Showing posts with label The 4 Heroes of Light. Show all posts
Showing posts with label The 4 Heroes of Light. Show all posts

Wednesday, January 19, 2022

10 games I would replay this year if I let myself replay games

I used to replay games all the time; I rarely allow myself to do it today.

Why? The main reason is I'd rather spend my free time on games I've yet to play than those I've already experienced. Or at least that's how I've felt the last couple of years.

I'm not quite ready to change my tune here, but if I were, I'd start with one or more of the following games, each of which have been bouncing around in my brain, begging to be replayed, in recent weeks and months.


Chulip (PS2)

I've got a huge soft spot for games made by Love-de-Lic and its many offshoots. Of all the ones I've played so far, though, Chulip has proven the least compelling. I think that's because the Chulip is both quite dark and quite slow. Still, I appreciate and respect its odd and off-kilter aesthetic and story, so hopefully those aspects will carry me through my next Chulip playthrough--should one ever happen.

EarthBound (SNES)

It's been eight years since I last played this cult classic. In the meantime, I've finished both its predecessor, Mother, and its sequel, Mother 3. To be honest, a part of me would prefer to replay the first Mother rather than this follow-up, but I'm going to do my best in the next year or two to push those irrational feelings aside and return to EarthBound, aka Mother 2, instead.

Endless Ocean (Wii)

Considering how popular the Wii was during its peak, I never understood how this game failed to reach a wider audience. It certainly deserved one, in my opinion. Exploring Endless Ocean's watery world was equal parts soothing and awe-inspiring the last time I played the game, and I could use a little (OK, a lot) of both in these uncertain times. 


Fantasy Life (3DS)

After Pocket Card Jockey (below), Fantasy Life is the 3DS game that has stuck with me the most over the years. I've wanted to return to it ever since my first--and thus far only--playthrough ended. Although I usually prefer turn-based RPGs to real-time-action ones, Fantasy Life bucks that trend. Why? My guess is it's due to the game's wide and whimsical selection of jobs and weapons, which conspire to make it a joy to play despite its lack of random battles.

Final Fantasy: The 4 Heroes of Light (DS)

As much as I enjoyed playing Bravely Default and Bravely Default II, I'm not sure I enjoyed either title more than I enjoyed this 2010 precursor. Which isn't to suggest The 4 Heroes of Light is the best of this JRPG bunch. It's not. It may be the most charming, though, and that goes a long way with me. I also adore this game's soundtrack, which isn't as bombastic as that of the first Bravely Default but holds its own otherwise.

Hotel Dusk: Room 215 (DS)

In a perfect world, I'd play through Hotel Dusk once a year. It offers players such a cozy vibe and such a captivating cast of characters that it's like the video-game equivalent of comfort food for me. This world is far from perfect, though, and so annual replays of this CiNG-made treasure are not an option. But maybe I could get myself to return to it every other year?


Pocket Card Jockey (3DS)

Despite what I said earlier about rarely replaying games these days, me replaying this digital-only curiosity is nothing new. Should I find a way to boot it up again in 2022, it would be the fifth time I've done so, if memory serves. If you're wondering what makes Pocket Card Jockey, developed by Game Freak of Pokémon fame, so seductive, my answer would be that it's a rare example of "the complete package"--cute visuals, curiously captivating gameplay, and cool, jazzy OST.

Raging Loop (Switch)

Why would I choose to replay a visual novel I finished less than two years ago? For starters, I loved my first playthrough of Raging Loop so much I immediately wanted to experience it again. Also, it promises a seemingly aptly titled "Revelation Mode," which promises all kinds of additional content--including the ability to hear side characters' thoughts and witness scenes outside the protagonist's perspective.

Theatrhythm Final Fantasy (3DS)

My recently realized desire to play through Theatrhythm Final Fantasy a second time comes as a bit of a shock to me. Although I adored the time I spent with this game back in 2013, I've rarely considered returning to it. Now that it's back in my mind, though, I can't stop thinking about it. Mark my words: should I actually boot up some of the games highlighted here in 2022, Theatrhythm Final Fantasy will be among them.


