Showing posts with label Tomodachi Life. Show all posts
Showing posts with label Tomodachi Life. Show all posts

Monday, January 16, 2023

13 games I hope are announced and/or released in 2023

I need more games like I need a hole in the head, yet I can't help but hoping new ones will be announced all the same.

Speaking of which, here are 13 games (presented in alphabetical order) I hope are either announced or released at some point in 2023.

The Alliance Alive 2

Considering FuRyu went from The Legend of Legacy to The Alliance Alive, I doubt they're going to follow up the latter with a direct sequel. I'd take one, though, and in a heartbeat. I'd also take a direct sequel to The Legend of Legacy, actually, especially if it fixed some of the original game's flaws. Should the loopy bastards at FuRyu find a way to come up with something similar that also features an alliterated title, well, I suppose I'd take that, too.

The Alliance Alive

Bravely Default Collection

I'm sure most Bravely fans would prefer a brand new offering over a collection of the series' first two entries. I'd also welcome a Bravely Third or even a Bravely Second II (erm, or a Bravely Default III?), to be sure, but before any of those games are released, I'd prefer to get my greedy hands on a Switch compilation of Bravely Default and Bravely Second. I wouldn't even need anything fancy here; a "simple" remaster would more than suffice.

Deltarune Chapters 34, and 5

I was a bit wary of Deltarune after finally playing and thoroughly loving Toby Fox's previous offering, the transcendent Undertale. I needn't have worried, if Deltarune's first two chapters are anything to go by. I've especially enjoyed Deltarune's brainy and exhilarating battles so far, though its characters and soundtrack have impressed, too. At any rate, I want more, and I want it as soon as possible.

Disaster Report 4

Disaster Report 5

The Switch port of Disaster Report 4 was a complete mess in many regards, but I loved the hell out of it anyway. I've heard even the best versions of the game paled in comparison to previous installments of the series, but since I haven't played any of them, all I can go on is my experience with this fourth iteration. It was tense, touching, and took me places I never saw coming. As such, I'd love to take another run at this long-running series sooner rather than later.

Dungeon Encounters II

This ask should come as little surprise considering the original Dungeon Encounters was one of my favorite games of 2021. How the development team of that game could enhance or expand upon their first effort is beyond me, but I'd sure like to see them take a stab at it. At the very least, I'm confident they could come up with a new cast of creative and colorful party members. That said, the existing Dungeon Encounters includes a caped pumaman, a sword-wielding dog, and a giant roly-poly cat, which could be tough to top.

Dungeon Encounters

Etrian Odyssey VI

I know the Switch, the most likely home for a new Etrian Odyssey game, poses some unique challenges for the makers of this previously dual-screened series, but even so I'm surprised it's taken this long for a sixth entry to see the light of day. Hell, we're not entirely sure a sixth Etrian Odyssey is being worked on, are we? A teaser of sorts hit the internet ages ago, but did it specifically name the Etrian Odyssey series? Regardless, I'll buy and play an Etrian Odyssey VI should it ever make it out of Atlus' secret underground laboratory.

Ghost Trick 2

Does anyone really think Capcom is going to make and publish a Ghost Trick sequel anytime soon, if ever? I doubt it. I have all the power here, though, so I'm going to hope for it anyway. As long as it's released for consoles and not just mobile, I should add. On a related and likely more realistic note, I'd totally buy a remastered release of Ghost Trick if it hit the Switch. The damn thing would probably only be sold through the eShop, but I'd grit my teeth and pick it up all the same. That's just the kind of Ghost Trick fan I am after adoring my virgin playthrough of it in 2019.

SaGa Scarlet Grace: AMBITIONS

A new mainline SaGa game

The last mainline SaGa game, SaGa Scarlet Grace, came out (in Japan, for the Vita) just over six years ago. An enhanced version released worldwide and for more modern systems three years ago. I'd say the time is right for a follow-up to appear, wouldn't you? Please agree with me, as SaGa Scarlet Grace: AMBITIONS is one of my all-time favorite games and I'd desperately like to play another game that's in the same vein. Of course, every SaGa game since Romancing SaGa 3 has been radically different from the one that came before it, which suggests the next release won't be anything like Scarlet Grace. I'll be OK if that comes to pass, too.

Onion Games' new RPG

I'll play anything Onion Games releases at this point, as long as it releases for a system I own (though I'd prefer for such a game to not be mobile-only). After all, I've already had a blast with Black Bird, Dandy Dungeon, Mon Amour, and of course Moon. I'd be lying if I said I wasn't especially thrilled that Onion Games' next offering will be another RPG. In particular, I love that I have no idea what to expect from this mostly unknown game -- though of course we all know it will be weird and dark and beautiful and probably will include kissing in some form or fashion.

Mon Amour

Opoona Remastered

Do I really want to return to Opoona's world? Yes, yes I do. I'm not entirely sure I want to return to it in its original form, though. After all, I got horribly lost, or at least turned around, pretty much every time I played Opoona on my Wii a few years back. To be honest, I don't have the highest of hopes that a remaster would fix this or any of Opoona's other issues, but I'd probably buy it anyway if it were made available for the Switch (and so could be played portably).

