Well, that's a game I don't think anyone saw coming--other than those who know folks who are working on it, of course.
Regardless, it's a game I will welcome with open arms when it's released sometime this summer.
The question is: which version of Capcom-and-WayForward-developed DuckTales: Remastered (a trailer of which can be seen below) will I buy?
My initial reaction to this morning's announcement was to wait until I own a Wii U to pick it up, but now I'm wondering if I should bite the bullet and purchase it on day one via XBLA instead. (Don't fret PS3 owners, it's also coming to PSN.)
Are any of you similarly excited about the prospect of playing a re-jiggered--with HD graphics, extra levels and more--update of Capcom's classic NES title, DuckTales?
Editor's note: as stoked as I am about this game's existence, a part of me wishes it were a sprite-based sequel à la Mega Man 9 and 10. Also, I really wish Capcom would bring it to the 3DS eShop as well.
Showing posts with label WayForward. Show all posts
Showing posts with label WayForward. Show all posts
Saturday, March 23, 2013
Monday, June 18, 2012
If only Nintendo's Takashi Tezuka had such fond memories of Super Mario Bros. 2
I'm sure I've mentioned this before, but in case I haven't: Super Mario Bros. 2 is my favorite of the two-dimensional Super Mario Bros. games. (Note: I don't consider Yoshi's Island to be a "mainline" Mario game.)
I'm not alone, apparently. Although he doesn't say so in the description he penned for the work-in-progress painting (below and here) that he posted on deviantart.com earlier this year, I have to imagine WayForward's Austin Ivansmith has similarly fond memories of the game that's known in Japan as Super Mario USA.
(By the way, I have to admit that I very much like Ivansmith's painting as is. I love that I knew, the second I saw it, which characters, and which game, it was supposed to bring to mind--despite the fact that it's made up of just outlines, noses and eyes. OK, and a pair of pixelated mustaches.)
Another person who seemingly prefers Super Mario Bros. 2 to the rest of the classic series' releases: Nintendo's Shigeru Miyamoto. At least, that's what "the man who made Mario" says in this recent ign.com article.
Sadly, it seems unlikely Miyamoto's colleague, Takashi Tezuka, feels the same way. In the aforemented article, for instance, Miyamoto says, "The Mario games of that type are really in the hands of Mr. Tezuka at this point. Because he didn't work on [Super Mario USA] ... he doesn't have memories of developing it that he would draw on to re-create concepts in the New Super Mario Bros. series now."
Are any of you as crushed as I am to hear that it's unlikely Nintendo will be making another Mario game that's akin to Super Mario USA/Super Mario Bros. 2 anytime soon?
I'm not alone, apparently. Although he doesn't say so in the description he penned for the work-in-progress painting (below and here) that he posted on deviantart.com earlier this year, I have to imagine WayForward's Austin Ivansmith has similarly fond memories of the game that's known in Japan as Super Mario USA.
(By the way, I have to admit that I very much like Ivansmith's painting as is. I love that I knew, the second I saw it, which characters, and which game, it was supposed to bring to mind--despite the fact that it's made up of just outlines, noses and eyes. OK, and a pair of pixelated mustaches.)
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Another person who seemingly prefers Super Mario Bros. 2 to the rest of the classic series' releases: Nintendo's Shigeru Miyamoto. At least, that's what "the man who made Mario" says in this recent ign.com article.
Sadly, it seems unlikely Miyamoto's colleague, Takashi Tezuka, feels the same way. In the aforemented article, for instance, Miyamoto says, "The Mario games of that type are really in the hands of Mr. Tezuka at this point. Because he didn't work on [Super Mario USA] ... he doesn't have memories of developing it that he would draw on to re-create concepts in the New Super Mario Bros. series now."
Are any of you as crushed as I am to hear that it's unlikely Nintendo will be making another Mario game that's akin to Super Mario USA/Super Mario Bros. 2 anytime soon?
Friday, September 30, 2011
A few flippant impressions of WayForward's Mighty Flip Champs DX (PSP Minis)
OK, so most people wouldn't describe the impressions below as "flippant." Honestly, I only used the word in the headline above because I liked how it complemented the "Flip" in Mighty Flip Champs DX.
With that out of the way, here are my initial impressions of this WayForward-developed, PSP-based puzzler-slash-platformer:
1. I really like how this game sounds. The trance-y background tunes are nice, but they're not what I'm talking about here. Instead, I'm talking about the Donkey Kong-esque (or Mario Bros.-ish, if you prefer) sound effects that accompany the protagonist's every step.
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2. I also like how it looks. The above-mentioned protagonist, Alta, and her fishman friend, especially. Both are wonderfully realized and animated sprites that hark back to the 8-bit era.
3. That said, I wish I could see the game's graphics more clearly. Everything is so small that it's hard to fully appreciate the sprites that the folks at WayForward took such pains to create.
4. The main reason everything is so small is that the game's developers had to cram two of each stage's "pages" (areas) onto the PSP's otherwise-roomy screen. Although that negatively impacts Mighty Flip Champs DX's graphics, it positively impacts its gameplay (since it allows players to easily see where Alta will be positioned post-flip).
