Showing posts with label Theatrhythm. Show all posts
Showing posts with label Theatrhythm. Show all posts

Wednesday, December 10, 2014

Square Enix reveals the next Japanese 3DS game it'll surely fail to release in other regions: Theatrhythm Dragon Quest

Can you tell I'm a bit bitter about how the powers that be at Square Enix have treated 3DS owners outside of Japan?

Of course, it's hard not to feel kind of jaded when you consider that the company has localized just a small handful of its Japanese 3DS games--Kingdom Hearts 3D and the two Theatrhythm Final Fantasy titles are the only ones that come to mind at the moment--since Nintendo's most recent dual-screened handheld launched four or so years ago.


All that said, I'm still planning to pre-order a copy of Theatrhythm Dragon Quest well in advance of its Japanese release, which is set for March 26.

That's not yet possible, sadly, so while I wait for some online retailer (I'm looking at you, amiami.com) to allow it, I'll keep refreshing the game's official site until it offers visitors some screenshots or a trailer.

Saturday, September 14, 2013

Four reasons I'm stoked Theatrhythm Final Fantasy is getting a sequel

So, the folks at Square Enix decided to throw fans of dedicated handhelds a bone--you know, as opposed to announcing yet another iOS-based game--earlier this week when they revealed that a new Theatrhythm Final Fantasy title will be released for the 3DS (in Japan only, for the moment) next spring.

According to tinycartridge.com and other sources, the game in question--to be called Theatrhythm Final Fantasy: Curtain Call--will include over 200 songs and more than 60 characters, as well as some sort of multiplayer battle mode.

Little else is known about Curtain Call at the moment, but to be completely honest I don't need to know anything more about it to know I'm going to buy a copy of it as soon as it's available.

Why am I so stoked about this Theatrhythm follow-up? Here are the four main reasons:

1. I'm looking forward to seeing more of the first game's art style--Believe it or not, but Theatrhythm Final Fantasy's art style is what drew my attention to the title in the first place. I'm sure some people abhor its paper-doll-like character designs, in particular, but I love them. In fact, I've love them so much I'd kill to see them in some sort of Final Fantasy spin-off--for handhelds or even consoles, not for mobile--that harkens back to the series' earlier releases (such as Final Fantasy IV, V or VI).



2. I can't wait to experience more of this series' unique brand of gameplay--Although initially I was a bit skeptical of Theatrhythm's gameplay, it quickly made a believer out of me. As is the case with the best rhythm titles around (hello, Rhythm Tengoku), at its peak Theatrhythm's screen-tapping and stylus-sliding gameplay feels like it's wired directly into your brain.



3. I want to be able to play as some of the characters that were overlooked in the original Theatrhythm--Seriously, where was Rosa (from Final Fantasy IV)? Or Lenna (from Final Fantasy V)? How about Edgar (from Final Fantasy VI)? Do I think we'll see each of them--along with a few of the series' more "out there" characters, like Gogo, Palom, Porom or Umaro--in Curtain Call? Not really, but it sure would be nice to see at least a couple of them.



4. I'm expecting an even greater soundtrack the second time around--Specifically, I'm hoping this iteration will feature more than one version of the Chocobo theme. Gaining access to some or all of the series' airship themes would be awesome, too. Thankfully, I have a feeling the latter is pretty likely given the screenshot above.

Are any of you also looking forward to this 3DS title? If so, let me know why in the comments section below.

See also: 'The Great Gaymathon Review #58: Theatrhythm Final Fantasy (3DS)'

Monday, August 06, 2012

The Great Gaymathon Review #58: Theatrhythm Final Fantasy (3DS)


Game: Theatrhythm Final Fantasy
Genre: Music/Rhythm
Developer: Indies zero
Publisher: Square Enix
System: 3DS
Release date: 2012

Although I can't quite remember my reaction to hearing that the folks at Square Enix were working on a Final Fantasy-based rhythm game, I have a feeling it involved scrunched eyebrows and a puckered mouth. Well, after playing the finished product for more than 30 hours, I can say without hesitation that my initial skepticism was unwarranted. That's because Theatrhythm Final Fantasy is one of the most enjoyable--and most polished--rhythm games I've played in a long time.

