Showing posts with label Witch and Hero 2. Show all posts
Showing posts with label Witch and Hero 2. Show all posts

Sunday, January 01, 2017

My 3DS Play Time stats for 2016

Before I checked my 3DS Play Time stats for 2016--so I could write this post, of course--I was pretty sure I'd spent far less time playing games on Nintendo's current handheld than I had in 2015.

Imagine my surprise, then, when it became clear the reverse was true. In fact, I spent exactly 39 hours with my most-played 3DS game (The Legend of Legacy) last year. This year? I spent nearly 60 hours with my most-played 3DS game--Pocket Card Jockey.

And not only that, but I spent just over 50 hours with Dragon Quest VII and a smidgen under 40 hours with both Nintendo's StreetPass Mii Plaza titles (Monster Manor, mostly) and Yo-Kai Watch.

Will Pokémon Moon, above, make an appearance in the 2017 
version of this post? I have no idea, but I hope so!
Overall, I devoted 253 hours to 3DS games in 2016. Here's a breakdown of how much time I put into the 10 most-played:
  1. Pocket Card Jockey--59:41
  2. Dragon Quest VII--51:23
  3. StreetPass Mii Plaza--39:25
  4. Yo-Kai Watch--38:31
  5. Nintendo Badge Arcade--13:34
  6. Pocket Card Jockey demo--5:41
  7. Witch & Hero II--4:37
  8. Rusty's Real Deal Baseball--3:51
  9. Final Fantasy Explorers--2:58
  10. Bravely Second demo--2:58
If you'd like to see how this year's list stacks up against last year's, check out my "3DS (and DS) Play Time stats for 2015" write-up.

Also, please share your 2016 3DS Play Time stats with me (and others) in the comments section of this post. It'd be fun to compare notes about this sort of thing, don't you think?

Monday, December 19, 2016

My favorite 3DS games of 2016 that aren't Pocket Card Jockey

A couple of days ago, I declared Game Freak's Pocket Card Jockey, the weird 3DS eShop title that bravely combines horse racing (and breeding!) with golf solitaire, my favorite game of 2016.

That endearingly odd 3DS game isn't the only one released in the last 12 months I thoroughly enjoyed, of course. Here are three others that fit the same bill:


Dragon Quest VII--Including this recently released remake of Square Enix's classic PlayStation RPG from the early 2000s probably strikes some of you as odd. After all, it's just as often annoyed me as thrilled me in the 50-plus hours I've put into it so far. (Examples of both reactions to the game can be found in this post and in this follow-up.) Still, I like its island-hopping (not to mention time-traveling) adventure more than I hate it, so I think mentioning it here is warranted. Plus, the only game I've played more in 2016 than Dragon Quest VII is Pocket Card Jockey, so it actually would be kind of weird if I ignored it in this post. I mean, you don't devote nearly 60 hours to a game that's irredeemably terrible, right?


Witch & Hero II--Although I prefer the more straightforward gameplay of the first Witch & Hero to the more convoluted gameplay of the second, that doesn't mean Witch & Hero II is a dud. On the contrary, it's sure to be a blast for anyone who enjoys retro-tinged titles that don't require a ton of time or attention. Both Witch & Hero games were inspired by the tower-defense genre, by the way, with the first title slipping players into the shoes of a knight who has to protect a petrified (as in turned to stone, not paralyzed by fear) witch, and the second one allowing players to control both adorably pixelated characters as they do their darndest to fight off swarms of similarly eye-catching baddies. (Additional musings on the sequel can be found in my "five thoughts on Witch & Hero II" write-up from March.)


Yo-Kai Watch--As has been the case with Dragon Quest VII, my mid-2016 playthrough of Yo-Kai Watch was not entirely pleasant. For the most part, though, I found myself both charmed and captivated by the latter, Pokémon-esque RPG. That's mainly due to the game's setting, yo-kai (the game's catchable characters) and battles. I grew especially fond of Yo-Kai Watch's amusingly interactive enemy encounters in the 40 or so hours I plopped into my cartridge earlier in the year--even if they did a number on my 3DS' lower screen. (For more of my thoughts on this Level-5 product, read my "three things I like and dislike about Yo-Kai Watch" post.)