Pocket Card Jockey: Ride On! console port

When I started writing this post a couple of weeks ago, I asked for a Pocket Card Jockey remaster or sequel here. Then developer Game Freak announced this reimagined version for the Apple Arcade service. As I don't currently own an iOS device, and I don't expect to own one anytime soon, I sincerely hope Pocket Card Jockey: Ride On! gallops away from its iOS exclusivity and onto consoles (like the Switch, cough cough) as soon as is contractually possible.

Pocket Card Jockey: Ride On!

Tobu Tobu Girl 2

Here's another unlikely announcement or release. I'm going to put it out into the universe anyway, as the original Tobu Tobu Girl thrilled me to pieces in 2018. If you've never heard of it, Tobu Tobu Girl is a fast-paced, high-score-chasing platformer that has you climb the screen rather than race to the left or right. The original was made to the GameBoy's specifications; honestly, I'd take more of the same here, but I'm guessing developers Lukas Erritsø Hansen and Simon Larsen would prefer to change things up the second time around. Sadly, I'm pretty sure they're not up for giving the world a Tobu Tobu Girl 2, but I guess it's possible they've changed their minds since I last chatted with them about the topic?

Tomodachi Collection 3

I had a wonderful time playing Tomodachi Life (the North American title for Japan's Tomodachi Collection 2) back in 2014. So much so I put nearly 130 hours into it that year. I've been daydreaming of a sequel, which I guess would be called Tomodachi Life 2 here and Tomodachi Collection 3 in Japan, ever since. Surely the devs at Nintendo of Japan are hard at work on this game, right? And for the Switch, not its eventual successor? Assuming that's the case, it'd better allow same-sex couplings this time around.

Tuesday, November 08, 2016

Who else is excited about Miitopia after this weekend's Japanese Nintendo Direct?

What kind of "gamer" am I these days? The kind who wakes up early with butterflies in his stomach because he knows he's finally going to see some footage of an upcoming game he's been clamoring for since it was announced a couple of months back.

At least that's the kind of gamer I was over the weekend thanks to the Japanese Miitopia-focused Nintendo Direct that hit the Internet on Saturday morning.

What did I think of what I saw during that 16-minute broadcast? I thought it looked pretty great--although don't take that to mean I understood what was going on during this Direct's many gameplay segments.

I mean, I get that Miitopia is going to be one part Tomodachi Collection (Tomodachi Life in my neck of the woods) and one part Final Fantasy-esque JRPG, but even after watching Saturday's "Miitopia Direct" a few times I'm still not sure how much of the latter aspect I'll be able to control while playing through it.

Specifically, I'm wondering if I'll be able to freely move my party of adorably outfitted Miis around the game's towns and overworld areas (if what was shown in the above-mentioned broadcast can be described as such) or if it'll be done for me?

A similar question is bouncing around in my head in regard to the hilarious battles highlighted in last weekend's footage: will I direct them in Miitopia as I would in your typical Dragon Quest game, or will the title's artificial intelligence handle it?

I'd be lying if I said I'd be perfectly happy if most or all of these activities happen on their own without my input. That said, I thought I would dislike the similarly hands-off Tomodachi Life before I played it; in the end, I put nearly 130 hours into that curiosity and loved every second of it.

In other words, who's to say Miitopia won't out-and-out charm me even if it's not as involved than I'd like it to be?

Of course, that's less likely to happen if most of this game's text goes over my head due to my still-developing Japanese skills. Or maybe I should look at Miitopia as an opportunity to further expand those skills--while also having a bit of fun?

While I work through my own feelings about Miitopia, please share yours with me (and others) in the comments section below.

I'd especially love to hear from those of you who are planning to purchase the game on or around its Japanese release date of Dec. 8, although I'd also like to hear from anyone who thinks they'll buy the title if it's translated into a language they can understand at some point down the road.

Friday, October 30, 2015

Let's talk about Nintendo's first mobile game, Miitomo, as well as its Club Nintendo replacement and new account system

Actually, the headline for this post probably should read: "can someone please explain Nintendo's first mobile game, Miitomo, as well as its Club Nintendo replacement and new account system to me?"

That seemed kind of silly, though, so I opted what you see above.

Still, the fact is that even after having more than 24 hours to think about it, I still can't say I "get" the three upcoming products Nintendo announced during its investor's briefing in Tokyo yesterday.

Sure, I understand that Miitomo, the Japanese giant's first mobile effort, is some sort of Tomodachi Life-esque communication app, but what exactly does that mean?

As for the Club Nintendo replacement I mentioned earlier, that would be a little thing called "My Nintendo." Based on what I read about it yesterday, it sounds like an expanded version of Club Nintendo that rewards (with swag, discounts on future titles and even DLC) people for playing, and not just buying, the company's games.

Finally, there's something called the "Nintendo Account," which I guess is the next iteration of what's currently known as NNID?

