Showing posts with label Virtue's Last Reward. Show all posts
Showing posts with label Virtue's Last Reward. Show all posts

Sunday, February 28, 2016

Just in case you were worried I'd never play anything but the first Danganronpa on my Vita ...

The truth is, I've spent a lot more time talking about the Vita and its catalog of games than I have playing the system and carts currently in my possession.

There are reasons for that, of course. One of which is that it's just easier for me to play my 3DS at the moment. Admittedly, that's because I'm terrified of taking my Vita to work (for fear that its screen will be scratched to hell and back as it bounces around in my field bag), but I'd still say it's a valid excuse.

All that said, I'm going to do my best to turn things around in the coming months. The question is: which Vita game will I play once I finally make my way to Danganronpa's credit roll?

I certainly have a number of titles from which to choose. Along with Dokuro, a handful of digital offerings and a couple of Japanese Vita carts (which I'll chat about in an upcoming post), I've also got the following:


Showcased in the photo above are four North American Vita games I recently picked up: Danganronpa 2, Persona 4 Golden, Steins;Gate and Virtue's Last Reward.

Actually, I bought all four of them around the holidays. And not only that, but if memory serves, each one was on sale when I placed my order.

At this point, I think there's little doubt I'll want to take a vacation from Hope's Peak Academy once I've wrapped up Danganronpa, but other than that I'm not sure which of the titles mentioned earlier to stick into my pink-and-white Vita when a vacancy opens up in its cartridge slot.

What do all of you think? Part of me thinks I either should go with Virtue's Last Reward (because I so loved 9 Hours, 9 Persons, 9 Doors) or Persona 4 Golden, but I'm open to any suggestions you're willing to leave in the comments section below.

See also: 'Friends, Romans, countrymen, lend me your ears ... as well as your Vita game recommendations'

Thursday, January 07, 2016

5 more games I bought in 2015 that I've regrettably (and embarrassingly) failed to play

Just before 2015 turned into 2016, I published a post with a headline very similar to the one you see above.

As was the case with that write-up, this one shines a spotlight on a handful--five, to be exact--games that I purchased last year but failed to play for even a second. (Hell, a couple of these suckers have yet to be unwrapped.)


Hatoful Boyfriend (Vita)--OK, so I don't feel too bad about "ignoring" this intriguing visual novel. For starters, I only bought it a few weeks ago. Also, I couldn't have played it even if I'd wanted to, as my Vita didn't have enough space to accommodate it. Now that I own not one, but two 16 GB Vita memory cards, though, I should be more than set to start wooing some avian hotties (or something along those lines).


MonHun Nikki: Poka Poka Airu Mura DX (3DS)--Out of all the titles singled out in these two posts, this one pains me the most. That's because I've wanted to play some version of this adorable Monster Hunter spin-off since the first PSP game hit Japanese store shelves in 2010. Now I own both that release and this 3DS port (of sorts) and I've yet to boot up either of them. Mark my words, I'll put some time into MonHun Nikki: Poka Poka Airu Mura DX before 2016 comes to a close.


Ni No Kuni (DS)--I know this portable take on Level-5's Studio Ghibli-backed, Dragon Quest-esque RPG supposedly pales in comparison to its PS3 counterpart, but I'm still itching to play it. Will I get hopelessly lost at some point because I can't properly traverse its inch-thick (at least) "Magic Master" book? (See a few photos of it and the rest of Ni No Kuni's beautiful packaging, in this post.) Quite possibly. Still, I'm willing to give it a go. Fingers crossed the game's more forgiving that some Japanese RPGs due to the fact that it was aimed at children.


Sega 3D Fukkoku Archives (3DS)--You know how I said earlier that at least a couple of the titles discussed in this pair of posts have yet to be opened? Well, this is one of them. And, yes, I'm ashamed to admit that. I'll do my best to put that shame to good use in 2016, though--meaning it should spur me to give this first Sega 3D Fukkoku Archives effort (as well as its just-released follow-up, which includes even more 3D-enhanced Sega classics) the attention it so clearly deserves sometime in the next 12 months.


Virtue's Last Reward (Vita)--Here's another Vita game I've only owned for a short while. In fact, my copy only arrived on my doorstep a day or so before I headed to Wisconsin for the holidays. So, I have a bit of an excuse for neglecting it. I wouldn't expect it to be neglected for much longer, though, as I absolutely loved the nearly 22 hours I spent with its DS-based predecessor (read some of my thoughts on 999: 9 Hours, 9 Persons, 9 Doors in this post), and I've wanted to return to its oh-so-tense world ever since I finished it.

How about you? Did you buy any games in 2015 that, for one reason or another, you failed to play by the end of the year? Let me know which ones in the comments section below.

Wednesday, March 28, 2012

Let's Play: 'Which Box Art is Better?' (Zero Escape: Virtue's Last Reward edition)

A little disclaimer before I continue on with this post: I'm really happy--ecstatic, even--that someone (Aksys) decided to bring Chunsoft's Extreme Escape Adventure: Good People Die to the North American market.

That said, I'm not as happy with the name they chose for this particular localization: Zero Escape: Virtue's Last Reward. (Pre-order the 3DS version here and the Vita version here.) A much more appealing one, in my humble opinion, would have been something like Zero Escape: Good People Die.

Another aspect of this localization that I'm far from ecstatic about: Its cover art. Why? Well, take a look at the game's North American box art:


And then compare it to the art that graced the cover of the Japanese iteration, which was released on Feb. 16:


As I said in this previous post, I consider the latter to be one of the best examples of 3DS cover art. The former? Not even in the same league--thanks in part to its scrunching of Kinu Nishimura's beautiful illustration and thanks in part to its use of, as the guys at tinycartridge.com call it, "the TurboGrafx-16 font."

All of the above is just my opinion, of course. What's yours?

See also: Previous 'Which Box Art is Better?' posts