Showing posts with label The New Zealand Story. Show all posts
Showing posts with label The New Zealand Story. Show all posts

Thursday, September 04, 2014

Manual Stimulation: Don Doko Don (PC Engine)

The designers and artists at Taito really hit it out of the park when they produced instruction manuals for the PC Engine. A couple of cases in point can be found in the "Manual Stimulation" posts I previously published about Mizubaku Daibouken and The New Zealand Story.

The manual made for 1990's Don Doko Don is no exception, and it all starts with its adorable and colorful cover.





The interior of this particular instruction manual eschews color, sadly, but it's hard to say it suffers much as a result.



Like The New Zealand Story's manual, this one features a number of charmingly childish illustrations, such as the ones that can be seen in the scans above. (Click on them for a closer look.)



More such illustrations can be found throughout this instruction manual, with the ones below being some of my favorites. (I love how they simply explain to readers how the game works: bonk enemies on the head with your hammer, then pick up the squished foe and toss it against a wall or other solid object in order to extract oddly spotted fruit from it.)





Later pages showcase noteworthy aspects of each of Don Doko Don's stages as well as drawings of their boss denizens.

Friday, August 01, 2014

PC Engine game recommendations for #PlatforMonth

Before we get to the PC Engine game recommendations that are promised in the header above, how about we deal the question that's sure to be on some of your minds: what in the heck is #PlatforMonth?

The answer, my dear readers, is that #PlatforMonth is yet another of Anne "apricotsushi" Lee's monthly game-alongs, with this one focusing on--you guessed it--platformers.

So why'd I decide to focus on must-play (in my opinion, naturally) PC Engine platformers in this post? Well, my original plan was to cover a whole slew of systems, but when I got to the PC Engine portion of said post I couldn't stop coming up with titles to recommend. So, I decided to devote an entire post to NEC's "little white wonder," as I like to call it.

Don't worry, I'm going to publish a second post that offers up platformer recommendations for other consoles and handhelds in a couple of days. For the time being, through, let's keep our minds trained on PC Engine run-and-jumpers.

Speaking of which, I know I could wrap up this post right here and now by suggesting you play all three of Red Company's PC Genjin--or Bonk, if you're a TurboGrafx-16 kind of guy or gal--titles, but I'd rather introduce folks to some new experiences this time around, such as:


Hany on the Road--Admittedly, this probably isn't the best place to begin a post like this one. After all, Hany on the Road isn't exactly a textbook example of the genre. Still, there's a lot of running and jumping to be done if you want to beat it, so why not include it here? As for how it plays: if you've played Capcom's ancient arcade game, Son Son, you've basically played this one, too--although I think Hany looks better and is more challenging than its archaic predecessor.


Jigoku Meguri--One lesson I learned some time ago is that the people who used to develop games for Taito know how to produce a top-tier platformer. This game--an arcade conversion, actually--is a prime example. At first, it appears to be your average side-scrolling, run-and-jump title--except for the fact that the shiny-headed protagonist is able to launch human-sized beads of various colors at his demonic foes. That simple action single-handed makes Jigoku Meguri a joy to play, by the way. There's just something fun about running around and tossing as many beads or marbles or whatever they're supposed to be at anything and everything in your way.


Mizubaku Daibouken--If you took Jigoku Meguri and exchanged its underworld setting for a bright and cheery one that wouldn't seem out of place in Rainbow Islands or Parasol Stars (two more Taito joints, coincidentally enough) and switched out its monk-like protagonist for the most adorable pixelated platypus you're ever likely to see, you'd have Mizubaku Daibouken (aka Liquid Kids outside of Japan). The only real difference: in the latter, the character you control tosses water bubbles at baddies rather than multi-hued prayer beads. If you've only got the budget or attention span for one of these two games, I say go for this one, although both are well worth your time if you've got money and mindshare to spare.


