the situation. As you probably can imagine, I only put up with that for so long before moving on to something more enticing. I swear, though, that I'll return to Corpse Party sometime soon--especially since the sequel is set to hit PSN anytime now.
2. Deadly Premonition (Xbox 360)--You might think I gave up on this quirky adventure for the same reason as the one stated above, but that actually wasn't the case. Instead, I walked away from Deadly Premonition early in the year because I just couldn't take any more of the combat scenes it was throwing at me. That said, I didn't intend to stop playing the game for good; I just wanted to take a bit of a breather. So, expect me to tackle this Hidetaka "SWERY" Suehiro-designed title with renewed vigor sometime in 2013.
3. Kirby Mass Attack (DS)--I honestly have no idea why I stopped playing this one just a few hours into it. I'm guessing another game caught my attention and wooed me away from it--although for the life of my I can't come up with which game accomplished that feat. Anyway, much like Deadly Premonition, I quite liked what I'd experienced of Kirby Mass Attack's unique gameplay and charming (as always) graphics before the game inexplicably fell by the wayside, so I think it's a fair bet that I'll pick it up again sooner rather than later.
4. Super Mario 3D Land (3DS)--Some of you are sure to be shocked to hear that I moved on from this game before seeing its end credits. Well, prepare to be shocked even more: Not only haven't I finished it, but I only conquered a few of its worlds before turning my attention to Mario Kart 7. What was it about this particular Mario adventure that left me feeling a bit cold? I'm not entirely sure, although I think the tiny levels that I recall encountering had something to do with it. I've since been told to stick with the game, though, so that's what I plan on doing as soon as my 3DS backlog dwindles at least a bit.
5. Xenoblade Chronicles (Wii)--Here's another headscratcher--or at least it is to me. The reason: I loved the hell out of this open-world RPG before it dropped off my radar. This time, though, I have a valid reason for walking away from a game I was thoroughly enjoying beforehand. Basically, I went on vacation--and when I returned, I was swamped with work and ... well, I'm sure you can imagine what happened next. Considering my jaw was regularly planted on my chest while I worked through the first 10 or so hours of Xenoblade Chronicles, I don't think it'll take much arm twisting to convince me to go back to it at some point in the next 12 months.
How about you gals and guys? Are there any games that you failed to finish in the last year or so that you'd like to wrap up in 2013?
Labels:
2013,
3DS,
Corpse Party,
Deadly Premonition,
ds,
Kirby Mass Attack,
lists,
psp,
Super Mario 3D Land,
wii,
Xbox 360,
Xenoblade Chronicles
Thursday, October 18, 2012
Maybe I won't sell my Xbox 360 after all
As I mentioned during the most recent episode of The Nichiest Podcast Ever, I've been giving serious consideration to selling my good ol' Xbox 360 as of late.
The fact is, I don't play it that often. Also, I haven't bought many games for it since I acquired it a year and a half ago. (True story: I've picked up just one retail release so far, that being Deadly Premonition.)
So, with the 3DS quickly gaining a foothold in my brain, the PS3 still occupying my dreams and the soon-to-be-released Wii U doing its best to nudge its way into my life too, I've been wondering for a while now why I don't sell my Xbox 360 to someone who would give it the attention it deserves.
The problem is, of course, that selling it likely wouldn't provide me with much of a windfall. Also, all of the money I spent on XBLA and XBLIG games basically would flow down the drain, as I wouldn't be able to include those titles in the sale of my system.
As such, I'm back to thinking I'll hold on to it. And it's not like doing so would be the end of the world. I've got a ton of great digital games that I'd hardly say have been overplayed thus far, after all. (I'm looking at you, Castle Crashers. And you, too, Epic Dungeon.)
Also, there are a number of both digital and retail games that I'd still like to pick up--games such as Bayonetta, Blue Dragon, Catherine, Otomedius Excellent (maaaayyybe), Space Channel 5: Part 2 HD and Terraria.
What do all of you think? Do you think I'm making the right decision or am I making a horrible mistake?
The fact is, I don't play it that often. Also, I haven't bought many games for it since I acquired it a year and a half ago. (True story: I've picked up just one retail release so far, that being Deadly Premonition.)
So, with the 3DS quickly gaining a foothold in my brain, the PS3 still occupying my dreams and the soon-to-be-released Wii U doing its best to nudge its way into my life too, I've been wondering for a while now why I don't sell my Xbox 360 to someone who would give it the attention it deserves.
The problem is, of course, that selling it likely wouldn't provide me with much of a windfall. Also, all of the money I spent on XBLA and XBLIG games basically would flow down the drain, as I wouldn't be able to include those titles in the sale of my system.
As such, I'm back to thinking I'll hold on to it. And it's not like doing so would be the end of the world. I've got a ton of great digital games that I'd hardly say have been overplayed thus far, after all. (I'm looking at you, Castle Crashers. And you, too, Epic Dungeon.)
Also, there are a number of both digital and retail games that I'd still like to pick up--games such as Bayonetta, Blue Dragon, Catherine, Otomedius Excellent (maaaayyybe), Space Channel 5: Part 2 HD and Terraria.
