You may have noticed that I haven't mentioned my pink-and-white Vita all that much since it arrived on my doorstep earlier this year. (You can read about it, and see some snazzy photos of it, in this post.)
That isn't because I'm at all unhappy with it, I promise you. On the contrary, I love the darn thing to death. In fact, it's possible I love it too much.
What do I mean by that? Well, as I've stated elsewhere a few times before, I'm so used to laptop-esque handhelds like the 3DS, DS and even the GameBoy Advance SP that a system with an exposed screen like the Vita kind of freaks me out--to the point that I keep mine wrapped up and in its box whenever I'm not playing it.
(Admittedly, I own two PSPs and have had at least one of them for a few years now, but both came with scratched screens and so I've never obsessed over them like I do my Vita.)
As you probably can imagine, keeping a handheld stowed away in its original packaging doesn't exactly promote regular play--which should help explain my lack of experience with the Vita so far.
That's all in the past now, though, thanks to the snazzy, padded carrying pouch my neighbor friend, Gina Gallaway (her husband is Brad Gallaway, managing editor of GameCritics.com), recently made for me. As you can see in the photo below, it beautifully complements my oh-so-precious Vita.
Anyway, now that I have a case (or pouch, or whatever you want to call it) that can protect my Vita from dust and scratches and other such things, I'm keeping it at the ready.
Which means, of course, that I should be able to put a good amount of time into the copy of Curses 'N Chaos that the folks at Tribute Games kindly sent to me a week or two ago.
That's not to say I haven't put any time into it yet. Actually, I put about an hour into Curses 'N Chaos last weekend, but I'm not sure that was enough for me to come to any solid conclusions about it.
As for my not-so-solid conclusions: well, based on what I've seen and heard and felt so far, I've got to say I'm a bit surprised--and I don't mean that in the best of ways.
Don't get me wrong, Curses 'N Chaos both looks and sounds wonderful--as is the case for every Tribute Games release I've encountered to date. It feels good, too, truth be told. As of now, though, I'm not sure I'd say I'm finding it all that fun.
You see, I came into Curses 'N Chaos expecting that it would be some sort of Ghosts 'n Goblins or Ghouls 'n Ghosts clone. While it Tribute Games' effort ably apes the aesthetics of those Capcom classics, its gameplay is a lot more limited.
Specifically, while the aforementioned quarter-munchers have sprawling, side-scrolling levels, all of the ones included in Curses 'N Chaos are single-screen affairs. Because of that, Curses 'N Chaos is more of a "score attack" sort of game. That's all well and good, but I'm not really a "score attack" kind of guy.
So, for the moment I'm not exactly feeling this digital title (which can be played by PS4 owners, too). I'm not giving up on it, though--not by a long shot--so look for me to share additional impressions on it in a future post.
Have any of you played Curses 'N Chaos? If so, what do you think of it?
Showing posts with label Tribute Games. Show all posts
Showing posts with label Tribute Games. Show all posts
Wednesday, September 02, 2015
A custom-made pouch and a review copy of Curses 'N Chaos: two reasons my Vita's going to be played a whole lot more in the coming weeks
Labels:
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Monday, August 20, 2012
Metal Slug x Paul Robertson x Tribute Games = Mercenary Kings
Although I've long appreciated run-and-gunners like Contra, Gunstar Heroes and Metal Slug, they don't often find their way into my busy, game-playing schedule.
Still, whenever a run-and-gun game with an interesting hook or look is announced, it tends to catch my attention.
Case in point: Tribute Games' in-the-works PC release, Mercenary Kings.
The crew at Tribute Games previously created both Ninja Senki and Wizorb, so you know Mercenary Kings is going to be boss, too--especially with artist and animator Paul Robertson (Scott Pilgrim vs. The World: The Game) on board.
As is so often the case these days, you and I and everyone else can help bring Mercenary Kings to market thanks to a rather well-supported Kickstarter campaign--which has raised about two-thirds of its $75,000 goal thus far, with 23 days to go.
I'd totally pledge $250 or more to the effort, by the way, if the folks at Tribute Games not only offered a physical copy of Mercenary Kings, but a physical copy of Wizorb, too. (I'm sure that sounds like a strange request, but they're already giving digital copies of the latter release to those who donate $15 or more.)
