Showing posts with label Tomodachi Collection New Life. Show all posts
Showing posts with label Tomodachi Collection New Life. Show all posts

Friday, June 20, 2014

Shall We Do It? (Tomodachi Life)

Even after all of the forehead-smacking, hand-wringing and teeth-gnashing that followed Nintendo of America's ham-fisted and tone-deaf response to consumer complaints that its recently released 3DS title, Tomodachi Life, wouldn't feature same-sex couplings, I still went ahead and picked up a copy of this quirky "life sim" (of sorts) at launch.

Although I've since spent about eight hours with the game, I'm not yet sure what I think about it. Oh, it's definitely cute, and there's no question it has a surprisingly sharp sense of humor, but it's also true that all of the above's already starting to wear a bit thin with me.


Anyway, compare my experience so far with this title to, say, the one I've had with Animal Crossing: New Leaf--a 3DS cart I played for a couple of hundred hours (OK, maybe more) before any feelings of burnout set in--and it should be clear why I'm currently a bit skeptical as to how long Tomodachi Life's content is going to continue to appeal to me.

It doesn't help, of course, that Tomodachi Life is far less engaging--in my personal opinion, of course--than New Leaf. In part, that's because in the latter, players fully control their avatars as they race around town picking fruit, planting flowers and plucking fish from the sea, but in the former, all players do is tap the screens of their 3DSes now and then in an effort to see what their avatars are thinking or to hand them food, clothing or other presents.


I fully understand and appreciate that Nintendo's designers likely went this route in order to create an experience that's as far removed from the company's Animal Crossing series as possible, but the fact is that I would've much preferred it if they'd simply made Tomodachi Life be something along the lines of "New Leaf with Miis and a closer-to-real-life setting."

Other than all of that, some of you probably are wondering how I feel about the title's aforementioned lack of what's known to most North Americans as "marriage equality." Unfortunately, I don't have a whole lot to say about that aspect of Tomodachi Life either, as my lookalike Mii has yet to form a romantic bond with any of his neighbors, gender be damned.

Once that finally happens, though, I'll let all of you know how I feel about it in a future installment of "Shall We Do It?"


I'd expect those feelings to be more positive than negative, by the way, as my lookalike Mii's technically a female--I made him look and sound male--and as a result he should earn the affections of one of his burg's (it's called Rainbow Island--creative, I know), uh, "fully male" ("truly male"?) counterparts.

(Please don't take the above to mean I'm OK with Nintendo of America's decision to leave lesbian, gay and bi relationships out of Tomodachi Life, as that's the complete opposite of how I feel about the situation. I'm glad a workaround of sorts exists for folks like myself who want the experience to be as gay as humanly possible, but I can guarantee you that should the company release a follow-up for the 3DS' successor that fails to fully allow and embrace such pairings, I'll ignore it without batting an eye.)

It's possible, though, he'll attract the isle's lone lesbian--Madonna, who's male "below the covers" but in all other aspects is the cat-eyed, beauty-marked "Queen of Pop" we all know and love (or love to hate, in the case of some of you).


Here's hoping that's not how things play out and my lookalike will start macking on Tomonobu Itagaki, Hiroshi Yamauchi or, uh, Fox Mulder, while Madonna will hook up with Princess Zelda, Gwen Stefani or Steffi Graf.

In the meantime, are any of you also playing Tomodachi Life? If so, what do you think about it at this point in time?

See also: previous 'Shall We Do It?' posts

Monday, May 19, 2014

On why I'm still planning to buy Tomodachi Life

Given all the bitching I've done on Twitter in regard to the lack of gay relationships in Nintendo's upcoming Tomodachi Life, I can't blame anyone for assuming I've decided to "boycott" the game when it hits North American store shelves (as well as the 3DS' eShop) on June 6.

I haven't.

Have I considered it? You bet--especially after reading Nintendo of America's awkward-at-best-insulting-at-worst PR response to the situation that was published in this recent article. (Thankfully, the company later apologized, at least somewhat, for those rather tone-deaf comments.)


The fact is, though, that I really want to play this game. I've wanted to play it ever since I heard someone describe its Japan-only predecessor, Tomodachi Collection, as "Animal Crossing with Miis." (Which isn't the most accurate summation of the game, I have to say, but let's save that discussion for another post, shall we?)

And then there's the fact that, surprising as it may sound, I kind of see where Nintendo of America is coming from with Tomodachi Life's unfortunately gay-free localization.

After all, the game was made in Japan, where "gay rights" and the LGBT community are far less visible and are far less a part of the cultural conversation, if you will, than they are in, say, North America or Europe at the moment and, as such, likely were far less of a consideration for the folks who developed Tomodachi Collection than they would've been had the game been made by a Western team.


Speaking of which, I have to imagine Nintendo's American and European arms probably were stuck between a rock and a hard place once they were tasked with localizing this game. Specifically, I have a feeling the brass at Nintendo of America may have pressed their cohorts at Nintendo of Japan to rejigger the game so it would allow for same-sex relationships, only to be rebuffed. That's just a guess on my part, of course, but it wouldn't surprise me at all if that's in line with what actually happened given the latter's rather odd way of handling "gay content" in past games.