Honorable mentions: The Battle Cats POP!, Final Fantasy Explorers, Kingdom's Item Shop, Return To PoploCrois: A Story Of Seasons Fairytale and Unholy Heights

Friday, July 29, 2016

So, who's gonna grab Gotta Protectors (Protect Me Knight 2) from the NA 3DS eShop ASAP?

I'm not sure how this news avoided pinging my radar until now, but apparently the localized version of Ancient's Protect Me Knight 2--known as Gotta Protectors in this part of the world--hit the North American 3DS eShop yesterday.

In case this is the first you're hearing of the game, it's a portable sequel to the Japanese developer's first Protect Me Knight title, released digitally for the Xbox 360 in 2010.

That game was a total blast--while also being a blast from the past--and this one is even better. Specifically, this on-the-go follow-up offers a slew of playable characters, 100 levels, four difficulty levels, four-player co-op via Download Play (only one person needs to own a copy of the game), a map editor that uses QR codes and more.



Oh, and to top off that pixelated goodness, Protect Me Knight 2--er, Gotta Protectors--features a soundtrack that was concocted by the brilliant Yuzo Koshiro. (If you've played 7th Dragon III Code: VFD, Half-Minute Hero or any of the Etrian Odyssey titles, you've heard what he's capable of in this medium.)

Is all of the above worth a cool $12.99--which is the price tag currently attached to this tiny tower-defense title? Based on my admittedly limited experience with the Japanese version, I'd say yes, especially if you tend to be a fan of the genre.

One last thing: those of you who are happiest when you're defending towers--or princesses, or any other entity that needs protecting--should check out Witch & Hero II as well. It's just $3.99 right now, which is a great price for what I consider a must-have 3DS game. (Read my Witch & Hero II review to learn why I hold it such high esteem. Up for more? Read my review of the first Witch & Hero, too.)

Saturday, April 16, 2016

A somewhat gay review of Witch & Hero II (3DS)


Game: Witch & Hero II
Genre: Tower defense
Developer: Flyhigh Works
Publisher: Circle Entertainment
System: 3DS
Release date: 2016

Witch & Hero II doesn't offer up the most positive of first impressions.

Early on, it’s nearly indistinguishable from its predecessor in the looks department. It sounds a lot like that lovely eShop title from 2013 (read my review of it here), too.

In fact, the only aspect of Witch & Hero II that alerts you to the fact you’ve booted up the sequel instead of the FK Digital-made original is its main gameplay hook, which lets players control both of the titular characters rather than just one of them.

Unfortunately, that change isn’t as thrilling as it may seem--at least initially. At first, it’s actually kind of annoying, as keeping track of the hero and the witch (one is moved using the 3DS’ circle pad, while the other is moved using the system’s A, B, X and Y buttons) is quite a hassle, especially when the screen is swarming with enemies.

(If you’re still a Witch & Hero virgin, both games are twitchy takes on the tower-defense genre and task players--after plopping them into the shoes of an adorably Dragon Quest-esque knight--with protecting a magic-wielding witch from hordes of similarly retro-inspired baddies. Oh, and you off those pixelated foes by bumping into them, preferably from the rear, à la classic Ys.)

Thankfully, controlling two characters at the same time quickly shifts from being a nuisance to being a blast. It changes up the formula just enough to make Witch & Hero II's multi-screen trek a lot more interesting and thrilling than it would have been if developer Flyhigh Works had whipped out a sequel that simply tossed a few new enemies and music tracks on top of the first title's gameplay and called it a day.

As for aspects that could be considered less positive than the one discussed above, an obvious candidate is the massive slowdown that pops up in its latter stages. 

Another is that the game can become a cakewalk around the halfway point if you aren't careful about doling out armor, weapon and magic upgrades. This is easier said than done, unfortunately, as Witch & Hero II's early levels mean business, and your immediate reaction to them is likely to be to buff up your pint-sized adventurers as quickly as possible to ensure their survival. 

My advice: only increase the speed, strength and defense of the witch and hero enough so they won't be slaughtered. Do that, and you won't waltz through this game's second half as I did.