The last one is the "product" I know the least about, so please feel free to educate me if you've got a better grasp on it. Actually, feel free to educate me on any of these upcoming efforts--all of which are set to be released in March of next year, I believe--if you think my descriptions above are a bit off.

Anyway, based on the little I know and understand of all of the above, I'm pretty excited. Or at least I'm pretty intrigued--especially in the "My Nintendo" and "Nintendo Account" creations. That's just my opinion on the matter, though; what do all of you think about it?

Monday, January 05, 2015

Here's how I spent my 2014 (3DS edition)

In case any of you are wondering: no, I won't be publishing other editions of this "series," as none of the other systems I used in 2014 were capable of recording how many hours I spent playing games on them.


At any rate, here's how much time I spent playing various 3DS games in 2014 (as per the "Activity Log" files on my Japanese and North American systems):

  • Tomodachi Life ... 127:43
  • Bravely Default ... 99:45
  • Fantasy Life ... 88:08
  • Etrian Odyssey IV ... 59:20
  • Solitiba ... 57:30
  • THE "DENPA" MEN 3 ... 42:19
  • The Legend of Zelda: A Link Between Worlds ... 20:30
  • Yoshi's New Island ... 12:31
  • Super Mario 3D Land ... 12:10
  • Rusty's Real Deal Baseball ... 6:30

The only "results" that surprised me were Etrian Odyssey IV and Rusty's Real Deal Baseball, as I had no idea I spent so much time with either title. Also, I'm kind of shocked I've yet to put more than six hours and 30 minutes into Slime MoriMori Dragon Quest 3. I guess that means I have to devote a bit more time to it in the coming days and weeks.


One last tidbit some of you may find interesting: apparently I spent just over 580 hours playing 62 "titles" (which includes the eShop, Activity Log and other apps, by the way) on my pair of 3DS systems in 2014.


Now that I've shared how I spent my 2014 (in regard to 3DS gaming, at least), please feel free to share how you spent yours in the comments section of this post.

Wednesday, December 31, 2014

My favorite games of 2014 (that actually were released in 2014)

If we're going to be honest here (and why wouldn't we be?), I'm far from the ideal person to write a post such as this.

Unlike a lot of folks, I'm not all that interested in the "next gen" consoles (as opposed to handhelds) that tend to dominate online gaming discussions these days, plus I spend at least half of my annual games budget on retro titles and systems.

Still, I've played through good number of games this year, so I'm publishing a pair of posts that focus on the handful I've enjoyed the most. Today's post covers titles that actually were released in 2014, while tomorrow's will cover those that were released earlier.

One thing to keep in mind as you review this particular write-up: I played zero Vita games this year--because I still don't own a Vita system, although I can guarantee that will change shortly--and I failed to play a number of highly acclaimed 3DS games that hit the streets in in the last 12 months, including Kirby: Triple Deluxe, Persona Q, Professor Layton vs. Phoenix Wright: Ace Attorney and Shovel Knight (although all of these take up space on my lengthy "wish list").

With that out of the way, let's get to some blurbs about my favorite games of 2014 (that actually were released in 2014):


Bravely Default--This Square Enix-made stunner, released early in the year in my neck of the woods, ably straddles the line between being an old-school RPG and a next-gen one. On the old-school side of things, there are the random, turn-based battles and the chibi character designs that harken back to the 8-bit and 16-bit Final Fantasy titles (as well as The 4 Heroes of Light spin-off, of course), while on the next-gen side there are the bevy of combat options (one of which allows players to avoid enemy encounters or otherwise alter how often they pop up), the online and multiplayer components and the surprisingly well implemented use of augmented reality. If you've read anything about Bravely Default, you're likely already aware of the fact that the second half of the game's story is a bit controversial (to put it mildly), and while it unquestionably deserves the criticism, I have to say that, for me, most of the related annoyance was forgotten following the final battle, the credit roll and what came after that--to the point that I'm pretty sure I'll willingly put myself through it all again (maybe more than once) in the not-so-distant future.


Fantasy Life--I don't know about you, but I've long been one of those gamers who want to wander off the beaten path in an RPG while in the shoes of something other than a sword-wielding warrior. Specifically, I've wanted to boot up a role-playing game that let me spend time as a shop owner or a weapon maker or even an inn keeper. Fantasy Life promises some of that and more--to an extent. On offer in this 3DS title are 12 different "lives" (jobs, basically) that allow players to act as miners, woodcutters, blacksmiths and cooks. As I'm sure you can imagine, some of these professions are more engaging than others. For me, angler, miner and woodcutter have proven to be the most fun so far, although I've also enjoyed the time I've spent as a blacksmith and carpenter--despite the fact that the latter pair's focus on repetitive and too-similar mini-games is sure to get on the nerves of some gamers. That's one area I hope is improved upon should a sequel ever see the light of day. Other than that, there isn't much wrong with the current iteration, as its art style is the stuff of childhood dreams, its gameplay is more entertaining than it has any right to be and its soundtrack ties all of the above together before topping it with a pretty bow.


