Showing posts with label THE DENPA MEN. Show all posts
Showing posts with label THE DENPA MEN. Show all posts

Sunday, February 20, 2022

10 overlooked Nintendo 3DS games you need to play as soon as possible

The Nintendo 3DS is about to celebrate its 11th birthday and its eShop is set to close in March 2023. Neither piece of news is likely to mean much to many gaming fans. After all, most folks who had even a passing interest in Nintendo's second dual-screened handheld moved on to other systems some time ago. 

As you might imagine based on what I write here and what I share on Twitter, I am not one of them. I still regularly boot up my trusty "flame red" 3DS, in fact.

Are you in the same boat and keen to check out one of more of this portable's overlooked offerings? Or maybe you're returning to the 3DS to buy some of its hidden gems before they become difficult or even impossible to find? Either way, I'd strongly recommend that you consider the 10 titles highlighted below.


The Alliance Alive

OK, so an HD remaster of this JRPG is now available for PC, PS4, Switch, and even mobile, but I'm the kind of nerd who prefers to play the original version of a game whenever possible. As for why you should give The Alliance Alive a try (any version, not just the 3DS one), the main reason I'll offer up is that its turn-based battles are deliciously SaGa-esque. Specifically, you regularly, thrillingly, and randomly "awaken" special moves during tussles with this title's enemies. Its at-first-confounding "guild" system ramps up the excitement even more, as towers that dot the surrounding landscape aid your efforts by doing things like stunning all baddies for a turn or weakening their defenses.


Attack of the Friday Monsters!

If you've ever wanted to play one of those Boku no Natsuyasumi games dorks like me have been blabbing about for ages but you don't own a PS1, PS2, PS3, or PSP, here's your chance. Admittedly, Attack of the Friday Monsters! isn't a "real" Boku no Natsuyasumi game, but it was made by the same company and has a similar vibe. One of this game's strengths, in my humble opinion, is how it makes you feel nostalgic for a time and place you likely never experienced. Another feather in its cap: the rock-paper-scissors-esque card battles it has you play on occasion. Not only do they imbue the game with a welcome sense of tension, but they're pretty fun, too. As for negatives, the only one that comes to mind is that Attack of the Friday Monsters! is woefully short. Just think of it as allowing you to replay the game as often as your heart desires.


The 'DENPA' Men: They Came By Wave

This game first made headlines for being developed by the folks at Genius Sonority, chiefly known for working on various Dragon Quest and Pokemon spin-offs. That pedigree is well reflected in The 'DENPA' Men, though this game is more of a dungeon-crawler than either of the aforementioned RPGs. The main draw here is that you "catch" all of your multi-colored party members (who look a bit like spacemen) by scanning your real-life environment using the 3DS' AR capabilities. Each one can use a single skill--from "heal" and "revive" to "ice missile" and "rising flames"--or they can simply bash foes with their shapely noggins. The cherry on top of this quirky role-player: it's a deliciously streamlined affair that keeps the focus squarely on having fun.


Crimson Shroud

I love role-playing games. Always have--or at least I have ever since I played my first (Dragon Warrior for the NES). Although I still enjoy RPGs that are sticklers for tradition, I prefer ones that try something new. Crimson Shroud sits squarely in the latter camp. Chiefly, it changes things up by adding elements of tabletop games, like rolling dice, to the tried-and-true JRPG genre. Crimson Shroud even looks the part, with party members and enemies alike resembling board-game pieces. Beyond that, Crimson Shroud offers players an intriguing story and an impressive soundtrack composed by Hitoshi Sakimoto of Final Fantasy XII and Final Fantasy Tactics fame. It needs to be noted that the game can be annoyingly obtuse at times, to the point where you'll probably need to consult Google or an FAQ, but those experiences shouldn't overshadow the rest of its positive moments.


Fantasy Life

Truth be told, I've never been the biggest fan of the action RPG genre of games. Role-players with turn-based battles are much more my cup of tea. Still, I gave Fantasy Life a chance upon its release because it looked too charming to pass up. Charming is the perfect word to describe it, too. In particular, filling the shoes of the game's 12 "lives" (jobs) is a blast. Some, like angler and woodcutter, are more delightful than others, of course, but even the relative duds are fun for a while. As you also might expect, Fantasy Life doesn't entirely follow through on its promises--playing as a cook won't mean running a restaurant a la Order Up! or the like--but that shouldn't keep you from enjoying the overall experience.