One last comment before I stick a fork in this review: if you haven't played the first Witch & Hero already, I'd highly recommend doing that before jumping into the follow-up. It serves as a great introduction to the second title's gameplay, plus it helps you fully appreciate the "throwing off the shackles" sense of freedom that's at the heart of the sequel.  


See also: previous 'Great Gaymathon' and 'somewhat gay' reviews

Saturday, April 02, 2016

What a difference a vacation makes (or, impressions of the Bravely Second demo, Final Fantasy Explorers, Return to PopoloCrois, Witch & Hero II, Yo-Kai Watch and more)

I don't know how many of you noticed, but I haven't played too many games over the last few months.

That wasn't because of anything negative or dramatic, mind you. Mainly, it was because I just "wasn't in the mood."

You know how it is sometimes, I'm sure. Thanks to trying to fit a whole bunch of things into a single day or week--my day job, freelance gigs, maintaining this blog, making dinner, exercise and more--I had a hard time mustering the energy and even the interest required to properly dive into any of the many games that are hidden throughout my house at the moment.

All of the above came to a halt when my husband and I went to California for vacation a couple of weeks ago. While there, I spent a surprising amount of time playing the handful of games (and demos) name-checked above and detailed below.

I've played each of the following for more than three hours so far, by the way--well, with the exception of the Project X Zone 2 demo, which I blew through it about 45 minutes.


Bravely Second (demo)--To be completely honest, I dreaded starting this demo. Online impressions of the Japanese and European versions of the full game left me assuming it would pale in comparison to its mostly awesome (in my humble opinion, of course) precursor. Although that may prove to be the case after I tackle the retail release, this demo currently has me in good spirits. It's gorgeous as all get-out, naturally, but that's just the icing on the case as far as I'm concerned. Far more important to me is that the characters are likable and the battles are just as engaging as they were in Bravely Default.


Final Fantasy Explorers--Here's another game I didn't expect to enjoy. I put an hour or two into its Japanese demo ages ago and walked away from it thinking it was little better than ho-hum. Still, I bought a physical copy of the North American release basically to prove to the powers that be at Square Enix there are plenty of people who'd like them to localize their 3DS titles for Western markets. So, imagine my surprise when I found myself having a blast with this Monster Hunter wannabe (although Final Fantasy Crystal Chronicles wannabe might be a more accurate description). I can see how its gameplay could become stale over time, but for now I like its focus on fetch quests, its varied environments and its nostalgia-satisfying selection of enemies.


Project X Zone 2: Brave New World (demo)--Of all the games and demos I've spent time with in the last few weeks, Project X Zone 2 was the most disappointing. By far. That's not to say I hated every one of the 45 or so minutes I put into it, mind you. Actually, I found its fight scenes to be pretty thrilling--if far from "deep." They weren't enough to make me want to track down a boxed (or even digital) copy, though. Project X Zone 2's ridiculous wordiness has something to do with that, I'm sure, as does the confusing nature of its battles. (Yes, the latter are exhilarating, but only to a point--mainly because they feel very random and button-mashy.)


Return to PopoloCrois: A Story of Seasons Fairytale--This is the first of all the titles mentioned here that I stuck into my trusty 3DS while traveling to California. Curiously, I liked it so much early on that I thought I'd play little else during my trip. In reality, I gave three hours to it, found it "nice enough" (far from great, in other words) and then moved on to something else. (Final Fantasy Explorers was next up, I believe.) Don't worry, I'll circle back to it soon, and I plan to finish it at some point. Still, I'd be lying if I said it's blown me away up to now. I'm not entirely sure why that is, though I have a feeling its rather dull battles are largely to blame. Here's hoping things pick up in that regard after I return to it.


Witch & Hero 2--Although I put about two hours into the Japanese version of this game in the days following its release, I felt a little out of sorts during that time. I guess the new gameplay "hook"--you can move the witch as well as the hero in the sequel--really threw me for a loop at first. Thankfully, I've felt a lot more comfortable while making my way through the first 26 or so stages of the North American iteration. Being able to control both characters is a nice addition, by the way, as are the new tunes, locales and baddies. What isn't so nice is that, after the Witch & Hero II's tough opening salvo, the journey veers toward cakewalk territory.


