I've put a lot of time into Poochy & Yoshi's Woolly World this past week. Nearly 15 hours, to be exact.
In fact, I'm not too far from the finish line--if you consider the finish line to be completing every level. Although I've nabbed all the flowers, stamp patches and yarn bundles hidden within the game's first three worlds, I'm not sure I'll even attempt to do the same in its last three. If I do, expect it to add another 10 or 15 hours to my play time.
That wouldn't be the worst thing in the world, of course. After all, it would allow me to fully take in the game's wonderful soundtrack.
Speaking of which, here are my five favorite Poochy & Yoshi's Woolly World tunes:
"Duplicitous Delve" is the first Poochy & Yoshi's Woolly World song that really jumped out at me. I especially like its chill vibe.
"Yoshi and Cookies," above, takes me back to the original Yoshi's Island. I mean, it's no "Athletic," but it's still pretty snazzy, wouldn't you agree?
The bouncy, jazzy feel of "Ms. Cluck the Insincere" made the corresponding boss battle (at the end of the game's third world) one to remember.
Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts
Tuesday, February 28, 2017
Saturday, October 22, 2016
A few more thoughts on the Nintendo Switch now that I've had a couple of days to think about it
If you read my most recent post, you know I was pretty excited by the unveiling of Nintendo's next games console, Switch. I wouldn't say the reveal blew me away, but it definitely interested and intrigued me.
Although I'm still interested and intrigued a few days later, I'm also a bit ... confused? I'm not sure that's the right word, but whatever. Basically, a number of questions have been bouncing around in my brain since Nintendo introduced Switch. Here they are, in case you're curious.
Is Switch really supposed to replace both the Wii U and the 3DS?--That Switch is supposed to replace the DOA Wii U is a given. Hell, Nintendo even chose to promote Switch using bulked-up ports of some of its best Wii U games, like Mario Kart 8 and Splatoon. I'm not entirely sure Switch is supposed to replace the 3DS, though. I assumed that would be the case before the system's reveal on Wednesday morning, but now I've got my doubts. That's mainly because Switch doesn't look like a $200 or even a $250 system at the moment--and, in my opinion, that's the price point Switch is going to need if it's going to take over where the 3DS and even the company's DS and GameBoy lines left off.
Maybe the Switch Nintendo unveiled this week is just the first in a planned line of systems?--What I mean here is, what if what Nintendo showed off in Wednesday's three-minute promo video is the "pro" version of Switch? And what if Nintendo later (six months down the road, maybe a year) releases a "standard" or "lite" version of the system that dumps the dock? In other words, what if Nintendo offers up a package that consists of just the tablet and two Joy-Cons? I'm guessing that would allow the company to sell Switch for a lot less than it's going to sell the docked version it introduced us to a couple of days ago. It also would allow the company to attract more of the mainstream (or maybe I should say family-friendly) audience that has supported its other portable systems over the years. And who knows? Nintendo may also produce a "plus" version down the line that beefs up the abilities of the standard Switch and costs $50 or $100 more.
If Switch isn't supposed to replace the 3DS, why is Nintendo replacing the Wii U first?--There's no question the Wii U bombed--right out of the gate, in fact. If Nintendo intends to stay in the home console space, it needs to be replaced. Most people (including me) would argue, though, that replacing the rapidly aging (and dying) 3DS line is far more important at this time. Nintendo and a few third-party game developers and publishers may continue to support the 3DS with software into 2018, but that isn't going to keep the handheld's sales from falling off a cliff at the end of this year or sometime early in 2017. Given that, why would Nintendo decide to replace the Wii U first? This makes me think either Switch will be cheaper than I'm imagining ($250 or less), or Nintendo is prepping a stripped-down Switch--à la the comment above--that the company hopes will be more appealing to the 3DS audience.
Will Nintendo finally offer up a real account system with Switch?--It's going to be really interesting to see what happens if Switch hits store shelves and doesn't include a modern account system that ties digital game purchases to the buyer rather than a specific piece of hardware. In such a situation, I'd actually expect a sizable portion of the Nintendo faithful to pass on the system. A lot of people are tired of being asked to buy the same games many times over--whether we're talking about retro Virtual Console titles or digital versions of current-gen or last-gen releases. I'm one of them, unsurprisingly. Does that mean I'll pass on Switch if it treats eShop purchases like the 3DS, Wii and Wii U did? I'm not sure. What I can tell you right now, though, is that if such a scenario were to come true, there's no way in hell I'd re-buy any game I already bought via my Wii or 3DS. I'd also continue to do what I've done for some time now, which is buy physical or retail games (rather than digital ones) whenever possible.
How is Nintendo going to handle backward compatibility this time around (if at all)?--Of all the console-makers, Nintendo is at the top of the heap when it comes to consistently producing backward-compatible systems. One of the few times the company didn't produce such a system was when it transitioned from the cartridge-based Nintendo 64 to the disc-based GameCube. With Switch, Nintendo's going the other direction--from a disc-based console (Wii U) to a cart-based one. Given that, it'll be hard to fault the company if Switch doesn't magically allow owners of physical Wii or Wii U discs to play those games on their shiny new systems. But what if it doesn't allow them to play previously purchased digital Wii or Wii U games? That could be as problematic as the possible lack of a real account system, if you ask me. Here's hoping Nintendo comes up with a solution that makes everyone happy.
Do you have any thoughts on the questions above? Share them in the comments section below.
Although I'm still interested and intrigued a few days later, I'm also a bit ... confused? I'm not sure that's the right word, but whatever. Basically, a number of questions have been bouncing around in my brain since Nintendo introduced Switch. Here they are, in case you're curious.
Is Switch really supposed to replace both the Wii U and the 3DS?--That Switch is supposed to replace the DOA Wii U is a given. Hell, Nintendo even chose to promote Switch using bulked-up ports of some of its best Wii U games, like Mario Kart 8 and Splatoon. I'm not entirely sure Switch is supposed to replace the 3DS, though. I assumed that would be the case before the system's reveal on Wednesday morning, but now I've got my doubts. That's mainly because Switch doesn't look like a $200 or even a $250 system at the moment--and, in my opinion, that's the price point Switch is going to need if it's going to take over where the 3DS and even the company's DS and GameBoy lines left off.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrz5tpYJoLGrlDhBDQPxNKjRL0UxvpAtbrfFwUi_wqQ6Yf8f3I_DtWyFJbN7KbLqi1jG8WEu1wxnnEcet-RmRHt9z0AljTqLPRkbuE5Q6abpwb6dWUYctqhHDp7NfgX8V4UO6O1w/s400/Nintendo-Switch.jpg)
Maybe the Switch Nintendo unveiled this week is just the first in a planned line of systems?--What I mean here is, what if what Nintendo showed off in Wednesday's three-minute promo video is the "pro" version of Switch? And what if Nintendo later (six months down the road, maybe a year) releases a "standard" or "lite" version of the system that dumps the dock? In other words, what if Nintendo offers up a package that consists of just the tablet and two Joy-Cons? I'm guessing that would allow the company to sell Switch for a lot less than it's going to sell the docked version it introduced us to a couple of days ago. It also would allow the company to attract more of the mainstream (or maybe I should say family-friendly) audience that has supported its other portable systems over the years. And who knows? Nintendo may also produce a "plus" version down the line that beefs up the abilities of the standard Switch and costs $50 or $100 more.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk_y80SUQnwUdoZr8E2po6N3ULQ6TyQynZCQY9NFf_Q02RStpgIbTPBE0lgHQWf2ILwRM9fpE16Tu8TPaGdlOVpI8LQxptiObol8QdETvdl5MFYK6sBTr91ABQRq4PTGSbXOC0ug/s400/Nintendo-Switch-Dock.png)
If Switch isn't supposed to replace the 3DS, why is Nintendo replacing the Wii U first?--There's no question the Wii U bombed--right out of the gate, in fact. If Nintendo intends to stay in the home console space, it needs to be replaced. Most people (including me) would argue, though, that replacing the rapidly aging (and dying) 3DS line is far more important at this time. Nintendo and a few third-party game developers and publishers may continue to support the 3DS with software into 2018, but that isn't going to keep the handheld's sales from falling off a cliff at the end of this year or sometime early in 2017. Given that, why would Nintendo decide to replace the Wii U first? This makes me think either Switch will be cheaper than I'm imagining ($250 or less), or Nintendo is prepping a stripped-down Switch--à la the comment above--that the company hopes will be more appealing to the 3DS audience.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqoH9fFCUn1O__8CCmm2lo5O1e6guEJ-8bZV1oS-KvWMLpHmsYYWRINB-uG81ngppMehDVq8dfs5jyl9062Eb6d3XTLl-4Xw_u36uo5XCxDlnJqTVAbwkwxUKDbCNKVo5bCCiG3w/s400/Nintendo-Switch-JoyCon.jpg)
Will Nintendo finally offer up a real account system with Switch?--It's going to be really interesting to see what happens if Switch hits store shelves and doesn't include a modern account system that ties digital game purchases to the buyer rather than a specific piece of hardware. In such a situation, I'd actually expect a sizable portion of the Nintendo faithful to pass on the system. A lot of people are tired of being asked to buy the same games many times over--whether we're talking about retro Virtual Console titles or digital versions of current-gen or last-gen releases. I'm one of them, unsurprisingly. Does that mean I'll pass on Switch if it treats eShop purchases like the 3DS, Wii and Wii U did? I'm not sure. What I can tell you right now, though, is that if such a scenario were to come true, there's no way in hell I'd re-buy any game I already bought via my Wii or 3DS. I'd also continue to do what I've done for some time now, which is buy physical or retail games (rather than digital ones) whenever possible.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhriYV5fVbOxN39YFG4Q_oKOANsTWvmNQcY92FNQ9kjpL39R4fBmNl0clK6RxXAUrJehhIkQEDMChx1kKV64IfhH7EcQfx_622hDd88WES2-tHQVRfAUPCpExObMmYXtVxdGDKVhQ/s400/Nintendo-Switch-cartridge.jpg)
How is Nintendo going to handle backward compatibility this time around (if at all)?--Of all the console-makers, Nintendo is at the top of the heap when it comes to consistently producing backward-compatible systems. One of the few times the company didn't produce such a system was when it transitioned from the cartridge-based Nintendo 64 to the disc-based GameCube. With Switch, Nintendo's going the other direction--from a disc-based console (Wii U) to a cart-based one. Given that, it'll be hard to fault the company if Switch doesn't magically allow owners of physical Wii or Wii U discs to play those games on their shiny new systems. But what if it doesn't allow them to play previously purchased digital Wii or Wii U games? That could be as problematic as the possible lack of a real account system, if you ask me. Here's hoping Nintendo comes up with a solution that makes everyone happy.
