Showing posts with label Void Terrarium. Show all posts
Showing posts with label Void Terrarium. Show all posts

Thursday, March 10, 2022

15 overlooked Nintendo Switch games you need to play as soon as possible

My last two posts have focused on overlooked games for the Nintendo DS and 3DS--a pair of systems most people stopped buying games for and even playing years ago.

This post focuses on overlooked games for the Nintendo Switch, a system that, while definitely starting to show its age (it came out five years ago, after all), is far from done selling or being played. 

So why write a post about overlooked games for a system that's still in or near its prime? My main motivator was that so many high-profile and highly regarded Switch games have released in the last five years that a ton of smaller, less acclaimed--but no less worth buying and playing--titles have gotten lost in the shuffle as a result.

Which ones? For me, the 15 discussed below more than qualify as overlooked or underappreciated Nintendo Switch games.


Black Bird

At first glance, Onion Games' Black Bird is little more than a ripoff of Sega's Fantasy Zone with a drab makeover (makeunder?). Dig beneath the surface and give it a proper chance, though, and you'll see there's a lot more to this side-scrolling, wrap-around shmup than copying key aspects of the aforementioned classic's gameplay. And I'm not simply talking about its otherworldly vaudevillian soundtrack. Black Bird features bullet-hell elements, for starters. It's also more strategic. Don't take my word for it, though; give it a try yourself, especially if you're any kind of fan of the genre.

Bravely Default II

Some will say calling Bravely Default II overlooked is a stretch; my response to those naysayers would be to compare how the masses embraced the original Bravely Default and the Switch's version of that game, Octopath Traveler, to how they've reacted to this title so far. Regardless, Bravely Default II is worth a look if you tend to like JRPGs--even if you've yet to experience its precursor. Sure, its visuals are kind of ugly, but they'll more than likely grow on you in time. And even if they don't, the other components on offer here--the fascinating story, the stunning setting, the rousing battles--are sure to do the trick.


Destiny Connect: Tick-Tock Travelers

A lot of Nippon Ichi Software (NIS from here on out) titles go unnoticed by mainstream game fans, but I think this one may take the cake in that regard, especially among the company's releases of the past decade. That's too bad, as Destiny Connect is one of the sweetest RPGs I've ever played. It also features time travel, a customizable robot party member, and a stellar soundtrack. The cherry on top for people like me who don't always have time for 60- to 100-hour adventures: Destiny Connect takes just 20 hours or so to finish.

Dungeon Encounters

When Dungeon Encounters was revealed, it looked like an absolute stinker. It proved to be anything but after spending a few hours with it, though. Yes, it's minimalistic to an almost shocking degree, but that just lets you focus on the addictively Etrian Odyssey-esque gameplay it offers all comers. This means you map out floors in Dungeon Encounters, as you might imagine, though the process is more straightforward and less involved than it is in Atlus' long-running series. The game balances out this slight (for some) by having players solve riddles to find new abilities, party members, treasures, and even the final boss.


Fuga: Melodies of Steel

Fuga: Melodies of Steel starts off seeming like the ultimate head-scratcher. The game follows a pack of furry children (young, anthropomorphic cats, to be more specific) piloting a giant tank against an onslaught of Nazi-esque dog-folk in the hopes of reuniting with their kidnapped loved ones. Once you accept its inherent weirdness, Fuga is a joy to behold. In particular, its tank-on-tank (or, more commonly, tank-on-two-or-three-tanks) action is strategic bliss. Fights here begin with a bit of rock, paper, scissors, but quickly blossom into something quite unique. They're surprisingly snappy, too, which makes the game feel like less of a slog than it otherwise might.

Gnosia

I've said this elsewhere a few times now, but here is it again: Gnosia is a Werewolf simulator. If that means nothing to you, Werewolf is a social-deduction game that models a conflict between a small group of murderous werewolves and a larger group of unsuspecting humans. This AI-operated take on the game is set in space and involves evil, alien-like creatures called Gnosia instead of werewolves, but everything else is the same. Gnosia is thrillingly executed, sending players through loop after loop--sometimes in the shoes of a human crewmember, sometimes as a Gnosia--to unravel its mysteries and unlock its gratifying conclusion.


