Showing posts with label Theatrhythm Final Fantasy. Show all posts
Showing posts with label Theatrhythm Final Fantasy. Show all posts

Wednesday, January 19, 2022

10 games I would replay this year if I let myself replay games

I used to replay games all the time; I rarely allow myself to do it today.

Why? The main reason is I'd rather spend my free time on games I've yet to play than those I've already experienced. Or at least that's how I've felt the last couple of years.

I'm not quite ready to change my tune here, but if I were, I'd start with one or more of the following games, each of which have been bouncing around in my brain, begging to be replayed, in recent weeks and months.


Chulip (PS2)

I've got a huge soft spot for games made by Love-de-Lic and its many offshoots. Of all the ones I've played so far, though, Chulip has proven the least compelling. I think that's because the Chulip is both quite dark and quite slow. Still, I appreciate and respect its odd and off-kilter aesthetic and story, so hopefully those aspects will carry me through my next Chulip playthrough--should one ever happen.

EarthBound (SNES)

It's been eight years since I last played this cult classic. In the meantime, I've finished both its predecessor, Mother, and its sequel, Mother 3. To be honest, a part of me would prefer to replay the first Mother rather than this follow-up, but I'm going to do my best in the next year or two to push those irrational feelings aside and return to EarthBound, aka Mother 2, instead.

Endless Ocean (Wii)

Considering how popular the Wii was during its peak, I never understood how this game failed to reach a wider audience. It certainly deserved one, in my opinion. Exploring Endless Ocean's watery world was equal parts soothing and awe-inspiring the last time I played the game, and I could use a little (OK, a lot) of both in these uncertain times. 


Fantasy Life (3DS)

After Pocket Card Jockey (below), Fantasy Life is the 3DS game that has stuck with me the most over the years. I've wanted to return to it ever since my first--and thus far only--playthrough ended. Although I usually prefer turn-based RPGs to real-time-action ones, Fantasy Life bucks that trend. Why? My guess is it's due to the game's wide and whimsical selection of jobs and weapons, which conspire to make it a joy to play despite its lack of random battles.

Final Fantasy: The 4 Heroes of Light (DS)

As much as I enjoyed playing Bravely Default and Bravely Default II, I'm not sure I enjoyed either title more than I enjoyed this 2010 precursor. Which isn't to suggest The 4 Heroes of Light is the best of this JRPG bunch. It's not. It may be the most charming, though, and that goes a long way with me. I also adore this game's soundtrack, which isn't as bombastic as that of the first Bravely Default but holds its own otherwise.

Hotel Dusk: Room 215 (DS)

In a perfect world, I'd play through Hotel Dusk once a year. It offers players such a cozy vibe and such a captivating cast of characters that it's like the video-game equivalent of comfort food for me. This world is far from perfect, though, and so annual replays of this CiNG-made treasure are not an option. But maybe I could get myself to return to it every other year?


Pocket Card Jockey (3DS)

Despite what I said earlier about rarely replaying games these days, me replaying this digital-only curiosity is nothing new. Should I find a way to boot it up again in 2022, it would be the fifth time I've done so, if memory serves. If you're wondering what makes Pocket Card Jockey, developed by Game Freak of Pokémon fame, so seductive, my answer would be that it's a rare example of "the complete package"--cute visuals, curiously captivating gameplay, and cool, jazzy OST.

Raging Loop (Switch)

Why would I choose to replay a visual novel I finished less than two years ago? For starters, I loved my first playthrough of Raging Loop so much I immediately wanted to experience it again. Also, it promises a seemingly aptly titled "Revelation Mode," which promises all kinds of additional content--including the ability to hear side characters' thoughts and witness scenes outside the protagonist's perspective.

Theatrhythm Final Fantasy (3DS)

My recently realized desire to play through Theatrhythm Final Fantasy a second time comes as a bit of a shock to me. Although I adored the time I spent with this game back in 2013, I've rarely considered returning to it. Now that it's back in my mind, though, I can't stop thinking about it. Mark my words: should I actually boot up some of the games highlighted here in 2022, Theatrhythm Final Fantasy will be among them.


Void Terrarium (Switch)

I get the distinct impression that most folks don't even know Void Terrarium exists, and yet here I am, desperately wanting to give it a second go. Similarly to the above-mentioned Pocket Card Jockey, Void Terrarium successfully mashes up a pair of gaming genres--roguelike dungeon-crawler and digital pet--that really shouldn't work together. It also boasts a sweet and somber story that makes the experience even more worthwhile.


Friday, January 16, 2015

Five games I'd recommend playing as part of #RhythmMonth

January is half over, and I've yet to do more than ogle (and only briefly, at that) the game I'm planning to play as part of Anne Lee's #RhythmMonth extravaganza.

(The game I'm eyeing up, both figuratively and literally, by the way, is Osawari Detective Ozawa Rina Nameko Rhythm, a wacky 3DS spinoff of the Touch Detective series.)

I'm going to do my best to devote some time to the above-mentioned title this weekend (and then share my impressions here next week, of course), but in the meantime I thought I'd write up a few blurbs about some of my favorite rhythm games--games I'd highly recommend to anyone who is keen on participating in Anne's game-along but hasn't a clue as to what to play.


HarmoKnight (3DS eShop)--This choice could be called controversial, considering I wasn't entirely enamored with the game after my first encounter with it, but I still think it's worth checking out if you're looking for a vibrant-looking game that combines elements of the platformer and rhythm genres. I probably wouldn't make it my first #RhythmMonth pick, though, unless I'd already played the other titles discussed in this post.


Patapon (PSP)--Whereas the Game Freak-made HarmoKnight mashes together the platformer and rhythm genres, this Pyramid-developed title does the same with the rhythm and strategy genres. It, too, has an altogether appealing art style, plus it's far less aggravating than the aforementioned 3DS game, so you'd do well to consider it if you own a PSP or Vita.


Rhythm Tengoku (GBA)--Of the three Rhythm Tengoku (Rhythm Heaven and Rhythm Paradise in other regions) that have been released so far, this is my favorite. Its purposely rough graphics are sure to put a grin on your face, as are its maddeningly catchy tunes. The highlight, though, is the one-button gameplay, which keeps frustration to a minimum. That said, the DS and Wii sequels are well worth experiencing, too, so if they're cheaper and easier for you to obtain, don't feel bad about going with one or both of them instead.


Space Channel 5 (Dreamcast, PS2)--I've had a ridiculously good time playing the original (Dreamcast) version of this game over the years. The soundtrack is stuffed full of songs you'll be humming long after you power down your system, and the aesthetics are as pleasing as any Sega has produced in its long and tumultuous history. Should you not have a Dreamcast or PS2 handy, or should you simply not want to invest in those iterations of this title, though, you can't go wrong by picking up the sequel (shown in the screenshot above), which has been available via PSN, Steam and XBLA for ages now.


Theatrhythm Final Fantasy (3DS, iOS)--Based on everything I've heard and read so far, you'd be wise to purchase and play this game's Curtain Call follow-up rather than the original. I've yet to play the just-released sequel, though, so I can't say anything about it here. If it's anything like the first Theatrhythm, though, it's a thrilling addition to the genre that deserves the attention even of folks who aren't Final Fantasy fans.

A handful of rhythm games I've heard are good but have yet to play myself: Gitaroo Man (PS2/PSP), any/all of the Hatsune Miku titles, Maestro! Jump in Music (DS), Magical Beat (Vita), most of the Taiko no Tatsujin titles and Vib Ribbon (PS1/PS4/Vita).

Friday, December 26, 2014

Santa Claus brought me a copy of Harvest Moon: The Lost Valley, and I'm going to play it despite shidoshi's warnings against it

I've been curious about Natsume's homegrown take on the ages-old Harvest Moon series since it was announced earlier this year.

There were all sorts of reasons even then to give this recently released 3DS game a pass, with the Nintendo 64-esque visuals and the fact that it was being made internally rather than by series creator Yasuhiro Wada and the folks at Marvelous being the most noteworthy.

Still, I wanted it. So, I included it on my birthday wish list--and then, when I failed to get it for my birthday (I got Theatrhythm Final Fantasy: Curtain Call instead), I moved it over to my Christmas wish list.



Considering it was the only game I named on said list, I really shouldn't have been surprised to find it was among the Christmas gifts my parents sent to me, but I was.

Sadly, but not shockingly, I've yet to even start The Lost Valley. That's mainly because I'm still busying myself with three of the games mentioned in my last post (Fantasy Life, Slime MoriMori Dragon Quest 3 and Woah Dave!), but I'm planning to dial back my playtime with those titles over the next few days so I can find for myself if Natsume's effort is as crappy as everyone--including my podcast mate, shidoshi--says it is, or if it has even a couple of redeemable qualities.

