Showing posts with label VA-11 Hall-A. Show all posts
Showing posts with label VA-11 Hall-A. Show all posts

Thursday, March 05, 2020

10 unfinished games I want to return to in 2020

Although I've gotten better in recent years at not only playing, but finishing, the games I buy, a few still fall through the cracks. By which I mean I walk away from some titles before I reach their end credits.

I'm OK with that now and then. For example, I failed to beat both Penny-Punching Princess and Umihara Kawase Fresh! in 2019, but I have no interest in returning to either of them.

I also failed to beat Dandy Dungeon, Dragon Quest XI S, and World of Final Fantasy Maxima after starting them last year, but I desperately want to rectify matters in 2020.

Here's why, plus similar info on seven other unfinished games I hope to get back to and wrap up between now and the end of December.

Contact for the Nintendo DS

Contact (DS)--I explored a good chunk of this Grasshopper Manufacture-made game back in 2015. Sadly, I don't remember much about my previous Contact experience other than I mostly liked it. Mostly. (If memory serves, a difficulty spike, or at least a tougher-than-usual boss, irritated me rather severely near the end of my 11-hour playthrough.) That's enough for me to want to give it a second chance, though--especially since I do remember loving its looks.

Dandy Dungeon (Switch)--While coming up with the list of titles that serve as the backbone of this post, it struck me that I rarely walk away from games because I hate them. In most cases, I leave them behind when I go on vacation, when I become obsessed with a book, or when work briefly takes over my life. That first reason is what caused me to drop Dandy Dungeon after putting more than 20 hours into it last year. I've been struggling to go back to it ever since, and I'm honestly not sure why. The only answer I can come up with is that maybe I got all I wanted or needed from the game in the time I spent with it in 2019. Hopefully that's not the case, but I'll find out one way or the other should I manage to boot up my save file again in the next few months.

Dillon's Dead-Heat Breakers for the Nintendo 3DS

Dillon’s Dead-Heat Breakers (3DS)--I devoted a good seven or so hours to this bizarre Dillon's Rolling Western follow-up in late 2018, and though I enjoyed what I encountered then, I only played the game for another hour in 2019. Typically, I don't recall why I walked away from it at that point, but I'm pretty sure another game was to blame. Something I do recall is that I was finding Dead-Heat Breakers a bit repetitive around the time I dropped it. Still, I want to know how its curiously post-apocalyptic tale ends, so I'm going to do my best to slip back in the saddle as soon as possible.

Dragon Quest XI S (Switch)--I have a real hit-or-miss history with the Dragon Quest series, which probably goes a long way toward explaining my ho-hum reaction to the initial eight-ish hours of Dragon Quest XI S. For the record, I adored both the first and the ninth game in the series, but found the seventh too long by at least half. Why am I currently leaning toward the latter with XI S? The lone culprit that comes to mind right now is that it's too just sleepy for me. In a way, I appreciate and respect that it's not as peppy as, say, Pokémon Sword and Shield, but I also wouldn't complain if it were a smidge more energetic. Regardless, that shouldn't keep me from Dragon Quest XI S' finish line forever.

Final Fantasy Tactics Advance for the GameBoy Advance

Final Fantasy Tactics Advance (GameBoy Advance)--Against my better judgment, I started this Final Fantasy Tactics spinoff shortly after I started its sequel. Only one game could survive such an endeavor, and in this case, the one left standing was the DS follow-up. I don't expect to leave my aborted playthrough of the original hanging for long, though. I loved Tactics A2 so much that I spent more time with it than any other game last year, so I'm expecting to feel similarly moony about this precursor.

Great Greed (GameBoy)--I've started this Namco-made RPG numerous times since first becoming aware of it many years ago. None of those playthroughs ended with me watching Great Greed's credit roll, however--despite the fact that I adore pretty much every aspect of it. I especially like its snappy, one-on-one battles and its eclectic soundtrack. So, I'm going to take another stab at it sometime this year. Hopefully this time I'll make it far enough to marry either the king or the chief of bodyguards.

