In honor of the Famicom's release 31 years ago (as of yesterday), I thought I'd publish a post that focuses on a few of my favorite games that were made for Nintendo's first proper console.
Note: I don't necessarily consider the titles discussed below to be the "best" that appeared on Famicom carts or disks. Rather, I consider them to be among the ones I most enjoy playing.
With that out of the way, let's get to the list.
Bubble Bobble--When I first encountered this disk-based port of Taito's classic arcade game, I wasn't all that interested in it due to the fact that it's far from a perfect conversion. Once I got over the fact that the backdrops as well as the enemy and item sprites in this iteration differed from the original, though, I began to appreciate what it brought to the table--which is some wonderfully frantic platforming that's supported by one of the best backing tunes ever to appear in a video game.
Door Door--This cart-based puzzler-platformer is far from perfect. That's an entirely forgivable offense, though, as it was
Enix's first foray into the world of Famicom development. Also, despite its choppiness and rather languid pace, this adorably rendered title is a whole lot of fun--although don't be surprised if it prompts you to pull out a few clumps of hair, too.
Meikyūjima--Known as
Kickle Cubicle in other territories, this Irem joint has long been a favorite of mine due to its brightly colored visuals and its surprisingly unique gameplay (although the latter almost assuredly was inspired by HAL Laboratory's
Eggerland series or Sega's
Pengo). Given that, why did it never receive a sequel? I guess we'll never know.
Moai-kun--Here's another fairly recent addition to my "favorite Famicom games" list. Of course, I didn't even know about
this Konami-made cart until a year or so ago. Anyway, I'd say it's well worth seeking out if you like challenging puzzler-platformers--just don't go into it expecting to encounter the best graphics the Famicom has to offer.
Mother--Is this Americana-themed RPG a bit rough compared to its sequel, which is better known to westerners as
EarthBound? No question. The original's still an intriguing title, though, as for me it's been just different enough from
Mother 2 to be worth my time and attention. Of course, it hasn't yet proven to be interesting enough for me to finish, but I'm hoping to rectify that sooner rather than later.
Otocky--This is the game you show those naysayers who try to tell you that games from this era were little more than simplistic button-mashers. Actually,
this one--developed by SEDIC (don't worry, I've also never heard of them) and published by
ASCII--is a button-masher, of sorts, but it's far from simplistic. How so? Well, for starters, it's basically a mash-up of a shmup and a music or rhythm game. On top of that, it's one of those rare games that's a joy to experience due to the manner in which the two aforementioned genres are so seamlessly incorporated.
Pajama Hero Nemo--I'm probably not alone in admitting this, but I have a love-hate relationship with this Capcom platformer, which was given the title
Little Nemo: The Dream Master when it was brought to the States. On the one hand, its cartoonish aesthetics are absolutely astounding, especially for the era in which it was produced, while on the other, it's one of the toughest Famicom games I've played. Still, for me its positives far outweigh--OK, mostly outweigh--its negatives.
Super Mario USA--I know a lot of people would name
Super Mario Bros. 3 rather than its "fake" predecessor, but the fact is I've always preferred the latter to the former. In part, that's because of
Super Mario USA's expansive roster of playable characters (compared to most other entries in this famed series, at least), although I also really enjoy what I consider to be its "softer" visual stylings.
Wanpaku Kokkun no Gourmet World--Truth be told, I prefer the North American localization of this EIM-developed, Taito-published platformer--mostly because the western version,
Panic Restaurant, stars a far more adorable protagonist--but the Japanese sports some pretty impressive box art and, as such, shouldn't be ignored completely. Regardless of which one you decide to go with, get ready for a surprisingly tough, and surprisingly well realized (in terms of its sprite work), title. (Oh, and get ready to empty your bank account as well. Sigh.)
Warpman--This Famicom follow-up to Namco's
Warp & Warp (or
Wapu to Wapu) likely isn't all that well known outside of Japan, and that's a real shame, as it's a thoroughly enjoyable arcade-style romp that I like to think of as one part
Robotron (although not entirely) and one part
Bomberman, if that makes any sense.
Honestly, I could go on about my favorite Famicom games for another day and a half, at least, so I'll stop here. How about all of you, though; which 8-bit Nintendo titles do you consider to be the most enjoyable or fun?