Do you have any thoughts on the questions above? Share them in the comments section below.
Labels:
3DS,
a few thoughts on,
consoles,
handhelds,
nintendo,
Nintendo Switch,
portables,
reveals,
systems,
Wii U
Thursday, October 20, 2016
Eight thoughts on the Nintendo Switch
Early this morning (in my neck of the woods, at least), Nintendo unveiled--via a three-minute video that can be viewed below--its "new home gaming console," called Switch.
Previously referred to as the NX, the Switch offers up a whole lot of gaming options in a surprisingly small package. The gist: it's a small tablet with detachable controllers that also can be connected to (and played on) a TV.
As with all things Nintendo, the Switch's reveal provoked reactions that ranged from amazed to aghast. How did I react to it? The rest of this write-up should give you a good idea.
The name is miles better than the Wii U--To be honest, when I first saw it appear in this morning's Nintendo Switch debut trailer, I wasn't all that impressed. As I continued to watch, though, it sunk in that the name's pretty darn fitting given what the system allows people to do. Plus, it ditches both the DS and Wii naming schemes Nintendo has relied on for the last two generations, which was a must. (Connecting this system to the Wii brand, especially, would've been suicide, in my opinion.) Plus, I really like the animated logo that was used throughout today's teaser and I think Nintendo can get a lot of mileage out of it if it plays its cards right.
I'm going to miss the clamshell design of the DS and 3DS--Now that I've seen what Nintendo wanted to accomplish with Switch, I understand why it had to leave the iconic clamshell design of its last two portable game systems in the dust. Still, I can't help but mourn the loss at least a bit, especially since that design helped protect DS and 3DS screens and buttons from scratches and other damage. Oh, well, that's nothing a soft pouch can't help with (in the case of Switch), right?
I'm also going to miss the DS' and 3DS' two screens--I'm having an easier time with this design decision than I am with the one above, as Nintendo effectively killed the most interesting aspects of two-screen gaming when it added 3D to the 3DS' top screen and also made it larger than the bottom one.
Do I have to mourn touch-screen gaming, too?--No part of this first Nintendo Switch video suggested the console's portable component features a touch screen. Still, I have a feeling we'll find out it does, in fact, sport one between now and then it finally hits store shelves next March. It only makes sense given the Switch's form factor and the rumors of Nintendo courting mobile-game developers to bring their wares to the system.
Its hybrid capabilities are even more interesting than I imagined--That the Switch was going to be a system you could play on the go or at home (while connected to a TV) has been a given for eons now. Even the detachable controller parts have been a known quantity for some time. Still, I'd be lying if I said I wasn't shocked by some of what was shown off in this morning's teaser. In particular, I loved seeing that you can detach the above-mentioned parts and hold one in each hand, or you can stick them into an accessory that makes them look and act like a more traditional controller. And then there's the most controversial use of these "Joy-Con" peripherals (I love that name, by the way), which involves turning them sideways and holding them like they're tiny NES or SNES controllers. I can't see myself ever employing that method of play, but I like that it's an option all the same.
It's hard to tell how powerful the Switch is in a three-minute piece of PR fluff, but it looks capable enough to me--Of course, "capable enough to me" means on par with or a smidgen better than the Wii U. I sincerely doubt Nintendo's aiming for this system to be no more powerful than that failed console, though, so the final product should at least equal two Wii Us duct-taped together. (Please tell me you get the joke.) That would be beyond fine with me, especially since I passed on the Wii U and have yet to experience any of Nintendo's wonderful gaming franchises in honest-to-goodness high definition.
I love that Switch uses cartridges rather than discs--Some people find this baffling, I'm sure, but I'm not one of them. I mean, can you imagine a portable device like this having a disc slot? I can't. Plus, I simply prefer carts to CDs or DVDs when it comes to gaming. No disc drive means less noise, fewer loading screens and a smaller console--with the latter being especially important for an on-the-go system like Switch.
The list of third-party partners Nintendo has shown off is promising, but doesn't mean much at the moment--If you've followed Nintendo and its systems for any length of time, you know its relationships with third-party developers and publishers have been strained--to put it mildly--since the Nintendo 64 era. Has everyone kissed and made up thanks to Switch? I'll believe it when I see it. Hopefully, though, Switch will attract at least as much third-party software as the 3DS has, and far more than the Wii U ever did.
So, those are my initial thoughts and opinions on today's Nintendo Switch unveiling. What are yours?
Previously referred to as the NX, the Switch offers up a whole lot of gaming options in a surprisingly small package. The gist: it's a small tablet with detachable controllers that also can be connected to (and played on) a TV.
As with all things Nintendo, the Switch's reveal provoked reactions that ranged from amazed to aghast. How did I react to it? The rest of this write-up should give you a good idea.
The name is miles better than the Wii U--To be honest, when I first saw it appear in this morning's Nintendo Switch debut trailer, I wasn't all that impressed. As I continued to watch, though, it sunk in that the name's pretty darn fitting given what the system allows people to do. Plus, it ditches both the DS and Wii naming schemes Nintendo has relied on for the last two generations, which was a must. (Connecting this system to the Wii brand, especially, would've been suicide, in my opinion.) Plus, I really like the animated logo that was used throughout today's teaser and I think Nintendo can get a lot of mileage out of it if it plays its cards right.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDl_B7HZtVzD8Qk9pN7KdVNyohvZQaHrqFaCAttOgX9bK9u000Y5PDhJjJ2R9gWaut-OgaudL-xqVp-pg8l3HSC-CtXaI5k3lfTIheLOmO7Kb8Oipk4DqauaJr8ykpq_9Mq0GGxw/s400/NintendoSwitch-tablet-handheld.jpg)
I'm going to miss the clamshell design of the DS and 3DS--Now that I've seen what Nintendo wanted to accomplish with Switch, I understand why it had to leave the iconic clamshell design of its last two portable game systems in the dust. Still, I can't help but mourn the loss at least a bit, especially since that design helped protect DS and 3DS screens and buttons from scratches and other damage. Oh, well, that's nothing a soft pouch can't help with (in the case of Switch), right?
I'm also going to miss the DS' and 3DS' two screens--I'm having an easier time with this design decision than I am with the one above, as Nintendo effectively killed the most interesting aspects of two-screen gaming when it added 3D to the 3DS' top screen and also made it larger than the bottom one.
Do I have to mourn touch-screen gaming, too?--No part of this first Nintendo Switch video suggested the console's portable component features a touch screen. Still, I have a feeling we'll find out it does, in fact, sport one between now and then it finally hits store shelves next March. It only makes sense given the Switch's form factor and the rumors of Nintendo courting mobile-game developers to bring their wares to the system.
Its hybrid capabilities are even more interesting than I imagined--That the Switch was going to be a system you could play on the go or at home (while connected to a TV) has been a given for eons now. Even the detachable controller parts have been a known quantity for some time. Still, I'd be lying if I said I wasn't shocked by some of what was shown off in this morning's teaser. In particular, I loved seeing that you can detach the above-mentioned parts and hold one in each hand, or you can stick them into an accessory that makes them look and act like a more traditional controller. And then there's the most controversial use of these "Joy-Con" peripherals (I love that name, by the way), which involves turning them sideways and holding them like they're tiny NES or SNES controllers. I can't see myself ever employing that method of play, but I like that it's an option all the same.
It's hard to tell how powerful the Switch is in a three-minute piece of PR fluff, but it looks capable enough to me--Of course, "capable enough to me" means on par with or a smidgen better than the Wii U. I sincerely doubt Nintendo's aiming for this system to be no more powerful than that failed console, though, so the final product should at least equal two Wii Us duct-taped together. (Please tell me you get the joke.) That would be beyond fine with me, especially since I passed on the Wii U and have yet to experience any of Nintendo's wonderful gaming franchises in honest-to-goodness high definition.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRZhu4eJexS9WPcvMqW2I_1yIKWC5ZxypxW2aF8k8OwH7qC8uEnqZd_ivHPXp2ygwvS_UrWZgmORUmTwK6wmX8Zjw3HX5-QLiTcohyphenhyphenH4MS7AbUQnVw0WqJ-EZiu9pHI9pcY3IbwQ/s400/NintendoSwitch-controller-dock.jpg)
I love that Switch uses cartridges rather than discs--Some people find this baffling, I'm sure, but I'm not one of them. I mean, can you imagine a portable device like this having a disc slot? I can't. Plus, I simply prefer carts to CDs or DVDs when it comes to gaming. No disc drive means less noise, fewer loading screens and a smaller console--with the latter being especially important for an on-the-go system like Switch.
