Showing posts with label WonderSwan Color. Show all posts
Showing posts with label WonderSwan Color. Show all posts

Thursday, May 18, 2017

Welcome to WonderSwan World: Special Glamour Shots® Edition

Three WonderSwan-focused posts in a row? Seriously?

Yes, seriously.

I guess you could say I have Bandai's Japan-only GameBoy competitor on the brain right now. Don't worry, I'll write about something else in the next few days. (In fact, a couple of half-finished, 3DS-centric posts are staring at me, begging to be wrapped up, as I type this one.)

In the meantime, I hope you'll enjoy ogling the following photos I recently snapped of my WonderSwan Color system and a selection of the WonderSwan games I brought on the road with me this year.



I took these photos in a Palm Springs (California) hotel room, by the way. Its decor didn't exactly lend itself well to such snapshots, so I improvised a light box by going to a nearby Walmart (don't judge), buying a large piece of white poster board and then laying it on a table near our room's main windows.

Granted, that isn't a whole lot different from what I did to nab game and console photos back when I lived in Seattle. There, I placed items on a white, well-lit IKEA table that also effectively replicated a light box.


Anyway, enough about that. I promised WonderSwan Glamour Shots®, so let's focus on them from here on out, shall we?

The first two showcased here are of my translucent black WonderSwan Color system. It's a real beauty, isn't it? Honestly, I'm head-over-heels in love with this handheld's design. Strangely, I think I like the look of the original WonderSwan best (it's a tad sleeker and smidge more minimalist than its two successors), but the Color is pretty sweet, too.


If you'd like to see a few photos of the WonderSwan Color's box, by the way, you can do so by checking out my first "Welcome to WonderSwan World" post or this Flickr photo album. (The latter includes shots of a number of WonderSwan game boxes, cartridges and manuals, too, in case that sort of thing interests you.)



Sunday, April 09, 2017

Welcome to WonderSwan World: the WonderSwan Color system

Before I start sharing my experiences with the many WonderSwan and WonderSwan Color games already in my collection, I thought I should say a few words about the WonderSwan system.

Actually, I can't say anything about the original, black-and-white WonderSwan system (released all the way back in 1999), as I've never played one. For the same reason, I also can't say anything about the third piece of WonderSwan hardware, the SwanCrystal, which hit Japanese store shelves in 2002. (I plan on buying one of the latter in the next few months, by the way, so hopefully I'll be able to chat about it soon.)

What I can talk about here: the WonderSwan Color system. It made its debut (in Japan, of course) in late 2000--just a year and a half after Bandai shipped the original model of its GameBoy Color competitor.

As its name implies, the WonderSwan Color added a color screen to the mix. That screen is a tad larger than the one built into the original WonderSwan, by the way--2.9 inches (diagonally) compared to about 2.5 inches.

Actually, the WonderSwan Color hardware as a whole is a bit bigger than that of its predecessor as well. I can't pass along the exact dimensions of either system right now, but the WonderSwan Color is approximately the same size as two iPhone 5Cs stacked on top of each other.



Besides that, the WonderSwan Color is powered by a single AA battery (which allows for around 20 hours of play) and, mostly importantly and intriguingly, offers users a bevy of buttons and control inputs.

The most curious of those input options are the pair of split directional pads situated along the left side of the system. To be honest, I have a feeling they're not really split d-pads. Instead, they're probably just buttons arranged to look like and simulate a pad. Regardless, you use them to control movement while playing WonderSwan games (and quite adroitly, I might add), so I guess it doesn't matter if they're really split directional pads or not.

At any rate, the cool thing about this particular grouping of buttons is they let you play a WonderSwan system horizontally or vertically. (When the system is held vertically, the left set of buttons act as the system's d-pad, while the right set act as action buttons.)

Now, you can't just switch between the two willy-nilly. Most games stick to one orientation for the entirety of the experience, with the majority forcing you to hold your WonderSwan horizontally, like a GameBoy Advance, PSP or Vita. Don't fret if the ability to play handheld games vertically has you excited, though; a good number of WonderSwan titles require you to hold your system in that position. (A handful of examples from my own collection: Puzzle Bobble, Rainbow Islands: Putty's Party and Tane wo Maku Tori.) Also, a select few--including Kaze no Klonoa: Midnight Museum and Makaimura--incorporate both orientations into their gameplay.

Some words of warning about playing WonderSwan games with the system held vertically: it's not all it's cracked up to be. Don't get me wrong, it's unique and interesting, but it's not always enjoyable or comfortable, mainly because the system is so small. (If your hands are tiny, you may not have any problems holding it. But if your hands are on the larger side, prepare for some uncomfortable moments while playing vertically oriented WonderSwan titles.)

