Showing posts with label UMD. Show all posts
Showing posts with label UMD. Show all posts

Tuesday, June 02, 2015

Nice Package! (Hyakumanton no Bara Bara, PSP)

Some of you probably know this 2010 PSP title by the name--Patchwork Heroes--the powers that be at Sony gave it before it was released in Europe and North America.

Sadly, the game was only sold digitally in the West. Sure, that made North American and European copies of Patchwork Heroes quite a bit cheaper than their Japanese counterparts, but it also meant that people who picked up the former missed out on Hyakumanton no Bara Bara's beautiful packaging, which can be seen throughout this post.


For starters, there's this quirky action game's box art, seen in the photo above, which I can say without hesitation is one of my all-time favorite examples of PSP cover imagery. 


Quality illustrations are plastered across the front of Hyakumanton no Bara Bara's instruction manual and the label of its UMD, too. (Don't worry, you'll get a better look at the latter near the bottom of this post.)


Actually, sketches done in a style that's similar to the art that graces the cover of this Acquire-developed game's manual also can be found on a number of its inside pages. 



The rest of Hyakumanton no Bara Bara's instruction booklet isn't as noteworthy, but it still wows now and then--with the character bios shown in the snapshot above being a case in point. 


Speaking of this PSP title's characters, a number of them can be found on its colorful UMD label.

Sadly, the backside of Hyakumanton no Bara Bara's packaging, below, doesn't quite achieve the heights that are reached by the rest of it.


Of course, if I had to force the designers responsible for producing this product to skimp on one aspect of it, I'd go with the back of the box, so to speak, so don't expect me to complain too much about the above.

What do all of you think? Do the photos shared here make you want to run out and buy a copy of the Japanese physical release of Patchwork Heroes as soon as you're able?

Note: if you're like me and you aren't entirely satisfied with the quality of the photographs showcased in this post, head over to my Flickr photostream, which features versions that are both brighter and less blurry.

Thursday, February 26, 2015

I hope you're up for a little more MonHun Nikki: Poka Poka Airu Mura (PSP) love

Early last week, I published a post in which I blathered on and on and on about the stupendously sparkly--and purple--PSP that my pal, Jess (he of the Kiblitzing blog), recently bought and sent to me.

A small handful of photos were included in the above-mentioned post, and two of them featured peeks at the complete-in-box copy of MonHun Nikki: Poka Poka Airu Mura that I recently picked up.


This Monster Hunter spin-off--which is supposed to have a sort of Animal Crossing feel to it, not that I would know--is worth more than just a passing glance, so today I'm giving it a bit more attention.

Specifically, I'm giving its box art, UMD label and instruction manual a bit more attention.



Fun fact: I could've bought the follow-up of this game, called MonHun Nikki: Poka Poka Airu Mura G, for pretty much the same amount of money I spent on the copy highlighted throughout this post, but I went with Capcom's original effort because I prefer its cover art.

The game's UMD features art that's nearly as adorable, if you ask me. You may not be able to tell in the fairly crappy photo above, but the Poogie that sits just to the left of the MonHun Nikki: Poka Poka Airu Mura logo is wearing a watermelon-themed outfit.


The backside of MonHun Nikki: Poka Poka Airu Mura's instruction manual is beyond cute, too--or at least I think it is.

Sadly, that's about all I can say about this Japan-only release at the moment, as I've yet to even pop it into my beautifully purple PSP. I'm going to do my best to rectify that soon, though, as once I do, I'll share my thoughts on it here (probably in a future installment of my "Shall We Do It?" series).

Tuesday, February 17, 2015

Feast your eyes on a few more photos of my sparkly purple PSP

So, I let it be known in a few places--here, on Instagram and on Twitter, mostly--over the last couple of days that I recently acquired the sparkly, purple PSP (PSP-3000, to be exact) showcased in the photos throughout this post.

You'll notice I've never said that I recently "bought" the PSP in question. That's because I didn't buy it. Instead, someone bought it for me.

That someone is Jess, the proprietor of the Kiblitzing blog.



Jess' primary reason for buying me this purple PSP, as far as I can tell, is that he loves his own PSP-3000 so much that he wanted me to experience its wondrousness, too. (My other PSP is of the 1000 variety.)