The list of third-party partners Nintendo has shown off is promising, but doesn't mean much at the moment--If you've followed Nintendo and its systems for any length of time, you know its relationships with third-party developers and publishers have been strained--to put it mildly--since the Nintendo 64 era. Has everyone kissed and made up thanks to Switch? I'll believe it when I see it. Hopefully, though, Switch will attract at least as much third-party software as the 3DS has, and far more than the Wii U ever did.
So, those are my initial thoughts and opinions on today's Nintendo Switch unveiling. What are yours?
Labels:
3DS,
consoles,
ds,
handhelds,
nintendo,
Nintendo NX,
Nintendo Switch,
portables,
wii,
Wii U
Wednesday, June 15, 2016
The Legend of Zelda: Breath of the Wild's first real trailer is pretty magical, don't you think?
I haven't paid much attention to this year's E3, I have to admit. That's not because I don't care about the current-gen consoles, mind you; it's because I'm busy as all get-out (at work) right now.
Still, I couldn't help but step away from it all yesterday and spend a few minutes watching the following trailer, which is for The Legend of Zelda: Breath of the Wild.
Which is kind of funny, when I think about it, as I haven't been too keen on the Zelda series since, oh, The Wind Waker was first released back in 2002 and 2003.
That's pretty appropriate, actually. After all, Breath of the Wild's art style brings to mind the one showcased in The Wind Waker.
All that said, there's almost no chance I'll pick up a Wii U so I can play through this beautiful, open-world adventure. I've very likely I'll buy an NX--or whatever Nintendo's next system is called--down the road, though, so assuming that happens, maybe I'll get to experience that iteration of Breath of the Wild.
How about all of you? For starters, what do you think of the footage seen above (or here)? Also, are any of you chomping at the bit to purchase either the Wii U or the NX version of this latest entry in the Legend of Zelda series?
Still, I couldn't help but step away from it all yesterday and spend a few minutes watching the following trailer, which is for The Legend of Zelda: Breath of the Wild.
Which is kind of funny, when I think about it, as I haven't been too keen on the Zelda series since, oh, The Wind Waker was first released back in 2002 and 2003.
That's pretty appropriate, actually. After all, Breath of the Wild's art style brings to mind the one showcased in The Wind Waker.
All that said, there's almost no chance I'll pick up a Wii U so I can play through this beautiful, open-world adventure. I've very likely I'll buy an NX--or whatever Nintendo's next system is called--down the road, though, so assuming that happens, maybe I'll get to experience that iteration of Breath of the Wild.
How about all of you? For starters, what do you think of the footage seen above (or here)? Also, are any of you chomping at the bit to purchase either the Wii U or the NX version of this latest entry in the Legend of Zelda series?
Labels:
Breath of the Wild,
E3 2016,
JRPGs,
nintendo,
Nintendo NX,
RPGs,
The Legend of Zelda,
trailers,
Wii U
Wednesday, May 11, 2016
This video of Super Mario Maker's adorable Ice Climbers costume just made my week
I don't own a Wii U. I also don't own a copy of Super Mario Maker. I wish I owned them, though, because if I did, I'd be all over both when the Ice Climbers costume showcased in the following video is added to the latter.
That's supposed to happen later this week in Japan, by the way. Most folks think it won't be long until it's made available to Super Mario Maker players in other regions, too.
In the meantime, you could do worse than spend some time reading up on the Famicom (or NES, if that's more your kind of thing) game that inspired this drool-worthy bit of DLC. Here's my rather pithy review of Ice Climber, for instance, and here are a couple of photos of (as well as a few thoughts on) that same title's gorgeous Japanese packaging.
If you're still begging for more, check out these write-ups about the Famicom Disk System version of Ice Climber: 'For the sixth game of Christmas, the UPS man brought to me...' and 'Reason #401 I could be considered an eccentric (aka bat-sh*t crazy) gamer'
See also: 'I think I've changed my mind about Ice Climber'
That's supposed to happen later this week in Japan, by the way. Most folks think it won't be long until it's made available to Super Mario Maker players in other regions, too.
In the meantime, you could do worse than spend some time reading up on the Famicom (or NES, if that's more your kind of thing) game that inspired this drool-worthy bit of DLC. Here's my rather pithy review of Ice Climber, for instance, and here are a couple of photos of (as well as a few thoughts on) that same title's gorgeous Japanese packaging.
If you're still begging for more, check out these write-ups about the Famicom Disk System version of Ice Climber: 'For the sixth game of Christmas, the UPS man brought to me...' and 'Reason #401 I could be considered an eccentric (aka bat-sh*t crazy) gamer'
See also: 'I think I've changed my mind about Ice Climber'
Labels:
famicom,
famicom disk system,
FDS,
Ice Climber,
Nana,
NES,
nintendo,
old games,
pixels,
Popo,
retro,
Super Mario Maker,
trailers,
videos,
Wii U
Saturday, April 09, 2016
This new ad for Star Fox Zero almost is enough to renew my interest in the Star Fox series
Sorry, I'm wasn't trying to be a dick when I came up with the headline above. The fact is, though, I haven't been all that interested in Star Fox series since I played through its Nintendo 64 installment.
I've wanted to be interested in it, though, I swear. I even contemplated picking up the DS iteration before hearing it wasn't worth the price of admission.
Does that mean I'd buy a copy of Star Fox Zero if it intrigued me more than it currently does? Probably not, but that's mainly because I don't own a Wii U system at the moment.
How about all of you? Do any of you find this upcoming release appealing enough to want to add it to your collection? If so, what is it about the game that has you feeling this way?
I've wanted to be interested in it, though, I swear. I even contemplated picking up the DS iteration before hearing it wasn't worth the price of admission.
Does that mean I'd buy a copy of Star Fox Zero if it intrigued me more than it currently does? Probably not, but that's mainly because I don't own a Wii U system at the moment.
How about all of you? Do any of you find this upcoming release appealing enough to want to add it to your collection? If so, what is it about the game that has you feeling this way?
Labels:
ads,
commercials,
nintendo,
Star Fox,
Star Fox Zero,
trailers,
TVCM,
Wii U
Sunday, November 15, 2015
Random musings on the other games that were and weren't mentioned during last week's Nintendo Direct broadcasts
The trio of Nintendo Direct broadcasts that aired a couple of days ago featured a bunch of wonderful looking games.
Two of them: localized versions of the 3DS iterations of Dragon Quest VII and VIII, which amazingly are being brought to both Europe and North America by Nintendo at some point in 2016.
Of course, Nintendo also ignored a bunch of 3DS and Wii U games during these latest Directs.
Speaking of which, here are a few thoughts on some of the ones that actually earned a mention as well as some of the ones I wish had been mentioned.
First, the chatter about the ones that were given a nod:
Bravely Second: End Layer--Unfortunately for North Americans like myself who are chomping at the bit to play the English version of this Bravely Default sequel, the only attention Second received in the Nintendo Direct aimed at our neck of the woods was a sentence or two. Still, among those few words was a promise that the game would hit store shelves here this coming spring, so I won't complain too loudly about that oversight. (If you call Europe home, you'll be able to get your hands on Bravely Second within the first three months of 2016.) Anyway, although I would've loved a specific release date or glimpse of the title's Western box art, I'm happy we at least were given confirmation it'll be out soon.
Final Fantasy Explorers--I've had the North American version of this 3DS-based MonHun wannabe pre-ordered for some time now, so it would've really sucked if I thought the footage included in this Direct was subpar to the point of turning me off of the game entirely. Delightfully, that wasn't the case. In fact, the gameplay showcased here made me even more interested in this title than I was earlier. Sure, it's more than a little rough around the edges, with low-poly character models and a shockingly iffy frame rate, but even then it looks like good fun to me. The question is, do I keep my pre-order in place for the standard edition, or do I cancel it so I can go for the pricey collector's edition instead?
Fire Emblem Fates--This is another 3DS title I pre-ordered a while back. Did the snazzy special edition, which features all three versions of the game (Birthright, Conquest and the digital-only Revelation) as well as an art book and a carrying pouch, prompt me to ditch that "standard" copy in favor of this $80 counterpart? Nope. Don't get me wrong, the Fire Emblem Fates SE sounds awesome, but I've only played about seven hours of Fire Emblem Awakening thus far, so I don't think I need to own three different iterations of its follow-up. Or at least I don't need to own all three right from the get-go.
The Legend of Zelda: Twilight Princess HD--Ah, a Wii U game. Finally! Sadly, unlike a lot of people, I don't find this one all that appealing--and I would say that even if I actually owned a Wii U system. That's not a rip on Twilight Princess, mind you; rather, it's more of a comment on how I feel about the Zelda series as a whole these days. In other words, if we're not talking about throwback games like A Link Between Worlds (which I adored), I just can't muster up much interest.
Mario & Luigi: Paper Jam--If you'd like, you can take some of what I just said about Twilight Princess HD (the part about not being able to muster up much interest, mainly) and use it here, too. Why? For starters, the Mario & Luigi series has never really done it for me, especially from an aesthetics standpoint. I'm feeling similarly apathetic about the Paper Mario series these days--which is a shame, as I loved its first two entries for the Nintendo 64 and GameCube. Both Super Paper Mario for Wii and Sticker Star for 3DS ended up boring me to tears, though, and none of what I've seen of Paper Jam makes me think it'll provoke a more positive reaction, so until and unless that changes, this game is getting a "hell no" from yours truly.
Pokémon Blue, Red and Yellow--It's about time, Nintendo. It's about time. Why the company decided to wait until the end of the 3DS' life to add this trio of classic RPGs to the system's Virtual Console is beyond me. Did it have something to do with Nintendo's crack team of engineers figuring out how to make it so gamers could swap monsters, which most folks surely consider to be a staple of this decades-old series? Maybe. Whatever the case may be, I'm glad I'll finally be able to try my hand at Yellow. I finished Red way back when, and later picked up a copy of Blue, too, but Yellow's always been a mystery to me. Hopefully the wait will have been worth it.
Two of them: localized versions of the 3DS iterations of Dragon Quest VII and VIII, which amazingly are being brought to both Europe and North America by Nintendo at some point in 2016.
Of course, Nintendo also ignored a bunch of 3DS and Wii U games during these latest Directs.
Speaking of which, here are a few thoughts on some of the ones that actually earned a mention as well as some of the ones I wish had been mentioned.
First, the chatter about the ones that were given a nod:
![]() |
Bravely Second (3DS) |
Bravely Second: End Layer--Unfortunately for North Americans like myself who are chomping at the bit to play the English version of this Bravely Default sequel, the only attention Second received in the Nintendo Direct aimed at our neck of the woods was a sentence or two. Still, among those few words was a promise that the game would hit store shelves here this coming spring, so I won't complain too loudly about that oversight. (If you call Europe home, you'll be able to get your hands on Bravely Second within the first three months of 2016.) Anyway, although I would've loved a specific release date or glimpse of the title's Western box art, I'm happy we at least were given confirmation it'll be out soon.
Final Fantasy Explorers--I've had the North American version of this 3DS-based MonHun wannabe pre-ordered for some time now, so it would've really sucked if I thought the footage included in this Direct was subpar to the point of turning me off of the game entirely. Delightfully, that wasn't the case. In fact, the gameplay showcased here made me even more interested in this title than I was earlier. Sure, it's more than a little rough around the edges, with low-poly character models and a shockingly iffy frame rate, but even then it looks like good fun to me. The question is, do I keep my pre-order in place for the standard edition, or do I cancel it so I can go for the pricey collector's edition instead?
![]() |
Fire Emblem Fates (3DS) |
Fire Emblem Fates--This is another 3DS title I pre-ordered a while back. Did the snazzy special edition, which features all three versions of the game (Birthright, Conquest and the digital-only Revelation) as well as an art book and a carrying pouch, prompt me to ditch that "standard" copy in favor of this $80 counterpart? Nope. Don't get me wrong, the Fire Emblem Fates SE sounds awesome, but I've only played about seven hours of Fire Emblem Awakening thus far, so I don't think I need to own three different iterations of its follow-up. Or at least I don't need to own all three right from the get-go.
The Legend of Zelda: Twilight Princess HD--Ah, a Wii U game. Finally! Sadly, unlike a lot of people, I don't find this one all that appealing--and I would say that even if I actually owned a Wii U system. That's not a rip on Twilight Princess, mind you; rather, it's more of a comment on how I feel about the Zelda series as a whole these days. In other words, if we're not talking about throwback games like A Link Between Worlds (which I adored), I just can't muster up much interest.
![]() |
Mario & Luigi: Paper Jam (3DS) |
Mario & Luigi: Paper Jam--If you'd like, you can take some of what I just said about Twilight Princess HD (the part about not being able to muster up much interest, mainly) and use it here, too. Why? For starters, the Mario & Luigi series has never really done it for me, especially from an aesthetics standpoint. I'm feeling similarly apathetic about the Paper Mario series these days--which is a shame, as I loved its first two entries for the Nintendo 64 and GameCube. Both Super Paper Mario for Wii and Sticker Star for 3DS ended up boring me to tears, though, and none of what I've seen of Paper Jam makes me think it'll provoke a more positive reaction, so until and unless that changes, this game is getting a "hell no" from yours truly.
Pokémon Blue, Red and Yellow--It's about time, Nintendo. It's about time. Why the company decided to wait until the end of the 3DS' life to add this trio of classic RPGs to the system's Virtual Console is beyond me. Did it have something to do with Nintendo's crack team of engineers figuring out how to make it so gamers could swap monsters, which most folks surely consider to be a staple of this decades-old series? Maybe. Whatever the case may be, I'm glad I'll finally be able to try my hand at Yellow. I finished Red way back when, and later picked up a copy of Blue, too, but Yellow's always been a mystery to me. Hopefully the wait will have been worth it.
Monday, July 27, 2015
And yet five more games I'm looking forward to playing between now and the end of 2015
Just over a month ago, I published a pair of posts--here's the first one, and here's the second one--that detailed a handful of games I'm looking forward to playing between now and the end of 2015.
My original intention was to wrap up this series (if it can even be called such a thing) within a couple of days of the second post's introduction to this thing we used to call the World Wide Web, but, well, if you've been visiting this blog for any amount of time, you know that's how things go sometimes.
With all of that out of the way, let's get to the final five games that I'm looking forward to playing before this year comes to a close.
The Legend of Legacy (3DS)--Is it weird that I'm going to buy the North American version of this open-ended, SaGa-esque RPG even though I've owned the Japanese release for some time now? (You can read about it, and peruse some photos of its beautiful packaging, in this previously published post, if you're at all curious.) I don't think so, especially since I'm basically stumbling through my current copy of the game at the moment. I was OK with that when it was my only option, but once an English localization joins it as a possibility I won't hesitate in swapping out the former in favor of the latter.
Monhun Nikki: Poka Poka Airu Mura DX (3DS)--Here's another entry that may shock a couple of people, as back in February I devoted an entire post to small handful of photos I'd taken of the first Animal Crossing-ish Monhun Nikki: Poka Poka Airu Mura game that was made for the PSP, which I had acquired a few weeks earlier. Considering I've yet to even pop the aforementioned UMD into either of my PSP systems so far, why would I want to hand over my hard-earned cash to buy this updated 3DS iteration? Because I have a feeling I'll be more likely to play such a game on my go-to portable of the moment (Nintendo's latest dual-screened handheld, naturally), that's why. Here's hoping that's what actually comes to pass once this import cart is in my grubby paws.
Yoshi's Woolly World (Wii U)--How am I going to play this precious-looking platformer when I don't yet own a Wii U console? I have no idea, but I'm going to do my best to make it happen. After all, I'm going to need a Wii U if I'm finally going to experience Splatoon, Super Mario Maker and Illusory Revelations ♯FE, right? As for what's pushing me to do whatever needs to be done to experience this game, that would be that it gives off serious Kirby's Epic Yarn vibes. That game was one of my favorite Wii titles, regardless of genre, so if Woolly World is even half as entertaining, it will be more than worth the price of admission.
How about you guys and gals? Are you looking forward to playing any of these games between now and the end of 2015? Or maybe you're looking forward to playing some other games that were recently made available or will be made available soon? If so, please let me know about them in the comments section below.
See also: 'Five games I'm really looking forward to playing between now and the end of 2015' and 'Five additional games I'm looking forward to playing between now and the end of 2015'
My original intention was to wrap up this series (if it can even be called such a thing) within a couple of days of the second post's introduction to this thing we used to call the World Wide Web, but, well, if you've been visiting this blog for any amount of time, you know that's how things go sometimes.
With all of that out of the way, let's get to the final five games that I'm looking forward to playing before this year comes to a close.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaaM07LEDRF2ICXud92Fk_EqeZnH_AhqHR9jPoceTSTVbeSg2JPNJpu5qaquZdp_nmEAF3fQ9YmVXj4IGpeJEkk19y0cbNwiBIL_gUt2h7Kw6VaIQoyCh5X4fBEVhjxnR1MKN8uQ/s400/The_Legend_of_Legacy_3DS.jpg)
The Legend of Legacy (3DS)--Is it weird that I'm going to buy the North American version of this open-ended, SaGa-esque RPG even though I've owned the Japanese release for some time now? (You can read about it, and peruse some photos of its beautiful packaging, in this previously published post, if you're at all curious.) I don't think so, especially since I'm basically stumbling through my current copy of the game at the moment. I was OK with that when it was my only option, but once an English localization joins it as a possibility I won't hesitate in swapping out the former in favor of the latter.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9tMjmbYMCgTPdL_RT3wHcG8ahIDJ2U7DbNTGgH8NXTbvmPye8E7QcFOro3_7Y6oOHN_CDnneXD1_NjnJHyMQMWyc12EKJ8I_ss388q4biwWt-RB6-c3IZHs9GDxEkJozUVfgqlQ/s400/MonHun_Nikki_DX_3DS.jpeg)
Monhun Nikki: Poka Poka Airu Mura DX (3DS)--Here's another entry that may shock a couple of people, as back in February I devoted an entire post to small handful of photos I'd taken of the first Animal Crossing-ish Monhun Nikki: Poka Poka Airu Mura game that was made for the PSP, which I had acquired a few weeks earlier. Considering I've yet to even pop the aforementioned UMD into either of my PSP systems so far, why would I want to hand over my hard-earned cash to buy this updated 3DS iteration? Because I have a feeling I'll be more likely to play such a game on my go-to portable of the moment (Nintendo's latest dual-screened handheld, naturally), that's why. Here's hoping that's what actually comes to pass once this import cart is in my grubby paws.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA-tQI0BTPtCp1rfq-Rb_-WI2oZ8PpHGN-ztqXdZhFhY_st2fuzQiCxjRWko_3Axhej6-e-atLssQq0M28LVFLy6fCX2cFFXYPqfuJAPicH9XeGCUA-a4NSp25gI_nlu6OELMigw/s400/Fushigi-no-Chronicle-Vita.jpg)
Mysterious Chronicle (Vita)--Some of you may know this upcoming PS4 and Vita game by its Japanese name, which is Fushigi no Chronicle: Furikaerimasen Katsu Made wa. It's a remake, of sorts, of a mobile game called One Way Heroics. Both titles are roguelikes that, as far as I can tell, take place aboveground--or at least outdoors--as opposed to indoors or below ground, which is typical of the genre. Honestly, that last bit alone would be enough to make me want to track down a copy of the erstwhile Mysterious Chronicle as soon as possible, so when you add in its stellar spritework, well, you should be able to see why I'm smacking myself around for not having it on pre-order.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsjjUPVLDzcDh5pY-DyyOpNRb2PT15tAg9Ozg034ABSIqWfB5BkUoZbuI78dJ1uN8u7Diwg6duPtJ7nMCwBDqFJV7vzaT3O2kNYBtrYj07xcQc8Wsu6ZIQQ7F8g0wXYrtFhKRz8Q/s400/Return_to_PopoloCrois_3DS.jpg)
Return to PopoloCrois: A Story of Seasons Fairytale (3DS)--True story: I've wanted to play a PoPoLoCrois (this is how the title is written in Japan, by the way) game for ages. Specifically, I've wanted to play one or more of the three beautiful, sprite-based PoPoLoCrois games--two of which are RPGs and one of which is a roguelike--that were made for the original PlayStation since I first become aware of them a number of years ago. This 3DS-based release isn't as gorgeous as any of those 32-bit efforts, I've got to say, but it still looks pretty good. Plus, I'm intrigued by the fact that this one includes content that calls to mind the Harvest Moon (now Story of Seasons, I guess) series.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7gNvcqMIZEM30amhlJan_CMKqFQEuBqMPPIh6dO_CmhueVbh7_rMcQnAmG4PbTQNJb_Nlheri73LCz9uJ7hiDu5tAomMn8swX9t9u55xYJX9SAx0oaKjAuqlkuMq1BXl_HuKWUQ/s400/Yoshi_Woolly_World_WiiU.jpg)
Yoshi's Woolly World (Wii U)--How am I going to play this precious-looking platformer when I don't yet own a Wii U console? I have no idea, but I'm going to do my best to make it happen. After all, I'm going to need a Wii U if I'm finally going to experience Splatoon, Super Mario Maker and Illusory Revelations ♯FE, right? As for what's pushing me to do whatever needs to be done to experience this game, that would be that it gives off serious Kirby's Epic Yarn vibes. That game was one of my favorite Wii titles, regardless of genre, so if Woolly World is even half as entertaining, it will be more than worth the price of admission.
