Showing posts with label Tetsuya Mizuguchi. Show all posts
Showing posts with label Tetsuya Mizuguchi. Show all posts

Tuesday, April 12, 2011

The Great Gaymathon Review #20: Space Channel 5 (Dreamcast)


Game: Space Channel 5
Genre: Rhythm
Developer: United Game Artists
Publisher: Sega
System: Dreamcast
Release date: 2000

There are, in my famously (or not) humble opinion, a few must-play games for the dead-before-its-time Dreamcast. Among them: ChuChu Rocket!, Crazy Taxi, Jet Set Radio, Rez, Shenmue and Skies of Aracadia. Oh, and this Tetsuya Mizuguchi-designed title. Yes, naysayers, at its heart Space Channel 5 is the video game equivalent of Milton Bradley's "Simon" toy, but the body that surrounds that blood-pumping vessel is what elevates this game to "must own" (or at least "must try") status. For starters, there's the game's graphics, which have a groovy, Jetsons-esque vibe to them. Then there's the extremely hummable soundtrack--composed by Naofumi Hataya, Kenichi Tokoi and Ken Woodman--which has a similar throwback feel to it. Oh, and let's not forget the story that ties it all ogether. It's completely silly--an alien race invades the planet (Earth, I think) and forces people to dance; "funky space reporter" Ulala, a Lady Miss Kier look-alike, comes to their rescue by defeating said aliens (and a few rival journalists) through dance-offs--of course, but what else would you expect from a game with a cover like the one above? There are just two things that keep Space Channel 5 from achieving perfection: 1) a sense of rhythm is required if you hope to get anywhere in the game, and 2) even if you have a sense of rhythm, the game sometimes fails to recognize it. Even then, the game is easily one of the more enjoyable and unique examples of the genre.


See also: Previous 'Great Gaymathon' posts

Wednesday, October 20, 2010

Up, down, up, down, chu, chu, chu!

According to the crew at jeuxvideo24.com, PS3 and Xbox 360 owners can expect a "re-mastered" version of Sega's Space Channel 5 Part 2 to show up on PSN and XBLA sometime new year.

Why isn't the company starting with Ulala's first face-off with the Morolians? Well, unlike the ones that were featured in its fully polygonal sequel, the backgrounds in the original Space Channel 5 were made up of (poorly compressed) pre-rendered videos--which would have to be re-rendered if the game is to be properly displayed in 720p.



That said, Space Channel 5 Part 2 (watch the game's first "battle" here) is considered by many fans to be the better of the two Tetsuya Mizuguchi-developed games, so maybe it's best that the folks at Sega are concentrating on the sequel at the moment.

Buy: Space Channel 5 (Special Edition)