Yo-Kai Watch--I've looked forward to playing Level-5's Pokémon competitor in a language I fully understand since the first game hit the streets of Japan back in 2013. Because of that, I fully expected the final, localized product to let me down. Guess what? It hasn't. Yo-Kai Watch is as charming as can be--from its setting, to its soundtrack, to its characters (including the titular ghoulies), to its battles. The latter really have me by the short and curlies right now, I've got to say--even though the associated micro-games probably make me look silly during my morning and afternoon commutes. The side-eyes are worth it, though, because the just-mentioned mini-games add some much-needed zip to an RPG component that's more often than not bored me in recent years.

See also: all of my 'Shall We Do It?' posts

Wednesday, March 30, 2016

Pixelated service announcement: Witch & Hero II is now available in both Japan and North America

If you own a Japanese or a North American 3DS system and you've got $4 to spare, you could do far worse than go to your region's eShop and buy a copy of Circle Entertainment's Witch & Hero II. (Side note for folks who have Australian or European 3DS systems: the game is set to hit your eShop in April.)

You may remember that I was (and still am) a big fan of the first Witch & Hero. In fact, it was one of my favorite games of 2013.

As a result, I've eagerly anticipated this follow-up, which is both more of the same as well as a breath of fresh air.

I'll explain why that is in a post that'll be published in a couple of days. For the time being, just know that I've already plopped nearly three hours into the North American version Witch & Hero II (after putting about two hours in the Japanese release) and I expect I'll devote at least three or four more to it before all is said and done.



After all, I played the original Witch & Hero for just over seven hours, and this sequel seems to have quite a bit more content.

Speaking of the original, if you've never played it, I'd highly recommend picking up that--it's also $3.99, although it's often on sale for less than that--before you tackle Witch & Hero II. The first game serves as a nice introduction to the series (imagine that!), plus I think some folks might be a bit overwhelmed by jumping straight into the second entry.

Are any of you similarly ardent fans of the Witch & Hero series? If so, feel free to share the love in the comments section that follows.

Also, if any of you know the name of the person who created the brilliant piece of art showcased above, please let me know. Developer Flyhigh Works shared it via Twitter a couple of days ago, but I couldn't suss out who's responsible for it.

Wednesday, March 02, 2016

Five thoughts on Witch & Hero II (3DS)

Now that I've spent about two hours with the just-released (in Japan) Witch & Hero II, I thought I'd pass along a few impressions of this digital 3DS title.

Before I get to them, though, here's my review of the first Witch & Hero (short version: I loved it), and here's a trailer for the sequel.

With that out of the way, let's get to my (admittedly early) thoughts on Witch & Hero II:

For better or worse, this game appears to have a lot more content than the original--I'm basing this observation on the fact that Witch & Hero II's overworld map--see the screenshot at the bottom of this post--looks a lot bigger than the one I traversed while working my way through the first title a few years ago. I've only played (many times over, in most cases) 10 or so of the game's stages so far, though, so who knows just how much ground I'll be asked to cover when all is said and done.


Being able to move the witch in part two is ... interesting--As far as I can tell, the main gameplay addition Witch & Hero II offers to folks familiar with the original is that, this time around, they can move the witch as well as the hero. (One is controlled with the 3DS system's d-pad or circle pad, while the other is controlled with its A, B, X and Y buttons.) This is important, as it lets you nudge your purple-wearing, magic-wielding companion out of harm's way when the need arises. Sounds great, right? I thought so, too--at first. A couple of hours later, I'm less sure of that fact, as it currently feels more fumbly than fun. Still, I have hope it'll "click" eventually.


Warning: the developers toss you right into the deep end this time around--If you made it pretty far into the first Witch & Hero, you know it took its sweet time introducing players to the many components of its gameplay. I rather liked that approach, I have to admit, as it allowed me to come to terms with each individual element before I had to tackle another. Here, you're basically plopped into the game with a slap on the back and a terse, "figure it out!" Normally I wouldn't have a problem with that, but in the case of Witch & Hero II, the tactic makes the early rounds feel like more of a grind than developer FK Digital's maiden effort.