Tomodachi Life--Following its Japanese release in 2013, the word on the Internet was that Tomodachi Life was a shockingly alluring mixture of Animal Crossing and The Sims. Although those folks were right on the money in attaching Electronic Arts' life-sim series to this similarly themed 3DS release, they were pretty far off the mark in adding Nintendo's animal-packed fave. That's because Tomodachi Life is all about populating an island-locked apartment building with family members, friends, celebrities and more and then watching them get into all sorts of wacky situations. The experience is more interactive than that description makes it sound, thankfully, but it has to be said that interactivity isn't the name of the game (pun intended) here. No, the point of Tomodachi Life is to revel in the hilarity of it all--and mark my words, it's often pretty darn hilarious (or at least that was my impression during the 100-plus hours I spent with it this past year).


Woah Dave!--It's pretty telling that this 3DS eShop game (iOS, Mac and PC versions also are available, and PS4 and Vita versions are on the way) has been available for just a couple of months and yet it still managed to make this list. Given my nearly lifelong love of simple, pick-up-and-play titles like Bubble Bobble, Donkey Kong and Ms. Pac-Man, though, I guess its inclusion here shouldn't be too shocking. Speaking of the afore-menitoned games, the developers responsible for Woah Dave! looked past them and toward Nintendo's original Mario Bros. for inspiration instead, which was a pretty genius move, in my humble opinion. After all, that sewer-centric platformer has been begging for some sort of modernist update for ages now. My only issue with this otherwise-enthralling affair: the titular Dave and his abstract adversaries are nowhere near as appealing as Mario, Luigi and their quarter-munching co-stars. Thankfully, you probably won't even notice, as if you're anything like me you'll be too busy scurrying about in an attempt to stay alive and nab as many coins as you can while you're at it to notice the humdrum character designs.

Honorable mentions: Coming Out on Top (PC/Mac), THE "DENPA" MEN 3 (3DS), Tappingo 2 (3DS) and Yoshi's New Island (3DS)

Thursday, August 28, 2014

Shall We Do It? (THE 'DENPA' MEN 3 and three versions of Rainbow Islands)

Those of you who've read the last few "Shall We Do It?" posts I've published may be wondering why I didn't include Tomodachi Life in this installment's header. That would be because I recently--as in, this past weekend--stopped playing it. I wouldn't go so far as to predict that I won't pick it up again, but I have to imagine I'll no longer check in on my island's inhabitants every single day as I previously was compelled to do.


I'm pretty much done with another 3DS game that's received a lot of play on this blog over the last few months, too--with the game in question being THE "DENPA" MEN 3. That's not because the bloom is off the rose, so to speak, or because this digital RPG has otherwise lost its appeal, mind you. No, it's because I finished this game within the last week or so.

By the way, it may interest some of you to hear that, in the end, I put more than 40 hours into this sucker. That's quite an accomplishment when you consider I nearly gave up after getting stuck around the seven-hour mark. It only got better and better after that unfortunate hurdle, thankfully, and now that the adventure is over I've got to say it was well worth the time and effort I put into it.

Does that mean I'd heartily recommend THE "DENPA" MEN 3 to all who own a 3DS? No, it doesn't. On the contrary, I have a feeling some of its quirks would turn off a lot of those who wander into it without ample warning. If you like RPGs with turn-based battles, though, and if you're not an easily annoyed gamer, it's possible you'll get as much enjoyment out of this title as I have so far.


As for what I've been playing now that both THE "DENPA" MEN 3 and Tomodachi Life have been put to bed, well, the header above kind of gives it away, doesn't it? Of course, the header doesn't mention which versions I've been playing, so at least there's a bit of new information I can share here.

In that regard, the Rainbow Islands ports I've been playing the last few days are the Famicom, GameBoy Color and PC Engine ones. The latter iteration is the one that's been getting most of my attention, thanks in large part to the fact that it's pretty much arcade-perfect, but the Famicom conversion has gotten a good amount of play, too.

Going back to the PC Engine version of this Taito classic, whose subtitle is "The Story of Bubble Bobble 2," I actually reached its end--the real, "good" one, too, not the "bad" one that's encountered if you failed to collect all of the game's "big diamonds"--for the first time ever a couple of days ago. The last few stages alone--one of which is an homage to The Fairyland Story, while two others pull enemies and other aspects from Darius and Bubble Bobble--were worth the price of admission, if you ask me, as were the song and animation sequence that accompanied the game's credit roll.


I can't say I've been as enamored with the Famicom and GameBoy Color ports of Rainbow Islands at this point, but I'm still enjoying them more than you might think given their various deficiencies. The GBC version, for instance, feels a bit "off" in terms of its controls (jumping, especially) compared to every other iteration I've experienced, but it looks so good--better than its Famicom or Sega Master System counterparts, that's for sure--that for the moment I'm willing to ignore that niggle.

The Famicom release, on the other hand, controls well enough--although not perfectly--but is a bit of a letdown in the graphics department. Actually, that's not an entirely fair assessment, as individual sprites--Bob, Bub and their enemies, especially--look pretty darn nice, all things considered. There are so many fewer colors used here than in the arcade original, though, that the overall impression is a disappointing one.


