Showing posts with label Twinkle Star Sprites. Show all posts
Showing posts with label Twinkle Star Sprites. Show all posts

Tuesday, October 21, 2014

Five more favorites: Japanese Dreamcast box art

You didn't think my last "five favorites" post would be my one and only write-up on this subject, did you? Well, if you did, you were wrong, because today I'm publishing another!

With that out of the way, let's get to the meat of this particular box-art-focused post.


Berserk--I've never played this game, and probably never will, but that isn't stopping me from slobbering all over its cover art. My favorite part of said piece of cover art, by the way, is the blue-haired fairy, although that's mainly due to how she pops from the red-and-black backdrop that sits behind her.


Elemental Gimmick Gear--I nearly included this one in my last post on this subject. I can't remember what I went with instead, but I guess it doesn't matter now. Anyway, the illustration that serves as the focal point of this piece of box art is its highlight, if you ask me, although I think the minimalist logo is a nice touch, too.


Gunspike--I'm a real sucker for cover art like this. Cover art that's full of color and showcases an illustration that takes a few risks when it comes to how it's laid out. Sure, it's easy for a game's logo to get lost amidst such chaos, but I'm OK with that (in most cases).


Sengoku Turb--This one's sure to be deemed an odd selection, but I'm not going to back away from it, as I like pretty much every aspect of it. Its overall art style, which calls to mind Japanese calligraphy, is an obvious high point, of course, but its successful use of space (white space, especially) is worth a respectful nod to two as well.


Twinkle Star Sprites--I guess you could say this is the most traditional of all the examples shared here, but that doesn't make it any less impressive in my eyes. Granted, it's hard to hate on a piece of box art that's as cheerfully colorful (or colorfully cheerful?) as this game's is, isn't it?

Monday, September 15, 2014

Six shoot 'em ups I'd recommend to anyone participating in #Shmuptember

On Friday, I published a post in which I shared my thoughts on six shoot 'em ups I've been playing as part of blogger Anne Lee's #Shmuptember game-along extravaganza.

Today's post, on the other hand, will focus on blurbs about six titles I'd recommend to others who are participating--or who are considering participating--in this smhup-centric event. (I guess you could say I recommend the shoot 'em ups showcased in Friday's post, too, but I think the ones included here may be more palatable to your average gamer.)

Each of the following titles are of the "retro" variety but, really, what else would you expect from me given what I typically write about on this blog?

Also, all but one of these shoot 'em ups were only released in Japan. Sorry about that. Thankfully, every one of them is easily emulatable, assuming you're OK with going that route. (If not, I'd suggest looking for loose copies of Pop'n TwinBee or Super Fantasy Zone, as they're sure to be the cheapest of this bunch.)

With that out of the way, let's get to some shmup recommendations.


Galaga '91 (GameGear)--Could you play the PC Engine version of this awesome Galaga reboot? Sure, why not. I didn't want to include two PC Engine games here, though, so I decided to recommend this surprisingly adept port. Thankfully, the GG iteration appears to include everything of note that can be found in its "big brother," so if you've got one of Sega's brick-sized handhelds (or if you enjoy emulating its games on other systems), you could do worse than give this cart a go sometime during #Shmuptember.


PC Denjin (PC Engine)--Better known as Air Zonk to North Americans, this wacky horizontal shoot 'em up provided me with all kinds of enjoyment and excitement as a teen. I return to it fairly regularly even as an adult, of course, and for a bunch of reasons, including its cartoonish cast of companions and enemies, its eye-popping use of parallax scrolling and its rockin' soundtrack.


Pop'n TwinBee (Super Famicom)--This pastel-coated, top-down shmup was one of the first Japanese games I ever imported, and it was worth every penny. (I paid over $70 for it, if memory serves. Remember, though, this was back when it was first released and eBay was but a twinkle in Pierre Omidyar's eye.) After all, it offers everything a person could want from a 16-bit cute 'em up: colorful environments, challenging-enough gameplay and cheery tunes.


Sexy Parodius (PlayStation)--Full disclosure: I love every single Parodius game Konami ever published, and that includes the tough-as-nails MSX version that introduced this now sadly moribund series to the world. That said, this entry--which has been ported to the Saturn, PlayStation and PSP--is my favorite of the entire bunch. Should you not have one of the aforementioned systems, though, don't shy away from trying another Parodius title, such as Parodius Da! for the PC Engine or Gokujō Parodius for the Super Famicom.


Super Fantasy Zone (Mega Drive)--Don't get me wrong, I love the original arcade version (and its perfectly acceptable PC Engine port, too) of this Sega-made smhup and its odd, wrap-around stages, but this 16-bit sequel improves on nearly every aspect of it. One the fence as to whether you should pick up an actual copy of Super Fantasy Zone or play an emulated version (which includes the Wii Virtual Console release) of it? Something that may sway you in favor of the former option is its wonderful box art.


Twinkle Star Sprites (NeoGeo/Saturn/Dreamcast)--Is this an overhead shoot 'em up or a puzzle game? Actually, it's a bit of both, which may help explain why it's one of my all-time favorite games. (OK, so the candy-coated visuals and vivacious soundtrack are partially responsible for this, too.) Sadly, although it was released for the Wii Virtual Console in Japan a number of years ago, it never made its way to any other region. As such, emulation's probably going to be the best bet for most interested parties, as both the (Japan-only) Dreamcast and Saturn iterations can be pricey.