Void Terrarium (Switch)

I get the distinct impression that most folks don't even know Void Terrarium exists, and yet here I am, desperately wanting to give it a second go. Similarly to the above-mentioned Pocket Card Jockey, Void Terrarium successfully mashes up a pair of gaming genres--roguelike dungeon-crawler and digital pet--that really shouldn't work together. It also boasts a sweet and somber story that makes the experience even more worthwhile.


Thursday, November 21, 2019

15 Nintendo DS games you should think about starting in honor of the system's 15th anniversary

It's hard to believe the Nintendo DS came out 15 years ago today.

Some of you may be surprised to hear I haven't been playing this dual-screened, touch-enabled system since that date.

The truth is, I waited a couple of years before jumping into the fray. In fact, I waited until I was about to head out on a business trip and worried I'd be bored during my down time, so I bought a white DS Lite and a copy of Animal Crossing: Wild World to keep lethargy at bay.

It didn't do the trick. Nor did it transform me into a Nintendo DS fan. What did? I honestly can't remember. All I know is I turned a corner at some later point and never looked back.

I've bought and played and loved a ton of DS games in the ensuing years. The ones named and discussed below are among my favorites.

If you're looking to celebrate the 15th anniversary of the Nintendo DS' release, I'd highly recommend starting one--or more--of them as soon as you can.


A Witch's Tale--Although the word of mouth on this game is pretty poor, I had an absolute blast with it last month. It's a role-playing game with turn- and touch-based battles plus a few other interesting twists. It's also fairly short, especially as far as RPGs are concerned. The cherry on top of this pixel-filled confection: the protagonist is a girl. A bratty girl at the beginning, to be sure, but her attitude improves by leaps and bounds as A Witch's Tale progresses.

Contact--I finally played this Grasshopper Manufacture-made game (after keeping it at arm's length for ages) because I liked its EarthBound-esque aesthetic and its European cover art. I quickly discovered that it plays nothing like Shigesato Itoi's classic. This ARPG manages to hold its own anyway, though, thanks in large part to its intriguing, fourth-wall-breaking story and unique costume system.

Dragon Quest Heroes: Rocket Slime--This is another of those games that I long ignored simply because it annoyed me that everyone and their mother seemed to adore it. I got over myself eventually. I'm glad I did, too, as I now consider Rocket Slime to be an all-time fave. Why? You play as one of the Dragon Quest series' iconic slimes, for starters. Plus, the writing is silly and the tank battles that end each stage are scintillating.


Final Fantasy: The 4 Heroes of Light--This Matrix Software-developed game has its detractors, but it's my favorite DS RPG. Yes, it's got a few issues, which I briefly touched on in this old post, but it makes up for them with its overall appearance, its creative job system, and its ear-pleasing soundtrack. If you're looking for a role-playing game that harkens back to the glory days of Final Fantasy IV or V, pick up a copy ASAP.

Ghost Trick: Phantom Detective--Most folks call this Shu Takumi creation a visual novel, and while they're not wrong, I do think they're selling it a bit short with that description. Ghost Trick is more of a puzzler than an adventure game, if you ask me. After all, your main task while playing it is to, in the simplest terms possible, quickly connect dots while time clicks away. Don't worry, it's a lot more interesting and engaging--and difficult--than my pithy description here makes it sound.

Hotel Dusk--This CiNG-developed point-and-click game should've become a break-out hit like chart-toppers Animal Crossing: Wild World and Brain Age. I guess the masses just weren't interested in solving novel-worthy mysteries after they were done running errands for furry villagers and training their gray matter. That's too bad, as Hotel Dusk offers players a lot more than an enjoyable whodunit. It also offers them a fascinating cast of characters and some killer tunes.