Honestly, I could fill this post with comments on and impressions of Rainbow Islands for the Famicom, but I don't want to do that, as it's already plenty long. Instead, why don't I round them up and share them in a "Second Chances" write-up that I can publish in a few days?

See also: previous 'Shall We Do It?' posts

Friday, August 15, 2014

Shall We Do It? (THE 'DENPA' MEN 3, Monster Hunter 3 Ultimate and Tomodachi Life)

I don't know which fact is weirder: that it's been more than a month since I published one of these "Shall We Do It?" write-ups or that the last one also included impressions of two of the same 3DS games I'll be chatting about in today's post.

I guess the two facts kind of go hand in hand, though, don't they? After all, THE "DENPA" MEN 3 and, especially, Tomodachi Life have conspired to take up most of my gaming bandwidth, so to speak, over the last few weeks--the exception being the handful of PC Engine platformers I've played in honor of apricotsushi's #PlatforMonth extravaganza--and that, in turn, has prompted me to drag my feet a bit when it comes to prepping these posts.

So, why did I decide to publish one today? Basically, I finally feel as though I've made enough progress in both of the aforementioned games to talk about them again. I'm not sure the same can be said of my experience with Monster Hunter 3 Ultimate, sadly, but let's hold off on talking about that until after I've said what I have to say about Tomodachi Life and THE "DENPA" MEN 3.

THE "DENPA" MEN 3--Truth be told, I thought I was through with this digital RPG around the seven-hour mark. That's not to suggest I was anywhere near its end credits at that point, mind you; rather, I'd gotten stuck in a particular spot and no matter how hard I tried I couldn't find my way out of it. Until, of course, I did--which isn't easy when it comes to a game that's as overlooked as this one seems to be outside of Japan. (As in, it can be really difficult to get yourself out of a bind due to the dearth of English information about it on the Internet.)


Anyway, ever since I blew through that hour-seven bottleneck, THE "DENPA" MEN 3 and I have been on a roll. I just crossed the 24-hour mark last night, and I believe I've at least passed the halfway point of my playthrough by now. I still have some issues with this quirky RPG--the main ones being its boring NPCs and its sometimes-nightmarish difficulty spikes--but they're far enough in the background at this point that they're only rarely (OK, occasionally) interfering with my enjoyment of this not-so-pint-sized adventure.

Tomodachi Life--To those of you who are impressed that I've spent over 24 hours with THE "DENPA" MEN 3 thus far: just wait until you hear how much time I've put into Tomodachi Life. Would you believe my total playtime's now over 100 hours? I sure can't. Well, that's not entirely true, as I've found this weird life sim to be pretty darn fun since my first few minutes with it.


I wish I could update you as to how many Miis now populate my Rainbow Island, but I lost count some time ago. I think there are about 60 or 70 now? I can tell you how many married couples I have, though: 16. Three of them are gay, by the way. (Me and Ganondorf, Shigeru Miyamoto and David Bowie, Madonna and Daisy.) Oh, and I think all of them have had kids so far--or at least the huge majority of them have. Most of them have had more than one kid. Case in point: Ganondorf and I are on our third, with no end in sight to our child-rearing shenanigans.

How many more hours will I put into this title? I have no idea. I definitely can feel my interest waning a bit, though, so if I were forced to guess I'd say it's got about 20 hours of life left in it.

Monster Hunter 3 Ultimate--So, here we are: my first real impressions on Monster Hunter 3 Ultimate, a game that I've owned for ages now but have only just gotten around to sticking into my 3DS. The quick-and-dirty version of my thoughts so far would be that I absolutely love it, although I've barely scratched its beautiful surface.


There's no real reason I've only put a few, measly hours into MH3U while I've put loads and loads into Tomodachi Life and THE "DENPA" MEN 3--other than the latter two have just secured a bit more of my attention as of late, I mean. That said, I'll certainly be returning to it with a passion as soon as I've stopped playing either or both of the aforementioned titles, as I found its first couple of hours to be surprisingly engaging given the assumptions I formed about it before I ever booted it up.

One of those assumptions, it should be stated, was that there would be little to Monster Hunter 3 Ultimate other than its famed and ferocious battles, while another was that said fights would be awkward to control (a la the old Resident Evil games). Neither of them have proven to be true, thankfully, so I'll consider this a lesson learned as far as forming assumptions about games I've yet to play are concerned.

See also: previous 'Shall We Do It?' posts

Thursday, July 17, 2014

Looking to add a few divas to your Tomodachi Life island? You've come to the right place...

Is it any surprise that my Tomodachi Life island is well-stocked with divas? I sure hope not.

Anyway, I can't imagine I'm the only gay (or otherwise) gamer playing this quirky 3DS life sim who likes his "pop stars," so I thought I'd share QR codes for a few of the ones that currently are traipsing around Rainbow Island. (Yes, that's the rather unimaginative name I came up with for my Tomodachi Life hub. What can I say? It wasn't my most creative moment.)