See also: 'Six shoot 'em ups I'm playing as part of #Shmuptember'

Tuesday, August 14, 2012

I'd seriously consider buying the Neo Geo X Gold Entertainment System if ...

In early December, Tommo, Inc., in partnership with SNK Playmore, will release the Neo Geo X Gold Entertainment System, which includes a Neo Geo X handheld (pre-loaded with 20 "classic" Neo Geo titles), a Neo Geo X docking station (which allows owners both to charge the handheld and to play its pre-loaded titles via a monitor or TV) and a Neo Geo X joystick.

As much as I like any console that includes the words "entertainment system" in its name (see: the Neo Geo Advanced Entertainment System and the Nintendo Entertainment System), I'm currently not planning to add this one to my ever-expanding collection.



There are a couple of reasons for that. One, I'd personally consider few of the 20 pre-installed games to be "classics." Two, although it sounds like Neo Geo X owners eventually will be able to add additional titles via memory card, the folks at Tommo have yet to explain when or how that will occur. (Basically, if I won't be able to play Blue's Journey, Nightmare in the Dark, Puzzle Bobble, Spinmaster, Twinkle Star Sprites and Zupapa! on this thing, there's no way I'm going to buy it.) Oh, and the third reason I'm straddling the fence when it comes to picking up the Neo Geo X Gold Entertainment System:  Its $199.99 price tag.

Anyway, I don't suppose this appeals to any of you?

Monday, October 17, 2011

Reason #399 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer

It's possible that at some point in the next year or two (OK, maybe three) I'll add a Neo Geo CD--the top-loader depicted in the photo below, specifically--to my ever-growing console collection.

I know, that admission in and of itself is enough to warrant another "here's why I'm an eccentric gamer" post, but in this case that's just the start of it. The rest of it: I really only want to be able to play two games--Puzzle Bobble and Twinkle Star Sprites--on this (possible) future acquisition.



Oh, I wouldn't be surprised if, at some point, I were to be tempted to pick up a few additional games for the system--like Super Baseball 2020 (seemingly strange choice for me, I know) and Blue's Journey/Raguy--but the two mentioned in the previous sentence would be the main reason behind this particular spending spree.

Anyway, of all the desires and dreams detailed in these "reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer" posts, this one is, by far, the least likely to become a reality. Still, I think the fact that I'm even thinking of buying a Neo Geo CD is worth mentioning here.

See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer

Monday, August 15, 2011

Surprise, surprise: Nintendo slipped Twinkle Star Sprites onto the Virtual Console late last week

Unfortunately for many of us, the company only slipped the game onto the Japanese Virtual Console.

Does this mean ADK's shooter-slash-puzzler, which began life as a Neo Geo title before being ported to the Saturn and Dreamcast, will soon be slipped onto the Virtual Console in other regions, too? I sure hope so.



If the possibility of playing Twinkle Star Sprites on your Wii doesn't excite you, may I suggest acquainting yourself with the video above, which shows off a good portion of the game's Dreamcast port?

Monday, July 25, 2011

My wallet, marriage and I survived my maiden voyage to Seattle's Pink Gorilla store

After a long, hard day of yard work, the hubs and I treated ourselves to dinner on Saturday night. We didn't go anywhere classy, mind you--just the Chipotle that's located in Seattle's aptly-named University District.

Anyway, as we neared said Chipotle, I noticed out of the corner of my eye a pepto-pink awning that said "Pink Gorilla." I'm pretty sure I've talked about it before, but just in case I haven't: Pink Gorilla is a small game shop here in Seattle. Actually, there are now two Pink Gorilla stores in the so-called Emerald City--one in the International District and one in the University District.

I had completely forgotten about the latter location until we passed it on our way to Chipotle. Thankfully, David (aka the hubs) was willing to let me check it out before we stuffed our faces.

So, what did I think of my maiden voyage to Pink Gorilla? I thought it was awesome! I was a bit disappointed at first, as I thought the glass case near the front of the store--which housed a good number of complete-in-box imports--represented all of the Japanese games this particular Pink Gorilla location had to offer, but I discovered that was far from the case when I began surveying the rest of the store.

In a way, Pink Gorilla's University District store reminds me of a small Japanese game shop, with all sorts of Dreamcast, Famicom, Mega Drive, Nintendo 64, PC Engine, PlayStation, Saturn and Super Famicom imports hanging from the walls in clear plastic bags.

Among the games that caught my eye: Complete-in-box copies of Galaxian and Hoshi no Kirby (Kirby's Adventure) for the Famicom and a pristine copy of Twinkle Star Sprites for the Dreamcast. A trio of PC Engine titles I've been meaning to add to my collection--Detana!! TwinBee, The New Zealand Story and Parodius--for some time also captured my attention.

I didn't buy any of the above-mentioned games because, well, I'm a bit broke at the moment. As soon as I have some dough, though, you can bet your butt I'll buy at least a few of them, as the prices at Pink Gorilla were on par with what I've seen on eBay.

You can also bet that I'll do my best to snap some photos next time I'm in one of the Pink Gorilla stores--assuming they allow such things, of course.