My World, My Way--You might think of this DS title as being similar to both A Witch's Tale, mentioned earlier, and the much-maligned Super Princess Peach. It's like the latter in that both games' protagonists use their emotions to battle and even interact with enemies as well as alter their surroundings. And it's like the former in that it's a decidedly unconventional RPG. There's no real overworld to traverse in My World, My Way, for example--just small areas that open up as you complete various tasks and actions. Admittedly, this part of the game can be tedious, but you shouldn't find it so tedious it ruins the rest of the adventure.

Okamiden--Capcom may not consider this title to be an actual sequel to its highly revered, but lowly selling, Okami, but don't let the lack of a "2" at the end of its name fool you. Okamiden is a worthy follow-up to the company's original Zelda clone. There are a few elements here that are sure to give some hardcore Okami fans pause--the chibi-fied visuals, in particular. Still, the DS' touch screen is the perfect canvas for the series' "Celestial Brush," and that alone should sway most skeptics.

Phoenix Wright: Ace Attorney--I'm sure some of you will have a hard time swallowing this one. After all, the very same game can be played on far more modern and accessible devices and systems than the DS. This is the last release of the original Ace Attorney that features pixel-based graphics, though, and that alone makes it the go-to option for folks who still have a dual-screened, Nintendo-branded handheld.


QuickSpot--A few months ago, I asked folks on Twitter to recommend some fun, under-the-radar DS titles. Two people I both like and respect suggested I try this one. And do I did, though I was hesitant at first. QuickSpot--Unou no Tatsujin: Soukai! Machigai Museum in Japan--is one of those spot-the-difference or photo-hunt games. Not exactly my cup of tea. What separates this one from the ho-hum pack is that it features a plethora of beautiful illustrations produced by the wizards at Namco. There's not much more to it than that, to be honest, but that was enough for me to spend a full five hours finishing its 100-plus stages (images?) a few months back.

Rhythm Heaven--Rhythm Tengoku diehards aren't aways kind to the series' first sequel. Me, I adore it. Sure, it's not the definition of perfection like its GameBoy Advance predecessor, but it's pretty wonderful all the same. That's especially true of this game's aesthetic, which matches and maybe even exceeds that of the original. I personally think the vast majority of Rhythm Heaven's new tap- and flick-based mini-games are stellar, too.

Style Savvy--I'm fully aware that most, if not all, of this game's sequels have surpassed it in terms of both graphics and content. Still, I think the 2009 original is worth checking out for one simple reason: you play it with your system held sideways. So, if you're like me and you're a sucker for book-style DS titles, give it a try. An added bonus: used copies are dirt cheap these days.


Tetris DS--Some will tell you the GameBoy version of Tetris has yet to be topped. Am I a member of that group? I'm not sure, to be honest. Regardless, I think the argument could be made that this DS iteration deserves the title of "best Tetris game ever," too, thanks to its Nintendo cameos, underrated soundtrack, and bevy of inventive modes.

The World Ends With You--There are all kinds of reasons you should play The World Ends With You if you haven't already. One is that it's a Square Enix title but isn't called Dragon Quest, Final Fantasy, or Kingdom Hearts. Another is that it oozes style. And then there are the unique setting, the eclectic soundtrack, and the frenetic dual-screened battles. The mobile and Switch versions of The World Ends With You also feature those first two components, of course, but you'll only find the last one on this DS cart.

Touch Detective--Like a lot of people, I was first attracted to this point-and-clicker's Beetlejuice-esque art style. OK, so I also liked its anthropomorphic mushroom character, Nameko (Funghi outside of Japan), quite a bit. On a less positive note, the cases you're tasked with solving in this BeeWorks-made game can be a touch confusing. Everything else about it is so silly and charming and bizarre that I think it's worth a go anyway if you have even the slightest interest.

Are there any DS games you'd recommend that I failed to point out in this post? If so, let me know about them in the comments section below.

Monday, November 24, 2014

In honor of the 10th anniversary of the Nintendo DS' release: 10 of my favorite DS games

Rather than refer to the following titles "my 10 favorite DS games," I've decided to call them 10 of my favorites. That's because I love so many DS games that choosing absolute favorites would be like choosing a favorite ... beer? Candy? Diva?

