Showing posts with label War of the Dead. Show all posts
Showing posts with label War of the Dead. Show all posts

Saturday, August 12, 2017

Photographic proof I may be more obsessed with the PC Engine than I am with the Wii at this point

And that's saying something, as I'm really into the Wii right now thanks to all the fun I'm having with Opoona and Tabemon. (Here are some Opoona impressions, for the curious.)

So what do I mean when I say I'm obsessed with NEC's little white wonder, aka the PC Engine? Well, I mean that beyond playing the many PC Engine games I've owned for years now, I've been buying new ones over the last month or two.

In fact, I've bought at least 12 PC Engine games in that time. All are HuCards. Most are RPGs.

Their titles aren't completely visible in the snapshots included to the right, so I'll spell them out for you (in order, from top to bottom) while also sharing little descriptions for those who aren't so versed in PC Engine HuCards.

War of the Dead--A post-apocalyptic RPG from 1989 that features battles focused on side-scrolling action rather than selecting options from drop-down menus. Oh, and War of the Dead's badass protagonist--a woman, amazingly--uses guns, grenade launchers and the like rather than swords and magic to mow down the ghoulies that get in her way. Given all of that, is it any wonder I've wanted to play this since I first pinged my radar?

Necros no Yōsai--I told you early I was really into HuCard RPGs right now. Well, here's another. This one was released in 1990 and offers players slightly more traditional battles than War of the Dead. I say slightly because they're (said to be) far more cinematic than what's typical for the genre and for the time. Not that I've played it yet, mind you. The Brothers Duomazov have, though, and I always trust their judgment.

Susano Oh Densetsu--Surprise! Another chip-based role-playing game. This one is based on the Japanese manga, Susano Oh, created by Go Nagai. Again, word on the street is Susano Oh Densetu isn't your typical RPG. Enemies are visible on the overworld screen and the fights they pick with you via your avatar seem to be pretty strategic. Toss into the mix the ability to use everything from axes to rocket launchers against your opponents, and you've got a game I'm very much itching to play.

Double Dungeons--I can't say I've been itching to play this HuCard dungeon crawler, but I have long thought it looked interesting, so I went ahead and purchased a copy when I came across a cheap one while perusing eBay recently. The differentiator here is two people can tackle a dungeon at the same time. I'll likely never have the opportunity to experience Double Dungeons that way, of course, but hopefully I'll enjoy my eventual playthrough all the same.

R-Type I and II--The R-Type II shown and discussed here isn't the arcade sequel (to the original R-Type, naturally) Irem released in 1989. Bizarrely, the company split the first R-Type into two parts while porting it to the PC Engine. Yes, that meant the game was released on two HuCards. Ridiculous, right? Still, I have fond memories of playing the North American version (on my beloved TurboGrafx-16) back in the day, so I picked up both Japanese chips during one of my impromptu eBay shopping sprees.

Gomola Speed--I've had my eyes on this strange, Snake-inspired PC Engine title for ages now, but it wasn't until I had a Twitter chat about it with Snow Kitten that I finally bit the bullet and bought a copy. It sports some great cover art, plus its gameplay looks like good, breezy fun, so I'll definitely give it a go sooner rather than later.

Daichi-kun Crisis: Do Natural--Here's a HuCard with which I've had an on-again, off-again relationship since I first became aware of it. My interest in it should be easy enough to understand once you glimpse its cover art, which shows an erupting volcano surrounded by a bunch of adorable cows. As for why it took me so long to add Daichi-kun Crisis to my ever-growing collection of PC Engine games: its gameplay looks, well, bonkers--and not necessarily in a good way. That's rarely stopped me from trying something, so here's hoping it pays off this time around.

Nazo no Masquerade--This is the kind of game I would've avoided like the plague before I started learning Japanese. (Read about my progress in this recent post.) Now, though, I use such titles as inspiration to keep me going. Not that I see myself successfully completing an adventure game like this one anytime soon. Still, I may boot up Nazo no Masquerade in the coming weeks just to see what I'm able to suss out, as I'm attracted to its "1920s mansion" setting.

Momotarō Katsugeki--No need to know Japanese for this game, which is a side-scrolling platformer starring that country's popular "Peach Boy." (Momotarō often is translated to Peach Boy.) Momotarō Katsugeki looks quite PC Genjin-esque to me, and seeing as though I've loved every PC Genjin (or Bonk) title I've played, I have a feeling I'll love this Hudson Soft-published effort, too--once I finally pop it into my trusty PC Engine Core Grafx II.

Momotarō Densetsu Turbo and Momotarō Densetsu Gaiden--These games also were made and published by Hudson Soft, and they also star the above-mentioned Peach Boy. They differ from Katsugeki in terms of gameplay, though. Both are Dragon Quest-esque RPGs full of turn-based battles and travels across exotic landscapes. The latter's supposed to be miles better than the former, so most would say I should start with Gaiden, but I'll probably do the opposite.

Have you played any of these PC Engine games? If so, let me (and others) know what you think of them in the comments section below.

Wednesday, September 24, 2014

I'm kind of obsessed with the PC Engine's HuCard-based RPGs at the moment

Did you know that only a handful--as in, less than 20--of RPGs were released for the PC Engine in HuCard format?

The reasons for that seem obvious enough, of course--with the compact console's "CD-ROM2" attachment, which allowed developers to use higher quality music and cut scenes, hitting Japanese store shelves barely a year after the base system's release being the biggest one.

Dungeon Explorer

Were CD games cheaper to manufacture than HuCards? If so, that would be another reason.

Regardless, the lack of chip-based RPGs at least somewhat surprises me, especially when I remember how many games of that genre found their way onto Famicom cartridges and disks.

Jaseiken Necromancer

In a way, though, I'm kind of glad so few HuCard RPGs saw the light of day on the PC Engine, because it means it'll be far easier to play through them--you know, should I ever decide to do something stupid like that--than it would be to, say, play through every Famicom or Super Famicom (or even PC Engine CD) RPG.

Don't worry, I'm not planning to make that a goal anytime soon, although I am planning to pop two or three of them into my trusty PC Engine Core Grafx II sometime in the next few (OK, six or seven) months.

Necros no Yosai

The most like candidates: Cyber KnightDungeon ExplorerJaseiken NecromancerNecros no Yosai and War of the Dead.

Should any of you be curious as to the names of the other HuCard RPGs of which I'm aware, here you go: CadashDouble DungeonsLady SwordMakai Hakkenden ShadaMomotarou Densetsu IIMomotarou Densetsu GaidenMomotarou Densetu TurboNeutopiaNeutopia IISilent DebuggersSpiral Wave and Susa-no-Oh Densetsu.

Neutopia 2

Only a couple of these could be called traditional RPGs with turn-based battles and such, mind you. A good portion of them are action role-playing games of some sort or other, and a similar number are dungeon crawlers.

If I left any HuCard-based RPGs off of the lists above, by the way, please let me know about them in the comments section below, as I wouldn't be at all shocked to hear I've missed a couple.