For starters, here's Bjork:


I can't take credit for her design, by the way, as I came up with it after finding an interesting looking one via Google and tweaking it a bit.

I also can't take credit for the amazing Cher design found below.


An Internet acquaintance, Adrian, came up with the following Grace Jones design, I believe:


I did create the design seen below, though, which is of Japanese pop star Hikaru Utada.


I also made this Madonna design:


Finally, here's a QR code for my own Mii design (yep, I'm a diva, too), should any of you want to add me to your isle.


Are you playing Tomodachi Life, too? If so, please feel free to share the QR code for your Mii in the comments section below.

See also: 'I'm having way too much fun taking screenshots while playing Tomodachi Life'

Thursday, July 10, 2014

I'm having way too much fun taking screenshots while playing Tomodachi Life

Would you believe me if I told you I've snapped more screenshots while playing Tomodachi Life than I have while playing any other 3DS title?

Well, it's true. Or at least I think it is.

As for why that is, the only worthwhile response is that this portable "life sim" throws players into so many weird, wacky and funny situations that you can't help but try to capture them in a snapshot.

Cases in point: the following photos of the babies that have been born to Rainbow Island's residents thus far.


The above portrait is of one of my Internet pals, Hayden Scott-Baron (aka docky), his wife, Cher, and their newborn girl, Chloe.


The shot above is of Nikki (of Swapnote fame), her husband, Bill Trinen, and their baby girl, the controversially named Genesis.


And here (above) we see Link keeping a watchful eye on his (and wife Zelda's) adorable baby boy.


Sadly, "adorable" isn't the first word I'd use to describe the first child--a girl, Claire--born to me and Ganondorf.


Both of us are hoping she'll eventually grow into her face. And learn to smile once in a while. Anyway, she's now traveling the world--or waiting to travel the world, at least.


Rainbow Island's kids aren't the only things worth capturing in photographs. Other photo-worthy sights include the tropical locale's many fights--with the one above being between former Nintendo president Hiroshi Yamauchi and Metroid's Samus Aran.

Tuesday, July 08, 2014

All you need is Nichiest

Can you believe that shidoshi, Anne and I have gotten together and recorded two episodes of The Nichiest Podcast Ever in the last month? I sure can't.

The latest one is our 10th, by the way--which is pretty impressive ... until you're made aware of the fact that the first Nichiest Podcast Ever was published 24 months ago.

Anyway, we're doing our best to get things back on track. Just don't go expecting to hear our 11th one in the next three or four weeks, as Anne's traveling to Japan shortly (jealous!) and I believe she won't be back until mid-August.



In the meantime, I hope those of you who enjoy listening to gaming podcasts get a kick out of this one. We certainly had a blast recording it.

As for what's covered in this "take": we chatted about the many niche games that were announced at or around E3 2014, we talked about Tomodachi Life and the likelihood of its sequels allowing (or not) same-sex relationships, we discussed Anne's JRPG Community Game-Along (aka #JRPGJuly) and a whole lot more.

Should the above have piqued your interest, you can download or listen to the latest Nichiest Podcast Ever at radio.morningproject.com.

See also: previous posts about The Nichiest Podcast Ever

Friday, June 27, 2014

Shall We Do It? (THE 'DENPA' MEN 3, Pokémon Battle Trozei and Tomodachi Life)

A little warning for those of you who clicked on this link in order to learn more about my on-and-off experiences with THE "DENPA" MEN 3 or Pokémon Battle Trozei: I barely played either 3DS eShop title in the week since I published my last "Shall We Do It?" post.

So, the impressions I share in regard to those two titles are sure to be on the short side. The impressions I share in regard to Tomodachi Life, on the other hand, will be far more extensive. Given that, maybe I should start with my thoughts on THE "DENPA" MEN 3 or Pokémon Battle Trozei?

THE "DENPA" MEN 3--The sad fact about my playthrough of this digital title is that it probably passed the six hour mark a month or two ago (if the game's even been out that long), and all I've put in since is maybe an hour and a half at most.


Why? Because I'm quite literally lost at the moment--which, in the end, may say more about my own intellect than it does about this game's difficulty, but right now it sure doesn't feel that way. And, really, my being lost has very little, if anything, to do with the game being tough; rather, it has to do with the overworld often being surprisingly obtuse. Which is weird, because I've played a lot of RPGs over the years and I generally find traversing an overworld to be a confusion-free affair.

That definitely was the case during my first five or six hours with THE "DENPA" MEN 3, but not any more. I literally don't know where I'm supposed to go at the moment--even though the game has gone to some lengths to point out the location (a volcano)--and so for the last hour-plus of my playthrough I've just been running here, there and everywhere searching for the damn "crust rupture" while doing my best to avoid as many battles as possible (something that's far easier said than done in this game, let me tell you).

Sadly, all this particular experience has done is remind me of my ill-fated attempt at playing through THE "DENPA" MEN 2 last year. After putting about 17 hours into that game, I basically walked away from it without a second thought due to being tired of having to fight a bunch of enemies every few steps.