Actually, I think I'd have a far easier time selecting and writing about a favorite candy than I would settling on 10 titles I consider to be my all-time favorite examples of the DS' wonderfully varied game catalog.

As such, you may want to take the following list with a giant grain of salt--or, rather, you may want to read it knowing that if I were to update this post tomorrow, and the next day, too, and then again the day after that, each iteration likely would include a few unique entries.

For this exact moment in time, though, I can somewhat confidently state that the games discussed below are 10 of my favorites for the now-10-year-old Nintendo DS system.


Daigasso! Band Brothers--You know how I mentioned in last Friday's post that I wasn't all that impressed with the early-2004 reveal of the DS? The one part of Nintendo's DS reveal that did impress me was this game. Sadly, it never made it to our shores, so I wasn't able to experience it until a good couple of years after its Japanese release. Was it worth the wait? I sure think so. Mind you, it's a very basic rhythm game--although calling it a "music" game may be more accurate. Regardless, I think Daigasso! Band Brothers' simplicity is a big part of why I enjoy it as much as I do.


Dragon Quest IX--I was pretty sure I was going to like this one before I ever got my hands on a copy of it. It just looked like something I would enjoy, if that makes sense. And you know what? Not only did I enjoy it, but I fell in love with it and played it until I'd wrung every last ounce of enjoyment out of it. (I believe I put just over 80 hours into it before calling it a day, but don't quote me on that.) I know some folks who are long-time fans of the series were a bit disappointed by this entry, but it captivated me completely with its engaging battles and touching storylines.


Dragon Quest Heroes: Rocket Slime--Do you want to know why I ignored Rocket Slime, a game that's been called a classic from one end of the Internet to the other (whatever that means), until a couple of years ago? Because I didn't like how it looked, for starters. Also, I didn't much like the idea of its gameplay. I guess I wanted it to be a more traditional RPG, a la its "mainline" namesakes. Boy, was I an idiot. I know I suggested earlier that it would be impossible for me to set aside a single DS game as being my absolute favorite, but if I were forced to engage in that kind of tomfoolery, it's quite likely Rocket Slime would be one of the top contenders for that title.


Etrian Odyssey--I was a late comer to this DS title, too, although that had nothing to do with me initially finding it unappealing in any way. Instead, it had to do with the fact that for some time new copies of it were pretty pricey. It finally got a reprint a couple of years ago, though, which caused prices to drop to far more acceptable levels, and that's when I jumped on board. It quickly earned both my admiration and respect thanks to its demanding gameplay and delectable soundtrack.


Final Fantasy: The 4 Heroes of Light--If I were forced to pick a favorite between this game and Dragon Quest IX, I'm honestly not sure which one I'd go with in the end. That said, I prefer most what's found in The 4 Heroes of Light--battles, graphics, overall art style, story, soundtrack (this last one's kind of a toss up, admittedly), chief among them--to the same elements that are showcased in Dragon Quest IX. Two noteworthy exceptions: the latter title's optional quests and visible-from-the-overworld enemies. So, I guess you could say I consider both games to be standouts in one way or another.

Monday, December 30, 2013

Five games I have to get back to (and hopefully finish) in 2014

I started a lot of games in the last year or two (or three) that I've yet to finish, but the five below are the ones I most want to get back to and "beat" in 2014.


Deadly Premonition (Xbox 360)--It's going to be very interesting to see if I actually go back to playing this one. Although I loved the bizarro story when I started playing it many moons ago, I wasn't so enamored with some of the gameplay (anything resembling a battle scene, basically). Still, I'd really like to finish it someday--if only so I can say I did it.


EarthBound (SNES)--I know, I know--it's wronger than wrong that I've yet to "beat" this legendary RPG. (I've tried three times now, if memory serves.) The thing is, I've loved every second I've played of it during each of my attempts--but something's always distracted me before I could complete it. Hopefully I can avoid that when I go back to my most recently created save file in early 2014.