Great Greed for the GameBoy

The Legend of Zelda: Breath of the Wild (Switch)--I put more than 10 hours into Breath of the Wild back in 2017 and 2018, and both stints absolutely thrilled me. Sadly, both stints were rudely interrupted by vacations. As I've already made painfully clear, that's often all it takes the break the spell a game has on me. I always--or almost always--intend to return to these discarded adventures, but only rarely do. I have no idea when or how I'm going to buck that trend with Breath of the Wild, but I promise to try my hardest to make it happen in 2020.

My World, My Way (DS)--I gave over 10 hours of my life to this Global A-made RPG in early 2015. At the time, I was knee-deep into #ADecadeofDS, a blog series I started to celebrate the existence and impressive game catalog of Nintendo's first dual-screened handheld system. As part of that series, I played a DS title for a week--and only a week--and then reported how long I spent with it, what I thought of it, and more. I was so taken with My World, My Way that I ignored my self-imposed "week only" rule and played it for seven more days. Unfortunately, that wasn't enough for me to reach the game's climax. The question is: when (not if) I circle back to it this year, will I start fresh or return to my woefully unfinished save file?

My World, My Way for the Nintendo DS

VA-11 HALL-A (Vita)--I own way too many copies of this cyberbunk-tinged visual novel to have never completed it, but that's the embarrassing truth of the matter. The only way to save face, I guess, is to force myself to finish it sometime this year. The thing I'm most looking forward to re-experiencing during my latest run at VA-11 HALL-A: its sublime OST. I'm pretty sure I could listen to some of its tracks for hours on end without tiring of them.

World of Final Fantasy Maxima (Switch)--Given how long I hemmed and hawed over buying a copy of World of Final Fantasy Maxima, it's amazing I ended up adoring the 26 or so hours I spent with it in 2019. It has its share of flaws, but none of them have bothered me much. In fact, the only thing that's bothered me about this odd Final Fantasy offshoot is the sinking feeling that I'll be completely lost when I jump back into the fray after so many months away. Fingers crossed those fears are proven unwarranted.

See also: Five 3DS games and 10 Switch games I want to play in 2020

Saturday, December 30, 2017

My favorite games of 2017

If you had told me at the beginning of this year I'd play so many great games--so many great Switch games, especially--I would've responded by dramatically rolling my eyes.

As I've said a number of times in the last few months, I didn't expect to buy a Switch so early in its life--and certainly not before sometime in 2018.

Now I've got an actual "slew" of Switch games--so many, in fact, that I'm having a hard time keeping up with them. (On a related note, look for me to publish a bunch of "a few thoughts on" posts in the new year.)

Amazingly, I'm having a similarly hard time keeping up with all the Vita games I've bought since 2017 started. Who would've thought that'd be the case given the system's worldwide nosedive over the last 12 months? Certainly not me.

A couple of those recently acquired Vita games made a big enough impression on me that I'm including them among my favorite games of this year. They're joined by handful of Switch games, a trio of 3DS carts, and a PC title, too.



Golf Story (Switch)--In a year of surprising games, this probably was the most surprising of all for me. That's kind of funny when you consider Golf Story is just what its name implies: a digital Switch title that's one part golf, and one part story (or RPG). You're just as likely to be sent on a fetch quest or be asked to solve a mystery as you are to shoot a round of Scotland's national sport against an NPC. OK, so I personally don't think its writing is good enough to be compared to EarthBound, but that doesn't mean I think it's drivel. In fact, I'd say it's just fun--and weird--enough to bring a smile to your face more regularly than your average RPG. Even if that weren't the case, though, I'd call myself a Golf Story fan anyway thanks to how all of its components combine to create a unique experience that intrigues throughout its 15-plus-hour running time.