So, I'm not sure where this leaves me and THE "DENPA" MEN 3, to be honest. I think what I'll do is see if someone else has addressed my issue on line. (No one had done so last I looked, but that was a couple of weeks ago.) If someone has, I'll soldier on a while longer, but even then I certainly wouldn't put any money on me finishing this one, folks--a crying shame when you consider how much I loved the original game.

Pokémon Battle Trozei--Here's another 3DS eShop title that I initially found pretty darn appealing but have all but ignored for the last few weeks.

In the case of Pokémon Battle Trozei, I think that's mainly because I simply don't find its tile-matching gameplay to be all that strategic--or at least not strategic in the ways I'm used to when it comes to such puzzlers.

In fact, I often get the feeling there's no strategy to it at all, as a lot of levels seem to begin with me shifting around tiles in a capable-enough manner (that's a good thing) before ending with little to no input from me. And even when my actions do seem to bring about the end of a level, I just don't feel all that engaged or interested in the action.


Am I just not "getting" this game? Am I doing something wrong? If so, please tell me, because I honestly want to like the otherwise-adorable Pokémon Battle Trozei--but at the moment I can't.

Tomodachi Life--Let's get the silly stuff out of the way for this one, shall we?

First, you should know that I now have about 30 residents on my island--including a slew of Nintendo characters and employees, a handful of social-media friends (Adam, Adrian, apricotsushi, Bri Bri, Kaze and Zaphod65 among them) and a bunch of celebrities (such as Cher, Madonna and Michael Jackson).

Also, my lookalike Mii finally has a sweetheart: Ganondorf, who's looking mighty spiffy with his hot-pink hair and light-pink polo these days, I have to say. The big lug has yet to propose, though, which is starting to make both me and my digital doppelganger mad--especially since Nintendo's Bill Trinen just married Nikki (of Swapnote fame) after dating for about a minute.


Other than that, my favorite aspect of this weirdo life sim is Tomodachi Quest, the mini-RPG that can be played each and every afternoon if you visit the amusement park. So far, I've waged battle against bottles of perfume, glass slippers, truffles (the pricey mushroom, not the candy) and more and I've enjoyed every single second of those scuffles.

All that said, I can't help but admitting that every once in a while I feel kind of bad that I'm enjoying Tomodachi Life as much as I am at the moment. As in, I regularly ask myself some form of the following question: "Why on earth do I keep clicking on these apartment windows, feeding their inhabitants, playing games with them and peeking into their dreams?"

The only answer I've been able to come up with so far is: "Because it's fun." I keep doing the above-mentioned things because I want to hear the next funny thing these goofy-looking Miis are going to say, or I want to watch as they go on dates with their neighbors or play their Wii Us or simply hop around their fabulously decorated (thanks to me) flats.


I'm still more than a bit miffed that the only way to make the Miis that populate your Tomodachi island gay is to use a rather lame workaround, of course, but at least it works well enough that it's not completely jarring or irritating or keeping me from getting a kick out of the overall experience.

Are any of you playing, or have any of you played, the trio of games discussed above? If so, please share your thoughts about them in the comments section below.

See also: previous 'Shall We Do It?' posts

Friday, June 20, 2014

Shall We Do It? (Tomodachi Life)

Even after all of the forehead-smacking, hand-wringing and teeth-gnashing that followed Nintendo of America's ham-fisted and tone-deaf response to consumer complaints that its recently released 3DS title, Tomodachi Life, wouldn't feature same-sex couplings, I still went ahead and picked up a copy of this quirky "life sim" (of sorts) at launch.

Although I've since spent about eight hours with the game, I'm not yet sure what I think about it. Oh, it's definitely cute, and there's no question it has a surprisingly sharp sense of humor, but it's also true that all of the above's already starting to wear a bit thin with me.


Anyway, compare my experience so far with this title to, say, the one I've had with Animal Crossing: New Leaf--a 3DS cart I played for a couple of hundred hours (OK, maybe more) before any feelings of burnout set in--and it should be clear why I'm currently a bit skeptical as to how long Tomodachi Life's content is going to continue to appeal to me.

It doesn't help, of course, that Tomodachi Life is far less engaging--in my personal opinion, of course--than New Leaf. In part, that's because in the latter, players fully control their avatars as they race around town picking fruit, planting flowers and plucking fish from the sea, but in the former, all players do is tap the screens of their 3DSes now and then in an effort to see what their avatars are thinking or to hand them food, clothing or other presents.


I fully understand and appreciate that Nintendo's designers likely went this route in order to create an experience that's as far removed from the company's Animal Crossing series as possible, but the fact is that I would've much preferred it if they'd simply made Tomodachi Life be something along the lines of "New Leaf with Miis and a closer-to-real-life setting."

Other than all of that, some of you probably are wondering how I feel about the title's aforementioned lack of what's known to most North Americans as "marriage equality." Unfortunately, I don't have a whole lot to say about that aspect of Tomodachi Life either, as my lookalike Mii has yet to form a romantic bond with any of his neighbors, gender be damned.

Once that finally happens, though, I'll let all of you know how I feel about it in a future installment of "Shall We Do It?"


