They seemingly had nothing to do with the original GameBoy release, though, which hit Japanese store shelves back in early 1994.
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So who made it? Access, a company I'd never heard of before I started researching this post.
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Sadly, I can't tell you how the two titles compare to one another. Based on what I've seen of the Super Famicom iteration, its gameplay mirrors what's offered up by the GameBoy cart.
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As for what Nontan to Issho Kuru Kuru Puzzle's gameplay is like, imagine your typical match-two puzzler. (Yes, I said "match two" and not "match three" here.) Then alter that image in such a way that you can flip each of the game's pieces to see their backsides.
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Sadly, that aspect of Nontan to Issho Kuru Kuru Puzzle isn't as thrilling as it may sound, but it still adds a unique twist to this overdone--at the time, in particular--genre.
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With that out of the way, let's focus on the Nontan to Issho Kuru Kuru Puzzle instruction manual.
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As you can see, it's very yellow-orange. It also features some nice illustrations of cute animals.
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I think it could feature a lot more of the latter, though. I also think it could feature bigger and better illustrations of the game's puzzle pieces.
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In the end, the Nontan to Issho Kuru Kuru Puzzle manual is more about explaining how to play the game than it is about forcing oohs and aahs out of readers.
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To be honest, I can't blame the designers at Victor Interactive for going this route. Instruction manuals are supposed to educate people, after all.
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Still, a little visual pizzazz would've gone a long way here, if you ask me--especially given this game's youthful target audience.
See also: photos of Nontan to Issho Kuru Kuru Puzzle's box and cartridge