Labyrinth of Refrain: Coven of Dusk

The main selling point of this NIS production seems to be that you can create a party of upwards of 40 members. I understand why that is, and the idea of it is pretty electrifying (even if it's less so in practice), but for me the real draws here are the unique traversal abilities, like jumping over chasms and breaking through walls, and the story that slowly, but satisfyingly, transitions from acerbic to touching. 

The Liar Princess and the Blind Prince

This NIS creation is an accessible puzzler-platformer filled with lovely art, a blissful soundtrack, and a heart-breaking story. It's also the perfect length. A single playthrough takes just five or six hours, which means returning to it once or even twice a year is no bother at all. Doubt you'd ever do such a thing? Consider that I've already completed it four times. That's the kind of experience The Liar Princess and the Blind Prince provides those who give it a chance.


Mon Amour

The first time you play Mon Amour, you'll probably respond as I did and think to yourself, "this is cute, but I doubt I'll play it for very long." Since then, I've put a little over eight hours into it--which is pretty amazing when you consider a single runthrough takes 10 to 15 minutes, at most. Don't ignore Mon Amour because it looks like a kooky Flappy Bird knockoff, by the way. Although it seems the former was inspired by the latter, Mon Amour treads its own curious--and surprisingly strategic--path.

Overboard!

This eShop game bills itself as a "next-gen visual novel," but for me that description doesn't quite fit. While playing it, Overboard! feels more like an elaborate, modern, mystery-themed puzzle game. Your goal is to get away with murder by learning the movements and motivations of everyone else on board a cozy cruise ship and then using that information to your advantage. Overboard! is more interactive than your typical VN, as you may expect. Not only do you direct conversations, but you dictate where you go and when, as well as what you do once you're there. Succeeding as a murderer isn't easy, so you'll likely screw up a number of times before you nail it. Thankfully, a single playthrough often takes 30 minutes or less, so tackling it over and over again shouldn't be much of a problem.


Part Time UFO

Part Time UFO is the type of bite-sized gem that Nintendo used to plop onto the 3DS eShop with some regularity. Such releases have been nearly non-existent during the Switch era thus far, which is a shame. What makes Part Time UFO so special? Without trying to sound too superficial, its candy-coated visuals and syrupy sweet OST are chiefly to "blame," though the gameplay, which blends that of a claw crane with that of a balance-puzzler, deserves credit, too.  

Raging Loop

Like the abovementioned Gnosia, Raging Loop's content cribs from Werewolf. It also has players (readers, if you prefer) go through several loops--though the ones in Raging Loop are far fewer and a lot longer than those in Gnosia. That's where the similarities between the two titles end, though. Otherwise, Raging Loop is very much a visual novel. This means a lot of reading, of course, but the story here is more than captivating enough to warrant it, plus you're regularly allowed to make decisions that impact how things play out.


SaGa Scarlet Grace: Ambitions

Final Fantasy V and SaGa Frontier have long been my all-time favorite RPGs, but this most recent entry in Square Enix's decades-spanning SaGa series is seriously giving both games a run for their money. SaGa Scarlet Grace does so many things differently than practically every other competitor in the JRPG space that I scarcely know where to begin in explaining what sets it apart. An obvious example is its battles, which are even flashier and more visceral than the ones in SaGa Frontier. Traversing Scarlet Grace's boardgame-like overworld is another highlight, as are its plethora of recruitable characters and its Kenji Ito-composed soundtrack.

Sushi Striker

I've been championing this indieszero-developed puzzle game since it was first announced, but it doesn't seem to have done an ounce of good. Sushi Striker is widely considered a bomb and a disappointment due to its overwhelmingly poor sales. Yet I continue to proclaim it's well worth the $15-ish you're likely to drop on a physical copy of the Switch release. (The 3DS version goes for less than $10.) Slinging plates of sushi at an endless parade of cartoonish enemies is a distinct thrill, and the story is bizarrely compelling. Bonus points go to its length and its better-than-it-has-any-right-to-be OST.