What do all of you think? Do you think I'm making the right decision or am I making a horrible mistake?
Thursday, October 11, 2012
LTTHTGP: Costume Quest (XBLA)
LTTHTGP means "Late To The Halloween-Themed Game Party," by the way. Just in case any of you were wondering.
What does that mean, you ask? It means that I finally picked up (the XBLA version of) Double Fine Production's trick-or-treat-centric RPG, Costume Quest, earlier this week.
I've been meaning to do so since the game was released nearly two years ago but, well, you know how it goes sometimes (especially when you have a backlog as extensive as mine).
Anyway, none of that matters now. What matters is that I'm playing Costume Quest. Finally. And not only that, but I'm enjoying it. It's so completely cute and charming that it's all I can do to keep myself from puking (you know, because everything's so damn adorable) while working my way through Tasha Harris' wonderfully creative and nostalgic tale.
The only aspect of Costume Quest that I'm not absolutely in love with at the moment: The QTE-heavy battle scenes. I wouldn't say I dislike them, but I also wouldn't say I like them as much as I would if they were, say, more traditionally turn-based. Oh, well, you can't have everything, right?
Have any of you played through the PC, PS3 or Xbox 360 version of this game? If so, what did you think of it?
What does that mean, you ask? It means that I finally picked up (the XBLA version of) Double Fine Production's trick-or-treat-centric RPG, Costume Quest, earlier this week.
I've been meaning to do so since the game was released nearly two years ago but, well, you know how it goes sometimes (especially when you have a backlog as extensive as mine).
Anyway, none of that matters now. What matters is that I'm playing Costume Quest. Finally. And not only that, but I'm enjoying it. It's so completely cute and charming that it's all I can do to keep myself from puking (you know, because everything's so damn adorable) while working my way through Tasha Harris' wonderfully creative and nostalgic tale.
The only aspect of Costume Quest that I'm not absolutely in love with at the moment: The QTE-heavy battle scenes. I wouldn't say I dislike them, but I also wouldn't say I like them as much as I would if they were, say, more traditionally turn-based. Oh, well, you can't have everything, right?
Have any of you played through the PC, PS3 or Xbox 360 version of this game? If so, what did you think of it?
Labels:
acquisitions,
Costume Quest,
Double Fine,
Double Fine Productions,
Halloween,
RPGs,
Tasha Harris,
xbla,
Xbox 360
Wednesday, October 03, 2012
Third podcast's a charm?
As of about 14 hours ago, the audio for the third episode of The Nichiest Podcast Ever is in the can.
What did Anne (@apricotsushi on twitter), shidoshi (@pikoeri) and I chat about this time?
Well, we began by shooting the spit about the recent Tokyo Game Show (which shidoshi attended in person, the lucky devil) and the heap of niche-y games--3DS and Vita ones, especially--that were announced during the multi-day event.
We also discussed the just-announced Animal Crossing-themed 3DS LL (it'll hit the streets of Japan on Nov. 8) and the just-released (on Sept. 27) "PINK x WHITE" 3DS LL that I wrote about earlier today.
Oh, and we touched on Bayonetta 2, Dead or Alive 5, THE "DENPA" MEN, HarmoKnight, Tokyo Jungle, and a few other games I can't mention here because they were part of the do-you-know-this-game segment of the podcast that's called "The Nichiest of Them All," too.
As always, I'll let you know when this episode is available for listening. In the meantime, why not check out episodes one and two?
What did Anne (@apricotsushi on twitter), shidoshi (@pikoeri) and I chat about this time?
Well, we began by shooting the spit about the recent Tokyo Game Show (which shidoshi attended in person, the lucky devil) and the heap of niche-y games--3DS and Vita ones, especially--that were announced during the multi-day event.
We also discussed the just-announced Animal Crossing-themed 3DS LL (it'll hit the streets of Japan on Nov. 8) and the just-released (on Sept. 27) "PINK x WHITE" 3DS LL that I wrote about earlier today.
Oh, and we touched on Bayonetta 2, Dead or Alive 5, THE "DENPA" MEN, HarmoKnight, Tokyo Jungle, and a few other games I can't mention here because they were part of the do-you-know-this-game segment of the podcast that's called "The Nichiest of Them All," too.
As always, I'll let you know when this episode is available for listening. In the meantime, why not check out episodes one and two?
Monday, August 13, 2012
I'm not entirely sure what's going on in this trailer, but (I think) I like what I see anyway
The trailer in question is for Hell Yeah! Wrath of the Dead Rabbit, by the way--which is being developed by Arkedo and published by Sega. It'll hit PSN and XBLA in late September (Sept. 25 and 26, respectively and specifically) and PC on Oct. 3. Oh, and all three releases will have $14.99 price tags attached to them.
I loved Arkedo Series - 03 Pixel!, so I'm seriously considering picking up the XBLA version of Hell Yeah! Wrath of the Dead Rabbit. The only things that may keep me from doing so are the above-mentioned price tag and the fact that so much is going on in the trailer above that I'm a bit worried that playing this game could be an overwhelming (in a bad way) experience.