I'll let you know either way in my next installment of "Shall We Do It?" In the meantime, are any of you playing Harvest Moon: The Lost Valley? If so, what do you think about it?

Wednesday, December 10, 2014

Square Enix reveals the next Japanese 3DS game it'll surely fail to release in other regions: Theatrhythm Dragon Quest

Can you tell I'm a bit bitter about how the powers that be at Square Enix have treated 3DS owners outside of Japan?

Of course, it's hard not to feel kind of jaded when you consider that the company has localized just a small handful of its Japanese 3DS games--Kingdom Hearts 3D and the two Theatrhythm Final Fantasy titles are the only ones that come to mind at the moment--since Nintendo's most recent dual-screened handheld launched four or so years ago.


All that said, I'm still planning to pre-order a copy of Theatrhythm Dragon Quest well in advance of its Japanese release, which is set for March 26.

That's not yet possible, sadly, so while I wait for some online retailer (I'm looking at you, amiami.com) to allow it, I'll keep refreshing the game's official site until it offers visitors some screenshots or a trailer.

Thursday, November 27, 2014

Happy birthday to me!

Yep, not only is it Thanksgiving here in the U.S., but it's my birthday, too.

Which is kind of weird, to be honest, but I've never been big on celebrating my birthday, so that's OK.

It's especially OK now that I've opened the presents my parents gave to me this morning, one of which contained the copy of Theatrhythm Final Fantasy: Curtain Call that can be seen in the photo to the right.

I'm kind of surprised Amazon et al still had copies of this game's limited edition, to tell you the truth--not that I'm complaining!

Anyway, it's a pretty safe bet that I'll spend some quality time with it tomorrow--along with Fantasy Life and Solitiba, of course. (Yes, I'm still putting a ton of time into both, especially Fantasy Life.)

My parents also gave me a nice chunk of change, I have to add. Would it surprise you to hear I've already spent a portion of it on Japanese 3DS games?

Don't worry, I'll write about all of them here after they finally arrive on my doorstep (and after I've spent at least a little time with them).

In the meantime, I hope all of you have a wonderful Thursday--whether it's Thanksgiving in your neck of the woods or not.

Sunday, October 26, 2014

On the one hand, this "Fat Chocobo" plush is completely adorable

On the other, uh, $86.90?

Sure, this "Fat Chocobo" plush is rather large as these things go--it's 11 by 12 by 17 inches, basically--and its design was inspired by a 3DS game I'm very much looking forward to sinking my teeth into soon (that would be Theatrhythm Final Fantasy: Curtain Call), but even then I can't say I think it's worth nearly $90.



Should any of you feel differently on this subject, you may want to go ahead and order one of these (admittedly adorable) toys via shopncsx.com.

Another option: buy one through amiami.com, which is selling the very same product for approximately $37 less. (AmiAmi's price is 5,480 yen, or just over $50.)

Wednesday, August 27, 2014

Five new and old 3DS games I'm planning to pick up between now and the end of 2014

Hearing that Harvest Moon: The Lost Valley finally was available for pre-orders (over at Amazon, for instance) yesterday prompted me to consider just how many 3DS games I'm still planning to pick up through the balance of this year.

One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.

The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:


Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).


Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.


Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.


Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.

What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City SimulatorHatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.

Are any of you looking forward to any 3DS games in particular between now and the end of the year?

Wednesday, April 23, 2014

Square Enix's curious Theatrhythm Final Fantasy: Curtain Call commercial

If I told you Square Enix just released a minute-long TV commercial for Theatrhythm Final Fantasy: Curtain Call that features only 14 seconds of gameplay footage, would you be shocked?

Oh, and those 14 seconds of gameplay footage don't show up until the end of said ad, with the first 46 seconds consisting of famous scenes and music pulled from every Final Fantasy title that's seen the light of day so far, including a few spin-offs.



Not that I'm complaining. I actually really like the spot--although I can't help but wonder how effective it'll be at prompting sales of the 3DS game it's supposed to promote.

