Now that the Switch is not only a reality but a runaway success, I can't help but daydream about all the games Nintendo could greenlight for it.
I say greenlight here rather than make, by the way, because I know Nintendo doesn't develop all of the games it publishes. The Kirby series, made by HAL Laboratory, is a good example. Game Freak's Pokémon series is another.
We already know new Kirby and Pokémon games are being prepped for Switch, of course, so no need to beg for them here. New Animal Crossing, Fire Emblem, Metroid, and Yoshi Switch game are in the works, too.
What more could a Nintendo fan and Switch owner want? Plenty. Personally, I'd like to see sequels to all the following games come to the hybrid console at some point in its lifetime.
Balloon Kid--Nintendo can be so weird sometimes. How else would you describe the company's decision to follow up 1985's classic Balloon Fight with 1990's great-but-should-have-been-even-greater Balloon Kid--and then never again return to the helium-supported series? Given that, I can't imagine Nintendo's prepping another Balloon Fight--or, better yet, another Balloon Kid--game for Switch, but I'd sure love it if that were the case.
Drill Dozer--Here's another surprise. I mean, I doubt this Game Freak-made platformer set the sales charts on fire in the months following its 2005 release (in Japan; it came out a year later in North America), but it's become a bit of a cult classic in the ensuing years. As such, I could see a good number of Switch owners welcoming a new Drill Dozer with open arms. The question is: does anyone want to make such a game? (Note: I'll accept a "no" answer if it's because Game Freak's busy producing another Pocket Card Jockey title.)
Endless Ocean--One of the great tragedies of the Wii era (in my personal opinion, of course) was that Endless Ocean didn't become even a tenth of the worldwide hit Wii Sports and Wii Fit became. Considering the console's casual-leaning ownership base, I really thought a game that tossed players into the ocean and then set them free to explore to their heart's content was a million-plus-seller in the making. Well, not only didn't Endless Ocean sell millions, but it sold so poorly Nintendo decided against paying developer Arika to produce a sequel for the Wii U. Here's hoping the company's bigwigs come to their senses and give the thumbs for Switch title.
F-Zero--Now that Nintendo seems interested in Metroid again, could it similarly revitalize its long-ignored F-Zero series? I have my doubts. Still, I can't help but hold out hope the Switch is home to the first F-Zero title since GP Legend and Climax hit the GameBoy Advance in 2003 and 2004.
Hotel Dusk--What's less likely than an F-Zero Switch game? A new Hotel Dusk for the hybrid system. That's mainly because CiNG--the developer behind that 2007 point-and-click adventure (read some of my thoughts on it here) and its 2010 sequel, Last Window--filed for bankruptcy seven years ago. Still, some of that company's former employees recently came together to make Chase: Cold Case Investigations ~Distant Memories~ for the 3DS. Although most who played that eShop title considered it a disappointment (myself included), I'd give its devs another shot if they could rope Rika Suzuki (Hotel Dusk's and Last Window's writer) into the project.
Ice Climber--I may very well be the only living soul who'd like to see Nintendo release an update to this masochistic Famicom and NES game. Sadly, I think an Ice Climber sequel would've fared best on the dual-screened DS (imagine it: pixel-based graphics, a jumping mechanism that doesn't make you want to yank out all your hair, and mountains that go on for days), but since that failed to happen, I'll ask for it to be made for Switch. To be honest, I'm not even sure how such a game would play out, although one thing's a must: Nana and Popo would have to be easier to control this time around.
Kid Icarus--I've wanted a "real" Kid Icarus sequel since I first played the original NES game as a kid. Uprising was nice and all (not that I've played it), but what I'm talking about here is a two-dimensional side-scroller that takes the 8-bit title's blueprint and expands upon it. Sure, a SNES sequel à la Super Metroid would've been perfect, but the same could be accomplished on the Switch, so that's what I'll wish for here. (For more on why I love Kid Icarus, read my "10 Most Influential Games" post devoted to it.)