(Via tinycartridge.com)
Still, whenever a run-and-gun game with an interesting hook or look is announced, it tends to catch my attention.
Case in point: Tribute Games' in-the-works PC release, Mercenary Kings.
The crew at Tribute Games previously created both Ninja Senki and Wizorb, so you know Mercenary Kings is going to be boss, too--especially with artist and animator Paul Robertson (Scott Pilgrim vs. The World: The Game) on board.
As is so often the case these days, you and I and everyone else can help bring Mercenary Kings to market thanks to a rather well-supported Kickstarter campaign--which has raised about two-thirds of its $75,000 goal thus far, with 23 days to go.
I'd totally pledge $250 or more to the effort, by the way, if the folks at Tribute Games not only offered a physical copy of Mercenary Kings, but a physical copy of Wizorb, too. (I'm sure that sounds like a strange request, but they're already giving digital copies of the latter release to those who donate $15 or more.)
(Via tinycartridge.com)
Labels:
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run-and-gun,
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Wizorb
Thursday, July 26, 2012
FYI: Wizorb is now available via PSN
Not only that, but this "retro-flavored Breakout clone with a dash of RPG folded into it" is playable on PS3, PSP and Vita, as far as I'm aware.
I know for sure that it's playable on PSP, though, since I just bought it. Yes, that means I now own four "copies" of Wizorb--one each for my Mac, PC, PSP and Xbox 360.
A word of warning to those of you who are about to race to your PSPs and download this puppy: A bit of "frame-rate chug" weaseled its way into this particular version.
It doesn't ruin the experience--or at least it hasn't yet ruined it for me--but it is noticeable, not to mention a tad annoying, especially if you've spent some time with the Mac, PC or Xbox 360 releases.
Hopefully no such "chug" rears its ugly head while playing the game on a PS3 or Vita. Since I don't own either of those systems, though, I currently can't tell you if that's the case or not.
See also: 'A somewhat gay review of Wizorb (PC and XBLIG)' and 'Ten questions with the guys who created Wizorb'
I know for sure that it's playable on PSP, though, since I just bought it. Yes, that means I now own four "copies" of Wizorb--one each for my Mac, PC, PSP and Xbox 360.
A word of warning to those of you who are about to race to your PSPs and download this puppy: A bit of "frame-rate chug" weaseled its way into this particular version.
It doesn't ruin the experience--or at least it hasn't yet ruined it for me--but it is noticeable, not to mention a tad annoying, especially if you've spent some time with the Mac, PC or Xbox 360 releases.
Hopefully no such "chug" rears its ugly head while playing the game on a PS3 or Vita. Since I don't own either of those systems, though, I currently can't tell you if that's the case or not.
See also: 'A somewhat gay review of Wizorb (PC and XBLIG)' and 'Ten questions with the guys who created Wizorb'
Labels:
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Breakout,
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digital games,
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retro,
sony,
Tribute Games,
Vita,
Wizorb
Monday, May 28, 2012
Cyrus and his magic rod are coming to PS3, PSP and Vita
OK, so the header above is a bit childish. Sorry about that. I have a good reason for coming up with and using it, though--with that reason being that I wanted this post to grab the attention of as many people as possible.
Why is that? Well, it's because this post is about Wizorb, a game that I believe has not received nearly enough attention since it was released last September.
As for why I'm writing about it again (yeah, I've written about it a few times already): This Breakout-with-a-smidge-of-RPG is going to be made available to PS3, PSP and Vita owers--as a PS Mini--sometime this June.
Oh, and according to the fine gents at tinycartridge.com, this version of Wizorb will be sold for the entirely reasonable (in my opinion) price of $3.99.
News flash (or maybe not, given all the love I've showered onto this title thus far): I'll be picking this up day one, despite the fact that I already have copies of Wizorb sitting on my Xbox 360, PC and (I think) Mac.
(Via tinycartridge.com)
Why is that? Well, it's because this post is about Wizorb, a game that I believe has not received nearly enough attention since it was released last September.
