At first, coming up with a list of favorite PC Engine platformers that don't feature the third wheel in the race of the 16-bit mascots--that would be the "Pithecanthropus Computerus" mentioned in the headline above, who also goes by "PC Genjin" and "Bonk"--seems like a daunting task. After all, when most folks think of NEC's pint-sized system (the Japanese one, at least), the first games that come to mind are Hudson's PC Genjin trio (otherwise known as Bonk's Adventure, Bonk's Revenge and Bonk's Big Adventure in North America).
Think about it for a bit, though, and it becomes apparent that this "little console that could"--because it ably competed with the Genesis/Mega Drive and the SNES/Super Famicom despite the fact that it wasn't a full-fledged 16-bit system--was home to a number of top-shelf run-and-jump (or hop-and-bop) titles.
The five below are my personal favorites. Notice I'm not saying that I think they're the best platformers to grace the PC Engine. Although a couple of them are sure to fit that bill, others are too flawed to be so highly considered. Still, I can't help but like them more than a few of their closer-to-perfect counterparts.
One last thing before I get on with the show, so to speak: I'm not including single-screen platformers--games like Don Doko Don and Parasol Stars--in this post, mainly because they differ pretty substantially from the side-scrolling affairs discussed below.
Bikkuriman World--What a way to start a post like this, eh? I say that because many PC Engine fans likely consider this game's successors, Adventure Island and Dynastic Hero (they're all part of the Wonder Boy series), to be far superior efforts. Although I'd agree with those folks in some respects, I've spent a lot more time playing Bikkuriman World than I have playing either of its follow-ups over the years. I can't really tell you why that is, sadly, although if I had to guess I'd say that it's because I actually like the rather antiquated look--yes, even the Kewpie doll-esque protagonist--and feel of this particular HuCard. Also, I'm a bit of a masochist, which is a must for anyone who wants to tackle this tough-as-nails title.
Mizubaku Daibouken--You certainly don't have to be masochist to enjoy this Taito-made title, which was released outside of Japan as Liquid Kids. That's because this platformer is as cute as can be, what with its bubble-tossing protagonist, adorable enemies (I especially like the ones that look like tottering strawberries) and colorful stages that take players from a lush forest, to (what appears to be) a water-filled cave, to a sandy pyramid. Just because it's cute, though, doesn't mean it's a cake walk. In fact, I've yet to see the end credits of Mizubaku Daibouken--despite spending quite a bit of time with it. My favorite part of this game: Tossing "water bombs" (yeah, I'm not sure what that's supposed to mean either) at anything and everything. Believe me when I say it's addictive.
Showing posts with label Wonder Boy in Monster Land. Show all posts
Showing posts with label Wonder Boy in Monster Land. Show all posts
Wednesday, July 18, 2012
Thursday, March 15, 2012
I guess it's time to dust off my Xbox 360
Sorry, I couldn't help myself while coming up with the headline above--which is my tongue-in-cheek take on the old chestnut that used to escape the lips of many a "hardcore gamer" in regards to the Wii (as in: "Hey, Super Mario Galaxy will be out soon. I guess it's time to dust off my Wii!").
So, why am I saying something similar about my Xbox 360? For starters, I'm saying it because the last game I played on my big, black, bulky, Microsoft-branded box was ... Wizorb? Or was it Escape Goat? Regardless, it's been a while since I've booted it up.
I'm also saying it, though, because a rather awesome game is going to be released via the system's XBLA service soon. Which awesome game, you ask? SEGA Vintage Collection: Monster World.
Said collection, which has a tentative release date of April 25 (I'll believe it when I see it, honestly), will include a trio of Monster World/Wonder Boy titles: Wonder Boy in Monster Land, Wonder Boy in Monster World, and Monster World IV.
Among the many reasons I'm excited about this rather surprising development: This will be the first time English-speaking audiences will be able to understand what's going on while playing the previously Japan-only Monster World IV. Also, each game in the collection will feature achievements, leaderboards and trial modes.
Will any of you be purchasing SEGA Vintage Collection: Monster World upon release (or shortly afterward)? If so, which of these classic platformers are you planning to play first?
So, why am I saying something similar about my Xbox 360? For starters, I'm saying it because the last game I played on my big, black, bulky, Microsoft-branded box was ... Wizorb? Or was it Escape Goat? Regardless, it's been a while since I've booted it up.
I'm also saying it, though, because a rather awesome game is going to be released via the system's XBLA service soon. Which awesome game, you ask? SEGA Vintage Collection: Monster World.
Said collection, which has a tentative release date of April 25 (I'll believe it when I see it, honestly), will include a trio of Monster World/Wonder Boy titles: Wonder Boy in Monster Land, Wonder Boy in Monster World, and Monster World IV.
Among the many reasons I'm excited about this rather surprising development: This will be the first time English-speaking audiences will be able to understand what's going on while playing the previously Japan-only Monster World IV. Also, each game in the collection will feature achievements, leaderboards and trial modes.
Will any of you be purchasing SEGA Vintage Collection: Monster World upon release (or shortly afterward)? If so, which of these classic platformers are you planning to play first?
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