Luigi's Mansion--Considering 2013's Dark Moon seemingly met with sales success all around the globe, I have to imagine Nintendo's already hard at work on a follow-up for Switch. If not, I hope they get on it soon, as I thoroughly enjoyed what I've played of the series' first two titles.
Mole Mania--Nintendo's failure to give this GameBoy classic a second chance is right up there with its failure to properly follow up Balloon Kid and Drill Dozer, in my humble opinion. Of course, the original release was met with disinterest around the globe, so I guess I can't criticize the hesitation too harshly. Still, Mole Mania's now widely considered an overlooked gem, so why not throw its many fans a bone by giving them a Switch sequel? Even an eShop-only effort would suffice, if you ask me.
Panel de Pon--For some dumb reason, the powers that be at Nintendo think the masses--outside of Japan, especially--would rather play Tetris Attack or Puzzle League than the syrupy sweet Panel de Pon. Is the assumption here that Westerners hate games that are slathered in pastels and star adorable fairies? If so, I respectfully disagree. I'll forgive the company its trespasses, however, if it offers up a new Panel de Pon for Switch that harkens back to the Super Famicom original.
BONUS ROUND: Tomato Adventure--Now that nearly everyone is burned out on the Mario & Luigi series, Nintendo should give developer AlphaDream a break and have it produce another Tomato Adventure. This time, though, they'd better release the game outside of Japan.
Showing posts with label Tomato Adventure. Show all posts
Showing posts with label Tomato Adventure. Show all posts
Thursday, October 26, 2017
Tuesday, December 27, 2016
Six games I bought and regrettably failed to play in 2016
I bought a good number of games this past year. Although I played as many as I could, the majority were lucky to leave their packaging for more than a couple of minutes.
I wish I'd spent quality time with all of them over the last 12 months, of course, but the following six are most responsible for my current pangs of regret.
Dragon Quest Monsters: Terry's Wonderland 3D (3DS)--I only bought this game a few weeks ago, so I probably shouldn't feel bad that I've failed to play it. Regardless, I do. Who can blame me, though? After all, this 3DS remake of the Tose-developed and Enix-published GameBoy Color cart of the same name (well, without the 3D part) is as bright and colorful as can be. Also, the monster recruiting, fighting and breeding that are at the center of Terry's Wonderland look and sound like a lot of fun. Bonus: the game's now fully playable in English, as the screenshot above showcases. Learn more about and download the required patch here.
Grand Knights History (PSP)--I'm pretty sure my eyes popped out of my head when I first caught a glimpse of this game back in 2010 or 2011. Which should be completely understandable, as Grand Knights History is drop-dead gorgeous just like every other game Vanillaware's ever made. The thing is, the initial enthusiasm I felt for this PSP game quickly faded into the ether when I read that connecting to Japanese servers (apparently a near-impossibility for people in other countries) was a must. Apparently that's not entirely the case, though, so now I'm back to desperately wanting to play this tantalizing RPG.
htoL#NiQ: The Firefly Diary (Vita)--I've long been a sucker for games with unique art styles, and this Nippon Ichi Software-made title fits that bill and then some. Unfortunately, I've heard that htoL#NiQ's gameplay isn't quite as enjoyable as its graphics. That isn't why I failed to play it this year, however, No, that would be because I basically ignored all of my Vita cartridges (and digital titles) in 2016. Thankfully, I plan to give those games--and my pink-and-white Vita--lots of love in 2017. Don't worry, I fully intend to let you know what I think of The Firefly Diary's dark adventure after I've plugged away at it for a bit.
Okaeri! Chibi-Robo! Happy Richie Oosouji (DS)--Full disclosure: I have no real experience with the Chibi-Robo! series. My goal is to rectify that sometime next year by playing as much of the Japan-only Happy Richie Oosouji as I can handle. Accomplishing that should be a lot easier than it would've been if I'd picked up a copy of the game on or around its 2009 release, as a patch that translates its text into English hit the Internet in May.
Tomato Adventure (GameBoy Advance)--Speaking of English translation patches, it's a crying shame no one has created one for this Japan-only game. Why? It was developed by the wizards at AlphaDream, best known for Nintendo's long-running Mario & Luigi RPG series, for starters. Also, it's beyond adorable, as the screenshot above proves. Thankfully, it seemingly was aimed at youngsters, so I'm hoping I'll be able to understand enough of its text to make my way through it in 2017.