See also: my 'Great Gaymathon' review of the first Theatrhythm Final Fantasy title

Tuesday, April 22, 2014

I'm in serious trouble if the special edition Theatrhythm Final Fantasy: Curtain Call 3DS XL system also comes to North America

That sound you heard earlier this morning was me crowing in reaction to Square Enix's announcement that it will be releasing Theatrhythm Final Fantasy: Curtain Call in North America (and Europe, too, it seems) sometime later this year.

The first Theatrhythm Final Fantasy title is one of my most-played 3DS games and was one of my favorite titles, period, of 2012, so I'm a tad excited that I'll soon be able to spend some quality time with this expanded follow-up as well.

Unfortunately, the folks at Square Enix didn't include a specific release date in this morning's announcement, although they did share the game's price ($39.99).



They also didn't reveal whether or not the spiffy special edition Theatrhythm Final Fantasy: Curtain Call 3DS XL system that will find its way onto Japanese store shelves in a couple of days will make its way to the West.

I'm kind of guessing it won't, to be honest, but if it does it's be a pretty safe bet that I'll buy one--unless Nintendo of America decides to, say, bring over the hot pink XL that's been available in Europe for ages now before then.

Anyway, are any of you similarly itching to pick up a copy of Theatrhythm Final Fantasy: Curtain Call whenever it finally hits our shores?

Pre-order: Theatrhythm Final Fantasy: Curtain Call (Amazon)

Monday, March 10, 2014

I really like these recently-ish released examples of Japanese box art

So, here we are again. What is it with me and box art? Honestly, I have no idea--other than I really like it (box art), I mean.

If you're also a fan of box art, hopefully you'll dig the recently-ish released examples below, each of which should show up on Japanese store shelves sooner rather than later.


This first one is for the PS Vita "Premium Box" version of Atelier Ayesha Plus, as you've probably already surmised. I'm also pretty fond of the cover art that's going to be used for this game's regular release (check it out here), I have to say, but I like this one even more due to the presence of that goat-lamb creature.  



I really, really liked the illustration that was created for the first Theatrhythm title's case cover, so I expected to like this one, too. And you know what? I do! Hopefully if the powers that be at Square Enix decide to release it elsewhere they'll leave the box art alone.


The box art above is for what looks to be a Wizardry clone called Tsurugi no Machi no Ihoujin (or, Stranger of the Village of the Sword). Apparently the game's also going to be released for the Vita, so hopefully some brave company will localize that version for other regions (and of course use the same cover illustration). 


Finally, there's Natural Doctrine, another upcoming title I know next to nothing about--other than it's a PS4 game that's being published by Kadokawa Games, I mean. I do believe I've read that it's been announced for North American release, though, so I'm guessing we'll all learn more about it shortly.

Do any of the pieces of cover art above make your heart race, too? If so, which ones--and why?

Wednesday, November 13, 2013

I'll show you mine if you show me yours

I sadly can't remember exactly who it was, but someone on Twitter last week prompted me to take a look at the amount of time I've spent with my most-played 3DS titles.

I was a bit surprised by what I found. So surprised, in fact, that I decided to snap and share a photo (or two) of it. Here are the first three results:


And here are the next three:


In case you can't make out the game titles and play times showcased in the admittedly crappy photos above, here they are: Animal Crossing: New Leaf (488.26 hours--uh, yikes!), THE "DENPA" MEN (42:51), Theatrhythm Final Fantasy (33:38), Mario Kart 7 (32:32), Dragon Quest Heroes: Rocket Slime (22:22) and THE "DENPA" MEN 2 (17:30).

What are all of your most-played 3DS titles at the moment, if you're willing to share?

Friday, September 20, 2013

A handful of titillating trailers from this year's Tokyo Game Show

Tokyo Game Show 2013 is underway, and although it hasn't been as thrilling for me as some past events have been, I'd still say it's been all right so far.

Would I still deem it "all right" if Square Enix hadn't used the venue to unveil the first trailer for Theatrhythm Final Fantasy: Curtain Call? Probably not, but since that's really more of a hypothetical question I think we should ignore it for the time being.

Anyway, speaking of Theatrhythm Final Fantasy: Curtain Call, here's the upcoming 3DS title's trailer that I eluded to earlier:


Pretty slick, don't you think? Well, except for that segment (beginning at :50) that shows a bit of the game's multiplayer mode. That was just scary.

Another Tokyo Game Show 2013 trailer that's piqued my interest in the last 24 hours: the one the folks at Capcom produced for their PS4 Dark Souls clone, Deep Down.