Hey! Pikmin

Nintendo disappointed a lot of people when it revealed this game and showed it to be a side-scroller rather than the proper sequel they were expecting. Most of those folks probably passed on Hey! Pikmin as a result, and that's a shame. They're right that it's not the Pikmin 4 they wanted, but it's still a lot of fun--and quite intriguing, too. Hey! Pikmin feels like a mash-up of a Kirby, Yoshi, and Pikmin game, if that makes any sense. It's slower and more methodical or thoughtful than your typical Yoshi or Kirby title, though, and all the better for it, in my opinion.


Pocket Card Jockey

I've exalted the virtues of this Game Freak-made eShop title since day one, and for good reason. For starters, Pocket Card Jockey is thrillingly unique, combining horse racing (and breeding, to an extent) and quick rounds of golf solitaire in an adorably addictive package. It also features a Go Ichinose-composed soundtrack that's catchier than it has any right to be. Finally, it includes a colorful cast of characters, each of whom reveal surprisingly and increasingly intriguing backstories the deeper you delve into the game.


Rhythm Heaven Megamix

The best Rhythm Heaven game is the first, a Japan-only GameBoy Advance title called Rhythm Tengoku. This 3DS offering is a solid second choice, however. A few reasons for this: 1) it combines most of the series' best mini-games with a few all-new ones, and 2) it eschews the control gimmicks of the previous two releases and lets players use buttons. Rhythm Heaven Megamix also is among the most accessible options for folks who want to give this rhythm game a try.


Rusty's Real Deal Baseball

Although I think this eShop-only 3DS game was destined to fail, I'm glad Nintendo made and released it. Not only is Rusty's Real Deal Baseball a secret Rhythm Tengoku/Heaven game, but it also offers up one of the oddest--and maybe darkest--stories in a Nintendo-published release. I don't want to completely spoil the "fun," but expect to read about divorce, single-parenting struggles, small-business woes, and more.


Sushi Striker

Sushi Striker would deserve a look even if all it offered players was a puzzle game focused on furiously slinging plates of sushi at an onslaught of oddball opponents. Although these food-themed tussles are the centerpiece of this indieszero-made game, and for good reason, there's far more to the experience. Sushi Striker also features tons of quirky side characters, a silly story that will regularly bring a smile to your face, and a soundtrack that gets and keeps you in the mood for the hours upon hours of sushi-tossing needed to finish it. (Seriously, I put more than 50 hours into Sushi Striker in 2018.)

Honorable mentions: Ever Oasis, HarmoKnight, Kirby: Planet Robobot, Miitopia, The Starship DamreyTheatrhythm Final Fantasy: Curtain Call, Woah Dave!, and Yoshi's New Island

Thursday, February 05, 2015

At long last, my review of THE 'DENPA' MEN 3

Unfortunately, you can't read it here. Instead, you have to head over to gamecritics.com.

Don't worry, this doesn't mean all of my reviews are going to appear on GameCritics rather than here from now on. I wrote this particular review for a site that isn't my own because Senior Editor Brad Gallaway, who has been a Twitter friend of mine for ages now, asked me to write it.



OK, so he also asked me to write a review of Fantasy Life, so at least one more of my reviews will be published there rather than here, but that's likely to be the extent of it. I think.

Anyway, if you're at all curious as to how I felt about THE "DENPA" MEN 3 after spending more than 40 hours with it, check out gamecritics.com at your convenience.



Oh, and please share your feelings on this 3DS RPG in the comments section below--should you be one of the five or six people outside of Japan who've actually played it, I mean.

See also: my 'somewhat gay' review of the first 'DENPA' MEN game

Monday, August 18, 2014

One last batch of QR codes for the two of you who are still playing THE 'DENPA' MEN 3

I'm not entirely sure why I wasted my time writing and publishing this post, to be honest. As far as I can tell, very few North Americans picked up this 3DS RPG, and it's likely only a small handful of those folks are still playing it today, three months after first hit the eShop.

I guess I did it because I figure a couple of those THE "DENPA" MEN 3 players might appreciate a little help--in the form of the following QR codes--as they continue to make their way through this oddly endearing (and often frustrating, it has to be said) little game.

All of these "Denpa" men (and women, I think) were caught while driving around Seattle in the last week or so (don't worry, my husband was driving--I was just a passenger), by the way. Not that you really needed to know that, I guess, but I'm letting you know anyway.