The Legend of Zelda: Breath of the Wild (Switch)--I've made no secret of the fact that I'm generally not a fan of three-dimensional Zelda games. Don't get me wrong, I like the idea of them, but despite that they usually have a hard time holding my interest past the first few hours. Well, Breath of the Wild bucks that trend--or at least it has so far. I regularly get lost while wandering around its lush landscapes, I've got to admit, but it's yet to bring my progress to a screeching halt. Does this mean me finishing Breath of the Wild is a done deal? Unfortunately, it doesn't. Still, I think that result is far more likely than it was when I attempted to play through Majora's Mask, The Wind Waker, and Twilight Princess thanks to the intriguingly open-ended nature of this particular Zelda adventure.



Miitopia (3DS)--I was sure I'd get a kick out of Miitopia the second I laid eyes on it. Still, I was shocked when I enjoyed its demo as much as I did. In fact, I enjoyed it so much I put more than three hours into it before giving it a rest. I've now put more than twice that into the full game, and yet it continues to make me chuckle and otherwise turn me into a grinning idiot. There's no question this RPG is an odd duck, not to mention quite a bit more "casual" than what is typical of the genre, but for me, both of those qualities conspire to make Miitopia far more entertaining than it would be if it leaned toward the traditional. I do suspect Miitopia's schtick may wear thin sooner rather than later, but that's OK; I already feel like I got my money's worth out of it.



Poochy & Yoshi's Woolly World (3DS)--I'm one of those grumps that like to grouse about how Yoshi's Island is the only good Yoshi game. I regularly grumble in this way even though I didn't exactly hate Yoshi's New Island. Well, this portable port of Woolly World is miles more impressive than that 2014 release, as well as pretty much every other Yoshi title I've played since the first. One reason for that is it's gorgeous--even on the low-res 3DS screen. Another is it provides a good amount of fun. Also, it eventually offers up a good challenge for people (like me) who don't necessarily possess top-notch platforming skills--something that can't exactly be said of every Yoshi title that's followed in Island's wake.



Project Octopath Traveler demo (Switch)--Yes, this is a demo. But like the Bravely Default demo Square Enix made available well in advance of that 3DS game's release, this one is both meaty and interesting enough to prompt someone like me to declare it "game of the year"--or at least one of my favorite gaming experiences of the year. The aspect of the Project Octopath Traveler demo that most stood out at me while playing through it recently (read my impressions here) was the battle system, which feels like a zippier version of the one featured in Bravely Default and Second. Really, though, every component of this teaser blew me away--even its much maligned "vignette" filter. I guess what I'm saying here is, barring some sort of disaster popping up between now and whenever it's released, expect to see the full game discussed in next year's version of this write-up.

Friday, December 22, 2017

A few thoughts on VA-11 HALL-A (Vita) now that I've put nearly five hours into it

Besides Super Mario Odyssey and The Legend of Zelda: Breath of the Wild, most of the games I've played in recent weeks and months try their best to sound, look, and even feel like ones that were released in the 1980s and 1990s.

Golf Story and even the Project Octopath Traveler demo for the Switch are two examples. The Vita port of Undertale, which I finally started a couple of weekends ago, is another. And then, of course, there are the just-hit-the-PlayStation-Store pair of 2064: Read Only Memories and Papers, Please. (OK, so I've yet to start those last two titles, but I'm planning to do so in short order.)

As successful as those games are at replicating their "retro" forebearers, VA-11 HALL-A outdoes all of them. How so? Find out by reading my impressions of this saucy, cyberpunk-y visual novel.



I adore the game's PC-98-esque graphics--I've loved the PC-98 "look" ever since I first traipsed across it many moons ago. (If you've never heard of the PC-98 before now, it's a lineup of Japanese 16-bit and 32-bit personal computers that dominated the domestic market in the 1980s and 1990s.) To see what I mean, check out this old NeoGAF thread, which is crammed full of luscious PC-98 game screenshots. Anyway, VA-11 HALL-A does magnificent job of looking like it was made during that era, and I couldn't be happier about it.