Xi Little (WonderSwan)--If Xi doesn't mean anything to you, maybe Devil Dice does? That's what the first Xi game (for the original PlayStation) was called when it was brought to North America in 1998. (Oddly, the second Xi title was renamed Bombastic when it made the same trek a few years later.) Anyway, the plan is to pop this sucker--and all of the other WonderSwan cartridges I've acquired in recent years--into the translucent black WonderSwan Color system I bought late last year as soon as possible in the new year.
How about all of you? Which games did you buy and then fail to play this year?
I wish I'd spent quality time with all of them over the last 12 months, of course, but the following six are most responsible for my current pangs of regret.
Dragon Quest Monsters: Terry's Wonderland 3D (3DS)--I only bought this game a few weeks ago, so I probably shouldn't feel bad that I've failed to play it. Regardless, I do. Who can blame me, though? After all, this 3DS remake of the Tose-developed and Enix-published GameBoy Color cart of the same name (well, without the 3D part) is as bright and colorful as can be. Also, the monster recruiting, fighting and breeding that are at the center of Terry's Wonderland look and sound like a lot of fun. Bonus: the game's now fully playable in English, as the screenshot above showcases. Learn more about and download the required patch here.
Grand Knights History (PSP)--I'm pretty sure my eyes popped out of my head when I first caught a glimpse of this game back in 2010 or 2011. Which should be completely understandable, as Grand Knights History is drop-dead gorgeous just like every other game Vanillaware's ever made. The thing is, the initial enthusiasm I felt for this PSP game quickly faded into the ether when I read that connecting to Japanese servers (apparently a near-impossibility for people in other countries) was a must. Apparently that's not entirely the case, though, so now I'm back to desperately wanting to play this tantalizing RPG.
htoL#NiQ: The Firefly Diary (Vita)--I've long been a sucker for games with unique art styles, and this Nippon Ichi Software-made title fits that bill and then some. Unfortunately, I've heard that htoL#NiQ's gameplay isn't quite as enjoyable as its graphics. That isn't why I failed to play it this year, however, No, that would be because I basically ignored all of my Vita cartridges (and digital titles) in 2016. Thankfully, I plan to give those games--and my pink-and-white Vita--lots of love in 2017. Don't worry, I fully intend to let you know what I think of The Firefly Diary's dark adventure after I've plugged away at it for a bit.
Okaeri! Chibi-Robo! Happy Richie Oosouji (DS)--Full disclosure: I have no real experience with the Chibi-Robo! series. My goal is to rectify that sometime next year by playing as much of the Japan-only Happy Richie Oosouji as I can handle. Accomplishing that should be a lot easier than it would've been if I'd picked up a copy of the game on or around its 2009 release, as a patch that translates its text into English hit the Internet in May.
Tomato Adventure (GameBoy Advance)--Speaking of English translation patches, it's a crying shame no one has created one for this Japan-only game. Why? It was developed by the wizards at AlphaDream, best known for Nintendo's long-running Mario & Luigi RPG series, for starters. Also, it's beyond adorable, as the screenshot above proves. Thankfully, it seemingly was aimed at youngsters, so I'm hoping I'll be able to understand enough of its text to make my way through it in 2017.
Xi Little (WonderSwan)--If Xi doesn't mean anything to you, maybe Devil Dice does? That's what the first Xi game (for the original PlayStation) was called when it was brought to North America in 1998. (Oddly, the second Xi title was renamed Bombastic when it made the same trek a few years later.) Anyway, the plan is to pop this sucker--and all of the other WonderSwan cartridges I've acquired in recent years--into the translucent black WonderSwan Color system I bought late last year as soon as possible in the new year.
How about all of you? Which games did you buy and then fail to play this year?
Thursday, December 19, 2013
Five favorites: Japanese GBA box art
The GameBoy Advance may not have stuck around as long as Nintendo's other portable systems, but it still produced a pretty wonderful catalog of games.
