Showing posts with label Taiyou no Tenshi Marlowe. Show all posts
Showing posts with label Taiyou no Tenshi Marlowe. Show all posts

Monday, April 03, 2017

Manual Stimulation: Taiyou no Tenshi Marlowe (GameBoy)

Considering how well Nintendo's GameBoy sold outside of Japan, the number of quality titles that never left the handheld's home country amazes me.

Technos' Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic is a great example.

Its gameplay is difficult to describe, as it's unlike anything I've played before or since. If forced, I'd probably defer to something like "single-screen arcade action," but of course that doesn't give anyone much of an idea as to what they'll experience should they pick up and play a copy of this 1994 release.



Would calling it a cute tower-defense game help at all? That's basically what Taiyou no Tenshi Marlowe is, although even that doesn't completely do its gameplay justice.

For some additional detail, read this 2014 write-up of mine: "Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic is both a mouthful and an eyeful." I'd say more here, but I want this post to focus on the game's adorable instruction manual.



And it is adorable, don't you think? That's mostly due to its wonderful illustrations, of course, but I'd say it's also due to the pastel hues its designers used while printing it.



Actually, it's a good thing those pastels are present, because they really spruce up a few of the manual's handful of humdrum pages and spreads.



The map seen on the page below shows off the many different lands that host Taiyou no Tenshi Marlowe's stages, by the way.



One cool thing about this game's stages is you can tackle them in whatever order strikes your fancy.



Thursday, December 01, 2016

Five overlooked Japanese GameBoy games you need to play as soon as possible

Of all the "five overlooked games you need to play as soon as possible" posts I've already published here and will publish in the coming weeks and months, this is sure to be the easiest to write.

After all, as much as I love the FamicomPC Engine and PlayStation, and as much as I know about their extensive game libraries, I know quite a bit more about the GameBoy's catalog at this point--especially when it comes to that portable's more obscure titles.

Speaking of which, the following five carts are among the GameBoy's most painfully ignored, in the opinion of yours truly. All are Japanese, but don't let that keep you from giving them a try. You don't need to know a lick of the language to beat any of them.


Astro Rabby--Before I say anything else, I have to warn you that one small aspect of this Cyclone System-developed game will make you want to rip out your hair. Thankfully, it can be ignored. Also, the rest of what's on offer in Astro Rabby--forced-scrolling, overhead action that puts players in the shoes (paws?) of a robotic bunny who hops through space in search of the stolen parts that'll allow him to fly--is enjoyable enough that it more than compensates for the bitter taste left by the above-mentioned bonus rounds. Still not convinced its worth your while? Boot up Astro Rabby simply because its interstellar stages are littered with Super Mario Bros.-esque question blocks.


Burning Paper--Of all the games discussed here, I consider this one to be the most disappointingly overlooked. That's mainly because Burning Paper's gameplay is unlike that of any other GameBoy title I've played. Hell, it's unlike that of any other game I've played, period. Imagine an inverted Space Invaders mixed with a dash of Qix (or even Patchwork Heroes) and you'll be close to understanding what it's like to play Burning Paper. Unfortunately, whatever image you conjure up won't let you hear this old LOZC G. Amusements-published cart's far-better-than-it-has-any-right-to-be soundtrack, so you really have to buy a copy of the game (or boot up a ROM) to get the full experience.


Noobow--This slow-paced puzzler-platformer is the perfect pick-up for someone who wants a unique portable title that won't tax their reflexes. In fact, you're never even forced to time a jump à la Mario while playing Noobow. Here, all you do is move the titular character left and right using your GameBoy's d-pad. As you do that to work your way through each of this Irem-made title's stages, you encounter various obstacles and objects. A single press of the system's A or B buttons generally prompts Noobow to pick up whatever object is in front of him, and another press prompts him to set it down or use it in some fashion. Successfully reaching the end of each level is more challenging than you probably thinking, especially when you consider this game was aimed at kids.


Painter Momopie--As far as Pac-Man clones go, Painter Momopie is neither the best nor the worst in the world. Still, I recommend checking out this Sigma Entertainment-developed release because: a) its cast of characters is surprisingly appealing for such an under-the-radar title (especially the titular Momopie--I mean, what's not to love about a broom-toting witch?), b) its soundtrack is wistful in a way most game music isn't and c) its gameplay tweaks the aforementioned quarter-muncher's just enough to make things seem fresh and interesting. I'm also pretty fond of the quaint cottage-like environs that double as Painter Momopie's stages.


Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic--Just like Astro Rabby and Burning Paper, it's not easy to explain Taiyou no Tenshi Marlowe's gameplay in a quippy sentence or two. Actually, I'm not sure I can explain it in an entire paragraph. Thankfully, Hardcore Gaming 101 devoted an entire page to this Technos-made head-scratcher. All you really need to know, though, is it's a unique experience that's well suited to the GameBoy hardware and screen. Also, its angelic protagonist and cadre of baddies (if they can be called that) are beyond cute.

Enjoy this post? Keep your eyes peeled for a similar one in the coming weeks that'll shine a light on five overlooked North American GameBoy games I think you should play as soon as possible.

See also: five favorite pieces of Japanese GameBoy box art and five favorite pieces of North American GameBoy box art

Friday, December 19, 2014

Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic (GameBoy) is both a mouthful and an eyeful

Between May 27, 1994, and earlier this year, I was blissfully unaware of Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic's existence.

Then, someone on Twitter pointed out this post about the game on Hardcore Gaming 101.

A glimpse of its candy-coated cover art (see photo below) was all I needed to become completely infatuated with it--which of course resulted in me doing whatever it took to track down a complete-in-box copy this Technos Japan-published title.