It has a glorious soundtrack--If I had to single out one aspect of VA-11 HALL-A as being head and shoulders above the rest, its soundtrack would be it. It's filled with the kind of music you want to listen to even when you're not playing the game. I don't know if it should be described as synthwave, synth-pop, ambient, or something else entirely, but it doesn't really matter. Calling it "blissful" is as spot-on as any other label you could slap on it. (The complete VA-11 HALL-A soundtrack is available on line, if you're curious.)



The story is surprisingly captivating--I honestly didn't expect to enjoy VA-11 HALL-A's story as much as I'm currently enjoying it. I expected it to be weird, and kind of wacky, too, but I didn't think it would be as interesting and even poignant as it is. As things stand, I never seem to tire of this game's nearly endless stream of text. I've rarely, if ever, said that about a visual novel before I tackled this one, which to me suggests VA-11 HALL-A is a pretty special example of the genre.



It seems I may be playing it incorrectly--Or at least too rigidly. Sadly, I didn't realize that until just the other day--which means I've been playing the game this way for more than four hours. Oh, well, I may as well continue along this current path until I reach VA-11 HALL-A's end credits. I'll do my best to approach my digital bartending duties as designer Christopher Ortiz seemingly intended during any subsequent playthroughs. Which means I won't be so robotic about always serving patrons what they say they want. (I thought that was the point, but it sounds like you're supposed to be creative in how you respond to customers' drink requests.)

Have you played some version of VA-11 HALL-A since it first released (for PC) back in 2016? If so, what are your impressions of it?

See also: a few thoughts on Golf Story, Super Mario Odyssey, and Yomawari: Night Alone

Saturday, November 18, 2017

Seven 3DS, Switch, and Vita games I'm determined to at least start before the end of 2017

It's that time of year again, folks! And, no, I'm not talking about the winter holidays. I'm talking about the time of year where I wring my hands over all the games I failed to play this year.

Sadly, the games discussed below are just the tip of this particular iceberg. They're the ones I most want to experience before 2017 comes to an end, though, so that's why I decided to single them out here.

I guess I'll have to publish a follow-up post early in 2018 that reveals whether or not I actually spent time with these titles and, if so, what I think of them, eh?

In the meantime, here's a bit of commentary on why I so desperately want to put at least a couple of hours into each of these 3DS, Switch, and Vita games in the next month and a half.



Dragon Quest XI (3DS)--I was so excited about this game's Japanese release, and yet I forgot about it shortly after it arrived on my doorstep in August. OK, so it's possible my memory issues were aided  a bit by my wariness of the endless lines of barely decipherable Japanese text it'll surely throw at me. Also helping matters, or maybe I should say making them worse: the potential for this version of Dragon Quest XI, or even the supposed Switch port, to be released in North America sometime in 2018. Still, I spent good money on this Japanese 3DS copy, so I should at least attempt to play it before the year is out, right?



Hey! Pikmin (3DS)--This side-scrolling, platforming offshoot of Nintendo's popular Pikmin series hasn't exactly garnered rave reviews since it first hit digital and retail store shelves earlier this year. I had a lot of fun ambling through its demo, though, so I ignored the negative word of mouth and picked up a copy a month or so ago. Anyway, I have a feeling Hey! Pikmin will prove to be a good game to play in small spurts, so I'll do my best to at least boot it up over the upcoming holiday weekend.



The Legend of Zelda: Breath of the Wild (Switch)--Here's the first game of this post I don't yet own. I have a feeling that won't be true for much longer, though, as it's basically the only thing I asked my parents to buy me for my rapidly approaching birthday. Assuming a copy of Breath of the Wild does find its way into my hands soon, it'll be interesting to discover if the game's my cup of tea or not. I haven't often loved Link's three-demensional adventures, after all, with the Nintendo 64 version of Ocarina of Time being the lone exception. I'm completely enamored with this one's aesthetic, though, so hopefully that'll help it worm its way into my heart.