I'd expect those feelings to be more positive than negative, by the way, as my lookalike Mii's technically a female--I made him look and sound male--and as a result he should earn the affections of one of his burg's (it's called Rainbow Island--creative, I know), uh, "fully male" ("truly male"?) counterparts.

(Please don't take the above to mean I'm OK with Nintendo of America's decision to leave lesbian, gay and bi relationships out of Tomodachi Life, as that's the complete opposite of how I feel about the situation. I'm glad a workaround of sorts exists for folks like myself who want the experience to be as gay as humanly possible, but I can guarantee you that should the company release a follow-up for the 3DS' successor that fails to fully allow and embrace such pairings, I'll ignore it without batting an eye.)

It's possible, though, he'll attract the isle's lone lesbian--Madonna, who's male "below the covers" but in all other aspects is the cat-eyed, beauty-marked "Queen of Pop" we all know and love (or love to hate, in the case of some of you).


Here's hoping that's not how things play out and my lookalike will start macking on Tomonobu Itagaki, Hiroshi Yamauchi or, uh, Fox Mulder, while Madonna will hook up with Princess Zelda, Gwen Stefani or Steffi Graf.

In the meantime, are any of you also playing Tomodachi Life? If so, what do you think about it at this point in time?

See also: previous 'Shall We Do It?' posts

Tuesday, June 17, 2014

The reports of The Nichiest Podcast Ever's death have been greatly exaggerated, take two

The last time I published a post about The Nichiest Podcast Ever, it was late January. So, if you thought I might never write about it again, I can't really blame you.


Anyway, what do shidoshi, Anne and I cover in this particular episode of the podcast, our ninth? Well, we chat about what we’ve been doing in the months since we last recorded, we reminisce about tennis RPGs (yes, you read that correctly), we look into the big Harvest Moon shake-up, we discuss some of the niche games that were on tap for E3, we talk about the titles we’d most like to see announced at the show (one of which came true!), we go rogue in our re-titled segment "Harassment Squad & The Lone Cheerleader" (Hyperdimension Neptunia Producing PerfectionTomodachi Life and Yoshi’s New Island) and we square off once again in "The Nichiest of Them All." Oh, and we read a letter sent in by a listener!

Should you want to check it out, you can do so by directing your favorite Internet browser to radio.morningproject.com.


And if you'd like to check out previous posts I've published about The Nichiest Podcast Ever, click here.

Monday, May 19, 2014

On why I'm still planning to buy Tomodachi Life

Given all the bitching I've done on Twitter in regard to the lack of gay relationships in Nintendo's upcoming Tomodachi Life, I can't blame anyone for assuming I've decided to "boycott" the game when it hits North American store shelves (as well as the 3DS' eShop) on June 6.

I haven't.

Have I considered it? You bet--especially after reading Nintendo of America's awkward-at-best-insulting-at-worst PR response to the situation that was published in this recent article. (Thankfully, the company later apologized, at least somewhat, for those rather tone-deaf comments.)


The fact is, though, that I really want to play this game. I've wanted to play it ever since I heard someone describe its Japan-only predecessor, Tomodachi Collection, as "Animal Crossing with Miis." (Which isn't the most accurate summation of the game, I have to say, but let's save that discussion for another post, shall we?)

And then there's the fact that, surprising as it may sound, I kind of see where Nintendo of America is coming from with Tomodachi Life's unfortunately gay-free localization.

After all, the game was made in Japan, where "gay rights" and the LGBT community are far less visible and are far less a part of the cultural conversation, if you will, than they are in, say, North America or Europe at the moment and, as such, likely were far less of a consideration for the folks who developed Tomodachi Collection than they would've been had the game been made by a Western team.


Speaking of which, I have to imagine Nintendo's American and European arms probably were stuck between a rock and a hard place once they were tasked with localizing this game. Specifically, I have a feeling the brass at Nintendo of America may have pressed their cohorts at Nintendo of Japan to rejigger the game so it would allow for same-sex relationships, only to be rebuffed. That's just a guess on my part, of course, but it wouldn't surprise me at all if that's in line with what actually happened given the latter's rather odd way of handling "gay content" in past games.

All that said, I'm still disappointed that Tomodachi Life won't allow for same-sex relationships and I'm still a bit irked by how Nintendo of America's press team handled the controversy surrounding this situation (early on, especially), bit I'm also still picking up a copy of the game once one finally is available.


Now, should the "workaround" that supposedly tricks the game into allowing same-sex relationships (make a female Mii that looks like a guy, give it a guy's name and, bam, you have a gay guy--and I'm assuming doing the opposite will make a lesbian) not actually work or should its insistence on attempting to hook up my male Mii with female Miis piss me off or depress me or anything of the sort, I can guarantee you I'll be selling my copy faster than you can say "Tomodachi!"

How about all of you? What are your current thoughts on and opinions of this game, or the (rapidly cooling) controversy that surrounds it? Also, are you planning to buy it or ignore it upon its release?

See also: Gamasutra Blog Director Christian Nutt's well-worth-reading thoughts on this issue