5. Mighty Flip Champs DX may look cute and cuddly, but it's got some serious teeth (i.e., it's tough). The first few stages are so easy that you'd be forgiven for thinking the whole thing is a cakewalk. Then you come to, oh, stage 1-7 and that notion is blown to smithereens as you try again and again (and again, if you're me) to reach Alta's amphibian compadre.
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6. The only element of the game that I'm not so sure of at the moment is its emphasis on replaying each stage over and over in order to get the best time. Personally, I'm more of a beat-a-stage-once-and-then-get-on-with-it kind of guy, although I'm sure there are a lot of people who like this sort of gameplay.
So, that's what I think of Mighty Flip Champs DX after playing through its first two worlds. I'll write up a more formal review of the game after I've finished it. In the meantime, have any of you played it--or its DSiWare predecessor? If so, what do you think about it?
See also: 'WayForward's Austin Ivansmith is a pretty awesome guy'
With that out of the way, here are my initial impressions of this WayForward-developed, PSP-based puzzler-slash-platformer:
1. I really like how this game sounds. The trance-y background tunes are nice, but they're not what I'm talking about here. Instead, I'm talking about the Donkey Kong-esque (or Mario Bros.-ish, if you prefer) sound effects that accompany the protagonist's every step.
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2. I also like how it looks. The above-mentioned protagonist, Alta, and her fishman friend, especially. Both are wonderfully realized and animated sprites that hark back to the 8-bit era.
3. That said, I wish I could see the game's graphics more clearly. Everything is so small that it's hard to fully appreciate the sprites that the folks at WayForward took such pains to create.
4. The main reason everything is so small is that the game's developers had to cram two of each stage's "pages" (areas) onto the PSP's otherwise-roomy screen. Although that negatively impacts Mighty Flip Champs DX's graphics, it positively impacts its gameplay (since it allows players to easily see where Alta will be positioned post-flip).
5. Mighty Flip Champs DX may look cute and cuddly, but it's got some serious teeth (i.e., it's tough). The first few stages are so easy that you'd be forgiven for thinking the whole thing is a cakewalk. Then you come to, oh, stage 1-7 and that notion is blown to smithereens as you try again and again (and again, if you're me) to reach Alta's amphibian compadre.
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6. The only element of the game that I'm not so sure of at the moment is its emphasis on replaying each stage over and over in order to get the best time. Personally, I'm more of a beat-a-stage-once-and-then-get-on-with-it kind of guy, although I'm sure there are a lot of people who like this sort of gameplay.
So, that's what I think of Mighty Flip Champs DX after playing through its first two worlds. I'll write up a more formal review of the game after I've finished it. In the meantime, have any of you played it--or its DSiWare predecessor? If so, what do you think about it?
See also: 'WayForward's Austin Ivansmith is a pretty awesome guy'
Saturday, September 24, 2011
WayForward's Austin Ivansmith is a pretty awesome guy
I hope he won't mind me calling him out like this, but I just have to extend a digital/virtual high-five to Austin Ivansmith, a director at WayForward Technologies.
A few days ago, I wandered onto deviantart.com in the hopes of finding a few pieces of gorgeous game-related art that could be discussed and/or drooled over here.
Before I had a chance to search for said images, though, I noticed that a heretofore-unread note was sitting in my deviantart mailbox. The note, of course, had been sent by Ivansmith and included a download code for WayForward's Mighty Flip Champs DX.
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I'm guessing he saw the whiny post ("Why didn't somebody tell me Mighty Flip Champs received a PSP port?") I published about said PSP title a few weeks ago, but I can't say that with any certainty since the content of Ivansmith's rather succinct note was limited to the afore- mentioned download code and a cheery reminder to keep an eye out for the company's upcoming 3DS release, Mighty Switch Force (which he promised will "rock your socks off").
Since I've only played through the first few stages of Mighty Flip Champs DX thus far, I can't say much about it at the moment. I'll do my best to spend a bit more time with it this weekend, though, so I can share some impressions with all of you next week.
A few days ago, I wandered onto deviantart.com in the hopes of finding a few pieces of gorgeous game-related art that could be discussed and/or drooled over here.
Before I had a chance to search for said images, though, I noticed that a heretofore-unread note was sitting in my deviantart mailbox. The note, of course, had been sent by Ivansmith and included a download code for WayForward's Mighty Flip Champs DX.
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I'm guessing he saw the whiny post ("Why didn't somebody tell me Mighty Flip Champs received a PSP port?") I published about said PSP title a few weeks ago, but I can't say that with any certainty since the content of Ivansmith's rather succinct note was limited to the afore- mentioned download code and a cheery reminder to keep an eye out for the company's upcoming 3DS release, Mighty Switch Force (which he promised will "rock your socks off").
Since I've only played through the first few stages of Mighty Flip Champs DX thus far, I can't say much about it at the moment. I'll do my best to spend a bit more time with it this weekend, though, so I can share some impressions with all of you next week.