Skyrim (Switch)--At the moment, I feel like one of the few people in the world, or at least one of the few people in North America, who has yet to play some version of Skyrim. That's mainly because I've only owned one console capable of playing it--the Xbox 360--and the only boxed game I bought for it was Deadly Premonition. Even if I'd been more willing to build up a catalog for that system, though, I doubt I would've added this title to it. It just doesn't look like my kind of game, if you get my drift. That said, I'm currently finding it intriguing enough that I'll probably ask for it as a Christmas gift. Surely I'll have (mostly) burned myself out on Breath of the Wild by then?



Stardew Valley (Switch)--My original plan was to purchase this Switch port of Eric Barone's Harvest Moon clone as soon as I wrapped up my Golf Story playthrough. (Speaking of which, here's my Golf Story review.) Right after that happened, though, Super Mario Odyssey was plopped onto my doormat. And now I'm done with Odyssey, but Breath of the Wild and Skyrim are right around the corner. Maybe I should just bite the bullet and buy it this weekend, even if doing so wouldn't be the wisest way to spend my hard-earned cash. Worst-case scenario: I barely devote any time to it this year, but then thoroughly dig my teeth into it early next.



Undertale (Vita)--Do you ever buy a game and then forget you bought it? That's basically what happened with me and this recently published port of Toby Fox's genre-busting role-playing game. Actually, I've now forgotten I own this portable version of Undertale a few times. Which is pretty darn sad, as I've wanted to play it on my Vita ever since I worked my way through its first handful of hours on my laptop a couple of years back. Given my rejuvenated interest in the Vita--thanks in large part to the game that follows--I think it's a pretty safe bet I'll make it much farther than that this time around.



VA-11 HALL-A (Vita)--OK, so I'm already playing this one. In my defense, I started this post before I began the game. Regardless, I've been itching to play VA-11 HALL-A, which is best described as one part bartender simulator and one part visual novel, since I first became aware of it last summer. As I generally despise playing games on my laptop, I held out for this just-released Vita port. All I'll say here is it's been more than worth the wait. (Don't worry, I'll share some initial VA-11 HALL-A impressions in an upcoming post.)

Have you bought any games this year that you desperately want to at least start before 2017 ends? If so, let me (and others) know about them in the comments section below.

See also: 'Five long-awaited 3DS, Switch and Vita games I wish would be released already'

Tuesday, September 26, 2017

Five long-awaited 3DS, Switch and Vita games I wish would be released already

Although this year's Tokyo Game Show was a bit of a snoozefest, at least one good thing came out of it as far as I'm concerned: it prompted me to remember a few long-awaited games that had fallen off my radar.

Unfortunately, it also prompted me to wonder if some of those games, discussed below, will ever see the light of day. Here's hoping they do--and sooner rather than later.



2064: Read Only Memories (Vita)--The Vita port of MidBoss' LGBTQ-friendly cyberpunk adventure game has been a long time coming. After all, the original PC versions came out two years ago, while the PS4 port came out over eight months ago. Sadly, the developer ran into some problems with 2064: Read Only Memories' Vita version late last year and has barely said a word about it since. Considering it's now working on bringing the game to the Switch, I can't say I'm all that confident I'll ever be able to play it on my pink-and-white Vita. At least I now own a Switch. I'd rather add 2064: Read Only Memories to my Vita's home screen, but I'll add it to my Switch's instead if that's my only option.



Coven and Labyrinth of Refrain (Vita)--Admittedly, Nippon Ichi, which developed this dungeon-crawler and published it in Japan last summer, has never suggested a North American localization of Coven and Labyrinth of Refrain might be in the cards. A Western release has long been rumored, though, so I'm including it here anyway. It's possible the powers that be at NIS are waiting for the PS4 port of the game to hit Japanese store shelves in just a few days to reveal their overseas plans for Coven and Labyrinth of Refrain. Even if that's true, though, it's possible they'll give us just the PS4 version. I'll choose to stay positive and hope both it and the original Vita cartridge earn a trip to our shores.