Still, experiencing portable games in this manner is such a breath of fresh air that I think it's worth dealing with the occasional hand cramp it's bound to cause.



That's nothing compared to the main issue associated with using a WonderSwan Color, which is its screen isn't illuminated. Although recent portable game systems like Nintendo's DS and 3DS, or Sony's PSP and Vita, feature backlit screens, all three of Bandai's WonderSwan models follow in the footsteps of older handhelds--like the GameBoy or the Neo Geo Pocket--by utilizing screens that are only visible under plenty of ambient light. (And in the case of the original WonderSwan as well as the WonderSwan Color, you have to futz with the system's contrast wheel before you can see anything clearly, even in perfect lighting conditions.)

This may not sound so bad if you've never tried playing a handheld without a backlit (or frontlit) screen, but believe me, it can be a challenge. I often feel like I have to squint to see what's going on even in perfect lighting.

Given that, I can't exactly recommend everyone run out and buy a WonderSwan Color along with a pile of WonderSwan cartridges, as I imagine most people who are used to more modern portable gaming hardware will find it difficult to fully enjoy Bandai's offering.

If you've spent plenty of time with a GameBoy or GameBoy Color or GameBoy Advance in recent months or years, though, and as a result you're basically aware of what you'll be getting into with the WonderSwan Color, go ahead and buy one. (Or, better yet, spend the extra cash needed to pick up a SwanCrystal, as it supposedly sports the best screen of the bunch.)

Before you do that, though, you may want to wait until I've written about a few of its games. Thankfully, I'm planning to publish "Welcome to WonderSwan World" posts about a slew of titles--such as Clock Tower, Engacho!Puzzle Bobble and Rainbow Islands: Putty's Party--over the next couple of weeks.

See also: more photos of my WonderSwan Color system and collection of WonderSwan games

Tuesday, March 28, 2017

Introducing: Welcome to WonderSwan World

I'm not sure anyone asked for this, but here it is anyway: a new blog series in the vein of my "A Decade of DS," "Year of the GameBoy" and "10 Most Influential Games" projects.

(Both the "10 Most Influential Games" and "Year of the GameBoy" efforts will continue in the coming weeks and months, by the way. In fact, I'll publish my next entry in the former series in just a couple of days.)

So, what will I write about in future "Welcome to WonderSwan World" posts? Bandai's Japan-only WonderSwan portable gaming system, of course--as well as its library of black-and-white as well as color titles.

I certainly have enough to cover in these write-ups. I've been buying WonderSwan games for a number of years now--hell, I'd already acquired 10 by the time I published this post in mid-2015.



That number jumped to 16 (I think) after I obtained a translucent black WonderSwan Color system and a handful of complete-in-box cartridges via eBay later that same year. (You can read all about that experience, and see photos of the auction's contents, in "the 'Tumbleweed Portable Club' (of lonely WonderSwan owners) has another member.")

At any rate, my "Welcome to WonderSwan World" posts will differ a bit from my "A Decade of DS" and "Year of the GameBoy" ones. The plan at the moment is for them to focus on a single game at a time, first and foremost. Also, they'll offer up relevant historical details on the titles in question as well as gameplay explanations or descriptions.

I'm not thinking of these write-ups as reviews, by the way, although you'll definitely walk away from them knowing whether or not I'd recommend others buy and play the games at their center.

With all that out of the way, I hope at least some of you enjoy this new series--even if this is the first you're hearing of this wonderfully (and oddly) named handheld.

Saturday, October 17, 2015

The 'Tumbleweed Portable Club' (of lonely WonderSwan owners) has another member

Remember this recent post, the focal point of which was a snapshot of a tiny, cube-shaped box that was topped by a copy of Mr. Driller: Drill Spirits?

Well, the photos that follow detail the contents of that surprisingly small package.



No, your eyes aren't deceiving you. I finally got off my lazy butt and bought a WonderSwan. Specifically, a translucent black WonderSwan Color.

That may have elicited a groan from some of you. After all, anyone who knows anything about the WonderSwan knows that the SwanCrystal is by far the best of the three WonderSwan systems that were sold in Japan in the late 1990s and early 2000s.



The thing is, I didn't go out of my way to buy this WonderSwan Color. You see, it was just one part of a nicely appointed eBay auction that also included a number of WonderSwan games.

In fact, one of those games--the one seen below--was responsible for bringing my attention to the eBay auction in question.


That would be the WonderSwan port of Human Entertainment's Clock Tower--or Clock Tower for WonderSwan, as I believe it's officially known.