Void Terrarium

I don't know who at NIS came up with the brilliant idea to combine a roguelike with a (human) Tamagotchi, but I'd like to kiss them. The result of their brainstorm is one of the most enjoyable examples of the genre I've played in years. Further helping matters is Void Terrarium's bleak-but-intriguing post-apocalyptic setting and its crunchy, industrial-tinged soundtrack.

Honorable mentions: Dandy Dungeon, Famicom Detective Club: The Girl Who Stands Behind, Lapis x Labyrinth, Mad Rat Dead, Space Dave!

Wednesday, January 19, 2022

10 games I would replay this year if I let myself replay games

I used to replay games all the time; I rarely allow myself to do it today.

Why? The main reason is I'd rather spend my free time on games I've yet to play than those I've already experienced. Or at least that's how I've felt the last couple of years.

I'm not quite ready to change my tune here, but if I were, I'd start with one or more of the following games, each of which have been bouncing around in my brain, begging to be replayed, in recent weeks and months.


Chulip (PS2)

I've got a huge soft spot for games made by Love-de-Lic and its many offshoots. Of all the ones I've played so far, though, Chulip has proven the least compelling. I think that's because the Chulip is both quite dark and quite slow. Still, I appreciate and respect its odd and off-kilter aesthetic and story, so hopefully those aspects will carry me through my next Chulip playthrough--should one ever happen.

EarthBound (SNES)

It's been eight years since I last played this cult classic. In the meantime, I've finished both its predecessor, Mother, and its sequel, Mother 3. To be honest, a part of me would prefer to replay the first Mother rather than this follow-up, but I'm going to do my best in the next year or two to push those irrational feelings aside and return to EarthBound, aka Mother 2, instead.

Endless Ocean (Wii)

Considering how popular the Wii was during its peak, I never understood how this game failed to reach a wider audience. It certainly deserved one, in my opinion. Exploring Endless Ocean's watery world was equal parts soothing and awe-inspiring the last time I played the game, and I could use a little (OK, a lot) of both in these uncertain times. 


Fantasy Life (3DS)

After Pocket Card Jockey (below), Fantasy Life is the 3DS game that has stuck with me the most over the years. I've wanted to return to it ever since my first--and thus far only--playthrough ended. Although I usually prefer turn-based RPGs to real-time-action ones, Fantasy Life bucks that trend. Why? My guess is it's due to the game's wide and whimsical selection of jobs and weapons, which conspire to make it a joy to play despite its lack of random battles.

Final Fantasy: The 4 Heroes of Light (DS)

As much as I enjoyed playing Bravely Default and Bravely Default II, I'm not sure I enjoyed either title more than I enjoyed this 2010 precursor. Which isn't to suggest The 4 Heroes of Light is the best of this JRPG bunch. It's not. It may be the most charming, though, and that goes a long way with me. I also adore this game's soundtrack, which isn't as bombastic as that of the first Bravely Default but holds its own otherwise.

Hotel Dusk: Room 215 (DS)

In a perfect world, I'd play through Hotel Dusk once a year. It offers players such a cozy vibe and such a captivating cast of characters that it's like the video-game equivalent of comfort food for me. This world is far from perfect, though, and so annual replays of this CiNG-made treasure are not an option. But maybe I could get myself to return to it every other year?


Pocket Card Jockey (3DS)

Despite what I said earlier about rarely replaying games these days, me replaying this digital-only curiosity is nothing new. Should I find a way to boot it up again in 2022, it would be the fifth time I've done so, if memory serves. If you're wondering what makes Pocket Card Jockey, developed by Game Freak of Pokémon fame, so seductive, my answer would be that it's a rare example of "the complete package"--cute visuals, curiously captivating gameplay, and cool, jazzy OST.

Raging Loop (Switch)

Why would I choose to replay a visual novel I finished less than two years ago? For starters, I loved my first playthrough of Raging Loop so much I immediately wanted to experience it again. Also, it promises a seemingly aptly titled "Revelation Mode," which promises all kinds of additional content--including the ability to hear side characters' thoughts and witness scenes outside the protagonist's perspective.

Theatrhythm Final Fantasy (3DS)

My recently realized desire to play through Theatrhythm Final Fantasy a second time comes as a bit of a shock to me. Although I adored the time I spent with this game back in 2013, I've rarely considered returning to it. Now that it's back in my mind, though, I can't stop thinking about it. Mark my words: should I actually boot up some of the games highlighted here in 2022, Theatrhythm Final Fantasy will be among them.