Final Fantasy: The 4 Heroes of Light (DS)--This situation surrounding this game is a bit strange, as the only thing I have to do is beat its final boss. I've actually battled it a number of times already, and even made it as far as its third (and final, I think) form, but I faltered each and every time. So, I'm going to make another run at it next year--probably after bolstering my party a bit (or a lot).


Fire Emblem: Awakening (3DS)--Another crying shame, right? I can't remember how many hours I put into this title before being pulled away by Animal Crossing: New Leaf, but I know it wasn't close to enough. Hopefully I can give it the attention it obviously deserves at some point during 2014.


Opoona (Wii)--I bought this unique, Dragon Quest-esque RPG with the best of intentions earlier this year, but only made it an hour or so in before walking away for some reason or another. I found the first 60 minutes to be pretty enjoyable, though, so I'll definitely do my best to further explore it in the next 12 months.

Are there any games you guys and gals started in 2013 (or before) and would like to finish next year? Let me know which ones in the comments section below.

Friday, November 01, 2013

I really hope this is Bravely Default's North American box art, too

So, the rather fabulous image seen below will grace the cover of each and every copy of Bravely Default: For the Sequel sold in Japan starting on Dec. 5.

As far as I can tell, the Australian and European versions of this beautiful 3DS RPG (which will hit store shelves on Dec. 7 and Dec. 6, respectively) will sport the same box art--with the "For the Sequel" bit removed, of course.



Does this mean we can expect it to be used once again when Bravely Default finally makes its way to North America sometime between Jan. 1 and Mar. 31?

I sure hope so. I know it's not the most original of compositions, but it's colorful and bright and brings to mind Final Fantasy: The 4 Heroes of Light, so I'm pretty fond of it despite the fact that it's far from unique.

Thursday, March 29, 2012

Dear Square Enix head honchos: When in the hell are you going to announce a North American release for Bravely Default?

There are three major reasons I'm eagerly (some would say impatiently, especially after reading the headline above) anticipating Bravely Default: Flying Fairy's North American release.

The first: As I've said before (here and here, for instance), the oddly-named Bravely Default strongly calls to mind one of my all-time favorite DS games, Final Fantasy: The 4 Heroes of Light.


The second: It also reminds me of many of Square Enix's PlayStation-era RPGs--games like Final Fantasy IX and SaGa Frontier.

The third: The completely lovely screenshot below.


Are any of you also looking forward to Bravely Default being released in your region? If so, why are you looking forward to it?

(Via andriasang.com)

Friday, December 30, 2011

Five games I'm looking forward to playing in 2012

If you run a gaming blog, every year has to end with a post about your favorite games of the past year and another post about the games you're most looking forward to playing in the coming one, right? Well, I checked that first box yesterday with this post, so today I might as well check the second box with the post you're currently reading.

This post originally contained 10 games, by the way, but it seemed a bit long so I broke it in two. As such, expect to see a similarly titled post published tomorrow that will include five more games that I'm looking forward to playing in 2012.


Bravely Default (3DS)--This Square Enix RPG looks like it's going to be a spiritual successor to 2010's Final Fantasy: The 4 Heroes of Light. I consider that Final Fantasy side story to be one of my favorite DS games, so you can bet I'll be all over this one like white on rice--assuming it makes its way to North America.


Dragon Quest X (Wii)--I know a lot of long-time Dragon Quest fans were disappointed to hear that the series' latest installment would focus on an online-multiplayer experience, but I'm not one of them. In fact, I'm downright excited for this entry thanks in part because of its online focus and in part because it will feature more of the crazy customization that was present in its DS-based predecessor.


Final Fantasy Type-0 (PSP)--The word on the street is that this game--and, yes, it's another Final Fantasy offshoot--will be released in North America sometime this year. Here's hoping that's true and that the game will be released on PSP UMD (as opposed to PlayStation Vita card) and will feature the same fabulous cover art that appeared on Japanese copies of the title.


Inazuma Eleven (DS)--I have next to no interest in the game of soccer (or football, for those of you who live outside of North America), yet I want this game. Why? Because I've heard great things about it on the Internet--things like, "It's like a soccer-themed Pokemon game." I like the sound of that, so I'm planning to buy the first game in this series from the UK sometime next year. Who knows, I may buy the second one, too, which is scheduled to hit the streets throughout Europe in early 2012.