Jasiah + "Diamond Dust"

Serena + "Big Bang"

Nikolai + "Great Haste"

Ariella + "Rising Flames"

Jonas + "Laser Beam"


Sullivan + "Rare Treasure x2"

Delaney + "Hurricane"

Travis + "Abyss"

In case any of you are wondering which ones are my favorites: those would be Ariella and her "rising flames" attack, Jasiah and his "diamond dust" spell and the bandage-nosed Jonas and his "laser beam," although I also really like Delaney and Sullivan and Travis. (OK, so I like all of them.)

See also: previous posts about THE 'DENPA' MEN 3

Wednesday, May 21, 2014

A bevy of QR codes for folks who need to buff up their 'DENPA' MEN 3 parties

Like I mentioned in the "Shall We Do It?" post I published yesterday, I've only played THE "DENPA" MEN 3 for about five hours so far, but already I'm enjoying it more than I enjoyed its predecessor.

Also like I said in the aforementioned post, I'm not exactly sure why that's the case, although I think some of it may have to do with this "DENPA" MEN game being a smidge easier than the last, surprisingly enough. (I say surprisingly enough because I've always preferred my RPGs to be on the tough side.) Or it may have something to do with the fact that in THE "DENPA" MEN 3 you're able to scan QR codes--and, thus, bolster your parties--right from the word go.

Speaking of which, should any of you be looking for some worthwhile "Denpa" men to add to your teams, here are a handful of particularly interesting ones that I've nabbed while out and about the last few days.







I especially like Morgan (above) and his poop-shaped noggin, of course. If only he had an antenna. Oh, well, as my mom's always told me, nobody's perfect.

By the way, if the "Denpa" men above aren't enough for you, you may want to peruse the QR code posts I published for the first two "DENPA" MEN games. All of them should "play nice" with this third game in the series, too--or so I've read. (I've only tried a couple of them myself so far.)

Anyway, said QR code posts can be found here, here, here, here and here

Tuesday, May 20, 2014

Shall We Do It? (THE 'DENPA' MEN 3 and Etrian Odyssey IV)

Well, folks, I have good news and bad news for you regarding my on-going playthrough of Etrian Odyssey IV. The good news is that I've now put about 60 hours into this 3DS-based dungeon-crawler and, as a result, I believe I'm now in the "home stretch" of the game, so to speak. The bad news? I haven't played it since I downloaded THE "DENPA" MEN 3 about five days ago.

Don't get me wrong, I was enjoying Etrian Odyssey IV a great deal while I was still playing it (and I'll get back to playing it soon enough, I assure you), but I have to admit I was starting to enter another one of those "interest lulls" I mentioned in my last "Shall We Do It?" post when THE "DENPA" MEN 3 took over. Of course, I guess that's to be expected when you keep ducking in and out--and in and out, and in and out--of what very well could be the gaming world's longest series of interconnected dungeons.


And then there's the related fact that the final section of Etrian Odyssey IV was beginning to give me some serious Bravely Default vibes thanks to the semi-recycled locales and color-swapped baddies. Now, it's not anywhere near as bad in Etrian Odyssey IV as it was in Bravely Default, mind you, but it is a bit ... deflating to make your way to the end of a game only to find you have to go through a bunch of old dungeons again before you can face the final boss.

So, enough about that one for the time being. Instead, let's talk about THE "DENPA" MEN 3 for a bit.

I've put about five hours into this eShop RPG so far, and for whatever reason I seem to be enjoying it more than I enjoyed its predecessor. Unfortunately, I'm not sure I can say why that is. It very well may be that, despite the fact that I nearly had my ass handed to me during my very first battle, this third entry in Genius Sonority's series feels a smidge easier than the second (although I have to say that the difficulty level of the first one, which I consider to be the "worst" of them all, didn't bother me at all). Or, it may be that this game's overworld is less annoying than the one featured in the last.

One thing I'm not completely stoked about when it comes to THE "DENPA" MEN 3 is that it includes a bunch of enemies that also appeared in the last two titles. Plus, the new ones that have shown their faces so far aren't what I would call the most appealing or creative in terms of their designs.


I'm finding this game's soundtrack kind of disappointing, too. Thankfully, the surprisingly tender tune that plays while exploring "Cannon Village" pretty much makes up for all of the lackluster ones that accompany it.