If you liked the first Witch & Hero's adorable enemies, you'll faint when you play the sequel--Like pretty much every other sound-minded person who's come across the original Witch & Hero, I fell head over heels in love with its Dragon Quest-esque slime enemies the second I encountered them. I found the rest of its adorably pixelated baddies similarly swoon-worthy. How about the ones found in this successor? They're cute as buttons, too. Even better: it looks like a bunch of new ones were created for part two--although I can't yet say that with a whole lot of confidence. (Like I said, I haven't spent a ton of time with the game yet. Plus, my memory of the first one's cast is kind of fuzzy.)


Despite all I've just said, Witch & Hero II doesn't (yet) seem to be a huge departure from its 2013 predecessor--Don't take that the wrong way. I love that the brass at Flyhigh Works green-lit this project and I love what I've experienced of it so far. I didn't expect, nor did I want, it to veer far from the company's first effort. Still, I'm sure some folks have a different opinion about the situation. If you're one of them, be warned that, at least at this (admittedly early) juncture, Witch & Hero II isn't a huge departure from its predecessor.

See also: previous write-ups about Witch & Hero and Witch & Hero II

Monday, February 15, 2016

My gaming goals for this Presidents' Day

Since 1968, the United States has recognized the third Monday of February as a holiday.

Officially, what's being celebrated is George Washington's birthday. Despite that, the day often is referred to as Presidents' Day.

Why am I using this post's opening lines to offer up a lesson in American history? Because this holiday--regardless of what it's called--has provided me with an extra day off of work, that's why.

I want to do all sorts of things during this "lazy Monday," of course, and a good number of them are related to gaming. Specifically, I hope to:

* stick one of the 16GB memory cards I received as Christmas gifts into my pink-and-white Vita and then download all of the digital games I've had to ignore since that system arrived on my doorstep about a year ago

* finally transfer the contents of my gold Pokémon Center 3DS LL to the Japanese New 3DS I bought in late September

* buy Minna de Mamotte Knight: Hime no Tokemeki Rhapsody (aka Protect Me Knight 2) and Majo to Yuusha (the first Witch & Hero) from the Japanese eShop

If you're wondering why I'm buying another copy of Witch & Hero (I've owned the North American version for ages now), that would be because the sequel is due out in Japan on Feb. 17, and I--rather stupidly, I admit--want both games to reside on the same 3DS system.

Aside from that, I've got to admit I'm more than a bit terrified I'll screw up the 3DS LL-to-New 3DS transfer and wind up with a pair of borked handhelds. Here's hoping the YouTube videos I've dug up on the subject and Nintendo of America's own support info will save me from that tragedy.

Anyway, that's how I'm planning to do during my Presidents' Day. If you also have today off of work, for whatever reason, how are you going to spend it?

Sunday, February 14, 2016

Here's your first look at Witch & Hero II (3DS)

This post is for the three other people in the world who, like me, are eagerly awaiting the release of Flyhigh Works' Witch & Hero II.

That day is approaching more quickly than you may think if you own a Japanese 3DS, by the way, as this sequel to 2013's original Witch & Hero will hit that country's eShop this coming Tuesday (Feb. 17).

And what if you don't own a Japanese 3DS? According to the folks at publisher Circle Entertainment, it'll be added to the North American eShop (and hopefully other Western eShops) sometime after mid-March.

In the meantime, take a gander the game's first trailer:



I can't tell if what's shown in it suggests Witch & Hero II will introduce some new gameplay elements or if it's just going to offer up more of the same.

To be honest, I'm fine with either option, as long as the final product proves to be as enjoyable as FK Digital's first effort.

How many of you--if any--also are chomping at the bit to buy and play this digital tower-defense title?

See also: 'Hear ye, hear ye! The release of Witch & Hero II appears imminent'

Thursday, January 21, 2016

Hear ye, hear ye! The release of Witch & Hero II appears imminent

I have the distinct feeling I'm one of the few people in the world--the Western world, at least--who actually enjoyed Witch & Hero.

Don't believe me? Check out its review scores, which average 44 out of 100 on Metacritic.

I, on the other hand, declared Witch & Hero one of my favorite games the year it was released for the 3DS eShop. (That would be 2013, by the way.)

Because of that, I've been eagerly awaiting its follow-up, which was first announced two whole years ago.