How about you guys and gals? Are you looking forward to playing any of these games between now and the end of 2015? Or maybe you're looking forward to playing some other games that were recently made available or will be made available soon? If so, please let me know about them in the comments section below.
See also: 'Five games I'm really looking forward to playing between now and the end of 2015' and 'Five additional games I'm looking forward to playing between now and the end of 2015'
Monday, June 29, 2015
Five additional games I'm looking forward to playing between now and the end of 2015
Last Friday, I published a post that featured blurbs about five soon-to-be-released 3DS, Vita and Wii U games that I'm looking forward to playing between now and the end of the year.
In that write-up, I mentioned that a second such post would be published sometime this week. Well, today is that day, and here are five more upcoming titles that currently take up space on my ever-growing "play as soon as humanly possible" list.
Persona 4: Dancing All Night (Vita)--Oh, hey, another rhythm-music game. What a surprise, right? Especially since I just told you it was one of my "genres of choice." Anyway, this Persona spin-off only recently leaped onto my "to buy" list, and mainly because it looks to be the definition of cool. One of the reasons I passed on Dancing All Night earlier, by the way, was that I pre-ordered Taiko no Tatsujin: V Version ages ago and I was all that sure that I needed to own two rhythm games for my criminally neglected (so far) pink-and-white Vita. After seeing more footage of it around this year's E3 event, though, I changed my mind. Plus, the new Taiko will be out in a matter of days, so surely I'll be all set for a similar-ish title by the time September rolls around?
Splatoon (Wii U)--OK, so this game doesn't belong in the "soon-to-be-released" category that pretty much all of the other ones that have been mentioned here and in my last post on the subject fit within, but I'm including it here anyway simply because I'm beyond interested in it. Is most of that interest tied to this Wii U shooter's completely fabulous art style? Yes, it is, but I'm OK with that. Also, I've read and heard enough positive impressions of this Nintendo-published effort that I'm willing to take a chance on it despite my general lack of love for the first- and third-person shooter genres--or I guess I should say that I'll be willing to take a chance on it after I finally obtain a Wii U console.
Steins;Gate (Vita)--Why is this oddly named visual novel taking up valuable acreage in this post instead of other portable games that don't include random pieces of punctuation in their titles? Because it's been hyped to the heavens in various online spaces, that's why. Oh, and then there's the fact that I find the VN genre to be pretty darn fascinating at the moment. Unfortunately, no one seems to know when Steins;Gate will finally show up in North America. (Both physical and digital versions have been available in Australia and Europe since the beginning of June.) Thankfully, I'm in no particular hurry to play it, so I'll happily pick up a copy of it--preferably a boxed one--whenever it eventually sees the light of day in my neck of the woods. (Update: apparently it was announced earlier this morning that it'll be released here on Aug. 26.)
Are any of you also planning to buy one or more of the 3DS, Vita or Wii U games mentioned above? If so, which ones? Or maybe there are other titles--even for systems like the PS4 or Xbox One--that have you eagerly anticipating their arrival on your doorstep? Regardless, please let me and others know about them in the comments section below.
See also: 'Five games I'm really looking forward to playing between now and the end of 2015'
In that write-up, I mentioned that a second such post would be published sometime this week. Well, today is that day, and here are five more upcoming titles that currently take up space on my ever-growing "play as soon as humanly possible" list.
Dragon Quest VIII (3DS)--I know a lot of folks in Japan and elsewhere were unimpressed (at best) when this PS2-to-3DS port was announced a short while ago. I am not one of them--although, to be honest, that's probably due in large part to the fact that I've never played this particular entry in Square Enix's triumphant series of RPGs. (I own a copy of it, but it's yet to leave its packaging, I'm embarrassed to admit.) Regardless, I'm pretty stoked that an upgraded--in the areas that matter most to me, at least--version of Dragon Quest VIII will soon be playable on the system I favor most at the moment. That said, I'm dragging my feet in terms of pre-ordering it, as I want to wait a little while longer to see if the powers that be at SE decide to bring the game to North America. (Yeah, right.)
Hatsune Miku: Project Mirai DX (3DS)--This super-cute music-rhythm game was supposed to be released stateside in May. Just before its "arrival date," though, publisher Sega revealed that it wouldn't hit store shelves in the region until early September. Although I know some folks were upset by the delay, I actually applauded it, as I barely had time to play games--even those of one of my favored genres--at the time. Now, though, my schedule is much less hectic (or at least a bit less hectic). Hopefully the same will be true in a couple of months. Even if it isn't, though, I'm maintaining my pre-order--no ifs, ands or buts.
Persona 4: Dancing All Night (Vita)--Oh, hey, another rhythm-music game. What a surprise, right? Especially since I just told you it was one of my "genres of choice." Anyway, this Persona spin-off only recently leaped onto my "to buy" list, and mainly because it looks to be the definition of cool. One of the reasons I passed on Dancing All Night earlier, by the way, was that I pre-ordered Taiko no Tatsujin: V Version ages ago and I was all that sure that I needed to own two rhythm games for my criminally neglected (so far) pink-and-white Vita. After seeing more footage of it around this year's E3 event, though, I changed my mind. Plus, the new Taiko will be out in a matter of days, so surely I'll be all set for a similar-ish title by the time September rolls around?
Splatoon (Wii U)--OK, so this game doesn't belong in the "soon-to-be-released" category that pretty much all of the other ones that have been mentioned here and in my last post on the subject fit within, but I'm including it here anyway simply because I'm beyond interested in it. Is most of that interest tied to this Wii U shooter's completely fabulous art style? Yes, it is, but I'm OK with that. Also, I've read and heard enough positive impressions of this Nintendo-published effort that I'm willing to take a chance on it despite my general lack of love for the first- and third-person shooter genres--or I guess I should say that I'll be willing to take a chance on it after I finally obtain a Wii U console.
Steins;Gate (Vita)--Why is this oddly named visual novel taking up valuable acreage in this post instead of other portable games that don't include random pieces of punctuation in their titles? Because it's been hyped to the heavens in various online spaces, that's why. Oh, and then there's the fact that I find the VN genre to be pretty darn fascinating at the moment. Unfortunately, no one seems to know when Steins;Gate will finally show up in North America. (Both physical and digital versions have been available in Australia and Europe since the beginning of June.) Thankfully, I'm in no particular hurry to play it, so I'll happily pick up a copy of it--preferably a boxed one--whenever it eventually sees the light of day in my neck of the woods. (Update: apparently it was announced earlier this morning that it'll be released here on Aug. 26.)
Are any of you also planning to buy one or more of the 3DS, Vita or Wii U games mentioned above? If so, which ones? Or maybe there are other titles--even for systems like the PS4 or Xbox One--that have you eagerly anticipating their arrival on your doorstep? Regardless, please let me and others know about them in the comments section below.
See also: 'Five games I'm really looking forward to playing between now and the end of 2015'
Friday, June 26, 2015
Five games I'm really looking forward to playing between now and the end of 2015
True story: I've been on a bit of a "pre-order tear" for the last couple of weeks due to all of the just-announced games that have been offered up for sale at sites like amiami.com and play-asia.com.
I only mention this because the afore-mentioned pre-order-athon is fully responsible for the creation of this post.
So, which games am I really looking forward to playing between now and the end of 2015, and which ones have I already pre-ordered? Keep reading to find out.
Animal Crossing: Happy Home Designer (3DS)--I don't know about you, but I've had quite a change of heart regarding this soon-to-be-released (in Japan, at least) 3DS title. When it was first unveiled, I looked at it in horror due to the fact that it sounded like little more than an embarrassingly limited cash-in. After its brilliant E3 2015 showing, though, I "did a 180," as the saying goes. Now, I'm not only interested in this game, but I've got a copy of the Japanese version, Doubutsu no Mori: Happy Home Designer, pre-ordered along with a couple of packs of the Animal Crossing-branded amiibo cards that will join it on store shelves in late July.