I loved Arkedo Series - 03 Pixel!, so I'm seriously considering picking up the XBLA version of Hell Yeah! Wrath of the Dead Rabbit. The only things that may keep me from doing so are the above-mentioned price tag and the fact that so much is going on in the trailer above that I'm a bit worried that playing this game could be an overwhelming (in a bad way) experience.
Labels:
Arkedo Series 03 Pixel,
Arkedo Studio,
Hell Yeah,
PC,
platformer,
PS3,
psn,
sega,
trailers,
xbla,
Xbox 360
Tuesday, July 10, 2012
Dustin' off my Xbox 360 due to Fez, Sega Vintage Collection: Monster World and Spelunky
You know how people used to love to say (usually on nerdy Internet forums), "Guess it's time I dusted off my Wii!" every time an interesting game was announced or released for Nintendo's latest console?
Well, I say the same thing every time an interesting game hits Microsoft's XBLA or XBLIG services.
The fact is, I don't turn on my Xbox 360 all that often. In part that's because the system is in our basement (lame reason, I know, but it's cold and dark down there!), and in part it's because I just don't have much interest in it or its games these days.
My Xbox 360 won't be dusty for much longer, though, thanks to the digital trifecta that is Fez, Sega Vintage Collection: Monster World and Spelunky.
Oddly, I've only bought (and barely played--surprise, surprise!) the most recent of these releases--that being Spelunky--thus far. Mark my words, though: Both Sega Vintage Collection: Monster World and Fez will follow suit later this week.
Have any of you played one or more of the above-mentioned titles? If so, what did you think of them?
Well, I say the same thing every time an interesting game hits Microsoft's XBLA or XBLIG services.
The fact is, I don't turn on my Xbox 360 all that often. In part that's because the system is in our basement (lame reason, I know, but it's cold and dark down there!), and in part it's because I just don't have much interest in it or its games these days.
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My Xbox 360 won't be dusty for much longer, though, thanks to the digital trifecta that is Fez, Sega Vintage Collection: Monster World and Spelunky.
Oddly, I've only bought (and barely played--surprise, surprise!) the most recent of these releases--that being Spelunky--thus far. Mark my words, though: Both Sega Vintage Collection: Monster World and Fez will follow suit later this week.
Have any of you played one or more of the above-mentioned titles? If so, what did you think of them?
Labels:
Fez,
microsoft,
Monster World,
SEGA Vintage Collection,
Spelunky,
xbla,
Xbox 360
Wednesday, June 27, 2012
Warm up your Xbox 360s, boys and girls: Spelunky's finally on its way
And when I say "on its way," I mean it: This highly anticipated part-platformer-part-roguelike title, made by Derek Yu and Andy Hull, will hit XBLA a week from tomorrow (that would be Wednesday, July 4) with a price tag of 1,200 Microsoft Points.
Although I've never played the original freeware version of Spelunky, I've looked forward to the release of this XBLA-based remake ever since I first heard about it this time last year.
Here's the trailer that announced the XBLA re-imagining of this platformer-cum-roguelike, by the way. It includes footage of both versions--in case you've never heard of, let alone seen, Spelunky before now.
Curious about the history behind this well-regarded game? Check out Russ Frushtick's recently published (over at theverge.com) article, "Spelunky: The Everlasting Platformer."
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Here's the trailer that announced the XBLA re-imagining of this platformer-cum-roguelike, by the way. It includes footage of both versions--in case you've never heard of, let alone seen, Spelunky before now.
Curious about the history behind this well-regarded game? Check out Russ Frushtick's recently published (over at theverge.com) article, "Spelunky: The Everlasting Platformer."
Labels:
Andy Hull,
Derek Yu,
digital downloads,
digital games,
platformer,
roguelike,
Russ Frushtick,
Spelunky,
xbla,
Xbox 360
Monday, June 25, 2012
Which systems can you spot in this drawing?
I stumbled upon the illustration below (and here), produced by artist Aaron Kraten, while perusing Flickr yesterday afternoon.
It features a Famicom (stacked on top of a Famicom Disk System, no less), an NES-101 (or NES 2, if that's the verbiage you prefer) and a TurboDuo (or is it a PC Engine Duo?), so of course I had to share it here.
I also see a Dreamcast, an NES, an Xbox 360 and a Wii in the drawing above. Can you spot any others?
For another example of Kraten's abilities, check out "My kind of art."
It features a Famicom (stacked on top of a Famicom Disk System, no less), an NES-101 (or NES 2, if that's the verbiage you prefer) and a TurboDuo (or is it a PC Engine Duo?), so of course I had to share it here.
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I also see a Dreamcast, an NES, an Xbox 360 and a Wii in the drawing above. Can you spot any others?
For another example of Kraten's abilities, check out "My kind of art."
Labels:
Aaron Kraten,
art,
consoles,
drawings,
dreamcast,
famicom,
famicom disk system,
Flickr,
illustrations,
NES,
NES 2,
NES-101,
PC Engine,
PC Engine Duo,
systems,
TurboDuo,
turbografx-16,
wii,
Xbox 360
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