Luigi's Mansion 2 (3DS)--Is it weird that the game that spurred me to ask for a 3DS for Christmas was this one? Well, it's true regardless. Oh, sure, I was keen on Mario Kart 7 and Super Mario 3D Land, too, but not as keen as I am on Luigi's Mansion 2, which looks to take the basics presented in the GameCube-based original and run with them. The only downer at the moment? The folks at Nintendo of America have yet to give it a release date. (Please be sooner rather than later, please be sooner rather than later, please be sooner rather than later...)

What other games am I looking forward to playing in 2012? Come back tomorrow to find out!

Saturday, November 26, 2011

Which games are you playing this weekend?

Before this holiday weekend began, my plan was to play a trio of games I've been meaning to finish for quite some time: Deadly PremonitionFinal Fantasy: The 4 Heroes of Light and Pokemon Black.

Instead, I've been playing a pair of old Famicom games, Chack'n Pop and Door Door (below), via emulation, as well as one other game I can't tell you about at the moment.

Door Door has some disgustingly adorable box art, doesn't it?

Actually, I could tell you about it, but I don't want to, as I'm saving its unveiling for a to-be-published-at-a-later-date post.

Anyway, those are the games I'm playing this holiday weekend. What are all of you playing (assuming, of course, you're playing games at all)?

Friday, February 11, 2011

The Great Gaymathon Review #3: Final Fantasy: The 4 Heroes of Light (DS)


Game: Final Fantasy: The 4 Heroes of Light
Genre: RPG
System: Nintendo DS
Developer: Matrix Software
Publisher: Square Enix
Release date: 2010

Are you one of those curmudgeons who constantly pines for the "good ol' days" of the Final Fantasy franchise? (Which would be back when Final Fantasy IV, V and VI were released, by the way.) If so, this is the game for you. In many ways, it recalls Final Fantasy V--although this game's characters aren't as developed and its class/job system isn't as deep. The 4 Heroes of Light is quite a bit more difficult than that title, though--for instance, the appropriately named Chaos may be the most difficult last boss I've ever encountered in a Final Fantasy game--which counts for a lot in my opinion. Also, it includes four, 100-floor bonus towers that open up near the finale and greatly extend the life--and enjoyment--of this charming throwback of an RPG.


See also: Previous 'Great Gaymathon' posts

Tuesday, February 01, 2011

I'm still working my way through The 4 Heroes of Light, by the way

Although I took a bit of a break from my playthrough of Final Fantasy: The 4 Heroes of Light a few weeks ago--after trying, and failing, to beat the final boss, oh, seven or eight times--I picked it up again over the weekend.

I'm not worrying about the final boss--his name's Chaos, in case you're curious--at the moment, though; instead, I'm focusing on the game's four, 100-floor bonus towers.

They're quite challenging, as I'm sure you can imagine. For starters, the layout of each and every floor is randomly generated. Also, every 20 floors or so you're forced to battle a boss.

This guy reminds me of Professor Layton for some reason.

It's not all bad, though, as each tower has a special shop on its 40th floor, and treasure chests--filled with rare weapons and armor--are located on each tower's 70th and 90th floors. Oh, and you receive a crown--four total--every time you beat a tower's 100th-floor boss.

So far, I've conquered the first tower and made it to the 40th floor on the second and third towers. I may take another run at Chaos after I complete the second tower--or maybe I'll just stick with the bonus towers until I get sick of them...

Thursday, January 13, 2011

Four reasons you should check out Final Fantasy: The 4 Heroes of Light

You know how I gushed and gushed about the greatness that is Dragon Quest IX? Well, I'm feeling similarly gushy after spending about 25 hours with Final Fantasy: The 4 Heroes of Light.

I wouldn't go so far as to say I'm enjoying the latter title as much as the former, but I would say I'm enjoying it to a similar extent--despite Final Fantasy: The 4 Heroes of Light's distinct lack of Metal King Slimes (my favorite enemy in Dragon Quest IX).