For whatever reason, I got a bug up my butt about this horrific point-and-click game a month or so ago, and while searching eBay for a copy of it I came across a tantalizingly cheap auction that included a black WonderSwan Color, Clock Tower, a visual novel called Terrors (not pictured here) and three other WonderSwan games.


Which ones, you ask? Well, here's one of them:


Although this WonderSwan Color "remake" of Final Fantasy IV isn't all that different from Final Fantasy IV Advance for the GBA--the latter was released in 2005, while the former was released in 2002--I've long wanted to own a copy of it because I'm such a huge fan of this particular Squaresoft game.


The other two games included in the eBay auction I ended up winning are Final Fantasy titles, too. Specifically, the WonderSwan Color re-imaginings of the first and second Final Fantasy adventures. (These remakes later served as the backbones of 2002's Final Fantasy Origins for PlayStation and 2004's Final Fantasy 1 & II: Dawn of Souls for GBA.)


The photo above showcases the back of the first Final Fantasy remake's box. That illustration covering its top half is pretty slick, don't you think?

I didn't snap any shots of the front of that game's box because, well, it's not all that exciting. The same is true of the box that houses the WonderSwan Color version of Final Fantasy II.



Still, you can ogle both covers in the image above--especially if you click and zoom in on it. 

Last, but far from least, is this photo of the translucent black WonderSwan Color I first described in the opening lines of this post. 

Something you probably can't tell from this snapshot: how small this system is. Seriously, it's about the size of my wallet--which came as quite a shock to me. 



Also a pretty big shock was the dimness of the system's screen. I had been warned about this, of course, but it's been so long since I spent time with a handheld that doesn't have a backlit screen that I almost forgot how annoying that kind of thing can be.

Oh, well, I got used to it back when I spent a ton of time with an actual GameBoy (these days I mostly play that system's titles through emulation--even though I have a couple of OG GameBoy systems and a ton of games), I'm sure I'll get used to it again.

Friday, May 15, 2015

Five reasons I'm glad I finally shelled out a few bucks for the WonderSwan port of Squaresoft's Romancing SaGa

OK, so the “reasons” referred to in the header above are summed up by a handful of cartridge, manual and packaging photos rather than a bunch of words, but you can't have too many of the former, right?

That’s especially true when the art attached and applied to the aforementioned packaging, manual and cart is as gorgeous as it is in the case of this impressive portable port of Squaresoft's oddball Super Famicom RPG.

I mean, just look at the game's box art, for instance, which is showcased in the photo below.


Doesn't it make you choke up a bit? At the very least, it should bring a hint of a smile to your face, what with its vibrant use of color, bold logo and striking character designs.


Admittedly, Romancing SaGa's cart label, seen above, isn't anywhere near as thrilling, but who cares when every other aspect of this release is so spot-on?



Another case in point: the game's instruction manual, which is crammed full of fabulous illustrations like the ones shown in the preceding snapshot.


Another such illustration can be found on the back of Romancing SaGa's box, and it's the best of the bunch, if you ask me. Of course, how could it not be when it depicts one of the game's many party members horsing around with an adorable kitten?


Sadly (but not unexpectedly), I've yet to put this cart through its paces. As soon as I get a WonderSwan Color or a SwanCrystal system, though, you can bet I'll do just that.

And afterward, I'll write up some sort of report about the experience (which will be my first with any of Squaresoft's three 16-bit Romancing SaGa titles)--assuming its heavy use of kanji doesn't reduce me to tears.

See also: additional photos of WonderSwan games and previous WonderSwan-focused posts

Friday, May 01, 2015

Reason #408 I'm a bat-sh*t crazy gamer: I now own 10 WonderSwan games but I still don't own a system that will allow me to play any of them

I've admitted to some doozies in these posts over the years--examples--but I truly think this one takes the cake. After all, how many people do you know who buy 10 games for a system they don't even know?

OK, so I'm sure that can be said about at least a few (or a lot of) other people, but how many of those folks own 10 Japanese WonderSwan games without also owning some sort of WonderSwan system? That number is pretty darn small, I'm sure.



The point of this post isn't to brag (as if) about the fact that I'm stupid enough to own 10 WonderSwan games without also owning a system on which I can play them. No, the point is to showcase some of the cool art that's plastered across the front of the boxes that contain those titles.


If you're curious as to the names of the games that are included in the photo below, by the way, here they are (clockwise from the upper-left): SaGaTane wo Maku ToriMr. DrillerRainbow Islands: Putty's PartyRomancing SaGaHataraku ChocoboFlash Kobito-kunEngacho!, Xi Little and Chocobo's Dungeon.