As for why that is: First, there's the art style. I know some hate it, but I see it as a welcome evolution of the style that was used on the packaging produced for Final Fantasy IV and V. Second, there's the music, which includes 70 (or so) songs that were gleaned from the 13 "mainline" Final Fantasy titles. (If you're anything like me, some of the tracks featured here will push you to play the Final Fantasy releases you've thus far avoided.) Third, there's the gameplay, which loosely--and rather addictively, I should add--apes the mechanics used in Nintendo's Elite Beat Agents. (Basically, you tap, slide or hold the stylus against the 3DS' touchscreen in time with the above-mentioned tunes.) Fourth, there are the many modes and stages that wrap around the gameplay and provide Theatrhythm with a much-needed sense of cohesion. (The "Chaos Shrine" mode is where this cart truly shines, by the way, and where it shows the prowess of its designers and developers. Some of the rhythm patterns highlighted here are confounding at first, but stick with them and they'll not only "click" but blow you away with how well they, er, harmonize with the songs in question.)

Like pretty much any game, this one features a few missteps--although in this case, they're fairly small ones. For starters, the opening and ending theme segments of the "Series" mode are a bit pointless. Also, that mode's "Event" stages--which task players with tapping to music while Final Fantasy FMV scenes run in the background--don't quite gel, if you will, with the "Battle" and "Field" stages. (That said, I consider the "Waltz for the Moon" event sequence to be a stand-out.) Finally, it has to be said that things are sure to become at least a tad (if not more so) repetitive after about the seven-hour mark, since that's when you start spending the bulk of your time in Theatrhythm's "Chaos Shrine" (in order to bolster the abilities and stats of your existing characters as well as to unlock a handful of "hidden" ones).

I can't say I've minded playing certain tracks over and over again (in fact, in most instances it's the opposite), but I'm guessing that won't be true for everyone. As long as you go into it knowing that--and as long as you have at least a passing interest in the Final Fantasy series--you should get a lot of enjoyment out of this melodious 3DS title.


See also: Previous 'Great Gaymathon' posts

Saturday, July 21, 2012

When it comes to ol' Theatrhythm Final Fantasy, I'm clearly 'part of the problem'

Any of you who have spent even a bit of time on sites like NeoGAF should be well acquainted with the phrase that makes up the tail end of the headline above.

And if you're not? No worries. Basically, some gamers tell other gamers they're "part of the problem" when they, say, buy Super Mario Bros. via the 3DS eShop after they've already bought it via the Wii Virtual Console or bought the "Classic NES Series" version released for the GameBoy Advance back in 2004.

I'm often "part of the problem," by the way--although I'm guessing a good portion of you already knew or guessed as much.

Anyway, why am I "part of the problem" when it comes to Theatrhythm Final Fantasy? Why, because I've already started buying DLC tracks for this more-addictive-than-it-has-any-right-to-be 3DS title, that's why.

Specifically, I just bought three delicious (in my opinion, of course) DLC tracks for 99 cents a pop: Final Fantasy IV's "The Final Battle," Final Fantasy V's "In Search of Light" and Final Fantasy VI's "Battle."

I'm having an especially good time with "In Search of Light"--although, really, that shouldn't be much of a surprise, as I've always been gaga for anything related to the fifth iteration of Final Fantasy.

I'm finding myself similarly smitten with Final Fantasy VII's "One-Winged Angel." That one does surprise me a bit, to tell you the truth. Of course, I've never been the biggest fan of this 1997 release, so that's probably why.

All that said, playing through the Final Fantasy VII tracks that are included here has me itching to give the game a second chance. Maybe I'll do just that--and then play through both Final Fantasy V and VI again, just for kicks--as soon as I've tried of Theatrhythm Final Fantasy.

Thursday, May 03, 2012

Let's Play: 'Which Box Art is Better?' (Theatrhythm Final Fantasy edition)

In exactly two months, Theatrhythm Final Fantasy will hit the streets in the U.S. (This music-based 3DS title will be released in Europe a few days later, on July 6. I'm not sure when it will be made available elsewhere.)

Surprisingly, the graphic designers at Square Enix have used the three months since the game's Japanese debut to rework its box art.

Below, for instance, is the rather classy illustration that graces the cover of the Japanese version of Theatrhythm Final Fantasy.


The North American release (which can be pre-ordered here), on the other hand, will feature the following, re-jiggered box art:


Although initially I was impressed with the latter iteration's colorful cover art, after reflecting on it a bit I think it's just a bit too cluttered. Also, the logo is kind of tiny, don't you think?

So, I'm giving the nod to the Japanese packaging this time around. How about you--do you prefer one piece of box art over the other? Also, are any of you planning on picking up Theatrhythm Final Fantasy after it hits store shelves in your particular territory?

See also: Previous 'Which Box Art is Better?' posts