Despite those two rather minor complaints, though, I'm really liking THE "DENPA" MEN 3 thus far--although I've yet to even think about pimping out the homes of my "Denpa" men, à la Animal Crossing. I guess that means I have something to look forward to if (or when) my interest in the main adventure wanes a bit?

Are any of you also making your way through THE "DENPA" MEN 3 at the moment? If so, what do you think of it?

See also: previous 'Shall We Do It?' posts

Friday, March 07, 2014

A challenger to the 'Year of the GameBoy' appears

Why? Because, as you've hopefully already heard, the folks at Genius Sonority announced yesterday that THE "DENPA" MEN 3: The Rise of Digitoll will float onto the European and North American 3DS eShops sometime this summer.

Combine that exciting nugget of news with my recent A Link Between Worlds, Bravely Default and even Attack of the Friday Monsters obsessions and it's pretty clear the 3DS is going to give the GameBoy a run for its money when it comes to earning the top spot in my heart and mind this year.

After all, the first "DENPA" MEN adventure was my favorite game of 2012, and even though I wasn't quite as enamored with its follow-up I still plan to put a good few hours into part three, which appears to feature an Animal Crossing-esque house-decorating element as well as a number of interesting online modes.

The former can be seen in THE "DENPA" MEN 3's first official (in English, at least) trailer, by the way. Check it out here if you're curious.

Are any of you excited about this impending release (a demo of which is supposed to hit the eShop in May)? If so, did you also play--and enjoy--any of the previous titles in the series, or will this be your first time at the "DENPA" MEN rodeo?

Sunday, February 02, 2014

So, will this one be called THE "DENPA" MEN 3: They Came by Waves from the Beyond?

You know, because the first one was called THE "DENPA" MEN: They Came by Wave and the second was called THE "DENPA" MEN 2: Beyond the Waves.

Seriously, though, it appears that the third "DENPA" MEN title, released in Japan last September, will land on Western shores sometime in the coming months, as it recently received a rating from Australia's Classification Board. (Thanks to Twitterer Lance McGill, aka @infernal_monkey, for pointing out this fact, by the way)



Anyway, here's hoping the game is rated and released in other markets--like, um, North America--sooner rather than later, too.

In the meantime, check out the trailer above to see some of what's new in this iteration. (My favorite addition: the ability to decorate your house à la Animal Crossing: New Leaf.)

Wednesday, November 13, 2013

I'll show you mine if you show me yours

I sadly can't remember exactly who it was, but someone on Twitter last week prompted me to take a look at the amount of time I've spent with my most-played 3DS titles.

I was a bit surprised by what I found. So surprised, in fact, that I decided to snap and share a photo (or two) of it. Here are the first three results:


And here are the next three:


In case you can't make out the game titles and play times showcased in the admittedly crappy photos above, here they are: Animal Crossing: New Leaf (488.26 hours--uh, yikes!), THE "DENPA" MEN (42:51), Theatrhythm Final Fantasy (33:38), Mario Kart 7 (32:32), Dragon Quest Heroes: Rocket Slime (22:22) and THE "DENPA" MEN 2 (17:30).

What are all of your most-played 3DS titles at the moment, if you're willing to share?

Thursday, July 04, 2013

The question is: will Denpa Ningen no RPG 3 (aka THE 'DENPA' MEN 3) ever see the light of day outside of Japan?

Sadly, I'd say the most likely answer to the question above is something along the lines of "I doubt it."

That's mainly because although the first two Denpa Ningen no RPG (aka THE "DENPA" MEN) titles have sold surprisingly well since they were first released in Japan, all signs--such as Genius Sonority CEO Manabu Yamana's comments at the beginning of this recent Q&A--point to them not selling as well elsewhere.

Given my undying love for both previous entries in this colorfully charming series of digital RPGs, I obviously hope the just-announced third one, which will hit the Japanese 3DS eShop on Aug. 7, makes its way across the pond at some point--even if the earlier ones were out-and-out bombs in my neck of the woods.



Actually, I'd feel that way even if I wasn't a "DENPA" MEN fan, thanks to all of the additions that seemingly will be included in part three. I could use a bunch of bullet points and text to explain them here, but I think a much more appealing tactic would be to ask those of you who are interested to watch the video above, which was excised from this recent Chotto Nintendo Direct broadcast.

Sadly, the most enticing aspect of Denpa Ningen no RPG 3 for yours truly is the new head shape that looks startlingly like those cartoonish piles of poo you see all the time in Japanese anime, manga and video games.