Code: Realize (Vita)--I've considered myself a fan of the otome genre ever since I played through the first Hakuoki game that made its way to the West. (I shared my impressions of that PSP title in this "somewhat gay" review.) Does that mean I'll get a kick out of Code: Realize, which will earn both a digital and physical release sometime this fall courtesy of Aksys Games? Not necessarily, but I certainly hope I'll end up feeling as positive about it as I did about Demon of the Fleeting Blossom. The story "hook" of this Otomate-made game should help matters quite a bit, given that it features a number of famous literary characters as romance options.
Super Mario Maker (Wii U)--Does this mean I'm actually going to get off of my cheap, lazy butt and buy a Wii U before 2015 comes to a close? That's the plan, but your guess is as good as mine as to whether or not that's what will happen. If it does, though, you can thank Super Mario Maker, which I think looks absolutely stunning at this point--and I'm not sure we even know all there is to know about it yet. Speaking of which, if someone at Nintendo were to reveal that Super Mario Bros. 2 (Super Mario Bros. USA in Japan) characters, enemies, items and moves will be appearing in this game, too, I'd go out and buy a Wii U console the very next second.
Taiko no Tatsujin: V Version (Vita)--My decision to include this upcoming Vita release on this list shouldn't surprise those of you who previously read this post or this post. Still, I'm mentioning it here because it's easily near the top of the heap in terms of games I desperately want to play in the next six months. Thankfully, I know for certain that I'll be playing it either in late July or in early August, as I pre-ordered it as soon as I was able via the previously discussed amiami.com.
Yo-kai Watch (3DS)--I've wanted to play this Pokemon-esque Level-5 RPG since it first graced Japan with its presence two years ago. Thankfully, Nintendo revealed it will be releasing a localized version of it in North America this holiday season. Will it also bring the series' second and third entries to our shores, potentially in 2016 and 2017? I sure hope so, although I can't say I'm all that confident that's what will come to pass. Oh, well, at least we'll always have this first ghostly adventure.
This isn't the extent of the games I'm looking forward to playing between now and the end of the year, by the way. In fact, I've already started writing a follow-up post in which I declare my love for five more such titles, so look for it to be published sometime next week.
In the meantime, let me know which games, if any, you're chomping at the bit to sink your teeth into at some point during the remainder of 2015.
I only mention this because the afore-mentioned pre-order-athon is fully responsible for the creation of this post.
So, which games am I really looking forward to playing between now and the end of 2015, and which ones have I already pre-ordered? Keep reading to find out.
Animal Crossing: Happy Home Designer (3DS)--I don't know about you, but I've had quite a change of heart regarding this soon-to-be-released (in Japan, at least) 3DS title. When it was first unveiled, I looked at it in horror due to the fact that it sounded like little more than an embarrassingly limited cash-in. After its brilliant E3 2015 showing, though, I "did a 180," as the saying goes. Now, I'm not only interested in this game, but I've got a copy of the Japanese version, Doubutsu no Mori: Happy Home Designer, pre-ordered along with a couple of packs of the Animal Crossing-branded amiibo cards that will join it on store shelves in late July.
Code: Realize (Vita)--I've considered myself a fan of the otome genre ever since I played through the first Hakuoki game that made its way to the West. (I shared my impressions of that PSP title in this "somewhat gay" review.) Does that mean I'll get a kick out of Code: Realize, which will earn both a digital and physical release sometime this fall courtesy of Aksys Games? Not necessarily, but I certainly hope I'll end up feeling as positive about it as I did about Demon of the Fleeting Blossom. The story "hook" of this Otomate-made game should help matters quite a bit, given that it features a number of famous literary characters as romance options.
Super Mario Maker (Wii U)--Does this mean I'm actually going to get off of my cheap, lazy butt and buy a Wii U before 2015 comes to a close? That's the plan, but your guess is as good as mine as to whether or not that's what will happen. If it does, though, you can thank Super Mario Maker, which I think looks absolutely stunning at this point--and I'm not sure we even know all there is to know about it yet. Speaking of which, if someone at Nintendo were to reveal that Super Mario Bros. 2 (Super Mario Bros. USA in Japan) characters, enemies, items and moves will be appearing in this game, too, I'd go out and buy a Wii U console the very next second.
Taiko no Tatsujin: V Version (Vita)--My decision to include this upcoming Vita release on this list shouldn't surprise those of you who previously read this post or this post. Still, I'm mentioning it here because it's easily near the top of the heap in terms of games I desperately want to play in the next six months. Thankfully, I know for certain that I'll be playing it either in late July or in early August, as I pre-ordered it as soon as I was able via the previously discussed amiami.com.
Yo-kai Watch (3DS)--I've wanted to play this Pokemon-esque Level-5 RPG since it first graced Japan with its presence two years ago. Thankfully, Nintendo revealed it will be releasing a localized version of it in North America this holiday season. Will it also bring the series' second and third entries to our shores, potentially in 2016 and 2017? I sure hope so, although I can't say I'm all that confident that's what will come to pass. Oh, well, at least we'll always have this first ghostly adventure.
This isn't the extent of the games I'm looking forward to playing between now and the end of the year, by the way. In fact, I've already started writing a follow-up post in which I declare my love for five more such titles, so look for it to be published sometime next week.
In the meantime, let me know which games, if any, you're chomping at the bit to sink your teeth into at some point during the remainder of 2015.
Monday, June 15, 2015
Out of this world: Nintendo's first Mother game finally earns an English release (via the Wii U eShop) as EarthBound Beginnings
I'm sure all, or at least most, of you have heard this news elsewhere already, but just in case you're among the handful who haven't: last night, Nintendo decided to shock everyone and drop an official English localization of the original Mother game on the Wii U's European and North American eShops.
This is the 8-bit precursor to the SNES game, EarthBound (known as Mother 2 in Japan), that has garnered quite the cult following in the two decades since it first hit North American store shelves in 1995, for those of you who are lacking a bit of knowledge about this series of wonderfully and endearingly odd RPGs.
Another morsel of info some of you may or may not know about Mother (aka EarthBound Beginnings): Nintendo translated the game into English shortly after it hit the streets of Japan (in 1989, for the Famicom), but its North American release was scrapped at the last minute in favor of its 16-bit sequel.
If you'd like to learn a bit more about this heretofore-unreleased NES title before handing over nearly seven of your hard-earned dollars for a digital copy of it, you may want to check out the trailer above or the message from series creator, Shigesato Itoi, that can be seen below (and here).
You also may want to check out a couple of previous posts I've published about this game--one of which features a few photos of Mother's fabulous box and cartridge, and one of which offers a glimpse at its similarly stellar instruction manual.
The only other thing I've got to say about this whole she-bang is that I sincerely hope the powers that be at Nintendo eventually decide to put EarthBound Beginnings on 3DS eShops around the world, too, as it would be a real shame if only Wii U owners got to experience it.
This is the 8-bit precursor to the SNES game, EarthBound (known as Mother 2 in Japan), that has garnered quite the cult following in the two decades since it first hit North American store shelves in 1995, for those of you who are lacking a bit of knowledge about this series of wonderfully and endearingly odd RPGs.
Another morsel of info some of you may or may not know about Mother (aka EarthBound Beginnings): Nintendo translated the game into English shortly after it hit the streets of Japan (in 1989, for the Famicom), but its North American release was scrapped at the last minute in favor of its 16-bit sequel.
If you'd like to learn a bit more about this heretofore-unreleased NES title before handing over nearly seven of your hard-earned dollars for a digital copy of it, you may want to check out the trailer above or the message from series creator, Shigesato Itoi, that can be seen below (and here).
You also may want to check out a couple of previous posts I've published about this game--one of which features a few photos of Mother's fabulous box and cartridge, and one of which offers a glimpse at its similarly stellar instruction manual.
The only other thing I've got to say about this whole she-bang is that I sincerely hope the powers that be at Nintendo eventually decide to put EarthBound Beginnings on 3DS eShops around the world, too, as it would be a real shame if only Wii U owners got to experience it.
Labels:
8-bit,
digital games,
Earthbound,
EarthBound Beginnings,
EarthBound Zero,
eShop,
famicom,
Mother,
Mother 2,
NES,
RPGs,
Shigesato Itoi,
trailers,
Wii U
Tuesday, May 12, 2015
I'm pretty smitten with this pair of Splatoon (Wii U) commercials
I honestly don't know what's come over me in the last few weeks. In that time, I've become massively smitten with Nintendo's cartoonish and squid-filled shooter for the Wii U, Splatoon.
Admittedly, I won't be playing it anytime soon--due to the fact that I still don't own the company's latest system--but that won't keep me from slobbering over it all the same.
Actually, for the time being, I'm going to slobber over the commercials shown here, which the brass at Nintendo hope will spur throngs of people to buy their shiny new game.
The one above is, or will be, airing in Japan, while the one below will be shown in North America.
Although I'm overly fond of both of them, I think I prefer the Japanese ad to its North American counterpart. That said, I can understand why Nintendo isn't using it in every region, as it's perhaps too abstract (because it doesn't give viewers much of an idea as to Splatoon's gameplay).
What do you think? Do you like either of these commercials, or maybe even both of them? Also, are you as smitten by this upcoming Wii U title as I am at the moment?
Admittedly, I won't be playing it anytime soon--due to the fact that I still don't own the company's latest system--but that won't keep me from slobbering over it all the same.
Actually, for the time being, I'm going to slobber over the commercials shown here, which the brass at Nintendo hope will spur throngs of people to buy their shiny new game.