A second reason, though, is that he's sick of me focusing so much on the 3DS, DS and GameBoy.

The funny thing is, I was just about to start publishing more blog posts about other systems--like mobile (if that can be called a "system") and the Vita--anyway, but I can't say the PSP was among them. So, the fact that this surprise (and surprisingly nice) purchase prompted me to dig through my collection of PSP games again should make Jess feel pretty good.

As for what I think of this third iteration of Sony's PSP hardware, well, the first thing that stood out for me was how much lighter it is than the original system.


Other aspects of the PSP-3000's design are only subtly different from those found on the old PSP-1000. For instance, the edges of the more recent system are slightly rounded, which makes holding it a less abrasive experience. Also, it appears as though the hardware is a smidge smaller than its predecessor from pretty much every angle (length, height and depth, basically), though it's possible my eyes are deceiving me here.

Upon turning on the system, even more changes are evident. A case in point: the 3000's screen is brighter, crisper and more colorful than the one used in the 1000.

I'd previously avoided this "redesign" because of complaints about its "annoying scanlines." Now, maybe my eyesight is worse than I thought it was (this wouldn't surprise me in the least), but I'm not sure I can even discern scanlines on the screen of my 3000.



Finally, I believe both the analog nub and the directional pad on the 3000 are supposed to be better, and easier to use, than the ones found on earlier PSPs, but I can't say I've noticed much, if any, of a difference here, either. That said, I've yet to use this beauty to play Patchwork Heroes, a lovely little game that could be a bit of a chore no matter how it's controlled, so maybe that will give me a better idea as to whether or not the 3000 has improved on this aspect, too.

In the meantime, I'm going to go through a bunch of my long-ignored UMDs and see if this grape-hued console can breathe new life into them. (I have absolutely no doubt it'll be able to accomplish that feat, by the way.)

See also: 'In case you haven't heard elsewhere, I'm now on Instagram!'

Tuesday, February 19, 2013

No joke: another otome game (for PSP) is coming to North America

And not only that, but it appears that this forthcoming otome game will be released both digitally and on UMD à la Class of Heroes 2.

The name of the title in question is Sweet Fuse: At Your Side, by the way, and it's being brought to North America by Aksys Games.

Here's a summary of Sweet Fuse's story as per Aksys' website:

"Saki Inafune, niece to legendary game developer Keiji Inafune, can’t wait to visit her uncle’s new theme park. She’s been invited to the opening day ceremonies, and is looking forward to a day of fun and excitement when suddenly Count Hogstein—a villain as corpulent and cliché as he is evil—blows up the Ferris wheel, takes the park management hostage, and declares the beginning of a deadly series of games.



"Desperate to save her uncle, Saki volunteers to be one of the participants in Hogstein’s games, and finds herself thrust into the midst of excitement very different from what she’d expected when she woke up that morning. She’ll need all of her cunning, determination, and exceptional insight to get herself and her fellow participants—all available bachelors—out alive and maybe, with a little luck, find love along the way."

As for when Sweet Fuse will see the light of day in North America: according to the folks at Aksys, it'll do so sometime this summer.

Thursday, September 22, 2011

Bring out the champagne: Grand Knights History is coming to the States 'this winter'

Earlier today, the folks at XSEED Games revealed that they'll be bringing Vanillaware's fabulous, fantastical RPG, Grand Knights History, to the States "this winter."

They also revealed that this PSP title, which hit Japanese store shelves on Sept. 1 and has since sold nearly 100,000 copies in that region, will be released both digitally (via the PlayStation Network) and physically (on a good ol' UMD).

I'm planning on picking up the UMD version myself--assuming the North American version's cover art is the same as its Japanese counterpart (right). (Oh, who am I trying to kid? I'll buy the UMD version regardless.)

Don't fret if you're a European PSP owner/user: Rising Star Games will be publishing Grand Knights History in your region sometime in 2012.

For more information on this luscious-looking game, read XSEED's press release announcing its localization.

See also: 'Give me Grand Knights History and I'll forget all about Monster Hunter Diary G' and 'Ooooooooooooooooh'