A couple of the games shown above are fairly recent pick-ups, actually. (Chocobo's Dungeon, Romancing SaGa and SaGa, basically.) In fact, they're what prompted me to write this post--and once again ponder buying a wine-colored SwanCrystal system.

I'm hoping--planning--to get off my butt and do just that soon, don't you worry. In the meantime, do any of you own WonderSwan games--or, gasp, WonderSwan systems?

See also: previous 'I'm bat-sh*t crazy' posts

Monday, December 16, 2013

Five arcade classics I wish had been ported to certain handhelds

You may be wondering what prompted me to write this post. Strangely enough, it came to mind while I was playing the Game Gear port of Namco's quarter-munching classic, Mappy, last week.

While admiring the quality of the adaptation, I couldn't help but wonder why Namco ended its Game Gear ports with Galaga, Mappy and Pac-Man. What about Warp & Warp (aka Warpman), The Tower of Druaga or Dig Dug?

That line of thinking then led to me to ponder why some other arcade classics--like the five detailed below--were never ported to the following handheld systems despite the fact that they would've been perfect fits (or at least interesting fits) for each other.


Baby Pac-Man (DS or 3DS)--I've wanted to play this half-Pac-Man-game-half-pinball-machine oddity at home ever since I encountered it in a local arcade as a teen. I can see why it never earned a console conversion, of course, but a DS or 3DS version could've been (or could still be) magical. The question is: who would develop and publish it, Bally Midway or Namco? (My guess: neither!)


Detana!! TwinBee (WonderSwan Color)--For some strange reason, the folks at Namco only made one game, Beatmania, for the WonderSwan, and even then it was for the original black-and-white version of Bandai's niche-y handheld rather than its colorized follow-up. Why they never ported this pastel-coated cute 'em up to the WonderSwan Color is beyond me, as I have to imagine a lot of gamers would've enjoyed playing it with their portable of choice held vertically.


Dig Dug (Game Gear)--I'm sure the powers that be at Namco had their reasons for not green-lighting this handheld port, but for the life of me I can't fathom what they may have been. After all, the company's portable re-imaginings of Galaga, Mappy and Pac-Man are about as spot-on as could've been expected. (By the way, I also wish Namco had made and released a Game Gear version of Marvel Land--even though its graphics would've had to have been downsized and simplified quite a bit.)


Don Doko Don (GameBoy Color)--Don Doko Don has long had a place in my pixelated heart for all sorts of reasons, which is why it saddens me that Taito never released a handheld version. Although the GameBoy Advance could've received an arcade-perfect port, I think I'd actually have preferred to see one that was more of an homage to the original (a la Bubble Bobble for Game Gear), hence my call for it to be made for the GameBoy Color instead.


Mr. Do! (Neo Geo Pocket Color)--I don't know about you, but I think it would've been awesome it someone had brought this Dig Dug-esque game to SNK's brick-like handheld in some form or fashion--especially if they'd updated the graphics a bit like ADK did when they remade Make Trax for the system (after renaming it Crush Roller). Instead, NGPC owners were given a million pachinko simulators. Not fair!

Thursday, August 09, 2012

Acquisition #140: Flash Koibitokun (WonderSwan Color)

Would you believe it if I told you that this is the game that prompted me to start buying Bandai WonderSwan games (despite the fact that I don't yet own one of these Japan-only handhelds)? Well, it's true.

As for how I became aware of this life-changing game (OK, so that may be laying it on a bit thick): Frankly, I found out about it while perusing one of my favorite websites, Kimimi's Blog.



Late last year, Kimimi published a rather glowing write-up of this Kappa Games-developed title. In particular, this line stuck out at me: "Your small ninja is tasked with making sure precious love hearts find their way across the screen and soften the hearts of the people on the other side." Cute, right?

Just as cute--and just as important in terms of piquing my interest in both Flash Koibitokun in particular and the WonderSwan in general--are the colorful screenshots Kimimi posted of this portable puzzler.



Sadly, I can't yet share any impressions of this acquisition since, well, I still don't have a WonderSwan (or, rather, a SwanCrystal) system. Hey, don't look at me like that. I'll get one soon. Or eventually. I promise.

For the time being, though, I'll just continue to stare at the boxes and flip through the manuals of the handful of WonderSwan I've bought thus far.

See also: Previous 'Acquisition #123' posts

Friday, June 15, 2012

WonderSwan cartridges (and boxes) in context

While prepping my last two "Acquisition #123" (#132: Engacho! and #133: Tane wo Maku Tori) posts, I realized that some of you (many of you?) might like to see how WonderSwan game boxes and cartridges stack up to their counterparts in the portable world.