The one above is, or will be, airing in Japan, while the one below will be shown in North America.
Although I'm overly fond of both of them, I think I prefer the Japanese ad to its North American counterpart. That said, I can understand why Nintendo isn't using it in every region, as it's perhaps too abstract (because it doesn't give viewers much of an idea as to Splatoon's gameplay).
What do you think? Do you like either of these commercials, or maybe even both of them? Also, are you as smitten by this upcoming Wii U title as I am at the moment?
Labels:
commercials,
Japanese,
nintendo,
North American,
Splatoon,
TVCM,
videos,
Wii U,
YouTube
Monday, December 29, 2014
Nice Package! (Rodea the Sky Soldier)
Maintaining an acknowledgeable level of interest in Rodea the Sky Soldier has been a tough ask the last couple of years.
After all, back when it was first unveiled (in 2010) as a Wii game, it had Sonic the Hedgehog creator Yuji Naka's name attached to it and NiGHTS-esque hype surrounding it. Today, it seems to be more of a Kadokawa Shoten product that was inspired by Naka's earlier, shelved work--which, to be honest, sounds far less appealing to me than the originally announced game.
Still, I'm curious to find out whether or not Rodea the Sky Soldier found a way to survive this painfully drawn out hand-off and wind up a halfway-decent title.
One thing that's already clear to me: Rodea's box art didn't survive that same transition. Don't believe me? Feast your eyes on the following cover mock-up, which apparently was created for the Wii version of the game.
And then check out the two pieces of box art below, which are for Rodea's 3DS and Wii U releases, respectively.
Actually, the 3DS cover illustration above isn't the worst thing ever, but that big, blocky and crude logo does all it can to ruin the experience, in my opinion.
Also, both the 3DS and Wii U box arts serve to reinforce my dislike of Rodea's protagonist. There's just a bit too much going on with his design, don't you think?
The Wii U cover also reiterates for me that the branding that's used on all of the system's cases pales in comparison to the simpler, more elegant branding that appeared on Wii cases. I find that teal-and-yellow "swoop" that appears at the top of every piece of Wii U box art to be visually jarring, and even when it doesn't clash with the art beneath it, it still threatens to pull your eyes away from it.
What do all of you think? Do you find any of these covers appealing? And are you at all interested in the games that are going to be packed inside of their cases?
After all, back when it was first unveiled (in 2010) as a Wii game, it had Sonic the Hedgehog creator Yuji Naka's name attached to it and NiGHTS-esque hype surrounding it. Today, it seems to be more of a Kadokawa Shoten product that was inspired by Naka's earlier, shelved work--which, to be honest, sounds far less appealing to me than the originally announced game.
Still, I'm curious to find out whether or not Rodea the Sky Soldier found a way to survive this painfully drawn out hand-off and wind up a halfway-decent title.
One thing that's already clear to me: Rodea's box art didn't survive that same transition. Don't believe me? Feast your eyes on the following cover mock-up, which apparently was created for the Wii version of the game.
And then check out the two pieces of box art below, which are for Rodea's 3DS and Wii U releases, respectively.
Actually, the 3DS cover illustration above isn't the worst thing ever, but that big, blocky and crude logo does all it can to ruin the experience, in my opinion.
Also, both the 3DS and Wii U box arts serve to reinforce my dislike of Rodea's protagonist. There's just a bit too much going on with his design, don't you think?
The Wii U cover also reiterates for me that the branding that's used on all of the system's cases pales in comparison to the simpler, more elegant branding that appeared on Wii cases. I find that teal-and-yellow "swoop" that appears at the top of every piece of Wii U box art to be visually jarring, and even when it doesn't clash with the art beneath it, it still threatens to pull your eyes away from it.
What do all of you think? Do you find any of these covers appealing? And are you at all interested in the games that are going to be packed inside of their cases?
Labels:
3DS,
box art,
cover art,
imports,
Japanese games,
Kadokawa Games,
Kadokawa Shoten,
Nice Package!,
nintendo,
Prope,
Rodea The Sky Soldier,
wii,
Wii U,
Yuji Naka
Tuesday, December 16, 2014
(Almost) right on time, another episode of The Nichiest Podcast Ever appears
Those of you who enjoy listening to shidoshi, Anne and I wax poetic on anything and everything related to niche-y games and systems may recall that I ended my last blog post about The Nichiest Podcast Ever with an announcement that we're aiming to make this sucker a monthly thing from here on out. (Or from here until whenever we quit doing it, I guess.)
Although we didn't quite meet that goal this month, we got pretty darn close. We're only a week late, after all.
Anyway, this episode, take, whatever you want to call it touches on a ton of niche-y titles, including the Brandish PSP remake that's supposedly coming to North America (via PSN) by the end of the year, Etrian Mystery Dungeon (3DS), Hatoful Boyfriend's second-quarter 2015 release for PS4 and Vita, Keita Takahashi’s (Katamari Damacy) new game, Rodea The Sky Soldier (3DS and Wii U), Suikoden II's long-awaited appearance on PSN, Theatrhythm Dragon Quest (3DS) and Yakuza 5's just-announced localization.
During the much-loved "Cheerleading" segment, Anne discusses Monster Monpiece (Vita), I blather on about a curious Japanese 3DS eShop title known as Pinch 50 and shidoshi attests to the quality of Persona Q: Shadow of the Labyrinth.
Oh, and before I forget: the three of us also spend a good amount of time at the start of this podcast chatting about the 10th anniversary of the DS' North American release and the 20th anniversary of the original PlayStation's Japanese launch. (Sadly, we completely forgot to acknowledge the 10th anniversary of the PSP's emergence. Maybe we can belatedly cover that in our January "take"?)
Should all, or at least some, of the above sound like something you'd like to hear me, Anne and shidoshi talk about, head over to radio.morningproject.com at your convenience.
Although we didn't quite meet that goal this month, we got pretty darn close. We're only a week late, after all.
Anyway, this episode, take, whatever you want to call it touches on a ton of niche-y titles, including the Brandish PSP remake that's supposedly coming to North America (via PSN) by the end of the year, Etrian Mystery Dungeon (3DS), Hatoful Boyfriend's second-quarter 2015 release for PS4 and Vita, Keita Takahashi’s (Katamari Damacy) new game, Rodea The Sky Soldier (3DS and Wii U), Suikoden II's long-awaited appearance on PSN, Theatrhythm Dragon Quest (3DS) and Yakuza 5's just-announced localization.
During the much-loved "Cheerleading" segment, Anne discusses Monster Monpiece (Vita), I blather on about a curious Japanese 3DS eShop title known as Pinch 50 and shidoshi attests to the quality of Persona Q: Shadow of the Labyrinth.
Oh, and before I forget: the three of us also spend a good amount of time at the start of this podcast chatting about the 10th anniversary of the DS' North American release and the 20th anniversary of the original PlayStation's Japanese launch. (Sadly, we completely forgot to acknowledge the 10th anniversary of the PSP's emergence. Maybe we can belatedly cover that in our January "take"?)
Should all, or at least some, of the above sound like something you'd like to hear me, Anne and shidoshi talk about, head over to radio.morningproject.com at your convenience.
Thursday, November 20, 2014
I'm sure I'd love this in-the-works Bubble Bobble clone called Drop Wizard ... if I could play it
It's no secret that I love so-called Bubble Bobble clones.
As such, I guess it shouldn't be much of a surprise to hear that I'm feeling a bit gaga about the game, called Drop Wizard, showcased in the trailer below. I mean, it's got an adorable, cherubic protagonist, similarly aww-inspiring enemies and all kinds of collectible fruit--how could I not go a bit gaga over it?
And then there's the cherry on top: its gameplay looks to include elements of one of my favorite Bubble Bobble clones, Snow Bros.
The only downside I can see to Drop Wizard at the moment is that the levels shown in this trailer seem a bit sparse--although that may be due to it being an iOS game?
As such, I guess it shouldn't be much of a surprise to hear that I'm feeling a bit gaga about the game, called Drop Wizard, showcased in the trailer below. I mean, it's got an adorable, cherubic protagonist, similarly aww-inspiring enemies and all kinds of collectible fruit--how could I not go a bit gaga over it?
And then there's the cherry on top: its gameplay looks to include elements of one of my favorite Bubble Bobble clones, Snow Bros.
The only downside I can see to Drop Wizard at the moment is that the levels shown in this trailer seem a bit sparse--although that may be due to it being an iOS game?
Actually, it being an iOS game is another downside, if I'm to be honest. That's not me ripping on iOS game, mind you; it's me whining about the fact that I can't play this particular one because I don't own an iOS device.
Developers Neutronized suggest in the comments section of the trailer above that they'd like to follow up the initial iOS release with Android, PC, PS3/4/Vita, Wii U and 3DS versions, though, so here's hoping they're able to make that dream a reality sometime soon.
See also: other posts about Bubble Bobble clones
Labels:
3DS,
Android,
Bubble Bobble,
Bubble Bobble clone,
Drop Wizard,
iOS,
Neutronized,
PS3,
PS4,
Snow Bros.,
Steam,
trailers,
Vita,
Wii U
Monday, November 17, 2014
Let's chat a bit about the awesomeness that is Kirby and the Rainbow Curse's Japanese box art
Also, let's chat a bit about how awesome it is that games like this are still getting released via retail--as opposed to only being sold digitally. Speaking of which, copies of this absolutely amazing looking Wii U title will hit store shelves in Japan on Jan. 22 and in North America on Feb. 13--although European (and I'm guessing Australian?) store shelves won't be stocked until sometime in third or fourth quarter of 2015.
The question is: will Western copies of Kirby and the Rainbow's Curse sport the same great cover art that was created for Touch! Kirby Super Rainbow (that's the Japanese version's name), or will Nintendo's European, Australian and American artists once again ruin everything by transforming this cuddly cover boy into "angry Kirby"?