Wednesday, June 19, 2013

QR codes for a few of my (current) favorite characters from THE 'DENPA' MEN 2

The good news about my experience with THE "DENPA" MEN 2: Beyond the Waves thus far: I've put just under 17 hours into it.

The bad news: less than an hour was added to that tally in the last week (thanks to the arrival of--and my subsequent obsession with--Animal Crossing: New Leaf, of course).

Don't worry, "DENPA" MEN fans, I'm not giving up on this digital 3DS title--I've enjoyed it far too much to do that. That said, it may be a while before I can devote more than a couple hours to it per week.

In the meantime, here are QR codes for seven "Denpa" men that I captured by flailing about somewhat madly while my husband attempted to navigate the hilly streets of Seattle while constantly rolling his eyes.

Kevin (Weaken All)

Adam (Dark Messenger)

Genius (Revive)

Kamari (Full Heal)

Monday, June 10, 2013

If I weren't already married, I'd want to marry the person who created this 'DENPA' MEN 3DS XL skin

Ot at least I think it's just a skin--as opposed to a 3DS XL (or 3DS LL, if that's how you roll) system that's literally been covered in THE "DENPA" MEN graffiti.

Regardless, it's a beauty, isn't it?

As far as I can tell, it was created by someone who goes by the handle "detteiu9" on Twitter.


He or she also has a pixiv account and is known as Teu (てう) on that site.

A handful of completely adorable "DENPA" MEN-inspired pieces of fan art can be found on Teu's pixiv page, by the way, so I'd highly recommend checking it out if you're even half as interested in this series as I am.

(Via photozou.jp by way of gonintendo.com)

Thursday, May 30, 2013

You're buying THE 'DENPA' MEN 2: Beyond the Waves from the 3DS eShop today, right?

FYI: the sequel to my favorite game of last year--Genius Sonority's THE "DENPA" MEN 2: Beyond the Waves--will hit the European and North American 3DS eShops sometime this morning.

I'll be adding this unique RPG's sure-to-be-colorful icon to my cluttered 3DS menu as soon as I'm able, of course. Are any of you planning to do the same at some point?


If you'd like to learn a bit more about THE "DENPA" MEN 2: Beyond the Waves before handing over your hard-earned bucks--it'll cost $11.99 in North America and €9.99 or £8.99 in Europe--you might want to check out my recent interview with Genius Sonority's CEO Manabu Yamana.

You might also want to read the "somewhat gay" review of THE "DENPA" MEN: They Came By Wave that I published last October.

Friday, May 03, 2013

Ten questions with the makers of THE 'DENPA' MEN 2: Beyond the Waves

You may have heard the news, revealed yesterday, that THE "DENPA" MEN 2: Beyond the Waves will hit the North American (and European) 3DS eShops on May 30.

If not, well, you've heard it now.

Anticipating that announcement, I recently reached out to the company behind this series of portable RPGs, Genius Sonority, and asked if someone there would be willing to answer a few questions about it. Surprisingly, someone agreed--with that someone being CEO Manabu Yamana.

Before I get to the meat of our little tête-à-tête, I have to point out what Yamana said when I asked if he and his colleagues at Genius Sonority were happy with the first game's North American sales. "We’ve had a lot of positive feedback from users and the media," he shared, "but unfortunately, we had some trouble with PR and getting the word out, so we were not able to tie the positive feedback into sufficient sales."

Thankfully, the company decided to localize THE "DENPA" MEN 2: Beyond the Waves despite the original's seemingly disappointing sales.

Speaking of Beyond the Waves, read on to hear what Yamana has to say about this soon-to-be-released (with an $11.99 price tag attached to it) digital title--including whether or not this iteration will feature a few more female characters than the first and whether or not it will allow gamers to scan QR codes created in other regions.



The Gay Gamer: I've read that you made quite a few changes while creating THE "DENPA" MEN 2. For instance, there's an overworld this time around and also at least one town for players to explore. Why did you decide to make these changes? Also, are there any others that you hope people will find interesting?

Yamana: We were already thinking of including an overworld in the sequel when we were making the first game. We created the first game with the aim of getting people acquainted with the series, so we didn’t include too many complex elements and we used a simple and fun system that consisted of battling monsters.

This time, a lot of the players will be familiar with the first game, so we included an overworld map to walk around on, in order to create the sense of a bigger world.