All that said, I'm still disappointed that Tomodachi Life won't allow for same-sex relationships and I'm still a bit irked by how Nintendo of America's press team handled the controversy surrounding this situation (early on, especially), bit I'm also still picking up a copy of the game once one finally is available.


Now, should the "workaround" that supposedly tricks the game into allowing same-sex relationships (make a female Mii that looks like a guy, give it a guy's name and, bam, you have a gay guy--and I'm assuming doing the opposite will make a lesbian) not actually work or should its insistence on attempting to hook up my male Mii with female Miis piss me off or depress me or anything of the sort, I can guarantee you I'll be selling my copy faster than you can say "Tomodachi!"

How about all of you? What are your current thoughts on and opinions of this game, or the (rapidly cooling) controversy that surrounds it? Also, are you planning to buy it or ignore it upon its release?

See also: Gamasutra Blog Director Christian Nutt's well-worth-reading thoughts on this issue

Monday, April 28, 2014

Spread the word: #Miiquality

Those of you who read my recent "Open Letter to Nintendo of America" should be well aware of the fact that I'm pretty peeved the company's upcoming--and otherwise completely enticing--3DS title, Tomodachi Life, presumably won't allow players' Miis to form gay, lesbian or bisexual relationships.

I'm not the only gamer upset by all of this, of course. A number of people in this NeoGAF thread about the game, for instance, also have admitted to being disappointed by it--with one of them being someone who goes (there and elsewhere) by the username of Tyeforce.

Tyeforce has done more than just express on an Internet discussion forum his displeasure with Nintendo of America's handling of the situation, though; in the last few days, he's started a movement, basically, that's centered around the theme of "Miiquality."


#Miiquality from Tyeforce on Vimeo.

The gist: if you'd like the brass at Nintendo of America to add same-sex relationships to Tomodachi Life, let them know by using the hashtag #Miiquality while on sites like Facebook and Twitter. (Or, as commenter Rob_in_Baltimore suggested here last week, you also can let them know by contacting them via the company's website or by signing this petition.)

Oh, and don't forget to show your support for (and stay updated on) this issue by following the Miiquality Facebook, Twitter and Tumblr pages--if you're so inclined, of course.

See also: 'The day we've all (or at least three or four of us have) waited for has arrived: Tomodachi Collection is coming to Europe and North America this June'

Wednesday, April 16, 2014

An open letter to Nintendo of America about Tomodachi Life's presumed lack of gay, lesbian or bisexual relationships

Dear Nintendo of America,

Before I say anything else, I'd like to mention that I've been looking forward to playing this game (some version of it, at least) since the original Tomodachi Collection was announced for the Japanese DS back in 2009.

Given that, it shouldn't be too surprising for you to read that I was more than a bit excited when I heard you'll be releasing that game's 3DS sequel as Tomodachi Life in North America on June 6.

That excitement lost some of its luster a few days after that announcement was made, though, when it finally sank in that the game will very likely force me to "play straight" (you know, as opposed to "playing gay" as I'd obviously prefer to do).

Although I was pretty sure that would be the case the second I heard about Tomodachi Life's impending North American release, it didn't really bother me until I watched the Nintendo Direct broadcast devoted to the game and it struck me that I'd more than likely have to watch my male Mii woo (and possibly marry and maybe even have kids with) female Miis over and over and over again should I decide to pick up a copy of the game.


I'm sure that sounds like a silly complaint, especially since what we're talking about here is a rather silly video game, but to me it's anything but silly.

In fact, the whole thing makes me feel sad--sad that despite the fact that you're marketing this 3DS game as being all about "your life," that's not going to be true in my case or in the case of any of my LGBT brothers or sisters who similarly decide to buy and play Tomodachi Life.

All I want is for my Mii to be able to date, marry and, yes, maybe even have kids with any of the male Miis (those who aren't designated as family-members, of course) who populate my game--much like how my straight friends' female Miis will be able to date, marry and have kids with their games' male Miis. Is that too much to ask?

I know this game is going to hit store shelves in this country in a matter of weeks and, as such, it's probably too late for you to make the above-suggested changes. I hope, though, you'll consider producing and releasing a patch that makes gay, lesbian and bisexual relationships possible within Tomodachi Life as soon as possible.


I also hope you--and your cohorts at Nintendo of Japan, too--will consider making these relationships possible from the get-go when work begins on this game's sequel.

I say that because this is the kind of thing that could not only make an "old" gamer like myself feel welcomed and appreciated and accepted, but more importantly it could make younger gamers--boys and girls who may be struggling with their budding LGBT realities in all sorts of ways and for all sorts of reasons--feel like they're loved and supported and just as worthy of a big game company's consideration and attention as anyone else.