Wait, it's not wrong to call Deep DownDark Souls clone, is it? Regardless, I don't mean it in a bad way. The more Dark Souls clones the better, I say. (And, yes, that's coming from someone who's yet to even play the real deal.)

Next up: a teaser trailer for the game that's sure to excite a bunch of Vita owners (yes, all five of them--just kidding), Gravity Daze 2 (aka Gravity Rush 2).



I don't yet own a Vita, of course, but I'm giving serious thought to buying one sometime next year--along with a copy of the first Gravity Rush. And maybe a copy of the sequel, too--assuming it's localized by the time I pick up a Vita, I mean.

Last, but not least, here's a trailer for what I'm guessing is the world's first RPPG (role-playing picross game), Pictlogica: Final Fantasy.



Would you believe me if I told you Pictlogica is a Square Enix production, and that it'll hit an app store (yes, that means it's a mobile affair rather than a 3DS or Vita one) near you ... uh, at some future point in time? Unless you've been living under a rock for the last year or two, I'm willing to bet you would.

Do any (or all, or none) of the trailers above titillate any of you? If so, which ones, and why?

Saturday, September 14, 2013

Four reasons I'm stoked Theatrhythm Final Fantasy is getting a sequel

So, the folks at Square Enix decided to throw fans of dedicated handhelds a bone--you know, as opposed to announcing yet another iOS-based game--earlier this week when they revealed that a new Theatrhythm Final Fantasy title will be released for the 3DS (in Japan only, for the moment) next spring.

According to tinycartridge.com and other sources, the game in question--to be called Theatrhythm Final Fantasy: Curtain Call--will include over 200 songs and more than 60 characters, as well as some sort of multiplayer battle mode.

Little else is known about Curtain Call at the moment, but to be completely honest I don't need to know anything more about it to know I'm going to buy a copy of it as soon as it's available.

Why am I so stoked about this Theatrhythm follow-up? Here are the four main reasons:

1. I'm looking forward to seeing more of the first game's art style--Believe it or not, but Theatrhythm Final Fantasy's art style is what drew my attention to the title in the first place. I'm sure some people abhor its paper-doll-like character designs, in particular, but I love them. In fact, I've love them so much I'd kill to see them in some sort of Final Fantasy spin-off--for handhelds or even consoles, not for mobile--that harkens back to the series' earlier releases (such as Final Fantasy IV, V or VI).



2. I can't wait to experience more of this series' unique brand of gameplay--Although initially I was a bit skeptical of Theatrhythm's gameplay, it quickly made a believer out of me. As is the case with the best rhythm titles around (hello, Rhythm Tengoku), at its peak Theatrhythm's screen-tapping and stylus-sliding gameplay feels like it's wired directly into your brain.



3. I want to be able to play as some of the characters that were overlooked in the original Theatrhythm--Seriously, where was Rosa (from Final Fantasy IV)? Or Lenna (from Final Fantasy V)? How about Edgar (from Final Fantasy VI)? Do I think we'll see each of them--along with a few of the series' more "out there" characters, like Gogo, Palom, Porom or Umaro--in Curtain Call? Not really, but it sure would be nice to see at least a couple of them.



4. I'm expecting an even greater soundtrack the second time around--Specifically, I'm hoping this iteration will feature more than one version of the Chocobo theme. Gaining access to some or all of the series' airship themes would be awesome, too. Thankfully, I have a feeling the latter is pretty likely given the screenshot above.

Are any of you also looking forward to this 3DS title? If so, let me know why in the comments section below.

See also: 'The Great Gaymathon Review #58: Theatrhythm Final Fantasy (3DS)'

Friday, April 19, 2013

A somewhat gay review of HarmoKnight (3DS)


Game: HarmoKnight 
Genre: Platformer 
Developer: Game Freak 
Publisher: Nintendo 
System: 3DS (eShop)
Release date: 2013

It has to be said, right from the start, that I've been chomping at the bit to play this Game Freak-developed digital title since it was unveiled during a Japanese Nintendo Direct broadcast back in August of last year.

I liked pretty much everything about the chunks of HarmoKnight that were highlighted during its first trailer--its art style, its music and its rhythm-based gameplay, especially. Each of those aspects continued to enthrall me after I played the title's demo for the first time about a month ago, which prompted me to assume this would be the next 3DS release--after THE DENPA MEN and Theatrhythm Final Fantasy, among others--to consume my so-called free time.


