Showing posts with label Umihara Kawase Shun. Show all posts
Showing posts with label Umihara Kawase Shun. Show all posts

Wednesday, December 03, 2014

20 years of PlayStation memories

In case you weren't aware already, Sony's monumental first foray into the world of video-game consoles (after the botched Super Famicom CD-ROM attachment, of course) made its initial appearance on Japanese store shelves 20 years ago today.

(North Americans didn't get their hands on the system until Sept. 9, 1995, while Europeans had to wait until Sept. 29 of the same year and Australians had to wait until Nov. 15.)

In honor of that fact, I thought I'd share some of my "PlayStation memories."

One of my earliest such memories relates to the PlayStation's Japanese launch. I'm pretty sure I wore out the pages of the DieHard GameFan, Electronic Gaming Monthly and other magazines that covered its development and release (as well as the release of the Sega Saturn and the NEC PC-FX). Thanks to those articles, I was all but set to buy a Japanese Saturn from a retailer I can't remember (it was one of the many that advertised within the pages of the above-mentioned publications back then) when I came across screenshots of some of the PlayStation's most newsworthy launch and launch-window titles--Battle Arena Toshinden, Crime Crackers, Jumping Flash! and Ridge Racer.

For whatever reason, the first and last of the above-mentioned games were the ones that nearly prompted me to pick up a Japanese PlayStation rather than a Saturn. Granted, at the time, GameFan's writers, especially, were pushing both of them as being akin to the Second Coming, so don't give me too hard of a time about the fact that I once pined for a game (Battle Arena Toshinden) that later was revealed to be a bit of a turd.

Still, even now it's easy to see why I and others were blown away by the experiences the PlayStation was able to produce. We were coming from the era of the Mega Drive (Genesis), PC Engine (TurboGrafx-16) and Super Famicom (SNES), after all, and we were used to pixels and sprites and two-dimensional games. Seeing three-dimensional games that were produced using polygons was mighty foreign, not to mention thrilling, to most of us--especially those, like me, who tended to ignore PC gaming.

In the end, though, I dropped a boatload of hard-earned cash on a Japanese (gray) Saturn rather than a PlayStation, mainly because I was completely obsessed with two games that were released around the same time as Sega's console: Clockwork Knight and Panzer Dragoon.

Strangely, I can't for the life of me remember when I finally bought a PlayStation. All I know is that the system had been out for some time before I acquired one.

I do remember what pushed me over the edge, though: Final Fantasy Tactics. For whatever reason, although the much-ballyhooed (especially at the time) Final Fantasy 7 left me feeling cold--I rented it and a PlayStation system from the local video joint shortly after its North American release--this tactical spin-off had the opposite effect on me. In fact, I was so gung-ho about it that just one week with it (thanks to the same video store I mentioned a second ago) was all I needed to run out to the nearest big-box store and buy both a PlayStation and a copy of this game.

That ended up being both a blessing and a curse, of course, as I quickly became obsessed with Yasumi Matsuno's masterpiece--to the point where I played it for hours on end, often in lieu of completing my homework.

A number of other PlayStation games also have left an impression on me over the years, of course--games like PaRappa the Rapper, SaGa Frontier and Umihara Kawase Shun, just to name a few--but none of them hit me as hard as the one that forced me to (finally) give Sony and its PlayStation console a chance. Because of that--and a slew of additional reasons--it'll always have a place in my heart.

So, those are just a few of my own "PlayStation memories." What are some of yours? Please feel free share them in the comments section of this post, if you're up for it.

Friday, June 28, 2013

Manual Stimulation: Umihara Kawase Shun (PlayStation)

In honor of the fact that my copy of Sayonara Umihara Kawase (3DS) should appear on my doorstep any day now, I decided to devote an installment of "Manual Stimulation" to the most recent iteration of this sadly short-lived (in terms of unique releases) series, Umihara Kawase Shun.

As you'll discover in just a second, this PlayStation platformer's instruction manual is a lengthy one. Given that, I'm going to keep the commentary to a minimum and instead let you savor its many adorable illustrations without interruption.

One thing I will point out: if you're in a hurry or if you're simply not up for examining 16 manual scans, you may want to skip ahead to pages 20 through 27 as well as 30 and 31.









OK, I know I said I'd keep my mouth shut, but I can't help but chime in on the text that floats in the background of the right-hand page below. I mean, it isn't every day that you come across an invitation to "Let's Control."

Friday, April 26, 2013

Who needs a stinkin' Vita when you've got a PSone with a monitor?

OK, so that's kind of a silly question. And, really, I'm not trying to suggest with the header above that I don't want a Vita. On the contrary, I'd very much like to own one someday, despite the fact that I currently find the system overpriced and lacking a bit when it comes to an appealing software catalog (aside from the games I discussed in this recent post).

That said, I can't imagine I'll ever have more fun with my imaginary future Vita than I will with the system seen in the photo below--which is a Japanese PSone with a nifty little Sony monitor strapped onto its back, in case you've never laid eyes on such a thing.