Picontier (3DS and Switch)--Of all the games mentioned here, Picontier is the one I've been waiting for the longest. I'd also say it's the one I'm most keen on playing. Why? Because it's a portable life sim that sports some wonderful sprite-based graphics. Also, I've thoroughly enjoyed a number of the digital titles publisher Circle Entertainment has brought to the 3DS eShop so far--Witch & Hero and Witch & Hero II, in particular--and this one looks similarly worthwhile. The question is: when will it finally find its way onto my 3DS (or my newly acquired Switch, I guess)? A demo popped up at Tokyo Game Show 2017, which could mean the full game is just weeks away. Or it could mean fans like me have to wait a good while longer. Fingers crossed it's the former.



Stardew Valley (Switch)--Although I've never put more than a few minutes into a "real" Harvest Moon game (The Lost Valley doesn't count), I've long been intrigued by Yasuhiro Wada's decades-old series. By most accounts, this copycat is nearly as good as, and possibly better than, anything Wada and company have put out over the years. Whether or not that's the case, I'd really like to give Stardew Valley a try. It seems to be a perfect fit for the portable Switch, so that's the version I'll pick up whenever it ventures onto that console's eShop.



VA-11 HALL-A: Cyberpunk Bartender Action (Vita)--Like 2064: Read Only Memories, I've been waiting for VA-11 HALL-A's Vita port to drop for ages. Unlike 2064: Read Only Memories, I know this Vita port is either finished or nearly finished, as its physical Japanese release is set for mid-November. That suggests VA-11 HALL-A for Vita's North American release is imminent. The only problem with that: I'm not interested in buying a digital copy of this game. Instead, I want a boxed copy, which means I have to wait for Limited Run Games to do its thing. Oh, well, I've waited this long, what's another month or two, right?



BONUS ROUND: Tasukete Tako-san (Switch)--I've been slobbering over this GameBoy-inspired "platform RPG" since it was announced way back when as a Wii U title. Well, I'm even more interested in it now that developer Christophe Galati has moved the game, which Nicalis is publishing here as Save Me, Mr. Tako, to the Switch. Thankfully, Tako-san's supposedly still on track for a late-2017 release. In the meantime, I'll re-watch its most recent trailer whenever I feel antsy.

Are there any long-awaited games you wish would be released already? If so, let's chat about them in the comments section of this post.

See also: 'the best 3DS eShop games you've never played'

Friday, October 28, 2016

Eight North American and Japanese Vita games I'm planning to buy (and play) later in 2016 or as soon as possible in 2017

The recent unveiling of the Switch did more than prompt me to contemplate all the things I may or may not be able to do with Nintendo's next console after I get my hands on one next March.

It also prompted me to contemplate all the non-Switch games I'm planning to pick up between now and then--and perhaps even after.

As the headline above hopefully makes clear, this post focuses on the many Japanese and North American Vita titles that I'm aiming to buy (and obviously play) later in 2016 or at some point in 2017.

A follow-up post that'll be published in a couple of days will cover the Vita games I'm considering buying during the same period of time, while a later post will tackle the slew of North American and Japanese 3DS games that are likely to land on my doorstep in the coming six months or so.



2064: Read Only Memories--It's kind of weird (some might say sad) that I'm starting this list with a port that may never see the light of day, isn't it? After all, developer MidBoss "indefinitely delayed" the Vita version of this LGBTQ-inclusive cyberpunk adventure a couple of months ago. Still, I'm holding out hope it'll eventually be released, as I'm desperate to play it and I really don't want to have to do it using my MacBook.



Crypt of the NecroDancer--I salivated over this game from the time it was first announced to the time it hit the Vita early in 2016. (It was a messy year or two, I admit.) So why have I dragged my feet in terms of buying it? Because I've barely turned on my Vita or played any of its games this year, that's why. That's not a rip on Sony's second handheld or its catalog of titles, by the way; the fact is I've simply been too busy and too stressed out this year to play more than the occasional 3DS or retro game. Thankfully, things will be much different next year--hell, they may be much different in a few days--so don't be surprised if I start chatting about this curious mash-up of the rhythm and roguelike genres sooner rather than later.