As for why I'm writing about it again (yeah, I've written about it a few times already): This Breakout-with-a-smidge-of-RPG is going to be made available to PS3, PSP and Vita owers--as a PS Mini--sometime this June.
Oh, and according to the fine gents at tinycartridge.com, this version of Wizorb will be sold for the entirely reasonable (in my opinion) price of $3.99.
News flash (or maybe not, given all the love I've showered onto this title thus far): I'll be picking this up day one, despite the fact that I already have copies of Wizorb sitting on my Xbox 360, PC and (I think) Mac.
(Via tinycartridge.com)
Labels:
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Wizorb
Monday, March 19, 2012
And the winners of the Wizorb Steam codes are ...
Notice how I said "winners" and "codes" as opposed to "code" and "winner"? That's because the gracious guys at Tribute Games gave me a total of three download codes for the Steam release of their brilliant Breakout homage, Wizorb.
How did I decide who will receive said download codes? I wrote all of your names on a piece of paper, cut them out, folded them up, tossed them into a hat and then had my husband draw the winners, that's how.
As for which names he pulled from my hat, here you go:
* diaglyph
* Kevin
* Marcus
Congrats, you three!
When you have a chance, let me know in the comments section below where I should send your code. If you'd rather not share your e-mail address here, feel free to contact me at bochalla(at) yahoo(dot)com.
To all of you who didn't win: Thank you for participating. Also, if you have any interest at all in Wizorb, I would highly recommend buying it. It's only $3 and it's packed with content that will keep you busy (and happy) for many hours.
See also: 'A somewhat gay review of Wizorb (PC and XBLIG)'
Illustration by Yannick Belzil |
As for which names he pulled from my hat, here you go:
* diaglyph
* Kevin
* Marcus
Congrats, you three!
When you have a chance, let me know in the comments section below where I should send your code. If you'd rather not share your e-mail address here, feel free to contact me at bochalla(at) yahoo(dot)com.
To all of you who didn't win: Thank you for participating. Also, if you have any interest at all in Wizorb, I would highly recommend buying it. It's only $3 and it's packed with content that will keep you busy (and happy) for many hours.
See also: 'A somewhat gay review of Wizorb (PC and XBLIG)'
Labels:
bat-and-ball,
Breakout,
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giveaways,
mac,
PC,
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retro,
Steam,
The Gay Game Giveaway,
Tribute Games,
Wizorb,
Yannick Belzil
Thursday, March 15, 2012
The Gay Gamer Giveaway™: Wizorb Edition
So, I received a rather surprising e-mail from Tribute Games' Justin Cyr last night. In said e-mail, Cyr let me know that PC and Mac versions of his company's maiden release, Wizorb, could now be bought, downloaded and played via Steam.
Cyr also sent me a promo code for this three-parts-Breakout-to-one-part-Zelda game, but since I already own both the PC and Mac versions of Wizorb (yes, I enjoyed it that much) I thought I'd give the code to someone who has yet to experience its excellence.
What do you have to do to be the someone who receives said promo code (which will allow you to download Wizorb from Steam for free)? Not much, really. Just leave a comment below between now and 9 pm PST on Sunday, March 18. On Monday morning, I'll toss all of the accumulated names into a hat and pull out the winner.
See also: Previous Wizorb posts
Cyr also sent me a promo code for this three-parts-Breakout-to-one-part-Zelda game, but since I already own both the PC and Mac versions of Wizorb (yes, I enjoyed it that much) I thought I'd give the code to someone who has yet to experience its excellence.
What do you have to do to be the someone who receives said promo code (which will allow you to download Wizorb from Steam for free)? Not much, really. Just leave a comment below between now and 9 pm PST on Sunday, March 18. On Monday morning, I'll toss all of the accumulated names into a hat and pull out the winner.