It also produced a pretty wonderful catalog of cover art--including the five showcased in this post, which I currently consider to be my favorites.
Final Fantasy Tactics Advance--Although this game didn't click with me like its PlayStation-based predecessor, the same can't be said for its box art, which is colorful, elegant and even a bit wistful. (I'd like it to be known, by the way, that this post--and this cover art, in particular--has prompted me to give this game another shot sometime soon.)
Mr. Driller A--I'm sure some of you will question the inclusion of this piece of cover art, and I completely understand that. To be honest, I wasn't sure if I should include it myself. In the end, though, I decided it deserved a spot on the list because of its bold use of color (pink for the win!) and its adorably cheerful (and kind of retro) art style.
Ōgon no Taiyō: Ushinawareshi Toki (aka Golden Sun: The Lost Age)--True story: the box art above is my favorite of the bunch. I love that it's so stark, yet also dramatic. It certainly isn't the kind of cover art the folks at Nintendo produce every day. The question is (to those of you who've played it or its predecessor): does the game itself stack up to its beautiful box art?
Tomato Adventure--Clearly I like colorful cover art, especially when it comes to handheld games. As such, it should go without saying that I'm completely in love with Tomato Adventure's packaging, which seemingly includes every hue imaginable. Oh, and it gets bonus points for sporting an awesome logo, too.
Slime Morimori Dragon Quest--This beautiful piece of box art earned a spot in this post due in large part to the smiling slime that serves as its focus. It features plenty of other appealing elements, too, though--like Don Clawleone's shadowy presence in the background. (I'm also quite fond of this game's logo, which is a lot less busy than the ones that have been used for the Dragon Quest Monsters series.)
Honorable mentions: Final Fantasy V Advance, Guru Logi Champ, Klonoa: Empire of Dreams, Zelda no Densetsu: Fushigi no Bōshi (aka The Legend of Zelda: The Minish Cap)
See also: five favorite pieces of European DS box art, Japanese DS box art, North American DS box art, Japanese PSP box art and Japanese Wii box art
It also produced a pretty wonderful catalog of cover art--including the five showcased in this post, which I currently consider to be my favorites.
Final Fantasy Tactics Advance--Although this game didn't click with me like its PlayStation-based predecessor, the same can't be said for its box art, which is colorful, elegant and even a bit wistful. (I'd like it to be known, by the way, that this post--and this cover art, in particular--has prompted me to give this game another shot sometime soon.)
Mr. Driller A--I'm sure some of you will question the inclusion of this piece of cover art, and I completely understand that. To be honest, I wasn't sure if I should include it myself. In the end, though, I decided it deserved a spot on the list because of its bold use of color (pink for the win!) and its adorably cheerful (and kind of retro) art style.
Ōgon no Taiyō: Ushinawareshi Toki (aka Golden Sun: The Lost Age)--True story: the box art above is my favorite of the bunch. I love that it's so stark, yet also dramatic. It certainly isn't the kind of cover art the folks at Nintendo produce every day. The question is (to those of you who've played it or its predecessor): does the game itself stack up to its beautiful box art?
Tomato Adventure--Clearly I like colorful cover art, especially when it comes to handheld games. As such, it should go without saying that I'm completely in love with Tomato Adventure's packaging, which seemingly includes every hue imaginable. Oh, and it gets bonus points for sporting an awesome logo, too.
Slime Morimori Dragon Quest--This beautiful piece of box art earned a spot in this post due in large part to the smiling slime that serves as its focus. It features plenty of other appealing elements, too, though--like Don Clawleone's shadowy presence in the background. (I'm also quite fond of this game's logo, which is a lot less busy than the ones that have been used for the Dragon Quest Monsters series.)
Honorable mentions: Final Fantasy V Advance, Guru Logi Champ, Klonoa: Empire of Dreams, Zelda no Densetsu: Fushigi no Bōshi (aka The Legend of Zelda: The Minish Cap)
See also: five favorite pieces of European DS box art, Japanese DS box art, North American DS box art, Japanese PSP box art and Japanese Wii box art
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