Void Terrarium (Switch)

I get the distinct impression that most folks don't even know Void Terrarium exists, and yet here I am, desperately wanting to give it a second go. Similarly to the above-mentioned Pocket Card Jockey, Void Terrarium successfully mashes up a pair of gaming genres--roguelike dungeon-crawler and digital pet--that really shouldn't work together. It also boasts a sweet and somber story that makes the experience even more worthwhile.


Thursday, December 24, 2020

My favorite games of 2020: Moon, The Origami King, and Void Terrarium

I've spent most of 2020 ping-ponging between feeling terrified and traumatized. One of the few areas of my life that has bucked that trend over the last 12 or so months has been the time I've devoted to video games.

In fact, I've both played and enjoyed more games in 2020 than I have in many years. The three games I'm highlighting here are my favorites of the 45 or so I put at least some time into this year. Or at least they're my favorites of the games that came out between Jan. 1 and now. (I'll publish a similar post about my favorite games of 2020 that weren't released in 2020 shortly.)


Moon (Switch)

Although I'm a lifelong fan of role-playing games, I'm far from a stickler for tradition. As much as I adore old-school, by-the-numbers JRPGs (think Final Fantasy: The 4 Heroes of Light), I also appreciate attempts to deviate from the norm. Onion Games' Moon--previously known as Moon: Remix RPG Adventure--is a perfect example of the second category. So much so I hesitate to call it an RPG. What is Moon then? An adventure game, I guess. But it also features a liberal dose of simulation and puzzle elements.

Regardless, it's wonderful, not to mention wonderfully chill. There's no rushing while playing Moon. Hell, you can't even run while playing Moon. You saunter. You slowly scour Moon's modest surface in an attempt to help both its earthly inhabitants and its apparitional ones. The latter are the souls of creatures slain by a video-game's unhinged hero, while you are a real-world boy sucked into that make-believe world and charged with righting said madman's wrongs through the power of love.

Moon tends toward the obtuse and melancholic, but that just adds to its peculiar charm--as do the game's eclectic background tunes, which--in another delightful twist--you can change at will.


Paper Mario: The Origami King (Switch)

Although The Origami King is a more than fitting subtitle for this latest Paper Mario adventure, an even better one, in my humblest of opinions, would've been The Origami Odyssey. After all, this entry in Intelligent Systems' long-running RPG series feels like proper, globe-trotting trek. You zip from one eye-poppingly exotic locale to another while attempting to save Princess Peach (amongst other important--and far more interesting--tasks), sometimes via an appropriately recyclable vehicle.

The rest of The Origami King will seem a bit foreign to Paper Mario fans, too. In particular, this title's turn-based tussles are more like puzzles than the select-battle-options-from-a-menu affairs that are typical of the genre. I prefer the tried-and-true myself, though the new method introduced here grew on me by leaps and bounds once I became accustomed to it.

Even if you fall in love with these brainy fights from the word go, though, you're unlikely to consider them a highlight of the experience. Instead, you'll probably reserve that honor for The Origami King's witty text and wondrous soundtrack.


Void Terrarium (PS4, Switch)

Nippon Ichi Software's Void Terrarium does everything it can to turn off potential players. First there's its name, the full version of which is void tRrLM(); //Void Terrarium. Then there's its post-apocalyptic aesthetic, which seems more banal than breathtaking, especially early on. There's also its "human Tamagotchi" component, which is just... confounding--again, particularly at first.

And yet I found Void Terrarium utterly captivating. Sure, the desolate environments of this part-time dungeon-crawler can be samey, but if you're anything like me, you'll barely pay attention to them thanks to the game's heart-pounding soundtrack and surprisingly compelling story. Oh, and the robot-battling action on offer here is plenty exhilarating, too. Not bad for a title that started off looking like a real dud, eh?

Honorable mentions:
  • Disaster Report 4: Summer Memories (PC, PS4, Switch)
  • Mad Rat Dead (PS4, Switch)
  • Part Time UFO (Mobile, Switch)
  • A Short Hike (PC, Switch)