See also: Previous Wizorb posts
Labels:
bat-and-ball,
Breakout,
giveaways,
Justin Cyr,
mac,
PC,
retro-ish,
Steam,
The Gay Game Giveaway,
The Legend of Zelda,
Tribute Games,
Wizorb
Friday, November 11, 2011
A somewhat gay review of Wizorb (PC and XBLIG)
Game: Wizorb
Genre: Brick-breaker
Developer: Tribute Games
Publisher: Tribute Games
System(s): PC, Xbox 360
Release date: 2011
In pretty much every post I've published about Wizorb thus far, I've described it as "Breakout with a smidge of an RPG." After spending some quality time with this downloadable title over the last week or so, though, I've come to the conclusion that I should have been calling it a Legend of Zelda-inspired brick-breaker instead.
Why? Because while the bulk of Wizorb's gameplay brings to mind titles like the aforementioned Atari release, its graphics, setting--named, ahem, "Kingdom of Gorudo"--and soundtrack bring to mind the game that's known in Japan as The Hyrule Fantasy: Zeruda no Densetsu. Wizorb's main town/hub area, the decimated Tarot Village--which the player can help rebuild by donating gathered gold--also recalls that Nintendo classic. (Said village is the only location players are able to explore freely, by the way. The game's five other locations, each of which houses 13 block-busting stages, are accessed via a board-game-esque world map.)
At the end of the day, though, this basically is a gussied-up Arkanoid clone, so how does its bat-and-ball action stand up to its predecessors-cum-competitors in that particular genre? Pretty darn well. Although Wizorb features a par-for-the-course paddle--although here it's supposed to be a wizard's magic wand--and ball, players can do more with the former than they can in most such games. For example: clicking the left mouse button (while enjoying the PC version, obviously) launches a fireball into the play area, while clicking the right one produces a gust of wind that blows the ball in the direction of the wand. Also, though most destroyed blocks drop coins, gems and potions that refill your magic gauge, some drop curses that shrink your wand or slow it to a crawl.
Another of Wizorb's inventive additions to the brick-breaker oeuvre: many of its stages include bonus rooms and shops that more often than not prove to be life-savers. All in all, Tribute Games' maiden release is refreshing, remarkably polished and well worth the price of admission (a measly $3) whether or not you're bonkers for Breakout and its ilk.
See also: Previous 'somewhat gay' reviews and previous Wizorb posts
Labels:
a somewhat gay review,
Arkanoid,
bat-and-ball,
Breakout,
brick-breaker,
Jonathan Lavigne,
Linux,
mac,
PC,
pixels,
retro,
reviews,
Tribute Games,
Wizorb,
XBLIG,
Xbox 360
Monday, November 07, 2011
PC version of Wizorb available now
OK, class. Raise your hands if you didn't buy Tribute Game's fantastic, Breakout-with-a-smidge-of-an-RPG XBLIG title, Wizorb, because you don't have an Xbox 360.
Great. Now, keep your hands up if you would have bought the game if it had been released for Windows-based PCs, too.
Well, I have good news for you guys and gals: A PC version of Wizorb is, as of today, available for purchase via GamersGate.com.
Those of you who didn't keep your hands up dropped them because you're waiting for Linux and Mac versions to be released, right?
Ah, I have good news for you, too! The guys at Tribute Games expect to release Linux and Mac versions of Wizorb in the next two or three weeks.
Don't worry, class, I'll let you know when they're available. Also, expect to receive a special homework assignment from me soon (as in, hopefully by the end of the week)--one that involves reading my long-time-in-comin review of this wonderfully retro game.
See also: Previous Wizorb posts
Great. Now, keep your hands up if you would have bought the game if it had been released for Windows-based PCs, too.
Well, I have good news for you guys and gals: A PC version of Wizorb is, as of today, available for purchase via GamersGate.com.
Those of you who didn't keep your hands up dropped them because you're waiting for Linux and Mac versions to be released, right?
Ah, I have good news for you, too! The guys at Tribute Games expect to release Linux and Mac versions of Wizorb in the next two or three weeks.
Don't worry, class, I'll let you know when they're available. Also, expect to receive a special homework assignment from me soon (as in, hopefully by the end of the week)--one that involves reading my long-time-in-comin review of this wonderfully retro game.
See also: Previous Wizorb posts
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Wednesday, October 12, 2011
Ten questions with the guys who created Wizorb
While playing Wizorb, the RPG-tinged Breakout clone that hit the Xbox Live Indies Game service two weeks ago, it's easy to forget you're in 2011.
I say that in a positive way, as this three-dollar title brings to mind a number of things that I believe have been missing from games since the mid- to late-1990s.
For instance, it features beautiful, pixel-based graphics that bring to mind the best that the Sega Genesis had to offer. It also features a bouncy, blippy soundtrack that brings to mind the tunes that filled our ears while playing games like The Legend of Zelda: A Link to the Past.
What prompted the guys at Tribute Games to create such a retrotastic title, and when can we expect it to hit other platforms (if ever)? I recently asked Justin Cyr, Jonathan Lavigne and Jean-François Major those very questions. Read on to hear their responses.
The Gay Gamer: What prompted the three of you to come together and make this game (and also form Tribute Games)?
Jonathan Lavigne: I've been serious about going indie since 2005, but it was only a matter of timing for us to make it offical this year. Just before the three of us started working on Scott Pilgrim vs. The World: The Game, I was already working with Jean-François on Wizorb in our spare time. At first, it was only supposed to be a small project that would allow Jean-François to develop his game engine. Six months ago, I had just finished Ninja Senki while both Justin and Jean-François finished working on productions at Ubisoft and Eidos, so we decided it was time to join forces and finish Wizorb.
Justin Cyr: We're doing this entirely out of our own pockets, so it took a while to save enough money to allow ourselves enough time to make something good. It's always a little intimidating to give up that kind of security, but I think if we didn't make the jump when we did the moment would have passed us by.
Jean-François Major: We've always gotten along and had pretty similar tastes in games. Going indie really gives us this freedom to create the games we've always dreamed of playing.
TGG: Whose idea was it to make a game that combines elements of Breakout with those of an RPG?
Jonathan: I came up with the idea first, but it grew into something bigger [when] Justin and Jean-François added their own personal touches to it.
Jean-François: When we realized the game had great potential, we wanted to add a way to tell a story and give a bit more life to the game. We wish we could have fleshed out [the game's RPG elements] a bit more. Maybe we'll keep some room for improvement for a sequel?
I say that in a positive way, as this three-dollar title brings to mind a number of things that I believe have been missing from games since the mid- to late-1990s.
For instance, it features beautiful, pixel-based graphics that bring to mind the best that the Sega Genesis had to offer. It also features a bouncy, blippy soundtrack that brings to mind the tunes that filled our ears while playing games like The Legend of Zelda: A Link to the Past.
What prompted the guys at Tribute Games to create such a retrotastic title, and when can we expect it to hit other platforms (if ever)? I recently asked Justin Cyr, Jonathan Lavigne and Jean-François Major those very questions. Read on to hear their responses.
The Gay Gamer: What prompted the three of you to come together and make this game (and also form Tribute Games)?
Jonathan Lavigne: I've been serious about going indie since 2005, but it was only a matter of timing for us to make it offical this year. Just before the three of us started working on Scott Pilgrim vs. The World: The Game, I was already working with Jean-François on Wizorb in our spare time. At first, it was only supposed to be a small project that would allow Jean-François to develop his game engine. Six months ago, I had just finished Ninja Senki while both Justin and Jean-François finished working on productions at Ubisoft and Eidos, so we decided it was time to join forces and finish Wizorb.
Justin Cyr: We're doing this entirely out of our own pockets, so it took a while to save enough money to allow ourselves enough time to make something good. It's always a little intimidating to give up that kind of security, but I think if we didn't make the jump when we did the moment would have passed us by.
Jean-François Major: We've always gotten along and had pretty similar tastes in games. Going indie really gives us this freedom to create the games we've always dreamed of playing.
TGG: Whose idea was it to make a game that combines elements of Breakout with those of an RPG?
Jonathan: I came up with the idea first, but it grew into something bigger [when] Justin and Jean-François added their own personal touches to it.
Jean-François: When we realized the game had great potential, we wanted to add a way to tell a story and give a bit more life to the game. We wish we could have fleshed out [the game's RPG elements] a bit more. Maybe we'll keep some room for improvement for a sequel?
Thursday, September 29, 2011
All you really need to know about Wizorb (XBLIG): Breakout (gameplay) + Genesis (graphics) + The Legend of Zelda (music)
Oh, and it costs just 240 Microsoft Points ($3) and is available now on the the Xbox Live Indies Game service.
Not only is Wizorb--which was made by Justin Cyr, Jonathan Lavigne and Jean-François Major (who recently joined forces to form Tribute Games)--look, sound and play like a dream, but it's backed by a silly story, too.
Here's the gist of it, in case you're curious: The once-peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb!
Wizorb is more than a Breakout clone covered with a cute, somewhat-clichéd, RPG-ish coat of paint, by the way. For starters, there are boss battles. Also, Cyrus' can call on magic spells that affect his "magic wand" (aka his Arkanoid-ish paddle) and/or the stage that surrounds it. Finally, keys can be collected and then used to unlock doors--which lead to bonus items and even Zelda-esque shops--that are located at the back of certain levels.
As cool as I'm guessing that sounds in theory, I can guarantee--after spending a good amount of time with the game last night--that it's even cooler in practice. Honestly, if this were a boxed-and-available-at-retail Genesis/Mega Drive title, I'd pick it up in a heartbeat regardless of the price tag affixed to it. It's that beautiful, charming and fun.
See also: 'Get your Xboxes ready, Breakout fans: Wizorb hits XBLIG on Thursday' and 'Wizorb has awesome box art'
Not only is Wizorb--which was made by Justin Cyr, Jonathan Lavigne and Jean-François Major (who recently joined forces to form Tribute Games)--look, sound and play like a dream, but it's backed by a silly story, too.
Here's the gist of it, in case you're curious: The once-peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb!
Wizorb is more than a Breakout clone covered with a cute, somewhat-clichéd, RPG-ish coat of paint, by the way. For starters, there are boss battles. Also, Cyrus' can call on magic spells that affect his "magic wand" (aka his Arkanoid-ish paddle) and/or the stage that surrounds it. Finally, keys can be collected and then used to unlock doors--which lead to bonus items and even Zelda-esque shops--that are located at the back of certain levels.
As cool as I'm guessing that sounds in theory, I can guarantee--after spending a good amount of time with the game last night--that it's even cooler in practice. Honestly, if this were a boxed-and-available-at-retail Genesis/Mega Drive title, I'd pick it up in a heartbeat regardless of the price tag affixed to it. It's that beautiful, charming and fun.
See also: 'Get your Xboxes ready, Breakout fans: Wizorb hits XBLIG on Thursday' and 'Wizorb has awesome box art'
Monday, September 26, 2011
Get your Xboxes ready, Breakout fans: Wizorb hits XBLIG on Thursday
What's Wizorb, you ask? Why, it's the Breakout-clone-slash-RPG that Justin Cyr, Jonathan Lavigne--of Ninja Senki and Scott Pilgrim Vs. The World: The Game fame--and Jean-François Major have been working on for the past six months.
For those of you who haven't seen it already, here's the game's "debut trailer," which Lavigne shared with the world (via his blog, pixeltao.ca) a few months ago:
As the headline above suggests, the Xbox Live Indie Games version of Wizorb will be released this Thursday via Tribute Games. (A PC version is in the works, too, although its release date has yet to be announced.)
Here's hoping I can either secure a review copy of the game shortly after it's released or scrounge up enough dough to pay for it. Otherwise, it'll probably have to wait until my birthday (which is two months away).
See also: Wizorb has awesome box art
For those of you who haven't seen it already, here's the game's "debut trailer," which Lavigne shared with the world (via his blog, pixeltao.ca) a few months ago:
As the headline above suggests, the Xbox Live Indie Games version of Wizorb will be released this Thursday via Tribute Games. (A PC version is in the works, too, although its release date has yet to be announced.)
Here's hoping I can either secure a review copy of the game shortly after it's released or scrounge up enough dough to pay for it. Otherwise, it'll probably have to wait until my birthday (which is two months away).
See also: Wizorb has awesome box art
Labels:
Arkanoid,
Breakout,
Jean-François Major,
Jonathan Lavigne,
Justin Cyr,
PC,
Tribute Games,
Wizorb,
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Xbox 360
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