I recently picked up this killer combo via eBay for just $60, by the way. I've been looking to buy a Japanese PSone for ages now, so when this auction popped up I did whatever I could to ensure I won the damn thing.

Anyway, thanks to this awesome acquisition, I'm now experiencing another full-on PlayStation obsession--which of course means I recently snapped up a few Japanese PS games (such as the crazy Shake Kids! that I mentioned during the latest episode of The Nichiest Podcast Ever) to play on my shiny new (not really) PSone.

I'll do my best to write about as many of them as possible in the coming weeks and months, of course. At the very least, though, you can expect me to write about the most interesting ones.



Do any of you own one of these wonderful contraptions, by the way?

I know some will say they're kind of pointless in this day and age, when many PlayStation titles can be played on PSPs and Vitas, but I've always been a sucker for playing games as originally intended. Plus, the PSone is so adorable it's kind of hard to resist--which may explain why I now have two (the one shown above and here is of the North American variety).

See also: additional photos of (some of) my PlayStation 'collection'

Tuesday, April 23, 2013

Acquisition Time with The Gay Gamer™: Umihara Kawase Shun (PlayStation)

So, you know how I told you a few weeks back that I bought a bunch of (mostly retro) Japanese games via eBay shortly after Christmas? Well, the game you see below was part of that mighty haul.

You're all well aware of Umihara Kawase Shun, right? Especially after reading last week's "Which Box Art is Better" post? If not, all you really need to know about it is that it's the sequel to a two-dimensional Super Famicom-based platformer that stars a girl with a pink backpack and a fishing pole.



Oh, and that girl, the titular Umihara Kawase, uses the latter accessory to grapple onto ledges and even swing from them, Bionic Commando-style.

It's all rather awesome, of course, which is why I've been meaning to pick it up for ages. The only thing that's kept me from doing so until recently: the prices copies tend to fetch on line (generally upwards of $50, although copies of the "Second Edition" can go for a lot more).



The copy you see in the photos above and below, though, was quite a bit cheaper than average, though, so naturally I snapped it up as soon as I was able.

With that out of the way, Umihara Kawase Shun's cover art is pretty great, don't you think? I especially like that its watercolor-esque sheen. The back page of the game's manual (above) is nice, too, with the plucky protagonist using her trusty fishing pole to swing from her own name.

Last, but not least, there's the actual game disc (below), which displays a subtle attractiveness not unlike that of the aforementioned cover art.



If after reading what I've written here you'd like to learn a bit more about the Umihara Kawase series (and you should), I'd highly recommend reading its Hardcore Gaming 101 entry and watching this (translated) episode of GameCenter CX at your earliest convenience.

Note: I recently decided to change the title of this series of posts from "Acquisition #123" to "Acquisition Time with The Gay Gamer™" because, well, I've worried for a while now that the original name could be considered kind of off-putting. The replacement was inspired by the "Adventure Time" TV series, by the way, and the ™ was tossed into the mix because everything looks more professional with a ™ symbol attached to it.

Friday, April 12, 2013

Let's Play: 'Which Box Art is Better?' (Umihara Kawase edition)

Now that Sayonara Umihara Kawase's box art has been unveiled (I came across it yesterday on NeoGAF), I thought it would be a good idea to dedicate a "Which Box Art is Better?" post to this vaunted series of platformers.

Before we get to the cover art that's been created for the newest Umihara Kawase title, which will be released this summer for the 3DS, let's check out the covers that came before it.

For starters, here's the illustration that was used on the original Super Famicom release (which hit the streets in Japan all the way back in 1994):



Three years later, Umihara Kawase Shun was released for the PlayStation, with the following piece of art gracing that version's packaging:


Strangely, Umihara Kawase Shun features between-stage commercials for a company called Mitchell. They were replaced (with pieces of illustrator Toshinobu Kondo's artwork) in a "Second Edition" of the game that saw the light of day in 2000. Here is that iteration's box art:


Fast forward eight years and you encounter Umihara Kawase Portable, a supposedly bug-riddled port of Umihara Kawase Shun:


That was followed a year later by Umihara Kawase Shun Kanzenban, a DS cart that contained both the Super Famicom and PlayStation titles as well as a handful of additional stages. Thankfully, it's reported to be bug-free.


Finally, we come to the recently announced Sayonara Umihara Kawase, a full-on sequel that's being developed by the same folks who made the series' initial offerings. Its cover art can be seen below.


Which piece of Umihara Kawase box art is my favorite? The one produced for the original pressing of Umihara Kawase Shun, no question. That said, I'm also pretty fond of the covers made for the Super Famicom and PSP releases.

I'm not much of a fan of Sayonara Umihara Kawase's cover art, sadly. It's by no means terrible, mind you, but it's also kind of boring--in my opinion, at least. Of course, all of the creations seen above are variations on a rather ho-hum theme, aren't they?

Now that I've had my say, what do all of you think? Do you prefer one example of Umihara Kawase box art over another?

See also: previous 'Which Box Art is Better?' posts