Unfortunately, the game's developer and publisher has made nary a peep about the sequel since then. Until this past Tuesday, that is.

What happened on Tuesday? The above-mentioned company, Flyhigh Works, added a Witch & Hero II page to its site.

Sure, the page in question consists of nothing more than the game's logo at the moment, but in this kind of situation you have to take whatever you get.

Are any of you itching to spend some more time with this adorably frantic tower-defense title? If so, share why that is in the comments section below.

(Via japanesenintendo.com)

Monday, January 11, 2016

6 3DS games I'm looking forward to playing at some point in 2016

Along with the pile of 3DS games mentioned in my recent pair of "5 games I bought in 2015 that I've regrettably (and embarrassingly) failed to play" posts, I'm also looking forward to playing at some point in 2016:


Bravely Second--I know a lot of people hated Bravely Default, and I mostly understand why that is. Personally, though, I loved the game. Yes, it had its shortcomings--chief among them, for me at least, being its annoying chattiness--but the rest of it was so sublime It wasn't hard for me to overlook the ugly bits. I've heard that this oddly named sequel has its own share of pitfalls, but I'm determined to buy and play it anyway. I mean, there's no chance Bravely Second's negatives will be anywhere near as bad as Default's, right?


Dragon Quest VII--I've wanted to play through the original PlayStation iteration of the game ever since I quite literally wrenched myself away from my beloved copy of Dragon Quest IX. What's kept me from starting that predecessor? The astronomical pricetags usually attached to complete versions of Dragon Quest VII is one. Another is that VII's supposed to be  a real time sink. Thankfully, this 3DS remake addresses both if those problems (in a way), as launch copies should be $50 or even $40, tops, and the length issue will be less of a worry due to its portability. In other words, this sucker can't be released too soon, as far as I'm concerned.


Final Fantasy Explorers--I'm kind of baffled that I decided to pre-order the North American version of this Final Fantasy offshoot, to tell you the truth. I downloaded and played the game's Japanese demo shortly after it was made available in late 2014 and walked away from it feeling ambivalent. On the one hand, Explorers looks a bit rough. In fact, it wouldn't surprise me at all if someone revealed that the game began life as a DS game before being ported to the 3DS. I also don't much care for the odd aesthetics of this title's character models. On the other hand, I thought Explorers' real-time gameplay was at least competent, and I'm strangely attracted to adventures that focus on completing quests these days. At any rate, I'm not going to cancel my pre-order now, so hopefully the positives outweigh the negatives once I finally plug this cart into my trusty 3DS.


Fire Emblem Fates: Conquest--Of course I went with the version of Fates that will allow my male protagonist to woo one of the game's muscle-bound brutes, right? The question is: will that be enough for me to spend more time with Conquest than I did with Awakening? (Last time I looked, I'd put just under eight hours into the 3DS' first Fire Emblem title.) I don't know, but I sure hope it will, as I really enjoyed what I experienced of Awakening.


Return to PopoloCrois: A Story of Seasons Fairytale--The PopoloCrois (or PoPoLoCrois, if you're a Japanophile) series has intrigued me since I became aware of its first entry, a PlayStation game. That RPG--as well as its sequel and roguelike spin-off, both of which also were PSone titles--featured some of the loveliest sprite-based visuals you're ever going to see in a video game. Sadly, developer Epics veered away from that aesthetic for this curious mash-up, which combines PopoloCrois' setting and turn-based battles with some of Harvest Moon's--I mean A Story of Seasons'--farming-focused gameplay. Oh, well, at least Return to PopoloCrois' polygonal graphics still look pretty good.


Witch & Hero 2--The original Witch & Hero first caught my eye about three years ago due to its 8-bit-esque enemies, which look like they were pulled from an old Dragon Quest game. I was a bit shocked when I actually bought and played this FK Digital title, though, as it plays nothing like that classic series of RPGs. Instead, it's a twitchy, arcade-action game that confidently leans toward tower-defense territory. Will this soon-to-be-released sequel be more of the same or offer up something new? I have no idea, but I'm anxious to find out one way or the other.

Are there any in-the-works 3DS games that are causing you to salivate in anticipation of their impending (during 2016) release? If so, let me know about them in the comments section below.