Showing posts with label Working Designs. Show all posts
Showing posts with label Working Designs. Show all posts

Friday, February 08, 2013

In a Class (of Heroes) by itself

I'm sure some of you PSP fans are well aware of this already, but for those of you who aren't: Gaijinworks, the publishing company founded by Victor Ireland of Working Designs fame, is considering releasing a physical (you know, with a case, manual and UMD) version of its latest title--the PSP dungeon-crawler, Class of Heroes 2--if it's able to pre-sell at least 2,500 copies within the next few days.

Should this pre-sale prove successful, by the way, boxed copies of Class of Heroes 2--which will include a digital download code for the game as well a UMD--will cost interested parties just $34.99.



Although I've heard mostly bad things regarding the first Class of Heroes, which the folks at Atlus brought to North America in 2009, I'm throwing my hat into the proverbial ring for this sequel mainly because of Ireland's involvement. (Plus, I'm a sucker for dungeon-crawlers and I'm not yet through with my trusty PSP.)

Should you also want to a copy of the physical edition of Class of Heroes 2, head over to gaijinworks.com ASAP and fill out the form that can be found at the bottom of the page.

Friday, June 04, 2010

The wonderful world of Working Designs

So, I've spent the last few evenings flipping through my old TurboPlay magazines, and while doing so a number of Working Designs ads have caught my attention.

I thought I'd post three of them here, just in case some of you are TurboGrafx-16 (or Working Designs) fans, too.

This rather horrific ad was supposed to promote one of the system's rare RPG releases, Cosmic Fantasy 2:


The following ad, for Exile: Wicked Phenomenon, is a bit better, at least in my opinion.


There's little to complain about in this Parasol Stars ad--unless, of course, you hate parasols and rainbows and, er, anthropomorphic slot machines.


See also: 'PC Engine porn'