Showing posts with label Wish Room. Show all posts
Showing posts with label Wish Room. Show all posts

Monday, August 31, 2015

Nice Package! (Last Window: The Secret of Cape West, Nintendo DS)

You've hopefully noticed by now that I currently have Hotel Dusk on the brain. After all, my last two posts have focused on that Cing-developed, Nintendo-published DS game. (My most recent #ADecadeofDS write-up is one, while my latest installment of 'Which Box Art is Best?' is the other.)



Although I haven't yet finished my Hotel Dusk playthrough (I just crossed the 12-hour mark), I'm already looking forward to diving into its sequel, known as Last Window: The Secret of Cape West.


In case this is the first you've heard of Last Window (which I've stupidly been calling The Last Window in the comments here as of late), it is a follow-up to Hotel Dusk that hit Japanese store shelves in early 2010 and made its way to Europe a few months later.



I bought a copy of the latter version shortly after it was released, despite the fact that I hadn't yet played (let alone finished) Hotel Dusk.


Sadly, the copy in question has been sitting in a cupboard ever since.

Considering how much I'm currently enjoying Hotel Dusk, though, you can rest assured it won't be sitting there for much longer.


In the meantime, I thought all who are interested may enjoy ogling the photos of Last Window's packaging that can be seen throughout this post.



Have any of you played Last Window? If so, what did you think of the experience? Also, how did you think it compared to Hotel Dusk--assuming you played that portable whodunit, too?

See also: previous 'Nice Package!' posts

Saturday, August 29, 2015

Which Box Art is Best? (Hotel Dusk: Room 215)

After writing my recent #ADecadeofDS post about Hotel Dusk, I was forced to search the web for good-quality scans of its box art. (Sorry, I was too lazy to do it myself--although I'll surely do it before I publish my "Great Gaymathon" review of this Cing-developed adventure title in a week or two.)

In the process, I came across the cover illustrations produced for Hotel Dusk's Japanese and Korean counterparts. Both intrigued me so much that I decided I needed to work up another "Which Box Art is Better?" (or in this case, "Which Box Art is Best?") post devoted to them.

First up is the Japanese version's box art. In that region, the game was called Wish Room: Angel's Memory, which is just as appropriate as Hotel Dusk: Room 215, if you ask me.


Anyway, I find it interesting that this illustration completely ignores the ramshackle hotel that serves as the focal point (in different ways) of the North American and Korean covers.

The piece of box art below is well known to those of us who call Australia, Europe and North America home, of course.


Actually, the art that covers the frontside of my particular copy of Hotel Dusk is slightly different from what's showcased here--with a large orange banner sweeping across the top portion of the illustration and a "Touch Generations" logo appearing in its upper-left corner.

Finally, there's the Korean cover art, below, which takes the most straightforward approach and focuses on a hand-drawn depiction of the titular establishment. It also features headshots of Hotel Dusk's colorful cast of characters and even offers potential players a glimpse at how they'll hold their DS systems while working their way through this portable whodunit.


So, which one is my favorite? It's hard to say, although if I were forced to pick one over the others I'd probably go with the North American iteration, as I think it does the best job of emulating Hotel Dusk's contents.

That said, I'm also pretty fond of the Korean and Japanese cover illustrations. I like that the former actually shows the hotel and the game's book-like perspective, while I like that the latter takes a more creative approach to the same subject matter.

How about you? Which piece of Hotel Dusk (or Wish Room) box art do you like best?

See also: previous 'Which Box Art is Better?' posts

Friday, November 16, 2012

Five favorites: Japanese DS box art

Two weeks ago, I published a silly little post about my five favorite examples of Japanese Wii box art. Well, this week I'm going to cover something just as frivolous: My five favorite examples of Japanese DS box art.

Both of these posts were written up because I'm "mourning the passing," so to speak, of both the Wii and DS, by the way--which is kind of funny to me, as I'm absolutely loving my 3DS at the moment. Still, I doubt Nintendo's second dual-screened handheld will ever reach the heights of its first, so maybe that's where these feelings of abandonment (for lack of a better word) are coming from.

Anyway, you're probably wondering which pieces of Japanese DS box art I like the most. Here they are:


1. Awatama--This unique, Mekensleep-made title, which is better known as Soul Bubbles in the west, is one of those rare games that was released in Europe and North America before it was released in Japan. Japanese DS owners shouldn't feel too bad about that, though, as they got by far the best cover art, in my opinion. (Admittedly, it isn't hard to top the European creation, which can be seen here.)


2. Fushigi no Dungeon: Furai no Shiren DS--I've played a number Fushigi no Dungeon (or, Mystery Dungeon) games, but I've never played this one. That has nothing to do with its fantastic box art, of course--which may just be the best of the Fushigi no Dungeon bunch. (Only Torneko no Daibōken: Fushigi no Dungeon's cover offers up any real competition, in my opinion.)


3. Oideyo Dōbutsu no Mori--OK, so I may be a bit biased about this one. I am a fairly big fan of Nintendo's Dōbutsu no Mori (aka Animal Crossing) series, after all. Still, I think most folks would find this game's box art at least somewhat appealing--what with its adorable characters and abundance of color.