How wrong I was. Although HarmoKnight's art style is unquestionably appealing, and while its soundtrack and overall gameplay--which generally consist of "endless running" platformer stages that task players with jumping or hitting enemies and obstacles in time with a backing track's beat, although boss encounters switch things up by going with a more "Simon Says" approach--are (for the most part) stellar, those pieces never come together to produce the thoroughly enjoyable, must-play experience I expected after loving the demo.

In a way, this creation is much like Sega's Rhythm Thief & The Emperor's Treasure, which similarly intrigued me in the lead up to its release, only to disappoint and even enrage me (on occasion) afterward.

As for which elements were most responsible for letting me down: the most notable revolves around too many of the game's stages--I'm looking at you, Baroque, Jazz and Rock worlds--feeling cheap from a difficulty standpoint. Sometimes that's due to the background music being too subtle (making it hard to discern an actual beat), while at other times it's due to enemies or obstacles literally coming out of nowhere. (Both of these issues are present in every one of HarmoKnight's maddening mine-cart stages, by the way.)


Three other components that contributed to my more-negative-than-I'd-originally-hoped assessment of HarmoKnight: its lack of checkpoints (although this only becomes a real problem during this eShop title's later levels), its love of narrative text (especially annoying when you consider its story basically boils down to "save the princess from the bad guy") and the fact that it's a fairly short-lived experience (I beat the final boss and encountered the game's end credits after just three hours of play).

Do all of the above-mentioned cons outweigh HarmoKnight's pros--which include not only its art style and soundtrack, but also its Space Channel 5-esque boss and mini-boss battles and Pokémon-themed bonus stages? Sadly, I think they do.

I have to say, though, that I'd probably respond to that question in a more positive manner if the game cost $5 or even $10. At $15, though, it's far too flawed to recommend to anyone other than huge fans of rhythm-based platformers--and even those folks are likely to wish they'd refrained from hitting the "buy" button at one point or another.


See also: previous 'somewhat gay' reviews

Monday, December 17, 2012

THE 'DENPA' MEN: My favorite 3DS game of 2012

Considering I have four current-ish systems (the 3DS, PSP, Xbox 360 and Wii), you could be forgiven for assuming I'd conjure up four "Favorite Games of 2012" posts and not just two.

The sad fact is, though, that I bought so few games for the PSP, Xbox 360 and Wii this past year that I feel it would be inappropriate for me to devote entire posts to those systems.

So, I'm devoting one to my favorite 3DS game of 2012 and one to my five favorite non-3DS games of the year.


As for the 3DS game I decided to honor in this particular post: What more can I say about it, really? I've written so many posts about it in the last few months that anything I say here is bound to be a rehash of something I mentioned at last once before.

Given that, may I direct you to my "somewhat gay" review of this innovative, Genius Sonority-made RPG?

Something that I don't believe I said outright in that review that I'd like to share now, though, is that I had more fun with this game than any other I've played this year--and that includes a lot of games (some of which were released for the 3DS, and some of which were not).

It's important to note that, I think, because it's still the most important aspect or attribute of any game I decide to play these days. Basically. Yes, sometimes I want to be intrigued or moved or scared, but most of the time I want to be entertained.


"Fun" and "entertaining" also are words I'd use to describe the game I consider to be my second-favorite 3DS release, by the way--with that game being Square Enix's superb Theatrhythm Final Fantasy.

Had THE "DENPA" MEN not made it to our shores this year, I surely would have shined the spotlight on this adroitly crafted rhythm title, which I found to be far more interesting and enjoyable (and difficult!) than I imagined it would be when it was first announced.

See also: Past 'favorite games of the year' posts

Wednesday, August 15, 2012

The second Nichiest Podcast Ever is now available for your listening pleasure

Well, folks, it's that time of the month again. No, not the time of the month when I contemplate dropping even more of my hard-earned cash on yet another Famicom, PC Engine or WonderSwan game despite the fact that I need one like I need an additional hole in the head. Rather, it's the time of the month when The Nichiest Podcast Ever coyly shows its face and charmingly clues listeners into the existence of all sorts of old and new games and systems that are the opposite of "mass market" and, thus, have been largely overlooked.

Among the games discussed during The Nichiest Podcast Ever's second trip to the rodeo, so to speak: Banana (Famicom), BlazBlue (arcade/PS3), Rainbow Moon (PS3), Rhythm Thief & The Emperor's Treasure (3DS), Sound Shapes (PS3/Vita), Tekken Tag Tournament 2 (360/PS3/WiiU) and Theatrhythm Final Fantasy (3DS).


A few additional niche-y games are discussed during the "Nichiest of Them All" segment, but you'll have to listen to the podcast to find out which ones.

Should you actually take the time to listen to our latest podcast, would you be so kind as to let us know your thoughts? You can do so by leaving a comment below, by leaving a comment on The Nichiest Podcast Ever's morning radio page or by tweeting me, Anne or shidoshi.

See also: 'Another (hopefully entertaining) episode of The Nichiest Podcast Ever is in the can' and 'Introducing: The Nichiest Podcast Ever!'

Saturday, August 11, 2012

Another (hopefully entertaining) episode of The Nichiest Podcast Ever is in the can

Two nights ago, apricotsushi, shidoshi and I pulled on our favorite gaming t-shirts, had our significant others make us a couple of stiff drinks and then whipped out another episode of The Nichiest Podcast Ever.

What did us game-obsessed lushes (OK, so that's just me) talk about during our two-hour recording session? Oh, a bit of this and a bit of that.


For those of you who prefer specifics: We discussed the trio of new, LGBT-friendly characters that will appear in the next BlazBlue title; the swimsuit DLC that will be made available for Tekken Tag Tournament 2's male, female and even animal characters; and the controversy currently swirling around the LGBT-focused game convention, GaymerCon.

We also chatted about an old Famicom game, Banana, plus newer games like Rainbow Moon (PS3), Rhythm Thief & The Emperor's Treasure (3DS), Sound Shapes (PS3/Vita) and Theatrhythm Final Fantasy (3DS). Oh, and the 3DS XL--which, admittedly, isn't all that niche-y but, hey, this is our podcast and we'll talk about whatever we want to talk about!


I'm not entirely sure when the finished product will be made available to the masses, but I'm guessing it'll hit the Interwebs sometime next week or so.

In the meantime, feel free to take in the aural bliss that is The Nichiest Podcast Ever's first program.

Monday, August 06, 2012

The Great Gaymathon Review #58: Theatrhythm Final Fantasy (3DS)


Game: Theatrhythm Final Fantasy
Genre: Music/Rhythm
Developer: Indies zero
Publisher: Square Enix
System: 3DS
Release date: 2012

Although I can't quite remember my reaction to hearing that the folks at Square Enix were working on a Final Fantasy-based rhythm game, I have a feeling it involved scrunched eyebrows and a puckered mouth. Well, after playing the finished product for more than 30 hours, I can say without hesitation that my initial skepticism was unwarranted. That's because Theatrhythm Final Fantasy is one of the most enjoyable--and most polished--rhythm games I've played in a long time.

As for why that is: First, there's the art style. I know some hate it, but I see it as a welcome evolution of the style that was used on the packaging produced for Final Fantasy IV and V. Second, there's the music, which includes 70 (or so) songs that were gleaned from the 13 "mainline" Final Fantasy titles. (If you're anything like me, some of the tracks featured here will push you to play the Final Fantasy releases you've thus far avoided.) Third, there's the gameplay, which loosely--and rather addictively, I should add--apes the mechanics used in Nintendo's Elite Beat Agents. (Basically, you tap, slide or hold the stylus against the 3DS' touchscreen in time with the above-mentioned tunes.) Fourth, there are the many modes and stages that wrap around the gameplay and provide Theatrhythm with a much-needed sense of cohesion. (The "Chaos Shrine" mode is where this cart truly shines, by the way, and where it shows the prowess of its designers and developers. Some of the rhythm patterns highlighted here are confounding at first, but stick with them and they'll not only "click" but blow you away with how well they, er, harmonize with the songs in question.)

Like pretty much any game, this one features a few missteps--although in this case, they're fairly small ones. For starters, the opening and ending theme segments of the "Series" mode are a bit pointless. Also, that mode's "Event" stages--which task players with tapping to music while Final Fantasy FMV scenes run in the background--don't quite gel, if you will, with the "Battle" and "Field" stages. (That said, I consider the "Waltz for the Moon" event sequence to be a stand-out.) Finally, it has to be said that things are sure to become at least a tad (if not more so) repetitive after about the seven-hour mark, since that's when you start spending the bulk of your time in Theatrhythm's "Chaos Shrine" (in order to bolster the abilities and stats of your existing characters as well as to unlock a handful of "hidden" ones).