We’ve also visualized equipment this time, so you can have fun dressing up your Denpa Men any way you like, and you can even take pictures of them. You can also enjoy fishing in the sea and in rivers, and cultivate plants this time.

We’ve also added dungeons that use the StreetPass function, and you can fight other players on line as well, so there are a lot of new things for everyone to enjoy.

Monday, April 22, 2013

It appears my Game of the Year for 2013 will be released sometime next month

With that game being the follow-up to my favorite game of last year, THE "DENPA" MEN: They Came By Wave.

What will that game's much-anticipated (by me, at least) sequel be called, you ask? The Denpa Men 2: Beyond the Waves, according to this IGN.com article.


Does this mean that developer and publisher Genius Sonority has decided to shy away from using all-caps and quotation marks? I'm not sure yet, but I kind of hope that isn't the case as I enjoyed typographically shouting THE "DENPA" MEN at the top of my lungs every once in a while.

Regardless, I'll be picking up Beyond the Waves the second it appears on the 3DS eShop--which, according to the aforementioned IGN article, should happen on or around May 2.


Of course, someone who claims to have worked on the localization popped up on GameFAQs (I know, I know) on Friday and suggested the date above is incorrect, so I guess we'll find out soon enough of that's the case or not.

Regardless, are any of you also planning to pick up The Denpa Men 2 (or THE "DENPA" MEN 2, as I prefer to call it)?

See also: 'A somewhat gay review of THE 'DENPA' MEN: They Came By Wave (3DS)'

Friday, April 19, 2013

A somewhat gay review of HarmoKnight (3DS)


Game: HarmoKnight 
Genre: Platformer 
Developer: Game Freak 
Publisher: Nintendo 
System: 3DS (eShop)
Release date: 2013

It has to be said, right from the start, that I've been chomping at the bit to play this Game Freak-developed digital title since it was unveiled during a Japanese Nintendo Direct broadcast back in August of last year.

I liked pretty much everything about the chunks of HarmoKnight that were highlighted during its first trailer--its art style, its music and its rhythm-based gameplay, especially. Each of those aspects continued to enthrall me after I played the title's demo for the first time about a month ago, which prompted me to assume this would be the next 3DS release--after THE DENPA MEN and Theatrhythm Final Fantasy, among others--to consume my so-called free time.


How wrong I was. Although HarmoKnight's art style is unquestionably appealing, and while its soundtrack and overall gameplay--which generally consist of "endless running" platformer stages that task players with jumping or hitting enemies and obstacles in time with a backing track's beat, although boss encounters switch things up by going with a more "Simon Says" approach--are (for the most part) stellar, those pieces never come together to produce the thoroughly enjoyable, must-play experience I expected after loving the demo.

In a way, this creation is much like Sega's Rhythm Thief & The Emperor's Treasure, which similarly intrigued me in the lead up to its release, only to disappoint and even enrage me (on occasion) afterward.

As for which elements were most responsible for letting me down: the most notable revolves around too many of the game's stages--I'm looking at you, Baroque, Jazz and Rock worlds--feeling cheap from a difficulty standpoint. Sometimes that's due to the background music being too subtle (making it hard to discern an actual beat), while at other times it's due to enemies or obstacles literally coming out of nowhere. (Both of these issues are present in every one of HarmoKnight's maddening mine-cart stages, by the way.)


Three other components that contributed to my more-negative-than-I'd-originally-hoped assessment of HarmoKnight: its lack of checkpoints (although this only becomes a real problem during this eShop title's later levels), its love of narrative text (especially annoying when you consider its story basically boils down to "save the princess from the bad guy") and the fact that it's a fairly short-lived experience (I beat the final boss and encountered the game's end credits after just three hours of play).

Do all of the above-mentioned cons outweigh HarmoKnight's pros--which include not only its art style and soundtrack, but also its Space Channel 5-esque boss and mini-boss battles and Pokémon-themed bonus stages? Sadly, I think they do.

I have to say, though, that I'd probably respond to that question in a more positive manner if the game cost $5 or even $10. At $15, though, it's far too flawed to recommend to anyone other than huge fans of rhythm-based platformers--and even those folks are likely to wish they'd refrained from hitting the "buy" button at one point or another.


See also: previous 'somewhat gay' reviews

Monday, December 17, 2012

THE 'DENPA' MEN: My favorite 3DS game of 2012

Considering I have four current-ish systems (the 3DS, PSP, Xbox 360 and Wii), you could be forgiven for assuming I'd conjure up four "Favorite Games of 2012" posts and not just two.