In case my word alone isn't enough to push you to pick up a copy of this lovely little game, here are four additional reasons I think it's worth your time and money (assuming you enjoy RPGs, of course):


1. It features some of the best 3D graphics to grace the DS--Honestly, it may be the prettiest polygon-based DS game I've played. It looks like an abstract watercolor (this is especially evident in the towns of Arbor, Guera and Spelvia, above), which in my mind is a very good thing.

2. Despite its artsy-fartsy appearance, it will kick your ass--Repeatedly. I'm pretty sure I've yet to defeat a boss on my first attempt. Also, I've been slaughtered while running around the overworld--something that rarely if ever happens to me in other RPGs. (Both of those things are positives in my opinion, as too many modern-day RPGs are pushovers.)

3. Its crown system's actually pretty cool--It reminds me a lot of the job system in Final Fantasy V, to tell you the truth, although the one in this game has less depth and is more streamlined. One thing the crown system has over Final Fantasy V's job system, though, is that players aren't required to grind in order to max out each class. Also, some of the crowns are unbelievably cute. My favorites: The bandit, black mage (top hat for the win!), hero and merchant crowns.

4. It will keep you busy for a good while--I've already put about 25 hours into it, and I have a feeling I'm only about halfway to the finale. Also, it should be noted that the game really opens up, in a manner reminiscent of Final Fantasy VI's second act, around the 15- to 20-hour mark. (Don't worry, that's not a spoiler.)

See also: 'I really like Final Fantasy: The 4 Heroes of Light, but ...'

Tuesday, January 04, 2011

Dragon Quest IX: My favorite DS game of 2010

Before I bought Dragon Quest IX earlier this year I had played just one other game in this vaunted series: The NES original, published (as Dragon Warrior) by Nintendo of America in latter part of 1989.

That's worth noting because I barely played Yuji Horii's first foray into the world of console RPGs. (I was much more captivated at the time by its contemporary, Hironobu Sakaguchi's Final Fantasy.)

"Barely played" isn't a phrase I'd use to describe my experience with Horii's ninth Dragon Quest title. Instead, I'd probably say that I played it so much that I was worried my husband would kick me to the curb. (OK, so I'm exaggerating a bit. You get the idea, though, right?)

If I had to list the features that prompted me to play Dragon Quest IX for well over 100 hours--and prompted me to call it my favorite DS game of 2010--I'd likely include its alchemy, character-customization and vocation systems, its dynamic battle scenes and its optional quests.

The highlight of such a list, however, would be the title's randomly generated treasure maps--which were pretty much solely responsible for pushing me past the 100-hour mark (and for putting my marriage in danger).

Honestly, I'd probably consider Dragon Quest IX my favorite DS game of 2010 even if it had consisted of nothing more than the above-mentioned maps. That is how much I've played and enjoyed that portion of this title.

That's not meant to suggest there was a dearth of worthwhile releases for Nintendo's dual-screened system in 2010. On the contrary, there were oodles--Etrian Odyssey IIIFinal Fantasy: The 4 Heroes of LightProfessor Layton and the Unwound Future and Shin Megami Tensei: Strange Journey among them.

As great as each of the above were (and are), though, none of them topped Dragon Quest IX in my mind--which is why I consider Square Enix's latest RPG extravaganza to be my favorite DS game of 2010.

See also: 'Rhythm Heaven: My favorite DS game of 2009'

Monday, January 03, 2011

I really like Final Fantasy: The 4 Heroes of Light, but ...

I've played Final Fantasy: The 4 Heroes of Light for a few hours now (I have no idea how many hours exactly, as the game doesn't seem to keep track of such things), and thus far I've thoroughly enjoyed the experience.

I haven't even been bothered by two of the issues that other owners of this Matrix Software-developed game have complained about on line--one of which involves auto-aiming during battles (basically, you can't choose who your characters target with weapons, spells or items) and one of which involves item management (each of the game's eponymous heroes is limited to carrying 15 items--including spells--at any given time).

