Showing posts with label Toshio Iwai. Show all posts
Showing posts with label Toshio Iwai. Show all posts

Wednesday, November 07, 2012

Acquisition #146: Otocky (Famicom Disk System)

My initial idea was to begin this post by saying, "I have no idea why I recently bought this game." I thought that because, truth be told, although I own a rather wonderful Twin Famicom system--a cherry red one; here's a photo of it, and here's another--I rarely play it or the many cartridges and disks I've acquired for it thus far. (Yes, that means I tend to play said games via emulation these days.)

As such, picking up yet another Famicom game--especially a disk system one, as I play them even less than their cart-based counterparts--seemed to me to be a waste of money at best.

So, why'd I go through with this particular purchase? Well, beyond the fact that this game--ASCII's Otocky, which was released in Japan in 1987--is completely awesome, I went through with it because I'd never before seen a complete-in-box copy of it for sale and I was worried I'd never come across one again.

Before I move on to some of the photos I snapped of this acquisition, I probably should share a detail or two about Otocky with those of you who've never heard of it. The main thing you should know: It was conceived and designed by the great Toshio Iwai, who later made Electroplankton for the Nintendo DS.

Otocky is every bit as experimental as the aforementioned DS game, although I personally find this one--which conceals its musical aspects within the confines of a side-scrolling shmup--to be both more accessible and more fun. (To catch a glimpse of the game in action, check out this gameplay video.)

With all of that background information out of the way, let's get to what most of you likely clicked on this post to see: Otocky's packaging. Here's the front of the game's box:



And here's the back of its box:



The game's box is larger than most Famicom games, by the way. In fact, I'd say it's nearly the size of a PC game box. Why? Don't worry, I'll get to that in a second.



The photo above shows off the case that contains the Otocky disk. Sure, the art is the same as what was used on the game's outer packaging, but it's so cute and colorful I'm not going to complain.



So, here we get to the reason for the outer box's girth: Otocky's manual. If someone were to tell me that it's the largest instruction manual to be included with a Famicom game, I wouldn't bat an eye. Not only is it large in terms of dimensions, but it's also large in terms of number of pages. It's 72 pages long!



Thankfully, it's not simply 72 pages of text. In fact, it includes a number of completely adorable illustrations--one of which can be see above, and one of which can be seen below--that are nearly worth the price of admission all on their own, in my opinion.



I also really like the pages shown in the photo below, which shine a light on a few of Otocky's enemies.



If you somehow haven't gotten your fill of Otocky information in this post, head on over to my Flickr photostream to see a few more photos of its outer packaging and its disk.

See also: Previous 'Acquisition #123' posts

Thursday, April 28, 2011

The Great Gaymathon Review #24: Electroplankton (DS)


Game: Electroplankton
Genre: Music
Developer: indieszero
Publisher: Nintendo
System: Nintendo DS
Release date: 2006

Shortly after Electroplankton arrived on my doorstep a few weeks ago, an astute Twitter friend of mine suggested I "approach it as a musical playground. Don't look for faults, just have fun experimenting." That seems to be advice everyone should follow after booting up this Toshio Iwai-designed title. Another worthy piece of advice for Electroplankton newbies: Skip the rather yawn-inducing "audience" mode and go straight for the "performance" mode, where you're able to interact--using the DS' microphone and/or touchscreen--with any of the game's 10 music-making plankton. My favorite is Rec-Rec, by the way, since it allows you to create, using the DS' microphone, simple--four-track, four-second--songs. Beatnes, which lets you embellish--by tapping on the diamond-shaped heads, spines and tails of some particularly peculiar-looking plankton--a quartet of well-known Famicom/NES tunes, is a close second. Sadly, you can't use more than one type of plankton at a time, nor can you save any of your creations. Don't let that keep you from giving Electroplankton a try, though; this digital instrument is well worth the price of admission if you're a music junkie--or even if you just like DS releases that utilize the dual-screened system and its distinctive features in enjoyably unique ways.


See also: Previous 'Great Gaymathon' posts