Labels:
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Tuesday, September 06, 2011
Why didn't somebody tell me Mighty Flip Champs received a PSP port?
While researching today's other post (about Mighty Switch Force's teaser trailer), I discovered that another WayForward-developed title that I've had my eye on for some time, Mighty Flip Champs, was rather stealthily released as a PSP Mini a few months ago.
Surprisingly, said port is supposed to be a pretty good one. "It's a game that, previous to its arrival on PSP, I could only imagine as a DS game," Joystiq's JC Fletcher wrote in a recent review. "But the PSP version turns the vertical 'flipping' horizontal, and puts the two locations on the left and right side of the PSP screen. To my surprise, this arrangement works out just fine! It doesn't feel like an adaptation to a less adequate platform; it just works."
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Although I'd love to add Mighty Flip Champs DX to my ever-growing collection of digital PSP games, I'm going to have to hold off on doing so until I actually have some money. Another possibility: I could wait until I buy 3DS and then purchase all three of WayForward's "Mighty" titles (Mighty Flip Champs, Mighty Milky Way and Mighty Switch Force) via that system's eShop. Decisions, decisions.
See also: 'Metroid + Mega Man + Mischief Makers = Mighty Switch Force?'
Surprisingly, said port is supposed to be a pretty good one. "It's a game that, previous to its arrival on PSP, I could only imagine as a DS game," Joystiq's JC Fletcher wrote in a recent review. "But the PSP version turns the vertical 'flipping' horizontal, and puts the two locations on the left and right side of the PSP screen. To my surprise, this arrangement works out just fine! It doesn't feel like an adaptation to a less adequate platform; it just works."
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Although I'd love to add Mighty Flip Champs DX to my ever-growing collection of digital PSP games, I'm going to have to hold off on doing so until I actually have some money. Another possibility: I could wait until I buy 3DS and then purchase all three of WayForward's "Mighty" titles (Mighty Flip Champs, Mighty Milky Way and Mighty Switch Force) via that system's eShop. Decisions, decisions.
See also: 'Metroid + Mega Man + Mischief Makers = Mighty Switch Force?'
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Metroid + Mega Man + Mischief Makers = Mighty Switch Force?
I may not own a 3DS, but that doesn't mean I'm ignoring the system until I obtain one.
For instance, I've had my eye on the downloadable title, Mighty Switch Force, since it was announced a few months ago.
Although the folks at WayForward--makers of, among other games, Contra 4
and the upcoming Aliens: Infestation
--promised from the get-go that Mighty Switch Force would feature "Metroid-like gameplay," I was a bit skeptical of that until I saw the following, recently released trailer:
I don't know about you, but I think the gameplay featured in the teaser above was inspired by more than just Metroid. It also seems to have been inspired by Capcom's Mega Man titles and Treasure's Mischief Makers (aka Yuke Yuke!! Trouble Makers).
Here's hoping that Mighty Switch Force proves to be even half as appealing and enjoyable as the above-mentioned classics when it finally makes its way onto the Nintendo eShop.
For instance, I've had my eye on the downloadable title, Mighty Switch Force, since it was announced a few months ago.
Although the folks at WayForward--makers of, among other games, Contra 4
I don't know about you, but I think the gameplay featured in the teaser above was inspired by more than just Metroid. It also seems to have been inspired by Capcom's Mega Man titles and Treasure's Mischief Makers (aka Yuke Yuke!! Trouble Makers).
Here's hoping that Mighty Switch Force proves to be even half as appealing and enjoyable as the above-mentioned classics when it finally makes its way onto the Nintendo eShop.
Labels:
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WayForward
Friday, July 22, 2011
Aliens + Sega + WayForward = What's likely to be my last must-buy DS game
Actually, Aliens: Infestation will be my second-to-last must-buy DS game should Professor Layton and the Last Specter
hit the streets after Sept. 30 (the former game's release date).
Regardless, I'll be picking up this WayForward-developed, Sega-published piece of software at some point this year. Why? Well, for starters, it's based on the Alien franchise. (Both Alien
and its sequel
are on my short list of all-time favorite films.) Second, it looks like a 16-bit game--which, in my mind, is pretty much always a good thing. Third, it plays like a Metroidvania title according to 1up.com's recent preview. (All of the above and more are on full display in this 13-minute video, by the way.)
The only aspect of Aliens: Infestation that I'm not completely sold on at this point is its cover art (above). I wouldn't say it's bad, but I wouldn't say it's menacing, either--and menacing is exactly what I expect from anything and everything related to this classic franchise.
See also: 'Curiosity of the day: Square's Aliens game' and '8-bit Ellen Ripley'
Regardless, I'll be picking up this WayForward-developed, Sega-published piece of software at some point this year. Why? Well, for starters, it's based on the Alien franchise. (Both Alien
The only aspect of Aliens: Infestation that I'm not completely sold on at this point is its cover art (above). I wouldn't say it's bad, but I wouldn't say it's menacing, either--and menacing is exactly what I expect from anything and everything related to this classic franchise.
See also: 'Curiosity of the day: Square's Aliens game' and '8-bit Ellen Ripley'
Labels:
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