So, where does the "but" mentioned in the headline come into play? Well, it comes into play while dealing with the game's propensity to pull characters--and all of their weapons and armor--from your party without warning.



This first happened to me after defeating a boss. Once the battle was over, a key member of my party walked away without so much as an "adios"--and took a lot of my hard-earned loot with him.

Thankfully I had saved just before I confronted said baddie, so I restarted the game, stripped that party member of all noteworthy armor, weapons and spells and fought the boss again. In the end, it wasn't a big deal--but it was rather annoying. (The moral of this story: Save as often as possible while playing The 4 Heroes of Light.)

Don't let that (admittedly annoying) detail keep you from giving this game a go, though, as I think it'll be well worth your while if you're any kind of Final Fantasy fan.

Buy: Final Fantasy: The 4 Heroes of Light

Saturday, December 25, 2010

Well, there goes the holiday weekend ...

The husband and I opened half of our Christmas gifts last night--and two of mine were games! Here's one of them:


Don't worry, I didn't have my parents buy me the Japanese version of Donkey Kong Country Returns; I just used the Japanese cover art here because I like its green accents.

Unfortunately, I already own the second game I received as a gift: Art Academy. I think I'm going to exchange it for Final Fantasy: The 4 Heroes of Light--or maybe Mario vs. Donkey Kong Mini-Land Mayhem!

Was Santa good to all of you? I sure hope so! Let me know if you got any game-related gifts, OK?

Monday, October 11, 2010

So, I just canceled my order for Final Fantasy: The 4 Heroes of Light

Actually, I canceled it on Friday, but it was easier to say "just" in the header above.

Anyway, you're probably wondering why I canceled my pre-order for this Final Fantasy spin-off. Honestly, it has nothing to do with my interest--of lack thereof--in the game. Rather, it has to do with me deciding to spend that $34.99 on something else.



As for what that "something else" is--well, let's just say it has to do with one of the things mentioned in this recent post.

All that said, I will buy Final Fantasy: The 4 Heroes of Light before the year wraps up. Mark my words!

Order: Final Fantasy: The 4 Heroes of Light

Tuesday, October 05, 2010

Wait, this is already out?

A few minutes ago, I stumbled upon the following trailer over at gonintendo.com:



The press release that accompanied said trailer revealed that its focus--Final Fantasy: The 4 Heroes of Light--is "now available at North American retailers." That gave me a bit of a shock as I thought the game--which I pre-ordered earlier this summer--wasn't going to hit store shelves until the end of the month.

Strangely, according to Amazon.com, which lists the game as "in stock," my copy of Final Fantasy: The 4 Heroes of Light won't be shipped until Oct. 12. Oh, well, I won't be able to play it until later this month anyway.

Buy: Final Fantasy: The 4 Heroes of Light

Thursday, August 26, 2010

Pre-order Final Fantasy: The 4 Heroes of Light, get a pair of posters

I don't know about you, but when I think of awesome pre-order bonuses I think of flimsy posters that ape a game's cover art.

As such, I was blown away to find out that folks who pre-order a copy of the forthcoming Final Fantasy: The 4 Heroes of Light (it'll be released on Oct. 5) at GameStop will walk away with not one but two posters. Here's the one that doesn't ape the DS RPG's cover art:



Folks who pre-order the game at Amazon, on the other hand, will walk away with the poster above and a $10 games credit.

Can you guess where I placed my pre-order?

(Via joystiq.com, by way of tinycartridge.com)

Monday, August 16, 2010

It's OK, I guess ...

A few months ago, I penned a "Which box art is better?" post that focused on the Japanese and European versions of Final Fantasy: The 4 Heroes of Light.

Well, the folks at Square Enix recently unveiled the art that will appear on the soon-to-be-released North American version (pre-order it here)--and, I have to admit, I'm underwhelmed.


That said, I think I like the North American cover more than its Japanese and European counterparts.

See also: 'Let's play: Which box art is better? (The 4 Heroes of Light edition)'