I can't say I've minded playing certain tracks over and over again (in fact, in most instances it's the opposite), but I'm guessing that won't be true for everyone. As long as you go into it knowing that--and as long as you have at least a passing interest in the Final Fantasy series--you should get a lot of enjoyment out of this melodious 3DS title.


See also: Previous 'Great Gaymathon' posts

Friday, July 27, 2012

Acquisition #138: Rhythm Thief & The Emperor's Treasure (3DS)

Considering my enthusiastic reaction to its eShop demo, you'd think I would have ripped the Rhythm Thief & The Emperor's Treasure cart from its packaging and slammed it into my trusty 3DS system as soon it arrived on my doorstep late last week.

That's exactly how I would have reacted, actually--had Theatrhythm Final Fantasy not beaten Rhythm Thief & The Emperor's Treasure to the punch (not to mention to my mailbox) by a few days.

You see, I've quite literally become entranced by Square Enix's Final Fantasy-themed rhythm title. In fact, I've played little else since I obtained my copy of the game nearly two weeks ago.

I didn't want to leave you guys and gals hanging with yet another "yeah, I added another game to my collection, but I haven't had a chance to play it yet" post, though, so yesterday I forced myself to replace Theatrhythm Final Fantasy with Rhythm Thief & The Emperor's Treasure for a while.

As for what I thought of my rather cursory experience with this Sega-developed release: Well, for starters, all of the folks who have described Rhythm Thief as "a mash-up of Professor Layton and Space Channel 5" deserve some sort of prize, because that's pretty much how this peculiar title plays out.

Which means, of course, that I'm loving it. That said, it's far from perfect. For instance, the game's currently a bit too skewed toward the Professor Layton side of things for my liking. (I'd prefer it to be more evenly divided between the adventure/puzzle/story segments and the rhythm ones.)

Not only that, but the rhythm segments, while enjoyable, aren't as deep as I'd hoped they'd be. Granted, I've only played five of them thus far, so it's altogether possible that they'll gradually increase in complexity.

Given all of the above, I think it's fair to say that I'm currently on the fence about Rhythm Thief. I'm enjoying it, but I'm also feeling a bit disappointed by it. I'll keep plugging away at it, though, and I promise to share my final thoughts on the matter (in an upcoming "Great Gaymathon" review) as soon as possible.

See also: 'Deep thoughts (or not) on a quintet of recent 3DS demos'

Saturday, July 21, 2012

When it comes to ol' Theatrhythm Final Fantasy, I'm clearly 'part of the problem'

Any of you who have spent even a bit of time on sites like NeoGAF should be well acquainted with the phrase that makes up the tail end of the headline above.

And if you're not? No worries. Basically, some gamers tell other gamers they're "part of the problem" when they, say, buy Super Mario Bros. via the 3DS eShop after they've already bought it via the Wii Virtual Console or bought the "Classic NES Series" version released for the GameBoy Advance back in 2004.

I'm often "part of the problem," by the way--although I'm guessing a good portion of you already knew or guessed as much.

Anyway, why am I "part of the problem" when it comes to Theatrhythm Final Fantasy? Why, because I've already started buying DLC tracks for this more-addictive-than-it-has-any-right-to-be 3DS title, that's why.

Specifically, I just bought three delicious (in my opinion, of course) DLC tracks for 99 cents a pop: Final Fantasy IV's "The Final Battle," Final Fantasy V's "In Search of Light" and Final Fantasy VI's "Battle."

I'm having an especially good time with "In Search of Light"--although, really, that shouldn't be much of a surprise, as I've always been gaga for anything related to the fifth iteration of Final Fantasy.

I'm finding myself similarly smitten with Final Fantasy VII's "One-Winged Angel." That one does surprise me a bit, to tell you the truth. Of course, I've never been the biggest fan of this 1997 release, so that's probably why.

All that said, playing through the Final Fantasy VII tracks that are included here has me itching to give the game a second chance. Maybe I'll do just that--and then play through both Final Fantasy V and VI again, just for kicks--as soon as I've tried of Theatrhythm Final Fantasy.