Showing posts with label Tumblepop. Show all posts
Showing posts with label Tumblepop. Show all posts

Saturday, July 01, 2017

Manual Stimulation: Tumblepop (GameBoy)

Given my nearly lifelong love of Taito's Bubble Bobble and its many copycats and clones, it might strike some of you as strange that it took me a couple of decades to come across and check out Data East's Tumblepop.

What can I say? It completely bypassed my radar between its arcade release in 1991 and when I finally became aware of the GameBoy port discussed here a few years back.



Speaking of which, you know what prompted me to take notice of this portable single-screen platformer? The brilliantly colorful art that's splashed across the cover of the Japanese version. (See it in all its glory in my "Yet Another Year of the GameBoy" post about Tumblepop.)

Admittedly, it's a bit of a bummer that the Japanese GameBoy port's manual cover isn't as vibrant as its box cover, but it's also not exactly shocking.



I say that because most Japanese GameBoy manuals were printed using just one or two colors of ink. Here, Data East's artists went with blue and green.

HAL Laboratory's, on the other hand, went with red and blue while producing Ghostbuster 2's Japanese GameBoy manual, and Asmik's designers went with blue and orange while making the Pitman manual.



At any rate, the pops of green and blue that are found throughout the Tumblepop booklet's interior are far more impressive than the cover art seen above, if you ask me.



I also really like the unique style that was employed to craft the many character illustrations that accompany those pops of color. The clown showcased on the scan below is a good example.



Thank goodness Data East allowed its designers to create these pieces of art, as the Japanese Tumblepop instruction manual is surprisingly meaty. Without an illustration here and there, flipping through it would be a lot less interesting.



Saturday, January 16, 2016

Yet Another Year of the GameBoy: Tumblepop

To know me--or at least the part of me that enjoys playing video games--is to know that I love single-screen platformers.

If this is the first time you've come across that phrase, it's basically used to describe and categorize games like Bubble Bobble and Don Doko Don and Snow Bros.

Also, despite this genre's name, not all of the games included under its umbrella stick to a single screen. Taito's Parasol Stars is a good example.

The game I'm covering here, Data East's Tumblepop, is another example. Or at least its GameBoy port is, as some of its many, many stages scroll to cover more than that handheld's standard screen acreage.

That's not really the point of this post, though. (Don't worry, I'll talk about this portable version's gameplay, graphics and soundtrack in an upcoming write-up.) The point is to applaud the wonderful packaging Data East produced for the Japanese GameBoy port of Tumblepop.


I mean, seriously, look at the lovely piece of art that's plastered across the cover of Tumblepop's box.

OK, so I guess it's kind of weird that the game's title is a bit off-center, but I can deal with that when everything else is so on point.



I especially love how the pumpkin enemy's claws (or at least I think those claws belong to old pumpkin head) are gouging the ground before it--you know, because it's being sucked into a super-powered vacuum.

In case you weren't aware, the protagonists in Tumblepop wield vacuum cleaners and use them to suck up baddies and spit them back out at other baddies. As for why they do this, well, I'm not entirely sure, although I have a feeling the game or its manual explains it in some loosely acceptable manner.



The back of Tumblepop's box (see above and below) gives viewers a better look at this, er, weapon of mass de-suck-tion, in case you're curious.



Somewhat unfortunately, both Tumblepop's car label and manual cover feature the same piece of art that's found on the front of its box. Oh, well, at least it's a nice piece of art.

Also, at least the manual cover strips some of the color out of the art--which is pretty par for the course when it comes to Japanese GameBoy manuals. (Here is one more example, and here's yet another.) 


The interior of Tumblepop's instruction manual is anything but "par for the course," if you ask me. I especially like that the art style utilized for its illustrations is a bit different from the one utilized for its cover art. 


As for Tumblepop's in-game aesthetics, I'd describe them as acceptable. Obviously they're hurt by the fact that they're black and white (or black and green) rather than the full spectrum of the rainbow, but besides that they're also a bit ... basic? Bland?

That's not meant to cast aspersions on this portable port, by the way. Even with the somewhat uninspired visuals, Tumblepop for GameBoy is a fun little single-screen platformer.

Like I said earlier, I'll publish a write-up that more thoroughly critiques this title's gameplay shortly. In the meantime, you should consider heading over to my Flickr photostream, especially if you'd like to see a couple more photos of its lovely packaging.

See also: previous '(Another) Year of the GameBoy' posts