Granted, it's kind of hard to fault artist Oskunk for focusing on other Dreamcast "classics" like Crazy Taxi, Jet Set Radio and Shenmue while conjuring up his latest creation--although I'm sure some folks would do just that in regard to his decision to feature Sonic Adventure.
(I can't join them because I've never played any version of Sonic Adventure. In fact, I don't think I've played any Sonic the Hedgehog game past ... the third Genesis game?)
At the very least, I think a fifth character--Space Channel 5's magenta-coifed Ulala--should have been added to this custom-painted Dreamcast's lid, especially since it would've injected some much-needed femininity into the proceedings.
(Switching out Jet Set Radio's Beat for Gum would've done the trick, too, but I fully understand and appreciate that the former is far more likely to be that game's "mascot" than the latter.)
Even in its current, Space Channel 5-free state, though, this concoction is pretty darn sweet, don't you think?
If you'd like to take a closer look at the console or its similarly colorful controllers, by the way, I'd suggest heading over to custom-art.blogspot.com at your earliest convenience.
See also: previous Oskunk-centric posts
Showing posts with label Ulala. Show all posts
Showing posts with label Ulala. Show all posts
Tuesday, December 09, 2014
Friday, February 17, 2012
The dreamiest Dreamcast ever
True story: Sega's Space Channel 5 is one of my all-time favorite games.
It's one of the few games I've purchased for my beloved Dreamcast--along with ChuChu Rocket!, Jet Grind Radio, Virtua Tennis and a few others I can't remember right now--and it's also one that I never tire of playing.
Given that, it should be of little surprise to hear I've been drooling over the Ulala-branded Dreamcast below ever since I discovered it a few days ago.
An artist who calls himself Oskunk is responsible for this wonderful paint job, by the way. To see more photos of this particular project, check out his (her?) blog, custom-art.blogspot.com, or his Flickr photostream.
See also: Previous Dreamcast posts
It's one of the few games I've purchased for my beloved Dreamcast--along with ChuChu Rocket!, Jet Grind Radio, Virtua Tennis and a few others I can't remember right now--and it's also one that I never tire of playing.
Given that, it should be of little surprise to hear I've been drooling over the Ulala-branded Dreamcast below ever since I discovered it a few days ago.
An artist who calls himself Oskunk is responsible for this wonderful paint job, by the way. To see more photos of this particular project, check out his (her?) blog, custom-art.blogspot.com, or his Flickr photostream.
See also: Previous Dreamcast posts
Labels:
ChuChu Rocket,
consoles,
custom,
dreamcast,
Jet Grind Radio,
Oskunk,
paint jobs,
sega,
Space Channel 5,
Ulala,
Virtua Tennis
Tuesday, April 12, 2011
The Great Gaymathon Review #20: Space Channel 5 (Dreamcast)
Game: Space Channel 5
Genre: Rhythm
Developer: United Game Artists
Publisher: Sega
System: Dreamcast
Release date: 2000
There are, in my famously (or not) humble opinion, a few must-play games for the dead-before-its-time Dreamcast. Among them: ChuChu Rocket!, Crazy Taxi, Jet Set Radio, Rez, Shenmue and Skies of Aracadia. Oh, and this Tetsuya Mizuguchi-designed title. Yes, naysayers, at its heart Space Channel 5 is the video game equivalent of Milton Bradley's "Simon" toy, but the body that surrounds that blood-pumping vessel is what elevates this game to "must own" (or at least "must try") status. For starters, there's the game's graphics, which have a groovy, Jetsons-esque vibe to them. Then there's the extremely hummable soundtrack--composed by Naofumi Hataya, Kenichi Tokoi and Ken Woodman--which has a similar throwback feel to it. Oh, and let's not forget the story that ties it all ogether. It's completely silly--an alien race invades the planet (Earth, I think) and forces people to dance; "funky space reporter" Ulala, a Lady Miss Kier look-alike, comes to their rescue by defeating said aliens (and a few rival journalists) through dance-offs--of course, but what else would you expect from a game with a cover like the one above? There are just two things that keep Space Channel 5 from achieving perfection: 1) a sense of rhythm is required if you hope to get anywhere in the game, and 2) even if you have a sense of rhythm, the game sometimes fails to recognize it. Even then, the game is easily one of the more enjoyable and unique examples of the genre.
See also: Previous 'Great Gaymathon' posts
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