So, I took a few photos of a few of my recent WonderSwan pick-ups sitting next to 3DS, DS, GameBoy, GameBoy Advance, Game Gear and PSP carts and boxes.

The photos below, as I'm sure you can see, show that WonderSwan cartridges (the clear one on the left, below Wario Land II, and the black one beneath Balloon Kid) are closest in size to GameBoy Advance cartridges.




The photo above, on the other hand, shows how WonderSwan game boxes compare in size to DS and PSP cases. The box on the right, by the way, is for a WonderSwan Color game called Flash Koibitokun.

All "regular" WonderSwan games are in smaller/squatter boxes a la Engacho!, by the way, while all WonderSwan Color games are in the taller ones a la Flash Koibitokun.

Anyway, so now you know how WonderSwan boxes and carts compare to their 3DS, DS, GameBoy, GameBoy Advance, Game Gear and PSP counterparts.

Monday, April 16, 2012

On how the Bandai WonderSwan wormed its way into my head (and heart)

Those of you who follow me on Twitter likely are aware that the Bandai WonderSwan--aka one of the few handhelds that dared to compete with the GameBoy, GameBoy Color and GameBoy Advance in the late 1990s and early 2000s--has worked its way into my brain as of late.

What prompted this (quite frankly baffling) fascination-bordering-on-obsession? Honestly, I think it was this recent post over at Kimimi's Blog. After I read Kimimi's commentary about the WonderSwan RPG, Namco Super Wars, I recalled being intrigued by a few earlier posts dedicated to games--Flash Koibitokun and Tane wo Maku Tori, especially--that were released for this odd, Japan-only portable.

The original, monochrome WonderSwan.
As much as I'd like to say this is nothing more than a passing fancy, that would be far from the truth. After all, I've already picked up a few WonderSwan games via eBay (don't worry, I'll reveal which ones sooner rather than later), and I've currently got my eye on a rather sweet looking SwanCrystal system.

(Quick aside: The SwanCrystal, released in 2002, was a fairly capable, and comparable, competitor of the GameBoy Advance--what with its screen resolution of 224 by 144 pixels and ability to display 241 colors at once. The WonderSwan Color, released in 2000, was similarly capable, but its screen was quite a bit less desirable than its curiously-named successor, while the original WonderSwan, designed by Gunpei Yokoi and released in 1999, had a monochrome screen à la the first GameBoy.)

Anyway, do any of you have a WonderSwan, or have you ever dreamed of owning one, as I currently am?

Thursday, September 15, 2011

The obscurer, the better

Did you know that "obscurer" is considered an acceptable, usable word? I've always thought you should say "more obscure" rather than "obscurer," but apparently that's not the case.

Anyway, all of that is beside the point. I only brought up the word obscure because it perfectly describes the games that are (briefly) detailed on one of my new favorite blogs, Kimimi's Blog.



Case in point: Kimimi recently covered what sounds like a lovely little WonderSwan Color game called Flash Koibitokun (above), in which "your small ninja is tasked with making sure precious love hearts find their way across the screen and soften the hearts of the people on the other side." (Go here to read more of Kimimi's thoughts on this import title and to watch a gameplay video of it.)

If you're at all interested in "games that generally have little coverage elsewhere," as Kimimi puts it, I'd highly recommend checking out kimimisblog.blogspot.com at your earliest convenience.

Tuesday, February 22, 2011

Is the WonderSwan remake of Final Fantasy III finally going to be released?

Sadly, the most likely answer to that question is "no."

For those of you who've never heard of the WonderSwan remake of Final Fantasy III, here's the deal: Shortly after the folks at Bandai unveiled the WonderSwan Color in 2000, the folks at Square announced they were prepping enhanced remakes of the first four Final Fantasy games for the system.

Although the first two Final Fantasy remakes were released within a year of that announcement, and the fourth was released in early 2002, the third never followed in their footsteps. (The remakes of the first two games, by the way, served as the blueprint for Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls, which were released for the PlayStation and GameBoy Advance in 2003 and 2004, respectively.)

As far as I can tell, this is the only screenshot that exists of the 
aborted WonderSwan Color remake of Final Fantasy III.

Why is that ill-fated Final Fantasy III remake once again a topic of interest? Well, late last week a number of gaming sites revealed that the game will soon be released for the iPhone.

The question is, will it be a straightforward port of the Famicom version of the game, a reworked port of the aborted WonderSwan Color version, an iPhone-friendly port of the DS version or something altogether different (such as an enhanced, two-dimensional remake a la the PSP versions of Final Fantasy I, II and IV)?

I don't know about you, but I'm guessing the third option mentioned above is the most likely, with the last coming in a close second.