For those of you who've never heard of Taiyou no Tenshi Marlowe before now, here's the gist: the angel and sun--Marlowe and Philip, respectively--shown on the game's box and cart-label art (see below for a photo of the latter) team up to rescue Marlowe's main squeeze, Nancy, from an evil witch named Amanda.

Oh, and along the way they do what they can to restore the wilted flowers of their world, called Bloomland.


Curiously, Taiyou no Tenshi Marlowe's tower-defense-esque gameplay revolves around the above-mentioned flower-blooming campaign.  

Specifically, during each of the game's single-screen stages (there are 40 of them, according to my calculations), Philip slowly meanders around the edge while players use the GameBoy's d-pad to move Marlowe about in a far less restricted manner. (They can place him wherever they want, basically, although there are a few exceptions to that rule.) 


That freedom of movement (on the part of Marlowe) is important, as the goal in each stage is to make all of its flower buds blossom, which is accomplished by positioning a particular bud between Marlowe and Philip and then pressing the GameBoy's A button. (This action also is used to incapacitate an enemy, while pressing the B button injects Marlowe with a bit of additional speed.)

Sound like a cakewalk? It's not, to be honest, but don't take that as a complaint. Even if Taiyou no Tenshi Marlowe's difficulty were a negative, it would be easy enough to overlook thanks to the game's wonderfully crafted (and animated) graphics and its ear-pleasing soundtrack.

Have any of you played this import-only title? If so, what do you think of it?

Thursday, May 29, 2014

Shall We Do It? (BurgerTime Deluxe, Final Fantasy Adventure, Taiyou no Tenshi Marlowe and more)

So, I pushed both THE "DENPA" MEN 3 and Etrian Odyssey IV to the back burner this past weekend so I could play a handful GameBoy titles--specifically, BurgerTime Deluxe, Final Fantasy Adventure, Snow Bros. Jr. and a little gem known as Taiyou no Tenshi Marlowe (aka Sunshine Angel Marlowe).

Here are a few thoughts on each of the aforementioned games:

BurgerTime Deluxe--What can I say about this title that I didn't say in the "Great Gaymathon" review I published earlier in the week? I don't know, to tell you the truth--well, other than that I finally made it pretty deep into the game and, as such, experienced some of its most daunting challenges.


Sadly, I never was able to successfully make my way through stage 4-4, so eventually I had to cheat (by looking up passwords via GameFAQs) to play through the rest. I'd normally feel kind of bad about that, but not in the case of this game--thanks to the fact that some of its later levels are tougher than nails and seriously impressed me with the amount of strategy that's required to beat them without wasting all of your "pepper shots" and lives en route.

Random aside: my favorite part of this most recent playthrough of BurgerTime Deluxe revolves around encountering the gigantic angry doughnut enemies that only pop up in its last few stages.

Final Fantasy Adventure--I don't know if I've ever mentioned this before, but I was absolutely obsessed with the first two Final Fantasy Legend titles that were released for the GameBoy way back when. (The third one, not so much--although in its defense, I've yet to spend much time with it.)

Given the above, it almost could be considered criminal that before this weekend I'd never played that series' companion (in the States, at least), Final Fantasy Adventure, for more than a few, scant minutes.


Now that I've played it for a good couple of hours, I can honestly say I was a complete idiot to ignore it for so long. The game's basically a mash-up of Final Fantasy and The Legend of Zelda and, thus far, has proven to be even more enticing and enjoyable than that combo suggests.

Two of its standout characteristics, in my mind: its destructible environments (assuming you're sporting the right equipment) and its old-school difficulty level. (Oh, and a third: its sublime soundtrack, which harkens back to Square's glory days.)

Snow Bros. Jr.--Considering I've long professed to being a bit of a "super fan" when it comes to single-screen platformers (see: Bubble Bobble), you'd think I would've put some serious time into one version of Toaplan's Snow Bros. or another before now.

Not so, sadly enough. Actually, I've spent a few minutes with both the arcade and Mega Drive iterations here and there, but neither left a very positive impression on me, if I'm to be completely honest. That had nothing to do with its gameplay, mind you; rather, I think it had to do with the game's odd, off-putting art style.


After I came across Snow Bros. Jr.'s Japanese box art a few months ago, though, I decided to give it another chance. And you know what? I kind of fell in love with it as a result. In part, this change of heart can be attributed to the earworm of a tune that accompanies players through the first 10 stages, although the snowball-throwing and -making gameplay is pretty infectious, too.

Taiyou no Tenshi Marlowe--File this one under "it's never too late to discover great GameBoy titles." That's because I didn't even know of this Technos-made game until some kind soul on Twitter brought it to my attention a month or so ago.

After reading about it over on hardcoregaming101.net, I decided the above-mentioned twitterer was onto something and hunted down a copy of the game as quickly as I could. It wasn't long before I was regretting that decision, though, as despite the game's adorable art style and pleasant backing tunes, I found myself stumped by its gameplay during my first few attempts at it.


Returning to the Hardcore Gaming 101 article I mentioned a paragraph ago opened my eyes as to what I was doing wrong (yes, you can aim the sun's beams at baddies to get rid of them, but if you want to advance you have to aim them at the flower seeds that populate each stage, too), and ever since it has been smooth sailing.

Actually, it's been better than smooth sailing, as I now consider myself a fairly big fan of this kinda-sorta tower-defense game. It's far from a perfect game, of course--as implied by the fact that it took me a while to figure out how to play it--but it's also refreshingly unique and features some really impressive spritework.

Will I ditch all of the above and get back to THE "DENPA" MEN 3 and Etrian Odyssey IV this week? I'm not at all sure, to tell you the truth. I have a feeling, though, what ends up happening will fall somewhere between those two extremes (as in, I'll probably continue to play Final Fantasy Adventure while also playing one or both of the 3DS titles).

See also: previous 'Shall We Do It?' posts