Dragon Quest Builders--Of all the "definitely buying later this year or early next" games discussed in this post, this Minecraft clone is the one I want the most. The main reason for that, I've got to sheepishly admit, is that it looks amazing. I especially love how Square Enix's artists have translated Akira Toriyama's character designs into 3D. On top of its delicious visuals, though, Dragon Quest Builders also seems like a ton of fun.



The Longest 5 Minutes--I already have the Japanese version of this weird Nippon Ichi title (known as World's Longest 5 Minutes on that side of the pond), which is one part RPG and one part visual novel. Oh, and let's not forget the two parts gorgeous 8-bit-esque graphics. Still, I'm thinking of double-dipping (NIS America announced in August it's prepping an English release for sometime in 2017), as I doubt the text in the Japanese original will make much sense to me anytime soon.



Princess wa Kane no Mouja--If the name to the left has you scratching your head, how about The Princess is Money-Hungry? The latter is the former loosely translated into English. For more information on it, check out these posts I published about it in August. Anyway, don't expect me to pre-order Princess wa Kane no Mouja or even pick it up shortly after it hits the streets in Japan late next month. Not only won't I have the time or attention span for it until early 2017, but I'd like to give NIS America a chance to announce a Western release before biting the bullet. (Of course, I may purchase a boxed Japanese copy regardless, as I have a feeling a North American version will be digital-only.)



New Danganronpa V3--Surely NIS America will bring this latest entry in Spike Chunsoft's series of horror-tinged visual novels to Western shores, right? Assuming that's the case, I'll definitely add it to my surprisingly extensive collection of Vita games as soon as is possible--despite the fact that I've yet to finish the first Danganronpa or even start the second.



Shiren The Wanderer: The Tower of Fortune and the Dice of Fate--Although I placed a pre-order for this portable roguelike as soon as I was able to do so a few months ago, I canceled it just before release when I realized I wouldn't be able to play it anytime soon. I've seen so many positive tweets about it since then, though, that now I'm kicking myself for passing on it. So, the current plan is to convince someone in my life to buy it for me as a birthday or Christmas present. If that doesn't pan out, I'll buy it for myself.



VA-11 HALL-A: Cyberpunk Bartender Action--What do we have here? Yes, another in-limbo Vita port of an indie PC game I'm absolutely itching to play. And this one's supposedly getting a (limited, I'm guessing) physical release, which is making the wait seem even more interminable. I guess the good news here is I think the VA-11 HALL-A Vita port is more likely to happen than the 2064: Read Only Memories Vita port, so at least I'll probably get to play one of these curiosities before the end of 2017.

Are any of you also looking to purchase one or more of these Japanese or North American Vita games in the coming months? If so, which ones?

If you've already played some of these titles, by the way, please let me (and others) know what you thought of them in the comments section below.

Wednesday, June 22, 2016

Help me remain strong as I wait for the Vita version of VA-11 Hall-A to be released

I've been curious about Sukeban Games' VA-11 Hall-A, which the developer describes as a "cyberpunk bartender action" title, since I first became aware of it some time ago.

Considering publisher Ysbryd Games' finally made it available to the world yesterday, you might assume I'm currently feeling ecstatic. Unfortunately, you'd be wrong.

That's not because I've reconsidered my stance on this lovely looking visual novel, mind you. Rather, it's because only the Linux, Mac and PC versions of VA-11 Hall-A are able to be purchased at the moment.



The Vita iteration, the one I've been dreaming of playing since this deliciously retro title was unveiled, is nowhere to be seen.

Apparently it'll see the light of day later this year, if the word on the street is to believed, so in the meantime I've either got to sit tight until VA-11 Hall-A Vita hits both virtual and physical store shelves, or I've got to bite the bullet and buy the Mac release for a not-inconsiderable $14.99.

While I decide which path to take, check out the game's final trailer (above). Or, if you've already played some form of VA-11 Hall-A, share your thoughts on it in the comments section below.