Thank you for listening,

Bryan Ochalla (aka "The Gay Gamer")

See also: 'The day we've all (or at least three or four of us have) waited for has arrived: Tomodachi Collection is coming to Europe and North America this June'

Thursday, April 10, 2014

The day we've all (or at least three or four of us have) waited for has arrived: Tomodachi Collection is coming to Europe and North America this June

Surprisingly, the bigwigs at Nintendo have decided to retain the Tomodachi part of this seemingly crazy 3DS game's Japanese title, although in the Western world the game will be known as Tomodachi Life rather than Tomodachi Collection: New Life.

Oh, and it will hit both European and North American store shelves on June 6. (It'll carry a price tag of $34.99 in the latter region; I'm not yet sure what it'll cost in the former.)

For more information on this zany life sim, check out its first trailer, below.



If you'd like a more in-depth look at Tomodachi Life, both of Nintendo's Western arms uploaded rather in-depth (and completely bananas) Nintendo Direct broadcasts devoted to the game early this morning. Watch the North American one here, and the European one here.

See also: 'We interrupt this program to inform you that Tomodachi Collection: New Life is almost assuredly heading West'

Friday, March 28, 2014

We interrupt this program to inform you that Tomodachi Collection: New Life is almost assuredly heading West

Astute readers will recall that Nintendo bigwig Satoru Iwata recently revealed--during an out-of-the-blue interview with the Wall Street Journal--that the Japanese giant was busy prepping an overseas release for Tomodachi Collection: New Life.

Sadly, neither Iwata nor anyone else related to Nintendo has followed up that stealth announcement with an actual announcement, so all of us Westerners who desperately want to experience some Tomodachi Collection action in our native languages have been left to wonder if Nintendo's head honcho was just pulling our legs during that late-January tête-à-tête.

Based on a bit of information that came to light yesterday, it appears he wasn't being a troll.

What information, you ask? Oh, just a slew of reports from folks in Europe who've received an online survey from Nintendo of Europe that said Tomodachi Collection: New Life is being localized for that region and asked for some input on the title.

Embedded within said survey were a slew of screenshots--one of which can be seen to the right (click on the survey link above or the Tiny Cartridge one below to see more)--and even a video of a (presumably early) English build of the game.

Although I'd like to say that all of this means an honest-to-goodness announcement regarding Tomodachi Collection's Australian, European and North American releases is just around the corner, I have a sinking feeling we're going to have to wait until E3 2014 for that to happen.

(Via tinycartridge.com)

Thursday, May 16, 2013

As if we didn't feel bad enough about Tomodachi Collection: New Life's lack of a western release

Thanks go out to "Occupy White," a member of the Gay Nintendo Gamers Facebook group, for making me aware of the following video, which is a five-and-a-half-minute trailer for Nintendo's Tomodachi Collection: New Life--released in Japan on April 28--that's been translated into English by YouTubers LinandKo.



Since it seems all but certain this 3DS title will remain a import-only affair--much like its DS-based predecessor, which hit the streets of its home country back in the summer of 2009--I'm seriously considering picking up a copy sooner rather than later.

Granted, I won't be able to understand much of what's going on for some time to come, but I'm hoping it and a few other games will help push me along the path to learning Japanese.

Friday, February 22, 2013

Sorry, but I don't have a one-word reaction to share RE: yesterday's Nintendo Direct

I do have a few words to say about it, though--if anyone's interested in hearing them.

This latest Nintendo Direct broadcast, which focused on third-party 3DS games, began with Satoru Iwata showing some new footage of Tomodachi Collection: New Life, the sequel to a Japan-only DS life sim that's sold more than three million copies to date.

I don't know about you, but Iwata had me hooked at the get-go thanks to his Famicom-themed room.



The question is: will the game, which will be released in Japan on April 18, do what its predecessor did not and make its way westward? I hope so, although I have my doubts.

Iwata then went on to discuss a number of upcoming third-party games, some of which I'm interested in and some of which I'm not, including Level-5's Professor Layton and the Legacy of Super Civilization A (aka Professor Layton and the Azran Legacies) and Youkai Watch, Success' Touch Detective: Funghi's Big Breed (a match-three spin-off of the company's Touch Detective series) and Namco Bandai's Dragon Ball Heroes: Ultimate Mission and Super Robot Wars UX.

Far more intriguing to me was the news that Level-5's Guild 02 compilation will now be released digitally rather than via retail. That said, only one of the Guild 02 titles really intrigued me, with that title being Spaceship Damray, a "suspense adventure" that's being developed by game designer Asano Kazuya and novelist Takemaru Abiko.

Atlus' Shin Megami Tensei IV and Capcom's Monster Hunter 4 wrapped up this installment of Nintendo Direct, and both looked pretty great to these presser-weary (after Sony's PS4 event of a few days ago) eyes.



I've been on the Shin Megami Tensei IV hype train since it was first announced, of course, but I haven't always had such a favorable impression of Monster Hunter 4 (or any Monster Hunter game, for that matter), so it'll be interesting to see if I follow through and buy the series' latest entry should it be released here in North America.

I have to admit that I was hoping a few new 3DS games--like a Final Fantasy V remake using Bravely Default's engine--would be announced during this broadcast, but I guess it wasn't meant to be.

Maybe next time, Nintendo?