(Via neogaf.com/forum)
The question is: will Western copies of Kirby and the Rainbow's Curse sport the same great cover art that was created for Touch! Kirby Super Rainbow (that's the Japanese version's name), or will Nintendo's European, Australian and American artists once again ruin everything by transforming this cuddly cover boy into "angry Kirby"?
(Via neogaf.com/forum)
Wednesday, November 12, 2014
I'll be pre-ordering the 3DS version of Rodea: The Sky Soldier, too--as soon as somebody allows it
How's this for a blast from the past? A game that first made noise all the way back in 2011, but has barely been heard from since, is roaring back onto the scene courtesy of the latest issue of Japan's Famitsu magazine.
The game in question is Rodea: The Sky Soldier, a unique-looking action game that, a couple of years ago, was being prepped by former Sonic Team-er Yuji Naka and his team at Prope for an eventual release--courtesy of Kadokawa Games--on both 3DS and Wii.
Unsurprisingly, the Wii iteration has been moved to the Wii U. Aside from that, though, it appears that little else has changed in regard to the "NiGHTS into Dreams meets Shadow of the Colossus meets Sonic the Hedgehog" action that was showcased in this old trailer:
The only thing that doesn't thrill me about all of this: I'm still not the biggest fan of the design of Rodea's protagonist.
Still, I'm all set to put some money down on the 3DS title--as soon as somebody allows me to do so. Considering Rodea doesn't yet have a specific release date (it's supposed to be released "next spring"), I have a feeling my pre-ordering is going to have to wait at least a few months.
In the meantime, I'll save up a few bucks, as the 3DS version is set to be released with a 5,800-yen (about $50) price tag attached to it. (The Wii U game will cost 7,200 yen.)
(Via neogaf.com)
The game in question is Rodea: The Sky Soldier, a unique-looking action game that, a couple of years ago, was being prepped by former Sonic Team-er Yuji Naka and his team at Prope for an eventual release--courtesy of Kadokawa Games--on both 3DS and Wii.
Unsurprisingly, the Wii iteration has been moved to the Wii U. Aside from that, though, it appears that little else has changed in regard to the "NiGHTS into Dreams meets Shadow of the Colossus meets Sonic the Hedgehog" action that was showcased in this old trailer:
The only thing that doesn't thrill me about all of this: I'm still not the biggest fan of the design of Rodea's protagonist.
Still, I'm all set to put some money down on the 3DS title--as soon as somebody allows me to do so. Considering Rodea doesn't yet have a specific release date (it's supposed to be released "next spring"), I have a feeling my pre-ordering is going to have to wait at least a few months.
In the meantime, I'll save up a few bucks, as the 3DS version is set to be released with a 5,800-yen (about $50) price tag attached to it. (The Wii U game will cost 7,200 yen.)
(Via neogaf.com)
Thursday, November 06, 2014
I think yesterday's Nintendo Direct sold me on Code Name: S.T.E.A.M. (3DS) and Splatoon (Wii U)
I'm especially enamored with Splatoon, which reminds me of something Sega's geniuses might've concocted back in the day, after encountering the footage below during yesterday's Nintendo Direct.
Honestly, what was shown of this upcoming Wii U title at this year's E3 event didn't impress me much. The following video, though, did just the opposite and even caused a huge grin to spread across my face.
As a result, Splatoon, which is being made by the software-development group at Nintendo of Japan that previously produced Animal Crossing: New Leaf and Nintendo Land, is now on my "Wii U wish list"--despite the fact that I still don't own a Wii U.
Who knows, maybe I'll finally buy one when the luscious-looking Kirby and the Rainbow Curse drops in February? (Which would give me a few months to break in the system before Splatoon hits the streets.)
Yesterday's Nintendo Direct also sold me on Project S.T.E.A.M. for 3DS, which will be hitting both physical and virtual store shelves throughout North America this coming spring (alongside The Legend of Zelda: Majora's Mask 3D, curiously enough).
As was the case with Splatoon, the E3 reveal of Project S.T.E.A.M. left me more than a smidge cold--which is pretty sad when you consider it's being developed by the mad scientists at Intelligent Systems, makers of the Advance Wars, Fire Emblem, Paper Mario and WarioWare franchises.
The trailer (above) shown as part of the most recent Nintendo Direct, though, went a long way toward defrosting me in regard to this tactical title. I don't know if I'd go so far as to say it's now a shoo-in purchase for me, but it's at least a "probable pick-up" at this point.
How about all of you? Did yesterday's Nintendo Direct sell you on Code Name: S.T.E.A.M. or Splatoon or any of the other 3DS or Wii U games that were showcased?
Honestly, what was shown of this upcoming Wii U title at this year's E3 event didn't impress me much. The following video, though, did just the opposite and even caused a huge grin to spread across my face.
As a result, Splatoon, which is being made by the software-development group at Nintendo of Japan that previously produced Animal Crossing: New Leaf and Nintendo Land, is now on my "Wii U wish list"--despite the fact that I still don't own a Wii U.
Who knows, maybe I'll finally buy one when the luscious-looking Kirby and the Rainbow Curse drops in February? (Which would give me a few months to break in the system before Splatoon hits the streets.)
Yesterday's Nintendo Direct also sold me on Project S.T.E.A.M. for 3DS, which will be hitting both physical and virtual store shelves throughout North America this coming spring (alongside The Legend of Zelda: Majora's Mask 3D, curiously enough).
As was the case with Splatoon, the E3 reveal of Project S.T.E.A.M. left me more than a smidge cold--which is pretty sad when you consider it's being developed by the mad scientists at Intelligent Systems, makers of the Advance Wars, Fire Emblem, Paper Mario and WarioWare franchises.
The trailer (above) shown as part of the most recent Nintendo Direct, though, went a long way toward defrosting me in regard to this tactical title. I don't know if I'd go so far as to say it's now a shoo-in purchase for me, but it's at least a "probable pick-up" at this point.
How about all of you? Did yesterday's Nintendo Direct sell you on Code Name: S.T.E.A.M. or Splatoon or any of the other 3DS or Wii U games that were showcased?
Thursday, October 30, 2014
Four recently-ish revealed pieces of Japanese box art that I think are pretty fabulous
Although I recently devoted three different posts to my favorite pieces of Japanese Dreamcast and PlayStation box art, I've been pretty lax as of late in terms of publishing my thoughts on more current examples of the medium.
So, here's a rather hastily thrown together attempt at making amends.
March Onwards! Captain Kinopio (Wii U)--This is a winner every which way you look at it, if you ask me, although I think the highlight of it is its use of color. The teal case combined with the golden background and cherry-tinged logo font makes the whole she-bang appear almost ... delicious.
Sega 3D Fukkoku Archives (3DS)--As fabulous as this Ken Sugimori-designed effort is, I've got to say I'd find it a whole lot more fabulous if its bottom edge didn't feature that black-and-blue "box of logos."
Sumikko Gurashi (3DS)--I hate cover art like this. You know why? Because it makes me want to buy a copy of the game, despite the fact that I'm pretty sure I wouldn't get much enjoy out of it even if I understood Japanese. (It's supposed to be some sort of "communication" game, whatever that means.)
Stranger of Sword City: Black Palace (Vita)--OK, so the way this Wizardry clone's characters are grouped in the middle of this cover illustration is far from unique (in fact, it's downright cliché), but the overall product is so striking that I'm will to give that misstep a pass.
What do all of you think of the above? Also, what are some of your current favorite pieces of cover art?
So, here's a rather hastily thrown together attempt at making amends.
March Onwards! Captain Kinopio (Wii U)--This is a winner every which way you look at it, if you ask me, although I think the highlight of it is its use of color. The teal case combined with the golden background and cherry-tinged logo font makes the whole she-bang appear almost ... delicious.
Sega 3D Fukkoku Archives (3DS)--As fabulous as this Ken Sugimori-designed effort is, I've got to say I'd find it a whole lot more fabulous if its bottom edge didn't feature that black-and-blue "box of logos."
Sumikko Gurashi (3DS)--I hate cover art like this. You know why? Because it makes me want to buy a copy of the game, despite the fact that I'm pretty sure I wouldn't get much enjoy out of it even if I understood Japanese. (It's supposed to be some sort of "communication" game, whatever that means.)
Stranger of Sword City: Black Palace (Vita)--OK, so the way this Wizardry clone's characters are grouped in the middle of this cover illustration is far from unique (in fact, it's downright cliché), but the overall product is so striking that I'm will to give that misstep a pass.
What do all of you think of the above? Also, what are some of your current favorite pieces of cover art?
Friday, October 10, 2014
I'm pretty sure this new Captain Toad (Wii U) trailer couldn't be more precious if it tried
Nintendo of Japan just released a new trailer for the title that's known to folks in the English-speaking world as Captain Toad: Treasure Tracker (its Japanese title translates to March Onwards! Captain Toad), and it makes the game look so darn adorable that I'm once again feeling like an idiot for not (yet) owning a Wii U.
Anyway, enough whining. Instead, let's focus on the fact that this trailer reveals that Toadette will make an appearance in Treasure Tracker (and even will be a playable character, I think). Oh, and the finished product--due out in Japan on Nov. 13, North America on Dec. 5 and the rest of the world sometime in 2015--will feature more than 70 stages.
Anyway, enough whining. Instead, let's focus on the fact that this trailer reveals that Toadette will make an appearance in Treasure Tracker (and even will be a playable character, I think). Oh, and the finished product--due out in Japan on Nov. 13, North America on Dec. 5 and the rest of the world sometime in 2015--will feature more than 70 stages.
Subscribe to:
Posts (Atom)