Actually, it arrived on Saturday, but since I rarely publish posts on the weekend this is the first chance I've had to say anything about it.
I hate to say this, but I wasn't all that sure the guys at WaterMelon were going to keep their word and send me a replacement cart. A part of me thought I had been scammed, although in retrospect I guess that was kind of a silly thought to have considering I did receive the professionally produced case and manual.
As for when I'm finally going to be able to play this homebrew RPG, well, that'll probably have to wait until I can get my parents to ship me my Genesis or until I buy a Sega CDX (a sexy little system that I've wanted for quite some time).
For more information on Pier Solar, read this post or this post--or go to the game's official site, where you can order a copy, too, if you so choose.
Showing posts with label WaterMelon Development. Show all posts
Showing posts with label WaterMelon Development. Show all posts
Monday, May 02, 2011
Wednesday, April 06, 2011
Well, this sucks ...
Shortly after publishing this post earlier this year, I went ahead and pre-ordered a copy of the homebrew Genesis/Mega Drive game, Pier Solar.
It arrived a few weeks ago, but I didn't open it until today because, well, I don't have a Genesis at the moment. (I own one, but it's in the closet of my childhood bedroom--which is, oh, 2,000 or so miles away from my current bedroom.)
Anyway, when I opened it this morning--so I could ogle it and snap some photos of it--this is what I found:
Case? Check. Manual? Check. Poster and stickers? Check? Pier Solar cartridge? Er. Uh. Well...
I just contacted the folks at WaterMelon, the game's developer/publisher, so hopefully they'll respond shortly and either offer to send me a replacement or give me a refund.
It arrived a few weeks ago, but I didn't open it until today because, well, I don't have a Genesis at the moment. (I own one, but it's in the closet of my childhood bedroom--which is, oh, 2,000 or so miles away from my current bedroom.)
Anyway, when I opened it this morning--so I could ogle it and snap some photos of it--this is what I found:
Case? Check. Manual? Check. Poster and stickers? Check? Pier Solar cartridge? Er. Uh. Well...
I just contacted the folks at WaterMelon, the game's developer/publisher, so hopefully they'll respond shortly and either offer to send me a replacement or give me a refund.
Labels:
genesis,
homebrew,
Mega Drive,
Pier Solar,
rpg,
this sucks,
WaterMelon Development
Saturday, January 01, 2011
The best 16-bit RPG you've never played, eh?
That's what one person over on neogaf.com is calling Pier Solar, a Genesis/Mega Drive RPG (recently) created by a team of coders that go by the name of WaterMelon Development.
According to the game's official website, it began life (in 2004) as a homebrew mini-game. Eventually, its developers decided to turn it into a full-fledged RPG in the vein of Chrono Trigger, Final Fantasy VI and Phantasy Star IV.
Another likely source of inspiration: Game Arts' Lunar series, as evidenced in the following video (especially the battle scene, which begins around the 4:45 mark):
Copies of Pier Solar can be pre-ordered here for $45. (Check out this discussion thread at neogaf.com for more information on this intriguing game.)
According to the game's official website, it began life (in 2004) as a homebrew mini-game. Eventually, its developers decided to turn it into a full-fledged RPG in the vein of Chrono Trigger, Final Fantasy VI and Phantasy Star IV.
Another likely source of inspiration: Game Arts' Lunar series, as evidenced in the following video (especially the battle scene, which begins around the 4:45 mark):
Copies of Pier Solar can be pre-ordered here for $45. (Check out this discussion thread at neogaf.com for more information on this intriguing game.)
Labels:
16-bit,
Game Arts,
genesis,
homebrew,
Lunar,
Mega Drive,
Pier Solar,
retro,
rpg,
sega,
WaterMelon Development
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