Showing posts with label Telenet. Show all posts
Showing posts with label Telenet. Show all posts

Friday, August 10, 2012

Manual Stimulation: Pop'n Magic (PC Engine)

Diabetics beware! The manual below--for the PC Engine CD game, Pop'n Magic--is about as sugary sweet as you're about to see in these "Manual Stimulation" posts.

Actually, both the manual's cover and one of its first two inside pages literally are sugary sweet, as both feature photos of colorful candy.





Strangely, that's it as far as photos of candy are concerned. I wonder if the designers of this manual were worried about putting readers into confectionary comas?

Regardless, they certainly didn't seem to be afraid that readers would suffer from an overdose of cuteness. The guy and gal seen in the spread below, by the way, are Pop'n Magic's rather adorable protagonists.





I really like how the folks at Riot/Telenet spruced things up throughout this manual with splashes of color and the occasional illustration--a number of which can be seen in the pages above and below.

Tuesday, July 31, 2012

Acquisition #139: Pop'n Magic (PC Engine)

Two months ago, I detailed in this post why I gave the Riot/Telenet-developed "Bubble Bobble clone" called Pop'n Magic a second chance.

I was loathe to admit it at the time, but I may as well do so now: I didn't actually own a copy of Pop'n Magic when I wrote the aforementioned post.



There are a couple of reasons for that, of course. One is, well, I didn't much like this rather precious (but not too precious) single-screen platformer when I first played it. Another is that even used copies of Pop'n Magic can be kind of pricey.

Thankfully, I found a reasonably priced copy on eBay a few weeks ago. The case and manual are a tad worn (you can't really tell in the photos below), but that's OK. The only thing I care about is that the game runs properly when I stick it into my trusty PC Engine Super CD-ROM2 system (which it does).



Anyway, Pop'n Magic's cover art is pretty nice, don't you think? I'm not entirely sure why the main illustration was placed on top of a photograph of an assortment of candy, although I have a feeling it's because this game, like most that follow Bubble Bobble's lead, features quite a bit of the sweet stuff. (It pops up every time you defeat an enemy, naturally.)

The inside of its manual is similarly colorful, so expect to see a Pop'n Magic-centric "Manual Stimulation" post appear soon.



All of the photos above, plus an additional one, have been added to my Flickr photostream, by the way. Check them out in all their cacophonous glory here.

See also: Previous 'Acquisition #123' posts

Wednesday, May 16, 2012

Second Chances: Pop'n Magic

Just in case you didn't receive the memo: I'm a card-carrying member of the "Single-Screen Platformer Fan Club." (As I'm sure you can imagine, it's a fairly small club.)

The game that's chiefly responsible for me joining this club is Bubble Bobble, of course. (That game's second sequel, Parasol Stars, prompted me to sign up for a life-long membership.)

Anyway, I'm always on the lookout for good single-screen platformer in the Bubble Bobble mold as a result. Some of the ones I come across, like Don Doko Don and Rod Land, quickly become favorites, while others, like Snow Bros., are played a few times and then all but forgotten.


I used to include Pop'n Magic, made by Riot/Telenet and released for the PC Engine Super CD-ROM2 in 1992, in the latter category. I'm not entirely sure why, to tell you the truth, although I think it had something to do with the game's slightly generic (although wonderfully colorful) graphics, stilted animation and stiff controls.

After re-reading The Brothers Duomazov's write-up of the game last week, though, I decided to give it another chance. And you know what? I'm now really digging it.

Don't get me wrong: I still think the game's art style is a bit generic, but I find it kind of charming, too. (I especially like the blue blobs that appear throughout the first world and the surprisingly cute zombies that appear throughout the second.) Also, I still think the animation's a bit stilted and the controls are kind of stiff, but neither aspect is so off-putting that the game seems unplayable or unenjoyable.


Re-playing Pop'n Magic has helped me recognize and appreciate some of its other aspects, too--such as its backgrounds, all of which seem to feature some amount animation, and the strategic nature of its gameplay. (As in Bubble Bobble, the protagonist in this game encases enemies in bubbles. What sets Pop'n Magic apart, though, is that every enemy turns into a bubble of a different color, and to rid a stage of them you have to throw bubbles of different colors against each other.)

I also can't help but like how, when you throw one bubble against a number of others (as opposed to just one other bubble), candies and fruits and other power-ups pour from the broken bubbles like treats from a piñata.

Do I now hold Pop'n Magic in higher esteem than, say, Parasol Stars and Bubble Bobble? Not quite. I do consider it to be a top-shelf single-screen platformer, though, and I definitely recommend it to anyone who has an interest in the genre.

See also: Previous 'Second Chances' posts