The sad fact is, though, that I bought so few games for the PSP, Xbox 360 and Wii this past year that I feel it would be inappropriate for me to devote entire posts to those systems.

So, I'm devoting one to my favorite 3DS game of 2012 and one to my five favorite non-3DS games of the year.


As for the 3DS game I decided to honor in this particular post: What more can I say about it, really? I've written so many posts about it in the last few months that anything I say here is bound to be a rehash of something I mentioned at last once before.

Given that, may I direct you to my "somewhat gay" review of this innovative, Genius Sonority-made RPG?

Something that I don't believe I said outright in that review that I'd like to share now, though, is that I had more fun with this game than any other I've played this year--and that includes a lot of games (some of which were released for the 3DS, and some of which were not).

It's important to note that, I think, because it's still the most important aspect or attribute of any game I decide to play these days. Basically. Yes, sometimes I want to be intrigued or moved or scared, but most of the time I want to be entertained.


"Fun" and "entertaining" also are words I'd use to describe the game I consider to be my second-favorite 3DS release, by the way--with that game being Square Enix's superb Theatrhythm Final Fantasy.

Had THE "DENPA" MEN not made it to our shores this year, I surely would have shined the spotlight on this adroitly crafted rhythm title, which I found to be far more interesting and enjoyable (and difficult!) than I imagined it would be when it was first announced.

See also: Past 'favorite games of the year' posts

Friday, October 26, 2012

A somewhat gay review of THE 'DENPA' MEN: They Came By Wave (3DS)


Game: THE '"DENPA" MEN: They Came By Wave
Genre: RPG/Dungeon-Crawler
Developer: Genius Sonority
Publisher: Genius Sonority
System: 3DS
Release date: 2012

THE "DENPA" MEN is often described as being "a lot like Dragon Quest." Although the comparison is apt, it's also a bit simplistic.

After all, although the two games sport similar battle engines, senses of humor and straightforward (some might say non-existant) stories, they're otherwise pretty unique.

THE "DENPA" MEN, for instance, lacks the kind of sprawling overworld often included in Dragon Quest games. Although I initially considered that to be a negative, over time I came to the realization that it sped things up considerably--which is a positive in this case because it allows you to zoom from the hub island to your next destination (always a dungeon)  and back again with a blink of an eye.


Also, although both THE "DENPA" MEN and Dragon Quest feature lightning-fast battle scenes, I've found those of the former to be a lot more fun than the latter thus far. (And this is coming from someone  who loves Dragon Quest's battle sequences.) In part, that's due to THE "DENPA" MEN's wacky character designs, I'm sure, but it's also due to what those wacky characters do during said scenes. Case in point: When a player prompts his "Denpa" men to "Fight" rather than use magic, said party members race toward selected baddies and attempt to headbutt them into oblivion--an action that's even more entertaining than it sounds.

Speaking of THE "DENPA" MEN's battles: Something that sets them apart from those found in many other RPGs (both old and new) is how malleable they are. For instance, you can hit your 3DS' X or Y buttons and let the game's AI choose your options for you (X orders the AI to not use any "skills" (magic, basically), while Y gives it the freedom to do as it wishes), you can assign specific tasks to each individual "Denpa" man or you can mix and match your commands.


Last, but surely not least, THE "DENPA" MEN differentiates itself from its dragon-centric counterpart by having players scan their real-life environment (using the 3DS' AR capabilities) to catch their multi-colored party members. It sounds kind of lame in theory, but in practice it's surprisingly enjoyable (and addictive). Not only that, but it basically gives you access to an unlimited array of playable characters, which isn't something that can be said of many RPGs.

One thing THE "DENPA" MEN doesn't offer that the Dragon Quest games do is a top-shelf soundtrack. That's not to suggest that the music in this Genius Sonority-made eShop title is terrible; rather, it's to suggest that, for the most part, it merely gets the job done. (It must be said, though, that the main battle theme is pretty darn good.)

With all of this chatter about how this 10-dollar digital release does and doesn't compare to one of the best RPGs ever made out of the way, you're probably wondering if I think it's worth picking up or not. The short answer to that question is: Yes. A slightly longer response, though, is: Yes, if you tend to enjoy the genre and if you don't mind a (sometimes rather stiff) challenge.


See also: Previous posts about THE 'DENPA' MEN and 'somewhat gay' reviews