The New Zealand Story--One slight problem with the bulk of the titles discussed here so far is that a good number of them are ports of arcade games. That's rarely, if ever, a bad thing when it comes to Taito, though, so I say go with it. Of course, I'd say "go with it" in the case of this game even if it were a bit subpar, as it stars a cute-as-buttons kiwi bird who utilizes an array of weapons (including arrows, bombs and laser guns) and vehicles (balloons, blimps and even UFOs among them) to battle and/or avoid a menagerie of surprisingly relentless foes. Another of The New Zealand Story's positive attributes, in my opinion: its sometimes-perplexing, maze-like stages. Just do your best to ignore this iteration's ear-splitting soundtrack.


Obocchama-kun--Finally, an original effort! And I mean "original" in every possible way in the case of this odd-as-a-duck platformer, which focuses on the bratty star of Yoshinori Kobayashi's satirical manga from the 1980s. Like The New Zealand StoryObocchama-kun takes platformer fans to some strange and unique places--chief among them being the kooky cast of allies (my favorite being the crying teen who seemingly flings what appears to be hairbrushes at enemies) players can summon into action, although its eccentric bosses are pretty great, too. (For more on this HuCard, check out my "Great Gaymathon" review of it.)

You may have noticed that I've left a bunch of this system's single-screen platformers (aka Bubble Bobble clones) off this list. I made a concerted effort to do that, actually, as I could have filled this post with such games.

Should you prefer to play a single-screen platformer rather than a garden-variety one during #PlatforMonth, however, here are the PC Engine releases I'd most recommend: Don Doko Don, Parasol Stars, Pop'n Magic and Rainbow Islands.

Friday, April 20, 2012

Manual Stimulation: The New Zealand Story (PC Engine)

There's a lot to like about the PC Engine port of The New Zealand Story. First, there's its premise, which tasks players with traveling the world as a sneaker-sporting kiwi named Tiki in order to rescue said kiwi's kidnapped sweetheart, Phee Phee. (Just go with it.) Also, there's its crazily colorful graphics, which both call to mind and are a far cry from developer Taito's similar efforts--Bubble Bobble, Rainbow Islands, etc.--from the same era. Finally, there's its instruction manual, the front and back covers of which can be seen below.



Sadly, this manual's front and back covers are the only pages that feature any color whatsoever.



That's not to say this manual's inside pages should be ignored. On the contrary, a good number of them feature absolutely adorable black-and-white illustrations like the ones included on the following pages (which I believe share some of the game's backstory).

Sunday, December 18, 2011

For the fifth game of Christmas, the UPS man brought to me ...

... the PC Engine port of one of Taito's best (or at least cutest) platformers, The New Zealand Story.

I bought this copy of the game through Jap-Sai.com, by the way. I mention that because, as you can see in the photos below (and on my Flickr photostream), it is in absolutely impeccable condition--something that can't always be said for the games I pick up off of eBay. As such, I'd highly recommend checking out the company's online store if you're ever looking to buy complete-in-box copies of old Japanese games.



Anyway, enough about the condition of this game's case and cartridge. How's the game itself? Although it's far from my favorite platformer, I greatly appreciate its quirkiness, its challenging nature and, of course, its cuter-than-a-box-of-kittens protagonist.

See also: Previous '12 Games of Christmas' posts

Friday, November 04, 2011

Reason #400 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer

If I could find an FM Towns Marty system at a reasonable price--most of the ones I've seen on eBay go for around $899--I'd buy one quicker than you can say "are you nuts?"

Even nuttier: I'm only interested in buying three games alongside said system at this point--Bubble Bobble, The New Zealand Story and Rainbow Islands.


That's not where the nuttiness ends, though. The trio of games I just mentioned are, with a few exceptions, simple ports of the arcade originals. Also, I can already play all three of them on my PS2 thanks to the copy of Taito Legends that I picked up a few years ago.

Still, I can't help but want both an FM Towns Marty and the above-mentioned titles. Here's hoping I never find one cheap enough to make this nutty dream come true.

See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer